Mech Weapons Platform
The Mobile Weapons Platform (MWP) skill is focused on the weapons mounted to your suit. Each B.E.A.S.T. suit is equipped with three weapon slots: small, medium, and large. Depending on your situation, you can outfit each slot with one of two weapons:
Small slot (on the wrist) can take either a wristblade or a shield. A wristblade focuses on stabbing attacks in melee range, while a shield provides protection for yourself and your allies.
Medium slot (on the shoulder) can take either a netlauncher or a minigun. The netlauncher is focussed on entangling and hindering your opponent, while the minigun provides room suppression and covering fire.
Large slot (on the forearm) can take either a missile launcher or a railgun. Missile launchers provide wide-spread damage to those in the room, while the railgun provides powerful single-target damage to foes near or far. Use the MWP command to check and change your loadout.
Wristblade
Wristblade - Stab them with your blade
Wristblade | |
Skill | MWP |
Group | Wristblade |
Required Lessons | 5 |
Type | Melee |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
Drive your wristblade into your foe, causing damage. The attack will hit harder the more the target is bleeding, and can also be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting. | |
Command | MWP WRISTBLADE <TARGET>
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Appearance |
Sharpen - Use the blade's razor-sharp side
Sharpen | |
Skill | MWP |
Group | Wristblade |
Required Lessons | 186 |
Type | Defensive |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
The mounted wristblade operates in one of two positions. In the sharpened position, the blade will slice through flesh easily, reaching the internal organs with ruthless momentum. (The other position is SERRATE.) | |
Command | MWP SHARPEN [OFF]
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Appearance |
Serrate - Rotate to the blade's serrated side
Serrate | |
Skill | MWP |
Group | Wristblade |
Required Lessons | 384 |
Type | Defensive |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
The mounted wristblade operates in one of two positions. In the serrated position, it will brutally saw your opponent's flesh with grinding brutality, inflicting extra damage to the muscular subsystem. (The other position is SHARPEN.) | |
Command | MWP SERRATE [OFF]
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Appearance |
Twist - Stir their organs with your blade
Twist | |
Skill | MWP |
Group | Wristblade |
Required Lessons | 661 |
Type | Melee |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
Twisting your blade as you drive it into your foe will inflict serious damage to their torso and their internal subsystem. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting. | |
Command | MWP TWIST <TARGET>
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Appearance |
Tear - Cause a vicious bleeding wound
Tear | |
Skill | MWP |
Group | Wristblade |
Required Lessons | 1135 |
Type | Melee |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
Inflict a shredding wound on the target, doing upfront damage, as well as causing them to bleed heavily afterwards. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting. | |
Command | MWP TEAR <TARGET>
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Appearance |
Minigun
Minigun - Mow them down
Minigun | |
Skill | MWP |
Group | Minigun |
Required Lessons | 30 |
Type | In-room Ranged |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
Fire your minigun at the target, riddling them with bullets. The damage of the ability is increased if the target is dazed or staggering. | |
Command | MWP MINIGUN <TARGET>
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Appearance |
Focusfire - Offer no respite behind cover
Focusfire | |
Skill | MWP |
Group | Minigun |
Required Lessons | 45 |
Type | Ranged |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
Concentrate your minigun upon a prop that someone is taking cover behind, and you will hit them when they attempt to perform an action from behind it. Your bullets will continue to destroy the cover, leaving them vulnerable. This is a channeled action, and will be interrupted by any action. You can target a prop directly, or a target hiding behind one. | |
Command | MWP FOCUSFIRE <PROP/TARGET>
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Appearance |
Vantage - Take advantage of an elevated position
Vantage | |
Skill | MWP |
Group | Minigun |
Required Lessons | 221 |
Type | Defensive |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
By taking advantage of an elevated position, in relation to your target, you have a higher chance to bypass their cover when attacking. | |
Command |
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Appearance |
Spoolup - Keep your minigun spinning
Spoolup | |
Skill | MWP |
Group | Minigun |
Required Lessons | 428 |
Type | Ranged |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
Spooling up the minigun, this ability inflicts internal damage depending on target's muscular damage. | |
Command | MWP SPOOLUP <TARGET>
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Appearance |
Pindown - Pin down your foes with suppressing fire
Pindown | |
Skill | MWP |
Group | Minigun |
Required Lessons | 914 |
Type | Room Attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | |
Keep your finger on the trigger, sending a wide arc of bullets across the room, hitting anyone who is not behind cover. This is a channeled action, and will be interrupted by any action. | |
Command | MWP PINDOWN
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Appearance |