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edits
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== Reloading == | == Reloading == | ||
=== Quickload - Reload your pistol in the heat of battle. === | === Quickload - Reload your pistol in the heat of battle. === | ||
{{Class_AB_infobox | |||
|abilityname=Quickload | |||
|skill=Gunslinging | |||
|group=Reloading | |||
|lessons=15 | |||
|type=Noncombat Utility | |||
|basebalance=1.00 second | |||
|description=Reloading in the heat of battle is a fine art when your hands are shaking with adrenaline. This ability will ensure that your reloads go as planned every time. | |||
|command=GUN QUICKLOAD | |||
|appearance=You load a cartridge of eight new bullets into a <PIECE> with dextrous ease, then pull back the hammer until it clicks. | |||
}} | |||
=== Backflip - Shoot your last bullet and escape with style. === | === Backflip - Shoot your last bullet and escape with style. === | ||
{{Class_AB_infobox | |||
|abilityname=Backflip | |||
|skill=Gunslinging | |||
|group=Reloading | |||
|lessons=45 | |||
|type=In-room ranged attack | |||
|basebalance=4.00 seconds | |||
|description=Scoundrels are masters of accuracy and agility. When you have one last bullet left, fire it at a target while performing a backflip that will take you out of the room. You will automatically reload when you land safely at your destination. | |||
|command=GUN BACKFLIP <TARGET> <DIRECTION> | |||
|appearance= | |||
}} | |||
=== Spin - Reload quickly and prepare for your next shot. === | === Spin - Reload quickly and prepare for your next shot. === | ||
{{Class_AB_infobox | |||
|abilityname=Spin | |||
|skill=Gunslinging | |||
|group=Reloading | |||
|lessons=396 | |||
|type=Combat Utility | |||
|basebalance=2.00 seconds | |||
|description=With a skilful twirl of your wrist, you reload your blaster and instantly line up your next shot, decreasing the balance time for your next Gunslinging action by 50%. If unused, the effect expires in 5 seconds. | |||
|command=GUN SPIN | |||
|appearance= | |||
}} | |||
=== Shellspill - Roll your spent shells on the floor. === | === Shellspill - Roll your spent shells on the floor. === | ||
{{Class_AB_infobox | |||
|abilityname=Shellspill | |||
|skill=Gunslinging | |||
|group=Reloading | |||
|lessons=508 | |||
|type=Room attack | |||
|basebalance=2.00 seconds | |||
|description=Taking your spent shells, you fling them under your opponent's feet, causing their next action to take 50% longer. This effect may be muted or nullified by the abilities of your target | |||
|command=GUN SHELLSPILL | |||
|appearance= | |||
}} | |||
=== Eject - Throw away an unspent magazine. === | === Eject - Throw away an unspent magazine. === | ||
{{Class_AB_infobox | |||
|abilityname=Eject | |||
|skill=Gunslinging | |||
|group=Reloading | |||
|lessons=1067 | |||
|type=Noncombat Utility | |||
|basebalance= | |||
|cooldown=60.00 seconds | |||
|description=Drop your unspent mag from your PIECE, forcing you to reload immediately. This action is generally blocked by the protections on your gun, and forcing this will cause that subsystem to restart, meaning this action can only be done once every 60 seconds. | |||
|command=GUN EJECT | |||
|appearance=Despite the waste, you eject a <PIECE>'s magazine's cartridge and chuck it aside, preferring to reload a fresh clip. | |||
}} | |||
== Trick Shots == | == Trick Shots == |
edits