Nanotech
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Utilize swarms of nanites to carry out your every whim, be it directly attacking your foes, to repairing your body and surroundings, all the way through to spying on far-away players and locations.
The Nanotech skill contains general abilities and four groups: Attacks; Defenses; Information; and Support.
General abilities
Nanites - Recharge your nanites
Nanites | |
Skill | Nanotech |
Group | |
Required Lessons | 5 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites. | |
Command | NANO CHARGE
|
Appearance | You start generating nanites. |
Recall - Call your nanites back to you.
Recall | |
Skill | Nanotech |
Group | |
Required Lessons | 45 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing. You can optionally recall only nanites engaged in a particular activity. | |
Command | NANO RECALL <TYPE>
|
Appearance | A silvery mist seems to drift through the air, surrounding your body in a thick fog as you summon your swarm back to you with a beckoning gesture of your fingers. |
Miniaturization - Generate more nanites.
Miniaturization | |
Skill | Nanotech |
Group | |
Required Lessons | 186 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 3,500,000 nanites (tied up while ability is in effect) |
Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount. | |
Command | NANO MINIATURIZATION [OFF]
|
Appearance | At your direction, your swarm begins to divide and subdivide, the microscopic machines cannibalizing each other to build even smaller versions of themselves. |
Replication - Nanites replicate in cloning vats.
' | |
Skill | Nanotech |
Group | |
Required Lessons | 1091 |
Type | Noncombat utility |
Base Balance Time | None |
Cooldown | None |
Resources | None |
A nanoseer is at their weakest without their swarm of nanites and one must always be prepared, even when just waking up. Your nanites now replicate while your body is within a HETE Cloning Facility. You will start with 50% of your nanite pool after death. | |
Command | None
|
Appearance |
Attacks
Swarm - Overwhelm your foe with a swarm of nanites.
Swarm | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 15 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Once you have generated some nanites, you can send them towards a target of your choice, inflicting cellular damage. The nanites hit harder if the target is frozen. | |
Command | NANO SWARM <TARGET>
|
Appearance | Focusing on becoming more attuned to your swarm, you shift your fingers in the tiniest flicker, urging a thick cloud of nanites to surround <TARGET>. |
Confound - Send the nanites to hit a nerve.
Confound | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 95 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction. The nanites do not give an effect that the target already has. | |
Command | NANO CONFOUND <TARGET>
|
Appearance | A section of your swarm splits off at your subtle command, drifting like a silvery, nearly undetectable mist around <TARGET> and sliding up its nostrils, assaulting its nervous system. |
Distract - Let them shake
Distract | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 112 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude's distraction will cause your target to suffer periodic balance loss. | |
Command | NANO DISTRACT <TARGET>
|
Appearance | You occlude <TARGET>'s surroundings with the thick mist of your swarm, making its vision blurry and using a neutral attack to further unbalance its mental state. |
Multistrike - Three strikes are better than one
Multistrike | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 133 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,500,000 nanites (tied up while ability is in effect) |
Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes. | |
Command | NANO MULTISTRIKE <TARGET>
|
Appearance | You focus intently to direct a portion of your swarm towards <TARGET>, and they drift towards it in the form of a silvery mist that surrounds it, glowing red from within as thousands of microscopic attacks draw blood. |
Eyestrike - Go for the eyes!
Eyestrike | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 157 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities. | |
Command | NANO EYESTRIKE <TARGET>
|
Appearance | Deftly, you direct your nanites to cluster thickly around <TARGET>'s face, the microscopic machines digging invasively into its eyes.
Using their invasive ability to squirm through the smallest cracks, the swarm delivers <AFFLICTION> to <TARGET>. |
Zap - Disable their devices.
Zap | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 310 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 700,000 nanites |
Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices. | |
Command | NANO ZAP <TARGET>
|
Appearance | Electrical energy begins to discharge from the silvery mist of your swarm like lightning in a thunderhead as you send it to cluster thickly around <TARGET>, attacking its body with shocking spasms. |
Sluggish - Slow targets are easier to handle.
Sluggish | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 347 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing actions. | |
Command | NANO SLUGGISH <TARGET>
|
Appearance | The lenses of your goggles flash as you send your swarm to assault its weakened brain. |
Echoing - A condition not soon forgotten.
