Nanotech
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Utilize swarms of nanites to carry out your every whim, be it directly attacking your foes, to repairing your body and surroundings, all the way through to spying on far-away players and locations.
The Nanotech skill contains general abilities and four groups: Attacks; Defenses; Information; and Support.
General skills
Nanites - Recharge your nanites
Nanites | |
Skill | Nanotech |
Group | |
Required Lessons | 5 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites. | |
Command | NANO CHARGE
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Appearance |
Recall - Call your nanites back to you.
Recall | |
Skill | Nanotech |
Group | |
Required Lessons | 45 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing. You can optionally recall only nanites engaged in a particular activity. | |
Command | NANO RECALL <TYPE>
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Appearance |
Miniaturization - Generate more nanites.
Miniaturization | |
Skill | Nanotech |
Group | |
Required Lessons | 186 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 3,500,000 nanites (tied up while ability is in effect) |
Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount. | |
Command | NANO MINIATURIZATION [OFF]
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Appearance |
Replication - Nanites replicate in cloning vats.
' | |
Skill | Nanotech |
Group | |
Required Lessons | 1091 |
Type | Noncombat utility |
Base Balance Time | None |
Cooldown | None |
Resources | None |
A nanoseer is at their weakest without their swarm of nanites and one must always be prepared, even when just waking up. Your nanites now replicate while your body is within a HETE Cloning Facility. You will start with 50% of your nanite pool after death. | |
Command | None
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Appearance |
Attacks
Swarm - Overwhelm your foe with a swarm of nanites.
Swarm | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 15 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Once you have generated some nanites, you can send them towards a target of your choice, inflicting cellular damage. The nanites hit harder if the target is frozen. | |
Command | NANO SWARM <TARGET>
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Appearance |
Confound - Send the nanites to hit a nerve.
Confound | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 95 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction. The nanites do not give an effect that the target already has. | |
Command | NANO CONFOUND <TARGET>
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Appearance |
Distract - Let them shake
Distract | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 112 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude's distraction will cause your target to suffer periodic balance loss. | |
Command | NANO DISTRACT <TARGET>
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Appearance |
Multistrike - Three strikes are better than one
Multistrike | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 133 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,500,000 nanites (tied up while ability is in effect) |
Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes. | |
Command | NANO MULTISTRIKE <TARGET>
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Appearance |
Eyestrike - Go for the eyes!
Eyestrike | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 157 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities. | |
Command | NANO EYESTRIKE <TARGET>
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Appearance |
Zap - Disable their devices.
Zap | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 310 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 700,000 nanites |
Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices. | |
Command | NANO ZAP <TARGET>
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Appearance |
Sluggish - Slow targets are easier to handle.
Sluggish | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 347 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing actions. | |
Command | NANO SLUGGISH <TARGET>
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Appearance |
Echoing - A condition not soon forgotten.
Echoing | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 551 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage. | |
Command | NANO ECHOING <TARGET>
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Appearance |
Multiswarm - Send your nanites against everyone.
Multiswarm | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 695 |
Type | Room attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,500,000 nanites (tied up while ability is in effect) |
Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present. | |
Command | NANO MULTISWARM
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Appearance |
Wireblock - Disable their wetwiring.
Wireblock | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 1103 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
If your target's wetwiring has suffered 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on existing wetwiring damage. | |
Command | NANO WIREBLOCK <TARGET>
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Appearance |
Mindswap - Rewire their brain.
Mindswap | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 1237 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,200,000 nanites (tied up while ability is in effect) |
Send your nanites to go haywire upon the target's brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times. | |
Command | NANO MINDSWAP <TARGET>
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Appearance |
Delay - Delayed action.
Delay | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 1559 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | 1,000,000 nanites (tied up while ability is in effect) |
Resources | |
Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap. | |
Command | NANO DELAY <ATTACK> <TARGET>
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Appearance |
Affinity - Improve the effects of your nanites.
Affinity | |
Skill | Nanotech |
Group | Attacks |
Required Lessons | 1750 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
After damaging the target's mental subsystem, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on the target's mind damage. | |
Command | NANO AFFINITY <TARGET>
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Appearance |
Defenses
Repair - Repair your body.
Repair | |
Skill | Nanotech |
Group | Defenses |
Required Lessons | 60 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | 10.00 seconds |
Resources | 1,000,000 nanites |
Send your nanites into your own body, repairing it and healing your wounds. | |
Command | NANO REPAIR
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Appearance |
Protect - Have your nanites protect you from harm.
