Oblivion

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Gazing into the void, the Nanoseer can commune and channel the power of the long-dead Empyreals. When channeled, these beings bestow a variety of thematic abilities based on the chosen pairing.

The Oblivion skill contains general abilities and five groups (represented by different Empyreals): The Conqueror; The Traveller; The Architect; The Progenitor; and The Sunderer.


General abilities

Channel - Channel the Empyreal power.

Channel
Skill Oblivion
Group
Required Lessons 5
Type Noncombat utility
Base Balance Time 3.50 seconds
Cooldown
Resources 5.00% sanity
Your most basic learning allows you to channel the ancient power of of the Empyreals. Be warned, drawing upon any Empyreal's power will reduce your sanity, and your ability to regain this is slowed and occasionally even stopped when channeling an Empyreal. It is recommended that one calls upon the Empyreal with care, sanity is fleeting and insanity is a dangerous companion.
Command OBLIVION CHANNEL <EMPYREAL>/OFF
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Swap - Instantly swap to another Empyreal

Swap
Skill Oblivion
Group
Required Lessons 157
Type Noncombat utility
Base Balance Time
Cooldown 20.00 seconds
Resources 20.00 sanity
Instantly swap your channeled Empyreal to a different one. This will tax your grip upon reality and so can only be performed infrequently.
Command OBLIVION SWAP <EMPYREAL>
Appearance


Disrupt - Disrupt the channeling of another.

Disrupt
Skill Oblivion
Group
Required Lessons 186
Type In-room ranged
Base Balance Time 3.00 seconds
Cooldown
Resources 10.00% sanity
Level your power at another and disrupt their control over an Empyreal. Your own control, too, will break in the process.
Command OBLIVION DISRUPT <TARGET>
Appearance


Awareness - Speed up your channeling.

Awareness
Skill Oblivion
Group
Required Lessons 593
Type Noncombat utility
Base Balance Time
Cooldown
Resources
You can now speed up the balance cost of channeling Empyreals. This ability is automatically in effect once learned.
Command
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Affinity - Hurl yourself deeper into Oblivion.

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Skill Oblivion
Group
Required Lessons 1018
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 10.00% sanity
This ability allows you to gain access to all the abilities of a chosen Empyreal. The cost for this is high, though ? your maximum sanity will be reduced by 25%. This effect can stack multiple times. This ability won't give you the passive channeling effects.
Command OBLIVION AFFINITY <EMPYREAL>[OFF]
Appearance


The Conqueror

Conqueror - Channel the power of the Conqueror

Conqueror
Skill Oblivion
Group The Conqueror
Required Lessons 428
Type Noncombat utility
Base Balance Time
Cooldown
Resources
Dare to channel the dread and raw power of the Conqueror Empyreal. Whilst bound in this manner you will find sanity restored when you snuff the life of another. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.
Command OBLIVION CHANNEL CONQUEROR
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Frenzy - Drive yourself into a reckless frenzy.

Frenzy
Skill Oblivion
Group The Conqueror
Required Lessons 477
Type Noncombat utility
Base Balance Time
Cooldown 30.00 seconds
Resources 15.00% sanity
Embrace the madness of the Conqueror and throw yourself into a frenzy, increasing all damage that you inflict by 25%. Your reckless frenzy will end after it has been triggered 5 times.
Command OBLIVION FRENZY
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Mindmelt - Melt a weakened mind.

Mindmelt
Skill Oblivion
Group The Conqueror
Required Lessons 532
Type In-room ranged
Base Balance Time 3.00 seconds
Cooldown
Resources 40.00% sanity
When facing a foe with at least 6 mental afflictions and a weakened mental subsystem (25% health or less), you may slay them instantly.
Command OBLIVION MINDMELT <TARGET>
Appearance


Maladies - Spread the love. And maladies.

Maladies
Skill Oblivion
Group The Conqueror
Required Lessons 820
Type Room attack
Base Balance Time 3.00 seconds
Cooldown
Resources 20.00% sanity
Revel in the abounding horror as you inflict every single affliction that you bear upon all in your location. Your allies have a chance to avoid some of the maladies.
Command OBLIVION MALADIES
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Jolt - Reduce your cooldowns.

