Gunslinging
Revision as of 22:01, 29 June 2020 by Grichenko (talk | contribs) (→Rapidfire - Why fire once, when you can fire twice?)
Utilizing their trusty PIECE, Scoundrels perform a variety of showy and deadly shots and reload combos, ensuring that the pain never stops for those who get in their way.
The Gunslinging skill breaks down into five groups: Pistolcraft; Smart Ammo; Reloading; Trick Shots; and Stances.
Pistolcraft
Crackshot - Fire off your PIECE.
Crackshot | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 5 |
Type | In-room ranged attack |
Base Balance Time | 2.50 seconds |
Cooldown | None |
Resources | 1 bullet |
Fire your PIECE at the target. The effects of this shot vary based on the smart ammo type you have selected. When all of your bullets are spent, you can combine your reload action with many devastating effects that you will learn as you advance in your class skills. | |
Command | gun crackshot <target> |
Appearance | A <PIECE> kicks in your grip and an explosive noise cracks the air as you fire a shot at <TARGET>. |
Detonate - Fire at an IED, triggering it.
Detonate | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 146 |
Type | Room attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | 1 bullet |
Send a bullet into a primed IED in the room, causing it to detonate. | |
Command | gun detonate <ied> |
Appearance | None |
Pointblank - A concussive, point-blank shot.
Pointblank | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 186 |
Type | Melee attack (Interrupt) |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | 1 bullet |
Ram your PIECE to their head, unleashing a massive concussive blast as you pull the trigger. This will interrupt any actions the target may be performing at the time of the attack. | |
Command | gun pointblank <target> |
Appearance | None |
Rapidfire - Why fire once, when you can fire twice?
Rapidfire | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 261 |
Type | In-room ranged attack |
Base Balance Time | 3.50 seconds |
Cooldown | 8.00 seconds |
Resources | 2 bullets |
Fire your blaster pistol twice in quick succession, burning through your ammo and afflicting your target twice with your current smart ammo selection. This effect generates a reasonable amount of heat in your blaster, so can only be performed once every 8 seconds. | |
Command | gun rapidfire <target> |
Appearance | None |