Difference between revisions of "Gunslinging"
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== Smart Ammo == | == Smart Ammo == | ||
=== Regular - Armour-piercing ammunition. === | === Regular - Armour-piercing ammunition. === | ||
{{Class_AB_infobox | |||
|abilityname=Regular | |||
|skill=Gunslinging | |||
|group=Smart Ammo | |||
|lessons=30 | |||
|type=Noncombat Utility | |||
|basebalance=0.50 seconds | |||
|description=Gun ammo is made from two components: payload and tips. The payload determines the damage type, while the tip determines what secondary effect your ammo has. This is the base, piercing smart ammo, which fires a solid slug that will do moderate levels of impact damage to the target. | |||
|command=GUN SWITCH REGULAR, GUN AMMO | |||
}} | |||
=== Ammoselect - Rapidly switch ammunition effects. === | === Ammoselect - Rapidly switch ammunition effects. === | ||
=== Impairing - Mentally-impairing bullet tips. === | === Impairing - Mentally-impairing bullet tips. === |
Revision as of 23:17, 29 June 2020
Utilizing their trusty PIECE, Scoundrels perform a variety of showy and deadly shots and reload combos, ensuring that the pain never stops for those who get in their way.
The Gunslinging skill breaks down into five groups: Pistolcraft; Smart Ammo; Reloading; Trick Shots; and Stances.
Pistolcraft
Crackshot - Fire off your PIECE.
Crackshot | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 5 |
Type | In-room ranged attack |
Base Balance Time | 2.50 seconds |
Cooldown | None |
Resources | 1 bullet |
Fire your PIECE at the target. The effects of this shot vary based on the smart ammo type you have selected. When all of your bullets are spent, you can combine your reload action with many devastating effects that you will learn as you advance in your class skills. | |
Command | GUN CRACKSHOT <TARGET> |
Appearance | A <PIECE> kicks in your grip and an explosive noise cracks the air as you fire a shot at <TARGET>. |
Detonate - Fire at an IED, triggering it.
Detonate | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 146 |
Type | Room attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | 1 bullet |
Send a bullet into a primed IED in the room, causing it to detonate. | |
Command | GUN DETONATE <IED> |
Appearance | None |
Pointblank - A concussive, point-blank shot.
Pointblank | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 186 |
Type | Melee attack (Interrupt) |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | 1 bullet |
Ram your PIECE to their head, unleashing a massive concussive blast as you pull the trigger. This will interrupt any actions the target may be performing at the time of the attack. | |
Command | GUN POINTBLANK <TARGET> |
Appearance | None |
Rapidfire - Why fire once, when you can fire twice?
Rapidfire | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 261 |
Type | In-room ranged attack |
Base Balance Time | 3.50 seconds |
Cooldown | 8.00 seconds |
Resources | 2 bullets |
Fire your blaster pistol twice in quick succession, burning through your ammo and afflicting your target twice with your current smart ammo selection. This effect generates a reasonable amount of heat in your blaster, so can only be performed once every 8 seconds. | |
Command | GUN RAPIDFIRE <TARGET> |
Appearance | None |
Ironsights - Aim down your iron sights.
Ironsights | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 736 |
Type | Line-of-sight ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | 1 bullet |
Aim down the iron sights of your PIECE and fire on a target in your line-of-sight. Your accuracy may be reduced by the distance between you and your foe, as well as other class abilities. | |
Command | GUN IRONSIGHTS <TARGET> |
Appearance | None |
Outgunned - Take them all down.
Outgunned | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 943 |
Type | Room attack |
Base Balance Time | 4.00 seconds |
Cooldown | None |
Resources | 1 bullet (uses 0) |
Spray your remaining ammo across the room, hitting any target that is in the open. | |
Command | GUN OUTGUNNED |
Appearance | None |
Smart Ammo
Regular - Armour-piercing ammunition.
Regular | |
Skill | Gunslinging |
Group | Smart Ammo |
Required Lessons | 30 |
Type | Noncombat Utility |
Base Balance Time | 0.50 seconds |
Cooldown | None |
Resources | None |
Gun ammo is made from two components: payload and tips. The payload determines the damage type, while the tip determines what secondary effect your ammo has. This is the base, piercing smart ammo, which fires a solid slug that will do moderate levels of impact damage to the target. | |
Command | GUN SWITCH REGULAR, GUN AMMO |
Appearance | None |