Difference between revisions of "Exploration"

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(Created page with "'''Exploration''' is a general skill that all Starmourn players have access to. It includes a number of survival abilities as well as some that will be us...")
 
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| bgcolor=#ffcccc | '''Description'''
| bgcolor=#ffcccc | '''Description'''
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| bgcolor=#a14545 | '''Appraisal'''
| style="background-color:#a14545; color:#ffffff;" | '''Appraisal'''
| bgcolor=#a14545 | See full stats on a weapon or armor.   
| style="background-color:#a14545; color:#ffffff;" | See full stats on a weapon or armor.   
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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This ability allows you to list your weapons, and adds damage information to WEAPON INFO.
This ability allows you to list your weapons, and adds damage information to WEAPON INFO.
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| bgcolor=#a14545 | '''Glancing'''
| style="background-color:#a14545; color:#ffffff;" | '''Glancing'''
| bgcolor=#a14545 | Glance around.
| style="background-color:#a14545; color:#ffffff;" | Glance around.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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You can see what is in an adjacent room. Note that certain effects may obscure the location.
You can see what is in an adjacent room. Note that certain effects may obscure the location.
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| bgcolor=#a14545 | '''Swimming'''
| style="background-color:#a14545; color:#ffffff;" | '''Swimming'''
| bgcolor=#a14545 | Safely cross watery rooms.
| style="background-color:#a14545; color:#ffffff;" | Safely cross watery rooms.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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This ability allows you to swim across flooded areas.
This ability allows you to swim across flooded areas.
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| bgcolor=#a14545 | '''Jetpacks'''
| style="background-color:#a14545; color:#ffffff;" | '''Jetpacks'''
| bgcolor=#a14545 | Basic usage of jetpacks.
| style="background-color:#a14545; color:#ffffff;" | Basic usage of jetpacks.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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If you are wearing a jetpack, you are now capable of operating it to fly around.
If you are wearing a jetpack, you are now capable of operating it to fly around.
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| bgcolor=#a14545 | '''Excavation'''
| style="background-color:#a14545; color:#ffffff;" | '''Excavation'''
| bgcolor=#a14545 | Bury and recover items.
| style="background-color:#a14545; color:#ffffff;" | Bury and recover items.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground.
If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground.
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| bgcolor=#a14545 | '''Comparison'''
| style="background-color:#a14545; color:#ffffff;" | '''Comparison'''
| bgcolor=#a14545 | Compare weapons and armor.
| style="background-color:#a14545; color:#ffffff;" | Compare weapons and armor.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods.
You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods.
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| bgcolor=#a14545 | '''Extinguishing'''
| style="background-color:#a14545; color:#ffffff;" | '''Extinguishing'''
| bgcolor=#a14545 | Extinguish nearby fires.
| style="background-color:#a14545; color:#ffffff;" | Extinguish nearby fires.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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If a fire has been started at the location, you may attempt to extinguish it.
If a fire has been started at the location, you may attempt to extinguish it.
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| bgcolor=#a14545 | '''Search'''
| style="background-color:#a14545; color:#ffffff;" | '''Search'''
| bgcolor=#a14545 | Look for secret exits.
| style="background-color:#a14545; color:#ffffff;" | Look for secret exits.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location.
While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location.
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| bgcolor=#a14545 | '''Survey'''
| style="background-color:#a14545; color:#ffffff;" | '''Survey'''
| bgcolor=#a14545 | Information about your area.
| style="background-color:#a14545; color:#ffffff;" | Information about your area.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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This ability shows you your current area, as well as an estimate of how much of it you have currently explored.
This ability shows you your current area, as well as an estimate of how much of it you have currently explored.
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| bgcolor=#a14545 | '''Features'''
| style="background-color:#a14545; color:#ffffff;" | '''Features'''
| bgcolor=#a14545 | Find interesting locations nearby.
| style="background-color:#a14545; color:#ffffff;" | Find interesting locations nearby.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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Shows you the important features nearby, as well as the path to them, Crazy Jerry's, repair depot, cloning facility, and more.
