Mech Weapons Platform

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The Mobile Weapons Platform (MWP) skill is focused on the weapons mounted to your suit. Each B.E.A.S.T. suit is equipped with three weapon slots: small, medium, and large. Depending on your situation, you can outfit each slot with one of two weapons:

Small slot (on the wrist) can take either a wristblade or a shield. A wristblade focuses on stabbing attacks in melee range, while a shield provides protection for yourself and your allies.

Medium slot (on the shoulder) can take either a netlauncher or a minigun. The netlauncher is focussed on entangling and hindering your opponent, while the minigun provides room suppression and covering fire.

Large slot (on the forearm) can take either a missile launcher or a railgun. Missile launchers provide wide-spread damage to those in the room, while the railgun provides powerful single-target damage to foes near or far. Use the MWP command to check and change your loadout.

Wristblade

Wristblade - Stab them with your blade

Wristblade
Skill MWP
Group Wristblade
Required Lessons 5
Type Melee
Base Balance Time 3.00 seconds
Cooldown
Resources
Drive your wristblade into your foe, causing damage. The attack will hit harder the more the target is bleeding, and can also be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.
Command MWP WRISTBLADE <TARGET>
Appearance


Sharpen - Use the blade's razor-sharp side

Sharpen
Skill MWP
Group Wristblade
Required Lessons 186
Type Defensive
Base Balance Time 3.00 seconds
Cooldown
Resources
The mounted wristblade operates in one of two positions. In the sharpened position, the blade will slice through flesh easily, reaching the internal organs with ruthless momentum. (The other position is SERRATE.)
Command MWP SHARPEN [OFF]
Appearance


Serrate - Rotate to the blade's serrated side

Serrate
Skill MWP
Group Wristblade
Required Lessons 384
Type Defensive
Base Balance Time 3.00 seconds
Cooldown
Resources
The mounted wristblade operates in one of two positions. In the serrated position, it will brutally saw your opponent's flesh with grinding brutality, inflicting extra damage to the muscular subsystem. (The other position is SHARPEN.)
Command MWP SERRATE [OFF]
Appearance


Twist - Stir their organs with your blade

Twist
Skill MWP
Group Wristblade
Required Lessons 661
Type Melee
Base Balance Time 3.00 seconds
Cooldown
Resources
Twisting your blade as you drive it into your foe will inflict serious damage to their torso and their internal subsystem. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.
Command MWP TWIST <TARGET>
Appearance


Tear - Cause a vicious bleeding wound

Tear
Skill MWP
Group Wristblade
Required Lessons 1135
Type Melee
Base Balance Time 3.00 seconds
Cooldown
Resources
Inflict a shredding wound on the target, doing upfront damage, as well as causing them to bleed heavily afterwards. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.
Command MWP TEAR <TARGET>
Appearance


Minigun

Minigun - Mow them down

Minigun
Skill MWP
Group Minigun
Required Lessons 30
Type In-room Ranged
Base Balance Time 3.00 seconds
Cooldown
Resources
Fire your minigun at the target, riddling them with bullets. The damage of the ability is increased if the target is dazed or staggering.
Command MWP MINIGUN <TARGET>
Appearance


Focusfire - Offer no respite behind cover

Focusfire
Skill MWP
Group Minigun
Required Lessons 45
Type Ranged
Base Balance Time 3.00 seconds
Cooldown
Resources
Concentrate your minigun upon a prop that someone is taking cover behind, and you will hit them when they attempt to perform an action from behind it. Your bullets will continue to destroy the cover, leaving them vulnerable. This is a channeled action, and will be interrupted by any action. You can target a prop directly, or a target hiding behind one.
Command MWP FOCUSFIRE <PROP/TARGET>
Appearance


Vantage - Take advantage of an elevated position

Vantage
Skill MWP
Group Minigun
Required Lessons 221
Type Defensive
Base Balance Time 3.00 seconds
Cooldown
Resources
By taking advantage of an elevated position, in relation to your target, you have a higher chance to bypass their cover when attacking.
Command
Appearance


Spoolup - Keep your minigun spinning

Spoolup
Skill MWP
Group Minigun
Required Lessons 428
Type Ranged
Base Balance Time 3.00 seconds
Cooldown
Resources
Spooling up the minigun, this ability inflicts internal damage depending on target's muscular damage.
Command MWP SPOOLUP <TARGET>
Appearance


Pindown - Pin down your foes with suppressing fire

Pindown
Skill MWP
Group Minigun
Required Lessons 914
Type Room Attack
Base Balance Time 3.00 seconds
Cooldown
Resources
Keep your finger on the trigger, sending a wide arc of bullets across the room, hitting anyone who is not behind cover. This is a channeled action, and will be interrupted by any action.
Command MWP PINDOWN
Appearance


Missile Launcher

Netlauncher

Railgun

Shield