Protect | |
Skill | Nanotech |
Group | Defenses |
Required Lessons | 75 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage. | |
Command | NANO PROTECT [OFF]
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Appearance |
Intercept - Intercept damage aiming at your vitals.
Intercept | |
Skill | Nanotech |
Group | Defenses |
Required Lessons | 221 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it. | |
Command | NANO INTERCEPT [SUBSYSTEM/OFF]
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Appearance |
Counterzap - Protect your nanites.
Counterzap | |
Skill | Nanotech |
Group | Defenses |
Required Lessons | 780 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
Order your nanites to counter incoming EM attacks, reflecting a portion of the EM residual buildup back to the attacker. | |
Command | NANO COUNTERZAP [OFF]
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Appearance |
Information
Alertness - Who goes there?
Alertness | |
Skill | Nanotech |
Group | Information |
Required Lessons | 261 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites (tied up while ability is in effect) |
Send your nanites forth to alert you to movement in your vicinity. | |
Command | NANO ALERTNESS [OFF]
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Appearance |
Scan - Survey the area.
Scan | |
Skill | Nanotech |
Group | Information |
Required Lessons | 390 |
Type | Noncombat utility |
Base Balance Time | 4.00 seconds |
Cooldown | |
Resources | 1,200,000 nanites |
For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby. | |
Command | NANO SCAN
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Appearance |
Mislead - It was not me!
Mislead | |
Skill | Nanotech |
Group | Information |
Required Lessons | 438 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 2,000,000 nanites (tied up while ability is in effect) |
Your nanites will attempt to fool radar scouting, causing scanning attempts to see you as someone else instead. | |
Command | NANO MISLEAD [OFF]
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Appearance |
Analyze - Learn more about them.
Analyze | |
Skill | Nanotech |
Group | Information |
Required Lessons | 560 |
Type | In-room non-combat targetted |
Base Balance Time | 1.00 second |
Cooldown | 10.00 seconds |
Resources | 500,000 nanites |
Send your spying nanite eyes to analyze another player, reporting to you their afflictions and subsystem status. | |
Command | NANO ANALYZE <TARGET>
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Appearance |
Envelop - Nanites have ears.
Envelop | |
Skill | Nanotech |
Group | Information |
Required Lessons | 619 |
Type | In-room ranged |
Base Balance Time | 1.50 seconds |
Cooldown | |
Resources | 500,000 nanites |
Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears. Additionally, when you use Confound on an enveloped target, you will receive more information. | |
Command | NANO ENVELOP <TARGET>
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Appearance |
Relay - Watch their every step.
Relay | |
Skill | Nanotech |
Group | Information |
Required Lessons | 982 |
Type | Planet-wide |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites |
After your nanites have enveloped someone, they can also relay their every movement to you. | |
Command | NANO RELAY <TARGET> [OFF]
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Appearance |
Control - Your wish is their command.
' | |
Skill | Nanotech |
Group | Information |
Required Lessons | 1389 |
Type | In-room ranged |
Base Balance Time | 3.00 seconds |
Cooldown | 120.00 seconds |
Resources | 2,000,000 nanites (tied up while ability is in effect) |
A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use NANO ORDER <target> <action> and your invading swarm will see that this action is carried out. | |
Command | NANO CONTROL <TARGET>
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Appearance |
Support
Rush - Move like the wind.
Rush | |
Skill | Nanotech |
Group | Support |
Required Lessons | 30 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites (tied up while ability is in effect) |
Augment your legs with your nanites, increasing your movement rate. | |
Command | NANO RUSH [OFF]
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Appearance |
Disarm - It would not have exploded anyway.
Disarm | |
Skill | Nanotech |
Group | Support |
Required Lessons | 491 |
Type | Combat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 1,000,000 nanites |
Direct your nanites to disarm an IED placed at your location. | |
Command | NANO DISARM <IED>
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Appearance |
Reconstruct - Repair damage done to a prop.
Reconstruct | |
Skill | Nanotech |
Group | Support |
Required Lessons | 875 |
Type | In-room ranged |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 500,000 nanites |
This ability lets you order your nanites to repair a damaged prop. | |
Command | NANO RECONSTRUCT <PROP>
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Appearance |