Exploration

Revision as of 21:14, 9 March 2020 by Manifestation (talk | contribs) (changed colors for increased readability)

Exploration is a general skill that all Starmourn players have access to. It includes a number of survival abilities as well as some that will be useful in combat.

You can increase your knowledge of exploration by using lessons.

This skill takes 1750 total lessons to complete.

Note: the exploration skill is not connected to the ranked activity of exploring.

Abilities in Exploration

Ability Description
Appraisal See full stats on a weapon or armor.
Command: WEAPON LIST , WEAPON INFO <X>
Lessons: 0 Lessons
Ability type: Noncombat utility

This ability allows you to list your weapons, and adds damage information to WEAPON INFO.

Glancing Glance around.
Command: GLANCE <DIR>
Lessons: 0 Lessons
Ability type: Noncombat utility

You can see what is in an adjacent room. Note that certain effects may obscure the location.

Swimming Safely cross watery rooms.
Lessons: 5 Lessons
Ability type: Noncombat utility

This ability allows you to swim across flooded areas.

Jetpacks Basic usage of jetpacks.
Command: FLY UP/DOWN, LAND
Lessons: 15 Lessons
Ability type: Noncombat utility

If you are wearing a jetpack, you are now capable of operating it to fly around.

Excavation Bury and recover items.
Command: BURY <ITEM>, DIG
Lessons: 30 Lessons
Ability type: Noncombat utility

If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground.

Comparison Compare weapons and armor.
Command: COMPARE <ITEM 1> [IN SHOP] [AND ITEM 2 [IN SHOP]
Lessons: 48 Lessons
Ability type: Noncombat utility

You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods.

Extinguishing Extinguish nearby fires.
Command: EXTINGUISH GROUND
Lessons: 70 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.5 seconds

If a fire has been started at the location, you may attempt to extinguish it.

Search Look for secret exits.
Command: SEARCH
Lessons: 95 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.0 seconds

While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location.

Survey Information about your area.
Command: SURVEY
Lessons: 137 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.5 seconds

This ability shows you your current area, as well as an estimate of how much of it you have currently explored.

Features Find interesting locations nearby.
Command: FEATURES
Lessons: 198 Lessons
Ability type: Noncombat utility
Base Balance Time: 1.5 seconds

Shows you the important features nearby, as well as the path to them, Crazy Jerry's, repair depot, cloning facility, and more.

Grace Fall with grace.
Lessons: 287 Lessons
Ability type: Noncombat utility
Base Balance Time: 1.5 seconds

If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect.

Squinting See far into the distance.
Command: SQUINT <DIR>
Lessons: 343 Lessons
Ability type: Noncombat utility
Base Balance Time: 1.5 seconds

Squinting will allow you to look as far as the eye can see in a single direction.

Lurkers Is anyone there?
Command: LURKERS
Lessons: 415 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.5 seconds

Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK).

Mark Remember a room, then return swiftly.
Command: MARK SET/RETURN
Lessons: 550 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.5 seconds

With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else.

Bombsweep Locate a concealed IED.
Command: BOMBSWEEP <PROP>/<EXIT>
Lessons: 700 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds

Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn't want to step on one.

Peruse See what someone is holding.
Command: PERUSE <TARGET>
Lessons: 814 Lessons
Ability type: In-room non-combat targetted
Base Balance Time: 3.0 seconds

Peruse the inventory of another person for entirely altruistic reasons. We'd never accuse you of having green eyes.

Analyze Check what an item would react to.
Command: ANALYZE <ITEM>
Lessons: 949 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds

This ability lets you discern actions that an item would respond to.

Jogging Move faster, but do not get hit!
Command: JOGGING ON/OFF
Lessons: 1106 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.0 seconds

This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging.

Bugsweep Scout the room for listening devices.
Command: BUGSWEEP
Lessons: 1288 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds

You now know how to locate spying devices (bugs) in your room.

Treading Tread very carefully.
Command: TREADING ON/OFF
Lessons: 1501 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds

Treading causes all your movement attempts to have a two second delay, but also ignore any traps.

Scouting Locate the closest unexplored room.
Command: SCOUT UNEXPLORED
Lessons: 1750 Lessons
Ability type: Noncombat utility
Base Balance Time: 3.0 seconds
Cooldown Time: 300.0 seconds

You can scout the area, finding the closest room that you haven't explored yet. There is a long cooldown before you can do this again.