Rules and guidelines were meant to be broken, especially in a fight. Scoundrels are trained to make use of every dirty trick in their books to make sure that they're the only one left standing at the end of the battle.

The Guile skill breaks down into four groups: Reloading; Brawling; Underbelly tricks; and Surveillance.


Reloading

Kneecap - Smash them in the knee and reload your pistol.

Kneecap
Skill Guile
Group Reloading
Required Lessons 60
Type Melee attack
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Slide to your knees as you reload, and smash your target in the side of the knee with your titanium knuckles. The damage scales with muscular subsystem damage. The punch also interrupts channeled attacks.
Command GUILE KNEECAP <TARGET>
Appearance Diving into a ducking roll, you smash <TARGET> in the side of the knee with your knuckledusters. You get to your feet while it is distracted, popping the empty clip of your piece out and sliding a new one home with a satisfying click.


Suckerpunch - Drive your fist into their gut.

Suckerpunch
Skill Guile
Group Reloading
Required Lessons 689
Type Melee attack
Base Balance Time 3.00 seconds
Cooldown None
Resources None
The scoundrel's faithful move, the suckerpunch. While reloading you drive your knuckled fist into your target's gut, winding them. If they're already winded, this will knock them off balance for a short while.
Command GUILE SUCKERPUNCH <TARGET>
Appearance Making an obvious pause to reload your piece, you suddenly turn on <TARGET> with a surprise punch to the gut.


Gritblast - Blast them with grit while reloading.

Gritblast
Skill Guile
Group Reloading
Required Lessons 1207
Type Room attack
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Combine your reloading with a quick blast of your jetpack's thrusters, sending a cloud of dust and grit to blast any foes in the room who are not taking cover.
Command GUILE GRITBLAST
Appearance You fire the thrusters on your jetpack, dust and grit flying up in an obscuring cloud. In the confusion, you pop the clip of your piece, ramming a new line of bullets home into the chamber.


Brawling

Haymaker - A powerful swing with your titanium knuckles.

Haymaker
Skill Guile
Group Brawling
Required Lessons 5
Type Melee attack
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Brawling is an artform, and the prize piece in the collection is the haymaker. A wild, powerful punch that will knock the stuffing out of any foe. The more afflictions on your target, the more damage they will take.
Command GUILE HAYMAKER <TARGET>
Appearance Swinging wildly with all your might, you land a mighty punch on <TARGET>.


Stim - Heal yourself with stims.

Stim
Skill Guile
Group Brawling
Required Lessons 30
Type Defensive
Base Balance Time 2.50 seconds
Cooldown 8.00 seconds
Resources None
Use a medical stimpack to restore up to 20% of your maximum health. You can only inject a stim pack infrequently, otherwise the effect would be wasted.
Command GUILE STIM
Appearance You jam a stim into your vein and healing nanites surge through your body.


Trip - Send them reeling.

Trip
Skill Guile
Group Brawling
Required Lessons 133
Type Melee attack
Base Balance Time 2.00 seconds
Cooldown None
Resources None
Ankle tap your target, sending them sprawling to the ground. Whistle and innocent look optional.
Command GUILE TRIP <TARGET>
Appearance Neatly hooking your ankle behind <TARGET>'s, you trip him in a shamelessly dirty move, tossing him onto his back.

<TARGET> falls to the ground!


Bind - Hog-tie your helpless target.

Bind
Skill Guile
Group Brawling
Required Lessons 301
Type Melee attack
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Tie up a prone opponent like a prize hog. The higher the internal subsystem damage suffered by your foe, the longer it will take them to escape.
Command GUILE BIND <TARGET>
Appearance Using nanoplastic zipties you always keep handy, you swiftly bind <TARGET>'s hands and feet.

Looks like <TARGET> will be able to wriggle out of that bind in 4 seconds.


Pummel - Beat them into a pulp.

Pummel
Skill Guile
Group Brawling
Required Lessons 562
Type Melee attack
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Climb on top of a bound foe and repeatedly bash them in the face with your fists every second. Once started, you will be able to continue even if they manage to free themselves. This is a channeled attack and may be interrupted by performing other actions, or the actions of others.
Command GUILE PUMMEL <TARGET>
Appearance Leaping on top of <TARGET>, you extend your arm back, preparing to land a solid punch... or fifteen. With punch after punch, you pummel <TARGET> relentlessly, battering it with painful, repeated impacts.