Echoing | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 551 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage. | |
Command | NANO ECHOING <TARGET>
|
Appearance | With concentration and just the tiniest hint of void kith, you conduct your swarm to pour itself into <TARGET>, violently disrupting its sensory system. |
Multiswarm - Send your nanites against everyone.
Multiswarm | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 695 |
Type | Room attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,500,000 nanites (tied up while ability is in effect) |
Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present. | |
Command | NANO MULTISWARM
|
Appearance | With a few deft gestures, you execute a subroutine within your nanites that causes them to begin clumping together by the hundreds into sand-sized grains, and the newly corporeal swarm begins swirling violently around your feet. |
Wireblock - Disable their wetwiring.
Wireblock | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 1103 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
If your target's wetwiring has suffered 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on existing wetwiring damage. | |
Command | NANO WIREBLOCK <TARGET>
|
Appearance | Executing an aggressive subroutine among a portion of your swarm, you conduct them in a coodinated attack against <TARGET>, feeling almost to become one with them as they wage an invisible battle through the cells of its body, severely disrupting its wetwiring. |
Mindswap - Rewire their brain.
Mindswap | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 1237 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,200,000 nanites (tied up while ability is in effect) |
Send your nanites to go haywire upon the target's brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times. | |
Command | NANO MINDSWAP <TARGET>
|
Appearance | You send your nanites towards <TARGET> and bid them to poke at its nerves. |
Delay - Delayed action.
Delay | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 1559 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | 1,000,000 nanites (tied up while ability is in effect) |
Resources | |
Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap. | |
Command | NANO DELAY <ATTACK> <TARGET>
|
Appearance | Quickly, you program a delayed <ATTACK> into a single nanite in your swarm and send it out to reprogram and self-replicate among the rest. Your swarm begins to grow and stretch, purposeful tendrils reaching towards <TARGET> skipper with a disturbing intelligence. |
Affinity - Improve the effects of your nanites.
Affinity | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 1750 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
After damaging the target's mental subsystem, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on the target's mind damage. | |
Command | NANO AFFINITY <TARGET>
|
Appearance | Deftly, you direct a portion of your swarm to cling to <TARGET>, taking advantage of its weakened senses to augment further attacks against it. |
Defenses
Repair - Repair your body.
Repair | |
Skill | Nanotech |
Group | Defenses |
Required Lessons | 60 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | 10.00 seconds |
Resources | 1,000,000 nanites |
Send your nanites into your own body, repairing it and healing your wounds. | |
Command | NANO REPAIR
|
Appearance | You inhale a cloud of your swarm, and your body flushes with a feverish warmth as the nanites race through your system, augmenting your wetwiring to heal you at a rapid pace. |
Protect - Have your nanites protect you from harm.
Protect | |
Skill | Nanotech |
Group | Defenses |
Required Lessons | 75 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage. | |
Command | NANO PROTECT [OFF]
|
Appearance | Your goggles flash as you instruct your swarm to protect you from incoming damage, and the cloud of microscopic machines that surrounds you seems to thicken slightly. |
Intercept - Intercept damage aiming at your vitals.
Intercept | |
Skill | Nanotech |
Group | Defenses |
Required Lessons | 221 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it. | |
Command | NANO INTERCEPT [SUBSYSTEM/OFF]
|
Appearance | Inhaling a lungful of your swarm, you direct the tiny machines to invade your body, forming a sheathe of microscopic defense between your enemies and your <SUBSYSTEM>. |
Counterzap - Protect your nanites.
Counterzap | |
Skill | Nanotech |
Group | Defenses |
Required Lessons | 780 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
Order your nanites to counter incoming EM attacks, reflecting a portion of the EM residual buildup back to the attacker. | |
Command | NANO COUNTERZAP [OFF]
|
Appearance | A crackling web of static lances through the cloud of nanites that surround you as you direct your swarm to protect you from incoming electromagnetic attacks. |
Information
Alertness - Who goes there?
