Nanotech

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Utilize swarms of nanites to carry out your every whim, be it directly attacking your foes, to repairing your body and surroundings, all the way through to spying on far-away players and locations.

The Nanotech skill breaks down into four groups (plus general skills that have no group): Attacks; Defenses; Information; and Support.


General skills

Nanites - Recharge your nanites

Nanites
Skill Nanotech
Group
Required Lessons 5
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources
A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites.
Command NANO CHARGE
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Recall - Call your nanites back to you.

Recall
Skill Nanotech
Group
Required Lessons 45
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources
Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing. You can optionally recall only nanites engaged in a particular activity.
Command NANO RECALL <TYPE>
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Miniaturization - Generate more nanites.

Miniaturization
Skill Nanotech
Group
Required Lessons 186
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 3,500,000 nanites (tied up while ability is in effect)
Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount.
Command NANO MINIATURIZATION [OFF]
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Replication - Nanites replicate in cloning vats.

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Skill Nanotech
Group
Required Lessons 1091
Type Noncombat utility
Base Balance Time None
Cooldown None
Resources None
A nanoseer is at their weakest without their swarm of nanites and one must always be prepared, even when just waking up. Your nanites now replicate while your body is within a HETE Cloning Facility. You will start with 50% of your nanite pool after death.
Command None
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Attacks

Swarm - Overwhelm your foe with a swarm of nanites.

Swarm
Skill Nanotech
Group Attacks
Required Lessons 15
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 500,000 nanites
Once you have generated some nanites, you can send them towards a target of your choice, inflicting cellular damage. The nanites hit harder if the target is frozen.
Command NANO SWARM <TARGET>
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Confound - Send the nanites to hit a nerve.

Confound
Skill Nanotech
Group Attacks
Required Lessons 95
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 500,000 nanites
Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction. The nanites do not give an effect that the target already has.
Command NANO CONFOUND <TARGET>
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Distract - Let them shake

Distract
Skill Nanotech
Group Attacks
Required Lessons 112
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 500,000 nanites
Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude's distraction will cause your target to suffer periodic balance loss.
Command NANO DISTRACT <TARGET>
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Multistrike - Three strikes are better than one

Multistrike
Skill Nanotech
Group Attacks
Required Lessons 133
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 1,500,000 nanites (tied up while ability is in effect)
Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes.
Command NANO MULTISTRIKE <TARGET>
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Eyestrike - Go for the eyes!

Eyestrike
Skill Nanotech
Group Attacks
Required Lessons 157
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 500,000 nanites
Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities.
Command NANO EYESTRIKE <TARGET>
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Zap - Disable their devices.

Zap
Skill Nanotech
Group Attacks
Required Lessons 310
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 700,000 nanites
Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices.
Command NANO ZAP <TARGET>
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Sluggish - Slow targets are easier to handle.

Sluggish
Skill Nanotech
Group Attacks
Required Lessons 347
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 500,000 nanites
When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing actions.
Command NANO SLUGGISH <TARGET>
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Echoing - A condition not soon forgotten.

Echoing
Skill Nanotech
Group Attacks
Required Lessons 551
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 500,000 nanites
Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage.
Command NANO ECHOING <TARGET>
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Multiswarm - Send your nanites against everyone.

Multiswarm
Skill Nanotech
Group Attacks
Required Lessons 695
Type Room attack
Base Balance Time 3.00 seconds
Cooldown
Resources 1,500,000 nanites (tied up while ability is in effect)
Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present.
Command NANO MULTISWARM
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Wireblock - Disable their wetwiring.

Wireblock
Skill Nanotech
Group Attacks
Required Lessons 1103
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 1,000,000 nanites (tied up while ability is in effect)
If your target's wetwiring has suffered 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on existing wetwiring damage.
Command NANO WIREBLOCK <TARGET>
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Mindswap - Rewire their brain.

Mindswap
Skill Nanotech
Group Attacks
Required Lessons 1237
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 1,200,000 nanites (tied up while ability is in effect)
Send your nanites to go haywire upon the target's brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times.
Command NANO MINDSWAP <TARGET>
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Delay - Delayed action.

Delay
Skill Nanotech
Group Attacks
Required Lessons 1559
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown 1,000,000 nanites (tied up while ability is in effect)
Resources
Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap.
Command NANO DELAY <ATTACK> <TARGET>
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Affinity - Improve the effects of your nanites.