Shows you the important features nearby, as well as the path to them, Crazy Jerry's, repair depot, cloning facility, and more.
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| bgcolor=#a14545 | '''Grace'''
| style="background-color:#a14545; color:#ffffff;" | '''Grace'''
| bgcolor=#a14545 | Fall with grace.
| style="background-color:#a14545; color:#ffffff;" | Fall with grace.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect.
If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect.
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| bgcolor=#a14545 | '''Squinting'''
| style="background-color:#a14545; color:#ffffff;" | '''Squinting'''
| bgcolor=#a14545 | See far into the distance.
| style="background-color:#a14545; color:#ffffff;" | See far into the distance.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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Squinting will allow you to look as far as the eye can see in a single direction.
Squinting will allow you to look as far as the eye can see in a single direction.
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| bgcolor=#a14545 | '''Lurkers'''
| style="background-color:#a14545; color:#ffffff;" | '''Lurkers'''
| bgcolor=#a14545 | Is anyone there?
| style="background-color:#a14545; color:#ffffff;" | Is anyone there?
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK).
Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK).
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| bgcolor=#a14545 | '''Mark'''
| style="background-color:#a14545; color:#ffffff;" | '''Mark'''
| bgcolor=#a14545 | Remember a room, then return swiftly.
| style="background-color:#a14545; color:#ffffff;" | Remember a room, then return swiftly.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else.
With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else.
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| bgcolor=#a14545 | '''Bombsweep'''
| style="background-color:#a14545; color:#ffffff;" | '''Bombsweep'''
| bgcolor=#a14545 | Locate a concealed IED.
| style="background-color:#a14545; color:#ffffff;" | Locate a concealed IED.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn't want to step on one.
Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn't want to step on one.
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| bgcolor=#a14545 | '''Peruse'''
| style="background-color:#a14545; color:#ffffff;" | '''Peruse'''
| bgcolor=#a14545 | See what someone is holding.
| style="background-color:#a14545; color:#ffffff;" | See what someone is holding.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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Peruse the inventory of another person for entirely altruistic reasons. We'd never accuse you of having green eyes.
Peruse the inventory of another person for entirely altruistic reasons. We'd never accuse you of having green eyes.
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| bgcolor=#a14545 | '''Analyze'''
| style="background-color:#a14545; color:#ffffff;" | '''Analyze'''
| bgcolor=#a14545 | Check what an item would react to.
| style="background-color:#a14545; color:#ffffff;" | Check what an item would react to.
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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This ability lets you discern actions that an item would respond to.
This ability lets you discern actions that an item would respond to.
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| bgcolor=#a14545 | '''Jogging'''
| style="background-color:#a14545; color:#ffffff;" | '''Jogging'''
| bgcolor=#a14545 | Move faster, but do not get hit!  
| style="background-color:#a14545; color:#ffffff;" | Move faster, but do not get hit!  
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging.
This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging.
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| bgcolor=#a14545 | '''Bugsweep'''
| style="background-color:#a14545; color:#ffffff;" | '''Bugsweep'''
| bgcolor=#a14545 | Scout the room for listening devices.  
| style="background-color:#a14545; color:#ffffff;" | Scout the room for listening devices.  
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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You now know how to locate spying devices (bugs) in your room.
You now know how to locate spying devices (bugs) in your room.
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| bgcolor=#a14545 | '''Treading'''
| style="background-color:#a14545; color:#ffffff;" | '''Treading'''
| bgcolor=#a14545 | Tread very carefully.  
| style="background-color:#a14545; color:#ffffff;" | Tread very carefully.  
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |
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Treading causes all your movement attempts to have a two second delay, but also ignore any traps.
Treading causes all your movement attempts to have a two second delay, but also ignore any traps.
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| bgcolor=#a14545 | '''Scouting'''
| style="background-color:#a14545; color:#ffffff;" | '''Scouting'''
| bgcolor=#a14545 | Locate the closest unexplored room.  
| style="background-color:#a14545; color:#ffffff;" | Locate the closest unexplored room.  
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| colspan=2 bgcolor=#ffcccc |
| colspan=2 bgcolor=#ffcccc |

Latest revision as of 21:14, 9 March 2020

Exploration is a general skill that all Starmourn players have access to. It includes a number of survival abilities as well as some that will be useful in combat.

