Difference between revisions of "Skirmishing"
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: '''Command:''' | : '''Command:''' CRASH <DIR> | ||
: '''Lessons:''' | : '''Lessons:''' 5 Lessons | ||
: '''Ability type:''' | : '''Ability type:''' Combat utility | ||
: '''Can Target:''' Others | : '''Can Target:''' Others | ||
If you've bitten off more than you can chew, disengage yourself from a combat situation, and make a | |||
hasty escape in your chosen direction. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Focusing''' | | bgcolor=#a14545 | '''Focusing''' | ||
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: '''Command:''' | : '''Command:''' FOCUS <TARGET|ALL> | ||
: '''Lessons:''' | : '''Lessons:''' 30 Lessons | ||
: '''Ability type:''' | : '''Ability type:''' Combat utility | ||
: '''Can Target:''' Others | : '''Can Target:''' Others | ||
Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you. | |||
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| bgcolor=#a14545 | '''Evaluation''' | | bgcolor=#a14545 | '''Evaluation''' | ||
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: '''Command:''' | : '''Command:''' EVALUATE <TARGET> | ||
: ''' | : '''Lessons:''' 70 Lessons | ||
: ''' | : '''Ability type:''' In-room non-combat targeted | ||
: '''Base Balance Time:''' | : '''Base Balance Time:''' 2.0 seconds | ||
By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Discharge''' | | bgcolor=#a14545 | '''Discharge''' | ||
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: '''Command:''' | : '''Command:''' DISCHARGE | ||
: '''Lessons:''' | : '''Lessons:''' 115 Lessons | ||
: '''Ability type:''' | : '''Ability type:''' Combat utility | ||
: '''Can Target:''' Others | : '''Can Target:''' Others | ||
: '''Base Balance Time:''' | : '''Base Balance Time:''' 4.0 seconds | ||
Purge all residual electromagnetic energy from yourself. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Silentorders''' | | bgcolor=#a14545 | '''Silentorders''' | ||
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: '''Command:''' | : '''Command:''' SIGNAL <TEXT> | ||
: '''Lessons:''' | : '''Lessons:''' 137 Lessons | ||
: '''Ability type:''' | : '''Ability type:''' Combat utility | ||
: '''Can Target:''' Others | : '''Can Target:''' Others | ||
Silently signal to those who are taking cover behind the same prop as you. | |||
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| bgcolor=#a14545 | '''Pacify''' | | bgcolor=#a14545 | '''Pacify''' | ||
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: '''Command:''' | : '''Command:''' PACIFY <TARGET> | ||
: ''' | : '''Lessons:''' 198 Lessons | ||
: ''' | : '''Ability type:''' In-room non-combat targeted | ||
: '''Base Balance Time:''' 3.0 seconds | : '''Base Balance Time:''' 3.0 seconds | ||
Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target's, but is never a guarantee. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Quickdraw''' | | bgcolor=#a14545 | '''Quickdraw''' | ||
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: '''Command:''' | : '''Command:''' QUICKDRAW <ITEM> | ||
: '''Lessons:''' | : '''Lessons:''' 287 Lessons | ||
: '''Ability type:''' | : '''Ability type:''' Combat utility | ||
: '''Can Target:''' Others | : '''Can Target:''' Others | ||
: ''' | : '''Cooldown time:''' 30.0 seconds | ||
Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Slink''' | | bgcolor=#a14545 | '''Slink''' | ||
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: '''Command:''' | : '''Command:''' SLINK | ||
: '''Lessons:''' | : '''Lessons:''' 415 Lessons | ||
: '''Ability type:''' | : '''Ability type:''' Combat utility | ||
: '''Can Target:''' Others | : '''Can Target:''' Others | ||
: '''Base Balance Time:''' | : '''Base Balance Time:''' 1.5 seconds | ||
Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Arson''' | | bgcolor=#a14545 | '''Arson''' | ||
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: '''Command:''' | : '''Command:''' ARSON | ||
: '''Lessons:''' | : '''Lessons:''' 550 Lessons | ||
: '''Ability type:''' | : '''Ability type:''' Combat utility | ||
: '''Can Target:''' Others | : '''Can Target:''' Others | ||
: '''Base Balance Time:''' | : '''Base Balance Time:''' 4.0 seconds | ||
Share your warm and caring personality with everyone, commit an act of arson! If you're successful, the room will be set on fire, causing damage to everyone present. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Snare''' | | bgcolor=#a14545 | '''Snare''' | ||
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: '''Command:''' | : '''Command:''' SNARE <DIRECTION> | ||
: '''Lessons:''' | : '''Lessons:''' 700 Lessons | ||
: '''Ability type:''' | : '''Ability type:''' Combat utility | ||
: '''Can Target:''' Others | : '''Can Target:''' Others | ||
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: '''Base Balance Time:''' 3.0 seconds | : '''Base Balance Time:''' 3.0 seconds | ||
Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Divert''' | | bgcolor=#a14545 | '''Divert''' | ||
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: '''Command:''' | : '''Command:''' DIVERT <TARGET> | ||
: ''' | : '''Lessons:''' 814 Lessons | ||
: ''' | : '''Ability type:''' In-room non-combat targeted | ||
: '''Base Balance Time:''' | : '''Base Balance Time:''' 2.0 seconds | ||
Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Overwatch''' | | bgcolor=#a14545 | '''Overwatch''' | ||
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: '''Command:''' | : '''Command:''' OVERWATCH <DIR> | ||
: ''' | : '''Lessons:''' 949 Lessons | ||
: ''' | : '''Ability type:''' Noncombat utility | ||
: '''Base Balance Time:''' | : '''Base Balance Time:''' 2.0 seconds | ||
Watch diligently for any movements to or from the location in the direction you specify. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Dashing''' | | bgcolor=#a14545 | '''Dashing''' | ||
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: '''Command:''' | : '''Command:''' DASH <DIR> | ||
: ''' | : '''Lessons:''' 1106 Lessons | ||
: ''' | : '''Ability type:''' Noncombat utility | ||
: '''Base Balance Time:''' | : '''Base Balance Time:''' 0.50 seconds | ||
This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Huddle''' | | bgcolor=#a14545 | '''Huddle''' | ||
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: '''Command:''' | : '''Command:''' HUDDLE | ||
: ''' | : '''Lessons:''' 1288 Lessons | ||
: ''' | : '''Ability type:''' Noncombat utility | ||
: '''Base Balance Time:''' | : '''Base Balance Time:''' 4.0 seconds | ||
By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Pounce''' | | bgcolor=#a14545 | '''Pounce''' | ||
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: '''Command:''' | : '''Command:''' POUNCE <TARGET> | ||
: '''Lessons:''' | : '''Lessons:''' 1501 Lessons | ||
: '''Ability type:''' | : '''Ability type:''' In-room ranged | ||
: '''Can Target:''' Others | : '''Can Target:''' Others | ||
: '''Base Balance Time:''' | : '''Base Balance Time:''' 2.50 seconds | ||
If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead. | |||
|- | |- | ||
| bgcolor=#a14545 | '''Victoryrush''' | | bgcolor=#a14545 | '''Victoryrush''' | ||
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: '''Command:''' | : '''Command:''' NONE | ||
: ''' | : '''Lessons:''' 1750 Lessons | ||
: ''' | : '''Ability type:''' Noncombat utility (Passive) | ||
Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds. | |||
|} | |} |
Revision as of 08:06, 11 February 2020
Skirmishing is a general skill that all Starmourn players have access to. It includes a number of very basic combat abilities.
You can increase your knowledge of skirmishing by using lessons.
Abilities in Skirmishing
Ability | Description |
Cover | Take cover behind props. |
Your combat knowledge allows you to take cover behind various props that can be found at your location. | |
Unarmed | Master unarmed combat. |
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking. | |
Escape | Flee from combat. |
If you've bitten off more than you can chew, disengage yourself from a combat situation, and make a hasty escape in your chosen direction. | |
Focusing | Focus on a single target. |
Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you. | |
Evaluation | Weigh up a foe. |
By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea. | |
Discharge | Purge yourself of residual EM energy. |
Purge all residual electromagnetic energy from yourself. | |
Silentorders | Non-verbal communication. |
Silently signal to those who are taking cover behind the same prop as you. | |
Pacify | Calm a creature. |
Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target's, but is never a guarantee. | |
Quickdraw | Swiftly draw a weapon. |
Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown. | |
Slink | Slink into the shadows. |
Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect. | |
Arson | It is a pleasure to burn. |
Share your warm and caring personality with everyone, commit an act of arson! If you're successful, the room will be set on fire, causing damage to everyone present. | |
Snare | Set up a snare trap. |
Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground. | |
Divert | Divert attention from yourself. |
Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you. | |
Overwatch | Watch for movement in a direction. |
Watch diligently for any movements to or from the location in the direction you specify. | |
Dashing | Run away! |
This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue. | |
Huddle | Just like a turtle. |
By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time. | |
Pounce | Pounce on an unsuspecting victim. |
If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead. | |
Victoryrush | Rush of adrenaline after a kill. |
Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds. |