Incite - Incite a riot!

Incite
Skill Guile
Group Brawling
Required Lessons 603
Type In-room non-combat targetted
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Whether you need a distraction, or you're just in the mood to start a brawl and kick some ass, you can incite a fight by convincing an NPC to attack another person.
Command GUILE INCITE <TARGET>
Appearance


Facesmash - Their face was already ugly to look at.

Facesmash
Skill Guile
Group Brawling
Required Lessons 736
Type Melee attack
Base Balance Time 3.00 seconds
Cooldown 20.00 seconds
Resources None
Grab someone by the back of their head and slam them into a chosen prop, dealing damage and disorienting them. If the prop has an IED concealed in it, the force of the impact will detonate the IED.
Command GUILE FACESMASH <TARGET> <PROP>
Appearance You rush up to <TARGET> and grab the back of his head in your hands. Before he can react, you ram him face-first into <PROP>. A hidden IED on <PROP> is triggered by the force of the impact.

<IED> explodes!


Strangle - Finish off your bound foe.

Strangle
Skill Guile
Group Brawling
Required Lessons 1750
Type Melee attack
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Pull a line from up your sleeve, and begin to choke the life from your foe. While strangling your foe, they'll take damage every three seconds, with that damage being increased if your target is prone, and by the amount of subsystem damage they have. This is a channelled attack and may be interrupted by performing other actions, or the actions of others.
Command GUILE STRANGLE <TARGET>
Appearance Lunging at <TARGET>, you catch him by the throat and begin to choke him.


Underbelly Tricks

Illegalmods - Safety is overrated.

Illegalmods
Skill Guile
Group Underbelly Tricks
Required Lessons 45
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown None
Resources None
In the gritty underbelly, you've learned a few tricks, including how to mod your jetpack to allow for more flight time. This, of course, disabled many of the safeguards put in place by the manufacturer, but since when did you care?
Command None
Appearance None


Bar - Prevent traversal.

Bar
Skill Guile
Group Underbelly Tricks
Required Lessons 75
Type Combat utility
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Prevent normal passage in a specific direction, whether it's to extort some Marks out of some chump or to set them up for a suckerpunch, this'll do the job. Use UNBAR to stop barring.
Command GUILE BAR <DIRECTION>
Appearance You inch closer to the <DIRECTION> exit, preparing to stop anyone seeking to pass.


Improvisedcover - Take cover where you can.

Improvisedcover
Skill Guile
Group Underbelly Tricks
Required Lessons 112
Type Combat utility
Base Balance Time 3.00 seconds
Cooldown 20.00 seconds
Resources None
Scrounging around, you're able to find something that will be able to be used as cover, should nothing else be available. You can only do this once every 20 seconds.
Command GUILE IMPROVISEDCOVER
Appearance You search the location thoroughly, and manage to find <PROP>!


Jetwash - Disturb the air around them.

Jetwash
Skill Guile
Group Underbelly Tricks
Required Lessons 157
Type Ground to air (single target) attack
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Point your thrusters into the air and fire a disrupting blast to knock any flying adventurer and send them plummetting to the ground.
Command GUILE JETWASH <TARGET>
Appearance


Shoulderroll - Roll from one cover to another.

Shoulderroll
Skill Guile
Group Underbelly Tricks
Required Lessons 186
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Cover only lasts so long, so you're adept at getting out of harm's way by rolling to a new safe position.
Command GUILE SHOULDERROLL <PROP>
Appearance With supreme agility, you execute a perfect rolling maneuver, emerging from behind <PROP> and diving straight behind <PROP>.

Diving into a roll across the ground, you fire off a shot at <TARGET> as you come out of cover, sparks flying from the barrel of <PIECE>.


Rouse - Rally the troops.

Rouse
Skill Guile
Group Underbelly Tricks
Required Lessons 404
Type Combat utility
Base Balance Time 3.00 seconds
Cooldown None
Resources None
You're a silver-tongued devil, you can whip the crowd around you into a frenzy, reducing the balance cost of their actions by 15% for 30 seconds. Keep in mind that not everyone might be convinced by your rallying.
Command GUILE ROUSE
Appearance Calling upon your natural charisma and charm, you encourage your allies with a rousing speech, convincing everyone who listens to you of your belief in their speed, strength, and cunning.