Jolt
Skill Oblivion
Group The Conqueror
Required Lessons 1570
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown 45.00 seconds
Resources 15.00% sanity
Reduce all of your cooldowns by a moderate amount, it will only cost your sanity.
Command OBLIVION JOLT
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The Traveller

Traveller - Channel the power of the Traveller.

Traveller
Skill Oblivion
Group The Traveller
Required Lessons 112
Type Noncombat utility
Base Balance Time
Cooldown
Resources
Embrace the raw power of the Traveller Empyreal, enabling otherworldly control over the movement of life about you. Channeling the Traveller will increase the speed of your Crash ability. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.
Command OBLIVION CHANNEL TRAVELLER
Appearance


Mark - Mark a room, then travel to it later.

Mark
Skill Oblivion
Group The Traveller
Required Lessons 133
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 10.00% sanity
You can remember a room, then return to it instantly later on. The memorized room will be lost in 2 hours.
Command OBLIVION MARK [RETURN]
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Speedup - Speed kills.

Speedup
Skill Oblivion
Group The Traveller
Required Lessons 661
Type Room attack
Base Balance Time 0.50 seconds
Cooldown 30.00 seconds
Resources 15.00% sanity
Wind up the passage of time in your location, speeding up balance recovery for all present.
Command OBLIVION SPEEDUP
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Slowdown - Slowness kills, too.

Slowdown
Skill Oblivion
Group The Traveller
Required Lessons 1265
Type Room attack
Base Balance Time 0.50 seconds
Cooldown 30.00 seconds
Resources 10.00% sanity
In opposition to Speedup, you can soothe the ticking clock that underpins all and increase all balance recovery times for those present.
Command OBLIVION SLOWDOWN
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Timeline - Manipulate the time itself.

Timeline
Skill Oblivion
Group The Traveller
Required Lessons 1409
Type In-room ranged
Base Balance Time 3.00 seconds
Cooldown
Resources 50.00% sanity
Mastering the control over the time allows you to remember the status of another's well-being, then restore it later on. The effect is not perfect. only the health, subsystem health and afflictions are stored. Messing with time is a fickle business which cannot be sustained for long, if you do not utilise the effect within 15 seconds, it will be lost to the ravages of time. Storing the timeline does not cost you any sanity or balance, but reverting it does.
Command OBLIVION TIMELINE <TARGET> STORE/REVERT
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The Architect

Architect - Channel the power of the Architect.

Architect
Skill Oblivion
Group The Architect
Required Lessons 15
Type Noncombat utility
Base Balance Time
Cooldown
Resources
Reach for the controlling power of the Architect Empyreal. This will grant you a 10% reduction in nanite costs, and allow you to enforce a modicum of discipline over your surrounds. You sanity will regenerate at 60% while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time.
Command OBLIVION CHANNEL ARCHITECT
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Tranquility - Enter the pacified torpor of the Void.

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Skill Oblivion
Group The Architect
Required Lessons 30
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 5.00% sanity
Your connection with the void surrounds you in an aura that envelopes all nearby in a sluggish, pacified torpor. When this effect is active, aggressive mobs will find themselves uninterested in attacking you. Will need to be reapplied after engaging in combat.
Command OBLIVION TRANQUILITY [OFF]
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Efficiency - Become more efficient.

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Skill Oblivion
Group The Architect
Required Lessons 95
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown 180.00 seconds
Resources 15.00% sanity
Align yourself utterly with the workings of the multiverse and you shall use no resources for the next 3 abilities that you perform. This effect wears off after 3 uses or after 60 seconds have passed.
Command OBLIVION EFFICIENCY
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Extend - Extend the duration of your items.

Extend
Skill Oblivion
Group The Architect
Required Lessons 384
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 80.00% sanity
Loose time's grasp upon an item of your choice and increase its lifespan. This has a Mark cost.
Command OBLIVION EXTEND <ITEM>
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Distribution - We have enough pain for everyone.