Alertness | |
Skill | Nanotech |
Group | Information |
Required Lessons | 261 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
Send your nanites forth to alert you to movement in your vicinity. | |
Command | NANO ALERTNESS [OFF]
|
Appearance | You direct your swarm to blanket the area and alert you of any activity. Millions of the microscopic machines billow out from your feet, settling like a clinging, static-laden dust upon every nearby surface. |
Scan - Survey the area.
Scan | |
Skill | Nanotech |
Group | Information |
Required Lessons | 390 |
Type | Noncombat utility |
Base Balance Time | 4.00 seconds |
Cooldown | |
Resources | 1,200,000 nanites |
For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby. | |
Command | NANO SCAN
|
Appearance | Your nanites report these entities [ENTITY LIST] |
Mislead - It was not me!
Mislead | |
Skill | Nanotech |
Group | Information |
Required Lessons | 438 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 2,000,000 nanites (tied up while ability is in effect) |
Your nanites will attempt to fool radar scouting, causing scanning attempts to see you as someone else instead. | |
Command | NANO MISLEAD [OFF]
|
Appearance | You direct some nanites to form a reflective screen around you. |
Analyze - Learn more about them.
Analyze | |
Skill | Nanotech |
Group | Information |
Required Lessons | 560 |
Type | In-room non-combat targetted |
Base Balance Time | 1.00 second |
Cooldown | 10.00 seconds |
Resources | 500,000 nanites |
Send your spying nanite eyes to analyze another player, reporting to you their afflictions and subsystem status. | |
Command | NANO ANALYZE <TARGET>
|
Appearance | With a complex gesture, you divert a few nanites to burrow into <TARGET>'s mucus membranes, inspecting its body as they float invasively through its bloodstream. In a moment, the report begins to scroll rapidly across the lenses of your goggles. |
Envelop - Nanites have ears.
Envelop | |
Skill | Nanotech |
Group | Information |
Required Lessons | 619 |
Type | In-room ranged |
Base Balance Time | 1.50 seconds |
Cooldown | |
Resources | 500,000 nanites |
Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears. Additionally, when you use Confound on an enveloped target, you will receive more information. | |
Command | NANO ENVELOP <TARGET>
|
Appearance | You send your nanites to envelop <TARGET>. |
Relay - Watch their every step.
Relay | |
Skill | Nanotech |
Group | Information |
Required Lessons | 982 |
Type | Planet-wide |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites |
After your nanites have enveloped someone, they can also relay their every movement to you. | |
Command | NANO RELAY <TARGET> [OFF]
|
Appearance |
Control - Your wish is their command.
' | |
Skill | Nanotech |
Group | Information |
Required Lessons | 1389 |
Type | In-room ranged |
Base Balance Time | 3.00 seconds |
Cooldown | 120.00 seconds |
Resources | 2,000,000 nanites (tied up while ability is in effect) |
A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use NANO ORDER <target> <action> and your invading swarm will see that this action is carried out. | |
Command | NANO CONTROL <TARGET>
|
Appearance | You direct your nanites to control <TARGET>'s actions. |
Support
Rush - Move like the wind.
Rush | |
Skill | Nanotech |
Group | Support |
Required Lessons | 30 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites (tied up while ability is in effect) |
Augment your legs with your nanites, increasing your movement rate. | |
Command | NANO RUSH [OFF]
|
Appearance | Inhaling a cloud of your swarm, you enable a wetwiring augmentation subroutine. Your muscles tighten, adrenaline pouring through your body as your movements grow unnaturally swift. |
Disarm - It would not have exploded anyway.
Disarm | |
Skill | Nanotech |
Group | Support |
Required Lessons | 491 |
Type | Combat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites |
Direct your nanites to disarm an IED placed at your location. | |
Command | NANO DISARM <IED>
|
Appearance |
Reconstruct - Repair damage done to a prop.
Reconstruct | |
Skill | Nanotech |
Group | Support |
Required Lessons | 875 |
Type | In-room ranged |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
This ability lets you order your nanites to repair a damaged prop. | |
Command | NANO RECONSTRUCT <PROP>
|
Appearance | Light glows across the lenses of your goggles as your fingers flicker in midair, directing your nanites in a foggy silver cloud to surround <PROP>, the microscopic machines swarming across it to rebuilding what has been damaged. |