Conceal - Hide in plain sight.

Conceal
Skill Guile
Group Underbelly Tricks
Required Lessons 787
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown None
Resources None
There are times when a Scoundrel must hastily disappear. Conceal yourself into the background and you'll be hidden from view when others look in the room.
Command GUILE CONCEAL
Appearance Taking a quick glance around, you find a nice inconspicuous place to blend into the shadows.


Dash - Spring in a chosen direction.

Dash
Skill Guile
Group Underbelly Tricks
Required Lessons 1531
Type Noncombat utility
Base Balance Time 0.50 second
Cooldown None
Resources None
Make a break for it, sprinting in a direction until you hit any obstruction.
Command GUILE DASH <DIRECTION>
Appearance You dash out to the <DIRECTION>.


Airstrike - Call in an airstrike.

Airstrike
Skill Guile
Group Underbelly Tricks
Required Lessons 1600
Type Room attack
Base Balance Time 4.00 seconds
Cooldown 300.00 seconds
Resources None
You know a guy who owes you a favor or two, so you can call him in to blast the hell out of your area with his ship. This is a channeled action, and will call down a rain of destruction in 5 seconds and strike anyone who is not behind cover.
Command GUILE AIRSTRIKE
Appearance Reaching out to your network of allies, you're able to extract a favor from a friend-of-a-friend-of-a-friend who happens to be piloting an electrolaser targetting rig from near orbit. Moments later, a red crosshair appears on the ground, zeroing in on your location.

The stench of ozone fills the room as a particle beam slashes through the atmosphere to strike your location.


Surveillance

Bugs - Plant a bug.

Bugs
Skill Guile
Group Surveillance
Required Lessons 15
Type Noncombat utility
Base Balance Time None
Cooldown None
Resources None
The ultimate in hidden surveillance technology is at your disposal, allowing you to CONSTRUCT and PLACE bugs. When placing a bug in a room, it must be obscured behind a prop to avoid visual detection. To listen to the bug, you can TUNEIN, and TUNEOUT to stop listening. You can have a maximum of 10 bugs placed at once. Use the below syntax to list all of the commands.
Command GUILE BUG <OPTIONS>
Appearance


Scan - Assess the situation.

Scan
Skill Guile
Group Surveillance
Required Lessons 221
Type In-room non-combat targetted
Base Balance Time 1.00 second
Cooldown None
Resources None
Some might say your years of brawling and general scumbaggery were a waste, but you've been able to accurately determine how damaged most of your opponents are just by looking them over.
Command GUILE SCAN <TARGET> <TYPE>
Appearance You glance at <TARGET>, using a biofeedback scanner on your mindsim's retinal interface to note:

You discern that <TARGET> is healthy. You also determine that <TARGET>'s <TYPE> is undamaged.


Track - Who passed through here?

Track
Skill Guile
Group Surveillance
Required Lessons 261
Type Noncombat utility
Base Balance Time 1.00 second
Cooldown None
Resources None
Follow the tracks of your mark, indicating the direction and time of traversal through the current room.
Command TRACKS
Appearance You discern no tracks here.


Multibug - Tune into multiple bugs at once.

Multibug
Skill Guile
Group Surveillance
Required Lessons 354
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown None
Resources None
You've mastered the ability to differentiate 18 conversations in your head, so you can now TUNEIN to multiple bugs at once.
Command None
Appearance


Wipetracks - Disturb your tracks so nobody can follow you.

Wipetracks
Skill Guile
Group Surveillance
Required Lessons 528
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Always the tracker never the tracked. Focus on obscuring your tracks as you move to prevent others from discerning your movements. This effect will last for 30 seconds.
Command WIPE TRACKS
Appearance Glancing behind you, you take care to remove any signs of your physical presence in the area.


Visualbug - Detect movement through your bugs.

Visualbug
Skill Guile
Group Surveillance
Required Lessons 899
Type Noncombat utility
Base Balance Time 3.00 seconds
Cooldown None
Resources None
Your bugs will now have a movement sensor, and will show any mundane movement to or from a room that you have bugged.
Command None
Appearance