Distribution
Skill Oblivion
Group The Architect
Required Lessons 1135
Type Combat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 15.00% sanity
You may enact a powerful field around your location that distributes all damage inflicted in your room to everyone who is present at your location. Damage done by you and to you is excluded. This is a channeled ability.
Command OBLIVION DISTRIBUTION
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The Progenitor

Progenitor - Channel the power of the Progenitor.

Progenitor
Skill Oblivion
Group The Progenitor
Required Lessons 45
Type Noncombat utility
Base Balance Time
Cooldown
Resources
Channel the raw and protective power of the Progenitor Empyreal. This will grant you 20% faster nanite regen, and you will regenerate sanity at 80% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.
Command OBLIVION CHANNEL PROGENITOR
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Cure - Cure a random effect.

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Skill Oblivion
Group The Progenitor
Required Lessons 60
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 5.00% sanity
You can cure yourself of a random ailment.
Command OBLIVION CURE
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Grounding - Root everyone in place.

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Skill Oblivion
Group The Progenitor
Required Lessons 75
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown 120.00 seconds
Resources 10.00% sanity
For the next 30 seconds, prevent all forced movement attempts from working in your room. Voluntary movement continues to work as normal.
Command OBLIVION GROUNDING
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Negation - No.

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Skill Oblivion
Group The Progenitor
Required Lessons 310
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 10.00% sanity
This ability negates one damage attempt against you.
Command OBLIVION NEGATION
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Interdict - Declare the Interdict of the Progenitor.

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Skill Oblivion
Group The Progenitor
Required Lessons 1750
Type Room attack
Base Balance Time 3.00 seconds
Cooldown 20.00 seconds
Resources 10.00% sanity
This powerful ability allows you to declare an Interdict, negating all damage done in the room. Other effects continue to work normally. This is a channeled ability.
Command OBLIVION INTERDICT
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The Sunderer

Sunderer - Channel the power of the Sunderer.

Sunderer
Skill Oblivion
Group The Sunderer
Required Lessons 221
Type Noncombat utility
Base Balance Time
Cooldown
Resources
Those who cast all caution to the wind and channel the Sunderer risk all in favour of destruction and a 5% increase in nanite damage. You shall not regenerate sanity while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time.
Command OBLIVION CHANNEL SUNDERER
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Destruct - Destroy an item.

Destruct
Skill Oblivion
Group The Sunderer
Required Lessons 261
Type Combat utility
Base Balance Time 3.00 seconds
Cooldown
Resources 10.00% sanity
Bend the world to your will and instantly destroy any prop, wall, weapon, or armor.
Command OBLIVION DESTRUCT <PROP/WALL>
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Ripples - Spread ripples through your foes.

Ripples
Skill Oblivion
Group The Sunderer
Required Lessons 345
Type Combat utility
Base Balance Time 3.00 seconds
Cooldown 60.00 seconds
Resources 15.00% sanity
Shake reality to rippling and all single target attacks performed by yourself will inflict 10% of their damage upon all other targets in your location. Your allies will be hit less hard than others. This effect will dissipate after 60 seconds.
Command OBLIVION RIPPLES
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Quake - A mighty quake.

Quake
Skill Oblivion
Group The Sunderer
Required Lessons 736
Type Room attack
Base Balance Time 3.00 seconds
Cooldown
Resources 15.00% sanity
Send the disruptive quake to interrupt all the channeled efforts of those in your room and adjacent locations.
Command OBLIVION QUAKE
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Breakdown - Break down the Wetwiring of another.

Breakdown
Skill Oblivion
Group The Sunderer
Required Lessons 914
Type In-room ranged attack
Base Balance Time 3.00 seconds
Cooldown
Resources 30.00% sanity
Should you find your enemy's wetwiring damaged beyond 50%, you may break it down utterly, turning their scrambling order to naught and slaying them instantly.
Command OBLIVION BREAKDOWN <TARGET>
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