You can increase your knowledge of exploration by using lessons.

This skill takes 1750 total lessons to complete.

Note: the exploration skill is not connected to the ranked activity of exploring.

Abilities in Exploration

Ability Description
Appraisal See full stats on a weapon or armor.
Command: WEAPON LIST , WEAPON INFO <X>
Lessons: 0 Lessons
Ability type: Noncombat utility

This ability allows you to list your weapons, and adds damage information to WEAPON INFO.

Glancing Glance around.
Command: GLANCE <DIR>
Lessons: 0 Lessons
Ability type: Noncombat utility

You can see what is in an adjacent room. Note that certain effects may obscure the location.

Swimming Safely cross watery rooms.
Lessons: 5 Lessons
Ability type: Noncombat utility

This ability allows you to swim across flooded areas.

Jetpacks Basic usage of jetpacks.
Command: FLY UP/DOWN, LAND
Lessons: 15 Lessons
Ability type: Noncombat utility

If you are wearing a jetpack, you are now capable of operating it to fly around.

Excavation Bury and recover items.
Command: BURY <ITEM>, DIG
Lessons: 30 Lessons
Ability type: Noncombat utility

If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground.

Comparison Compare weapons and armor.
Command: COMPARE <ITEM 1> [IN SHOP] [AND ITEM 2 [IN SHOP]
Lessons: 48 Lessons
Ability type: Noncombat utility

You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods.

Extinguishing Extinguish nearby fires.
Command: EXTINGUISH GROUND
Lessons: 70 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.5 seconds

If a fire has been started at the location, you may attempt to extinguish it.

Search Look for secret exits.
Command: SEARCH
Lessons: 95 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.0 seconds

While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location.

Survey Information about your area.
Command: SURVEY
Lessons: 137 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.5 seconds

This ability shows you your current area, as well as an estimate of how much of it you have currently explored.

Features Find interesting locations nearby.
Command: FEATURES
Lessons: 198 Lessons
Ability type: Noncombat utility
Base Balance Time: 1.5 seconds

Shows you the important features nearby, as well as the path to them, Crazy Jerry's, repair depot, cloning facility, and more.

Grace Fall with grace.
Lessons: 287 Lessons
Ability type: Noncombat utility
Base Balance Time: 1.5 seconds

If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect.

Squinting See far into the distance.
Command: SQUINT <DIR>
Lessons: 343 Lessons
Ability type: Noncombat utility
Base Balance Time: 1.5 seconds

Squinting will allow you to look as far as the eye can see in a single direction.

Lurkers Is anyone there?
Command: LURKERS
Lessons: 415 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.5 seconds

Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK).

Mark Remember a room, then return swiftly.
Command: MARK SET/RETURN
Lessons: 550 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.5 seconds

With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else.

Bombsweep Locate a concealed IED.
Command: BOMBSWEEP <PROP>/<EXIT>
Lessons: 700 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds

Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn't want to step on one.

Peruse See what someone is holding.
Command: PERUSE <TARGET>
Lessons: 814 Lessons
Ability type: In-room non-combat targetted
Base Balance Time: 3.0 seconds

Peruse the inventory of another person for entirely altruistic reasons. We'd never accuse you of having green eyes.

Analyze Check what an item would react to.
Command: ANALYZE <ITEM>
Lessons: 949 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds

This ability lets you discern actions that an item would respond to.

Jogging Move faster, but do not get hit!
Command: JOGGING ON/OFF
Lessons: 1106 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.0 seconds

This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging.

Bugsweep Scout the room for listening devices.
Command: BUGSWEEP
Lessons: 1288 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds

You now know how to locate spying devices (bugs) in your room.

Treading Tread very carefully.
Command: TREADING ON/OFF
Lessons: 1501 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds

Treading causes all your movement attempts to have a two second delay, but also ignore any traps.

Scouting Locate the closest unexplored room.
Command: SCOUT UNEXPLORED
Lessons: 1750 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds
Cooldown Time: 300.0 seconds

You can scout the area, finding the closest room that you haven't explored yet. There is a long cooldown before you can do this again.