Difference between revisions of "Gunslinging"
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=== Detonate - Fire at an IED, triggering it. === | === Detonate - Fire at an IED, triggering it. === | ||
{{Class_AB_infobox | |||
|abilityname=Detonate | |||
|skill=Gunslinging | |||
|group=Pistolcraft | |||
|lessons=146 | |||
|type=Room attack | |||
|basebalance=3.00 seconds | |||
|resources=1 bullet | |||
|description=Send a bullet into a primed IED in the room, causing it to detonate. | |||
|command=gun detonate <ied> | |||
}} | |||
=== Pointblank - A concussive, point-blank shot. === | === Pointblank - A concussive, point-blank shot. === | ||
=== Rapidfire - Why fire once, when you can fire twice? === | === Rapidfire - Why fire once, when you can fire twice? === |
Revision as of 21:58, 29 June 2020
Utilizing their trusty PIECE, Scoundrels perform a variety of showy and deadly shots and reload combos, ensuring that the pain never stops for those who get in their way.
The Gunslinging skill breaks down into five groups: Pistolcraft; Smart Ammo; Reloading; Trick Shots; and Stances.
Pistolcraft
Crackshot - Fire off your PIECE.
Crackshot | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 5 |
Type | In-room ranged attack |
Base Balance Time | 2.50 seconds |
Cooldown | None |
Resources | 1 bullet |
Fire your PIECE at the target. The effects of this shot vary based on the smart ammo type you have selected. When all of your bullets are spent, you can combine your reload action with many devastating effects that you will learn as you advance in your class skills. | |
Command | gun crackshot <target> |
Appearance | A <PIECE> kicks in your grip and an explosive noise cracks the air as you fire a shot at <TARGET>. |
Detonate - Fire at an IED, triggering it.
Detonate | |
Skill | Gunslinging |
Group | Pistolcraft |
Required Lessons | 146 |
Type | Room attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | 1 bullet |
Send a bullet into a primed IED in the room, causing it to detonate. | |
Command | gun detonate <ied> |
Appearance | None |