Affinity
Skill Nanotech
Group Attacks
Required Lessons 1750
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 1,000,000 nanites (tied up while ability is in effect)
After damaging the target's mental subsystem, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on the target's mind damage.
Command NANO AFFINITY <TARGET>
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Defenses

Repair - Repair your body.

Repair
Skill Nanotech
Group Defenses
Required Lessons 60
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown 10.00 seconds
Resources 1,000,000 nanites
Send your nanites into your own body, repairing it and healing your wounds.
Command NANO REPAIR
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Protect - Have your nanites protect you from harm.

Protect
Skill Nanotech
Group Defenses
Required Lessons 75
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 1,000,000 nanites (tied up while ability is in effect)
Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage.
Command NANO PROTECT [OFF]
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Intercept - Intercept damage aiming at your vitals.

Intercept
Skill Nanotech
Group Defenses
Required Lessons 221
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 1,000,000 nanites (tied up while ability is in effect)
Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it.
Command NANO INTERCEPT [SUBSYSTEM/OFF]
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Counterzap - Protect your nanites.

Counterzap
Skill Nanotech
Group Defenses
Required Lessons 780
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 1,000,000 nanites (tied up while ability is in effect)
Order your nanites to counter incoming EM attacks, reflecting a portion of the EM residual buildup back to the attacker.
Command NANO COUNTERZAP [OFF]
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Information

Alertness - Who goes there?

Alertness
Skill Nanotech
Group Information
Required Lessons 261
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 1,000,000 nanites (tied up while ability is in effect)
Send your nanites forth to alert you to movement in your vicinity.
Command NANO ALERTNESS [OFF]
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Scan - Survey the area.

Scan
Skill Nanotech
Group Information
Required Lessons 390
Type Noncombat utility
Base Balance Time 4.00 seconds
Cooldown
Resources 1,200,000 nanites
For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby.
Command NANO SCAN
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Mislead - It was not me!

Mislead
Skill Nanotech
Group Information
Required Lessons 438
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 2,000,000 nanites (tied up while ability is in effect)
Your nanites will attempt to fool radar scouting, causing scanning attempts to see you as someone else instead.
Command NANO MISLEAD [OFF]
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Analyze - Learn more about them.

Analyze
Skill Nanotech
Group Information
Required Lessons 560
Type In-room non-combat targetted
Base Balance Time 1.00 second
Cooldown 10.00 seconds
Resources 500,000 nanites
Send your spying nanite eyes to analyze another player, reporting to you their afflictions and subsystem status.
Command NANO ANALYZE <TARGET>
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Envelop - Nanites have ears.

Envelop
Skill Nanotech
Group Information
Required Lessons 619
Type In-room ranged
Base Balance Time 1.50 seconds
Cooldown
Resources 500,000 nanites
Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears. Additionally, when you use Confound on an enveloped target, you will receive more information.
Command NANO ENVELOP <TARGET>
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Relay - Watch their every step.

Relay
Skill Nanotech
Group Information
Required Lessons 982
Type Planet-wide
Base Balance Time 3.00 seconds
Cooldown
Resources 1,000,000 nanites
After your nanites have enveloped someone, they can also relay their every movement to you.
Command NANO RELAY <TARGET> [OFF]
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Control - Your wish is their command.

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Skill Nanotech
Group Information
Required Lessons 1389
Type In-room ranged
Base Balance Time 3.00 seconds
Cooldown 120.00 seconds
Resources 2,000,000 nanites (tied up while ability is in effect)
A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use NANO ORDER <target> <action> and your invading swarm will see that this action is carried out.
Command NANO CONTROL <TARGET>
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Support

Rush - Move like the wind.

Rush
Skill Nanotech
Group Support
Required Lessons 30
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 500,000 nanites (tied up while ability is in effect)
Augment your legs with your nanites, increasing your movement rate.
Command NANO RUSH [OFF]
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Disarm - It would not have exploded anyway.

Disarm
Skill Nanotech
Group Support
Required Lessons 491
Type Combat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 1,000,000 nanites
Direct your nanites to disarm an IED placed at your location.
Command NANO DISARM <IED>
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Reconstruct - Repair damage done to a prop.

Reconstruct
Skill Nanotech
Group Support
Required Lessons 875
Type In-room ranged
Base Balance Time 3.00 seconds
Cooldown
Resources 500,000 nanites
This ability lets you order your nanites to repair a damaged prop.
Command NANO RECONSTRUCT <PROP>
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