Difference between revisions of "Gunslinging"

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|description=Gun ammo is made from two components: payload and tips. The payload determines the damage type, while the tip determines what secondary effect your ammo has. This is the base, piercing smart ammo, which fires a solid slug that will do moderate levels of impact damage to the target.
|description=Gun ammo is made from two components: payload and tips. The payload determines the damage type, while the tip determines what secondary effect your ammo has. This is the base, piercing smart ammo, which fires a solid slug that will do moderate levels of impact damage to the target.
|command=GUN SWITCH REGULAR, GUN AMMO
|command=GUN SWITCH REGULAR, GUN AMMO
|appearance=You spin the chamber of the ammo case on your belt until regular bullets come up, ready to use.
}}
}}



Revision as of 17:51, 30 June 2020

Utilizing their trusty PIECE, Scoundrels perform a variety of showy and deadly shots and reload combos, ensuring that the pain never stops for those who get in their way.

The Gunslinging skill breaks down into five groups: Pistolcraft; Smart Ammo; Reloading; Trick Shots; and Stances.

Pistolcraft

Crackshot - Fire off your PIECE.

Crackshot
Skill Gunslinging
Group Pistolcraft
Required Lessons 5
Type In-room ranged attack
Base Balance Time 2.50 seconds
Cooldown None
Resources 1 bullet
Fire your PIECE at the target. The effects of this shot vary based on the smart ammo type you have selected. When all of your bullets are spent, you can combine your reload action with many devastating effects that you will learn as you advance in your class skills.
Command GUN CRACKSHOT <TARGET>
Appearance A <PIECE> kicks in your grip and an explosive noise cracks the air as you fire a shot at <TARGET>.


Detonate - Fire at an IED, triggering it.

Detonate
Skill Gunslinging
Group Pistolcraft
Required Lessons 146
Type Room attack
Base Balance Time 3.00 seconds
Cooldown None
Resources 1 bullet
Send a bullet into a primed IED in the room, causing it to detonate.
Command GUN DETONATE <IED>
Appearance With swift, unthinking accuracy, you fire off a casual shot at a <IED>, not blinking an eye as it explodes.


Pointblank - A concussive, point-blank shot.

Pointblank
Skill Gunslinging
Group Pistolcraft
Required Lessons 186
Type Melee attack (Interrupt)
Base Balance Time 3.00 seconds
Cooldown None
Resources 1 bullet
Ram your PIECE to their head, unleashing a massive concussive blast as you pull the trigger. This will interrupt any actions the target may be performing at the time of the attack.
Command GUN POINTBLANK <TARGET>
Appearance Dramatically bringing a <PIECE> within centimeters of <TARGET>'s forehead, you fire a point blank shot.


Rapidfire - Why fire once, when you can fire twice?

Rapidfire
Skill Gunslinging
Group Pistolcraft
Required Lessons 261
Type In-room ranged attack
Base Balance Time 3.50 seconds
Cooldown 8.00 seconds
Resources 2 bullets
Fire your blaster pistol twice in quick succession, burning through your ammo and afflicting your target twice with your current smart ammo selection. This effect generates a reasonable amount of heat in your blaster, so can only be performed once every 8 seconds.
Command GUN RAPIDFIRE <TARGET>
Appearance Placing your hand on the hammer of a <PIECE>, you quickly fire off two shots at <TARGET> in rapid succession.


Ironsights - Aim down your iron sights.

Ironsights
Skill Gunslinging
Group Pistolcraft
Required Lessons 736
Type Line-of-sight ranged attack
Base Balance Time 3.00 seconds
Cooldown None
Resources 1 bullet
Aim down the iron sights of your PIECE and fire on a target in your line-of-sight. Your accuracy may be reduced by the distance between you and your foe, as well as other class abilities.
Command GUN IRONSIGHTS <TARGET>
Appearance None


Outgunned - Take them all down.

Outgunned
Skill Gunslinging
Group Pistolcraft
Required Lessons 943
Type Room attack
Base Balance Time 4.00 seconds
Cooldown None
Resources 1 bullet (uses 0)
Spray your remaining ammo across the room, hitting any target that is in the open.
Command GUN OUTGUNNED
Appearance Wildly swinging a <PIECE> around, you fire shots at every target you see.


Smart Ammo

Regular - Armour-piercing ammunition.

Regular
Skill Gunslinging
Group Smart Ammo
Required Lessons 30
Type Noncombat Utility
Base Balance Time 0.50 seconds
Cooldown None
Resources None
Gun ammo is made from two components: payload and tips. The payload determines the damage type, while the tip determines what secondary effect your ammo has. This is the base, piercing smart ammo, which fires a solid slug that will do moderate levels of impact damage to the target.
Command GUN SWITCH REGULAR, GUN AMMO
Appearance You spin the chamber of the ammo case on your belt until regular bullets come up, ready to use.


Ammoselect - Rapidly switch ammunition effects.

Impairing - Mentally-impairing bullet tips.

Combusting - Incendiary ammunition cores.

Disrupting - Bullet tips that damage the senses.

Arcing - Bullets fitted with mini EMP cores.

Weakening - Ammunition tips that weakens the body.

Infusing - Ammo tips with slow-release effects.

Amplifying - Damage-increasing ammo tips.

Reloading

Quickload - Reload your pistol in the heat of battle.

Backflip - Shoot your last bullet and escape with style.

Spin - Reload quickly and prepare for your next shot.

Shellspill - Roll your spent shells on the floor.

Eject - Throw away an unspent magazine.

Trick Shots

Gauge - Shoot while moving between cover.

Cavein - Bring down the roof.

Ambush - Shoot first, always.

Unload - Fire off all of your ammo in rapid succession.

Stances

Vigilant - Fire upon enemies who draw near.

Bulletguard - Take out incoming projectiles.

Overwatch - Return fire on your foes.