Difference between revisions of "Improvisation"

1,852 bytes added ,  18:58, 15 July 2020
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|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you'll position yourself for maximum effect, hitting everyone in the room.
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you'll position yourself for maximum effect, hitting everyone in the room.
|command=<code>IED TRIGGER <BOMB></code>
|command=<code>IED TRIGGER <BOMB></code>
|appearance=
|appearance=You make a few quick and dirty modifications to <BOMB> that you're sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.
}}
}}


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|description=You've learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.
|description=You've learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.
|command=<code>IED SWEEP</code>
|command=<code>IED SWEEP</code>
|appearance=
|appearance=You can see no explosive devices nearby.
}}
}}


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|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.
|command=<code>IED LOB <BOMB> <DIR></code>
|command=<code>IED LOB <BOMB> <DIR></code>
|appearance=
|appearance=Compressing the detonator of <BOMB> with a click, you lob it the <DIRECTION>, then cover your ears.
}}
}}


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|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.
|command=<code>IED DISARM <BOMB></code>
|command=<code>IED DISARM <BOMB></code>
|appearance=
|appearance=You skillfully disarm <BOMB>.
}}
}}


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|description=One bomb is fine, but three, well that's just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.
|description=One bomb is fine, but three, well that's just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.
|command=<code>IED MULTIBOMB <BOMB></code>
|command=<code>IED MULTIBOMB <BOMB></code>
|appearance=
|appearance=You rearrange a few wires and circuitboards in <BOMB>'s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don't find cover, you will doubtless be caught in the ensuing blast.
}}
}}


== Reloading ==
== Reloading ==
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|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.
|command=<code>IED FLING <BOMB> AT <TARGET></code>
|command=<code>IED FLING <BOMB> AT <TARGET></code>
|appearance=
|appearance=Drawing your shoulder back, you fling <BOMB> towards <TARGET>, and it flies end over end towards it with a timer on the side counting down the seconds.
}}
}}


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|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.
|command=<code>IED STICK <BOMB> TO ROOM/<PROP>/<EXIT></code>
|command=<code>IED STICK <BOMB> TO ROOM/<PROP>/<EXIT></code>
|appearance=
|appearance=Attaching a remote detonator to <BOMB>, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.
}}
}}


== Construction ==
== Construction ==
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|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.
|command=<code>IED CONSTRUCT <TYPE> [WITH <MOD>]</code>
|command=<code>IED CONSTRUCT <TYPE> [WITH <MOD>]</code>
|appearance=
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 <BOMBS>, then add <MOD> to each. They are all slapdash and hasty, but they'll do.
You casually sling 50 <BOMBS> into your bandolier, expertly avoiding any mishaps while you store them inside.
}}
}}


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|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.
|command=<code>IED ADD WIRING TO <BOMB></code>
|command=<code>IED ADD WIRING TO <BOMB></code>
|appearance=
|appearance=With steady hands and careful competence, you divide <BOMB> up into smaller compartments to make it easier to handle.
}}
}}


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|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.
|command=<code>IED ADD TIMER TO <BOMB></code>
|command=<code>IED ADD TIMER TO <BOMB></code>
|appearance=
|appearance=You attach a crude timer to <BOMB>.
}}
}}


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|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.
|command=<code>IED ADD SHRAPNEL TO <BOMB></code>
|command=<code>IED ADD SHRAPNEL TO <BOMB></code>
|appearance=
|appearance=Using a roll of spacer's tape that you happen to have handy, you secure a handful of sharp, broken salvage to <BOMB>, which will serve as shrapnel when it explodes.
}}
}}


== IEDs ==
== IEDs ==
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|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.
|command=<code>IED CONSTRUCT RIPPER</code>
|command=<code>IED CONSTRUCT RIPPER</code>
|appearance=
|appearance=A handful of explosive putty.
}}
}}


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|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.
|command=<code>IED CONSTRUCT POPPER</code>
|command=<code>IED CONSTRUCT POPPER</code>
|appearance=
|appearance=A scavenged cylinder of rocket fuel.
}}
}}


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|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.
|command=<code>IED CONSTRUCT BLINDER</code>
|command=<code>IED CONSTRUCT BLINDER</code>
|appearance=
|appearance=A palm-sized metal sphere.
}}
}}


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|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.
|command=<code>IED CONSTRUCT PIERCER</code>
|command=<code>IED CONSTRUCT PIERCER</code>
|appearance=
|appearance=A spiny shrapnel grenade.
}}
}}


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|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.
|command=<code>IED CONSTRUCT PUSHER</code>
|command=<code>IED CONSTRUCT PUSHER</code>
|appearance=
|appearance=A heavy black box of explosives.
}}
}}


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|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.
|command=<code>IED CONSTRUCT ZAPPER</code>
|command=<code>IED CONSTRUCT ZAPPER</code>
|appearance=
|appearance=A ticking electronic apparatus.
}}
}}


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|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.
|command=<code>IED CONSTRUCT SHRIEKER</code>
|command=<code>IED CONSTRUCT SHRIEKER</code>
|appearance=
|appearance=An unstable fuel rod.
}}
}}


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|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)
|command=<code>IED CONSTRUCT MELTER</code>
|command=<code>IED CONSTRUCT MELTER</code>
|appearance=
|appearance=An acid-green metal canister.
}}
}}


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|description=Using a formula you picked up from a "less than licensed" medical practitioner, this IED will send your victim into a deep sleep.
|description=Using a formula you picked up from a "less than licensed" medical practitioner, this IED will send your victim into a deep sleep.
|command=<code>IED CONSTRUCT SLEEPER</code>
|command=<code>IED CONSTRUCT SLEEPER</code>
|appearance=
|appearance=A makeshift dart launcher.
}}
}}


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|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.
|command=<code>IED CONSTRUCT CHOKER</code>
|command=<code>IED CONSTRUCT CHOKER</code>
|appearance=
|appearance=A dinged-up aerosol capsule.
}}
}}


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|description=The IED's contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim's sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.
|description=The IED's contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim's sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.
|command=<code>IED CONSTRUCT DISTORTER</code>
|command=<code>IED CONSTRUCT DISTORTER</code>
|appearance=
|appearance=A cartridge of volatile chemicals.
}}
}}
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