Difference between revisions of "Fashion"

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Revision as of 16:05, 12 January 2019

Fashion is a tradeskill which allows those who have sufficient knowledge to set trends by creating snazzy outfits. Like other design tradeskills, Fashion costs 200 credits to unlock, and 15,000 marks to submit a design.

Abilities in Fashion

Ability Description
Mender TBD.
Command: FASHION
Lessons: 90 Lessons
Ability type: Noncombat utility
Base Balance Time: 5.0 seconds

You possess rudimentary skill in textiles, allowing you to design and sew basic patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.

Seamer TBD.
Command: FASHION
Lessons: 270 Lessons
Ability type: Noncombat utility
Base Balance Time: 5.0 seconds

Your skill with designing and sewing clothing has reached a stage where you are able to handle more complex patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.

Tailor TBD.
Command: FASHION
Lessons: 500 Lessons
Ability type: Noncombat utility
Base Balance Time: 5.0 seconds

As a tailor, you are recognized as being able to design and craft a wider array of fashion patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.

Clothier TBD.
Command: FASHION
Lessons: 680 Lessons
Ability type: Noncombat utility
Base Balance Time: 5.0 seconds

You have developed a keen eye for high fashion, allowing you to design and craft almost any pattern you can conceive. To view the patterns you can use see FASHION DOWNLOAD LIST.

COUTURIER TBD.
Command: FASHION
Lessons: 900 Lessons
Ability type: Noncombat utility
Base Balance Time: 5.0 seconds

Your skill and artistic eye is refined to a point that most would consider you a master of your craft. You can design and craft anything in the fashion sphere. To view the patterns you can use see FASHION DOWNLOAD LIST.

Recipes in Fashion

Mender
Lessons: 90
Seamer
Lessons: 270
Tailor
Lessons: 500
Clothier
Lessons: 680
COUTURIER
Lessons: 900