Exploration
Exploration is a general skill that all Starmourn players have access to. It includes a number of survival abilities as well as some that will be useful in combat.
You can increase your knowledge of exploration by using lessons.
This skill takes 1750 total lessons to complete.
Note: the exploration skill is not connected to the ranked activity of exploring.
Abilities in Exploration
Ability | Description |
Appraisal | See full stats on a weapon or armor. |
This ability allows you to list your weapons, and adds damage information to WEAPON INFO. | |
Glancing | Glance around. |
You can see what is in an adjacent room. Note that certain effects may obscure the location. | |
Swimming | Safely cross watery rooms. |
This ability allows you to swim across flooded areas. | |
Jetpacks | Basic usage of jetpacks. |
If you are wearing a jetpack, you are now capable of operating it to fly around. | |
Excavation | Bury and recover items. |
If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground. | |
Comparison | Compare weapons and armor. |
You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods. | |
Extinguishing | Extinguish nearby fires. |
If a fire has been started at the location, you may attempt to extinguish it. | |
Search | Look for secret exits. |
While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location. | |
Survey | Information about your area. |
This ability shows you your current area, as well as an estimate of how much of it you have currently explored. | |
Features | Find interesting locations nearby. |
Shows you the important features nearby, as well as the path to them, Crazy Jerry's, repair depot, cloning facility, and more. | |
Grace | Fall with grace. |
If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect. | |
Squinting | See far into the distance. |
Squinting will allow you to look as far as the eye can see in a single direction. | |
Lurkers | Is anyone there? |
Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK). | |
Mark | Remember a room, then return swiftly. |
With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else. | |
Bombsweep | Locate a concealed IED. |
Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn't want to step on one. | |
Peruse | See what someone is holding. |
Peruse the inventory of another person for entirely altruistic reasons. We'd never accuse you of having green eyes. | |
Analyze | Check what an item would react to. |
This ability lets you discern actions that an item would respond to. | |
Jogging | Move faster, but do not get hit! |
This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging. | |
Bugsweep | Scout the room for listening devices. |
You now know how to locate spying devices (bugs) in your room. | |
Treading | Tread very carefully. |
Treading causes all your movement attempts to have a two second delay, but also ignore any traps. | |
Scouting | Locate the closest unexplored room. |
You can scout the area, finding the closest room that you haven't explored yet. There is a long cooldown before you can do this again. |