Difference between revisions of "Skirmishing"

From Starmourn
Jump to navigation Jump to search
(Created page with "'''Skirmishing''' is a general skill that all Starmourn players have access to. It includes a number of very basic combat abilities. You can increase you...")
 
m (Removed link for Classes page, as Skirmishing is a skill)
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Skirmishing''' is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of
'''Skirmishing''' is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of very basic combat abilities.
very basic combat abilities.


You can increase your knowledge of skirmishing by using lessons.
You can increase your knowledge of skirmishing by using lessons.
This skill takes '''1750''' total lessons to complete.


===Abilities in Skirmishing===
===Abilities in Skirmishing===


{| border=0 cellpadding=2 cellspacing=2
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#ff9999 | '''Ability'''
| bgcolor=#ffcccc | '''Ability'''
| bgcolor=#ff9999 | '''Description'''
| bgcolor=#ffcccc | '''Description'''
|-
|-
| bgcolor=#e60000 | '''Cover'''
| style="background-color:#a14545; color:#ffffff;" | '''Cover'''
| bgcolor=#e60000 | Your combat knowledge allows you to take cover behind various props that can be found at your location.
| style="background-color:#a14545; color:#ffffff;" | Take cover behind props.  
|-
|-
| colspan=2 bgcolor=#ff9999 |
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' TAKE COVER <PROP>, LEAVE COVER, FLIP <PROP>
: '''Command:''' TAKE COVER <PROP>, LEAVE COVER, FLIP <PROP>


Line 22: Line 23:
: '''Can Target:''' Others
: '''Can Target:''' Others


The TAKE part of the cover command is optional and just COVER may be used, however the LEAVE part of LEAVE COVER is required.
Your combat knowledge allows you to take cover behind various props that can be found at your location.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Unarmed'''
| style="background-color:#a14545; color:#ffffff;" | Master unarmed combat.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' PUNCH <TARGET>, KICK <TARGET>
 
: '''Lessons:''' 0 Lessons
 
: '''Ability type:''' Melee
 
: '''Can Target:''' Others
 
: '''Base Balance Time:''' 3.0 seconds
 
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Escape'''
| style="background-color:#a14545; color:#ffffff;" | Flee from combat.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' CRASH <DIR>
 
: '''Lessons:''' 5 Lessons
 
: '''Ability type:''' Combat utility
 
: '''Can Target:''' Others
 
If you've bitten off more than you can chew, disengage yourself from a combat situation, and make a hasty escape in your chosen direction.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Focusing'''
| style="background-color:#a14545; color:#ffffff;" | Focus on a single target.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' FOCUS <TARGET|ALL>
 
: '''Lessons:''' 30 Lessons
 
: '''Ability type:''' Combat utility
 
: '''Can Target:''' Others
 
Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Evaluation'''
| style="background-color:#a14545; color:#ffffff;" | Weigh up a foe.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' EVALUATE <TARGET>
 
: '''Lessons:''' 70 Lessons
 
: '''Ability type:''' In-room non-combat targeted
 
: '''Base Balance Time:''' 2.0 seconds
 
By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.
|-
|-
| bgcolor=#4169E1 | '''Seamer'''
| style="background-color:#a14545; color:#ffffff;" | '''Discharge'''
| bgcolor=#4169E1 | TBD.
| style="background-color:#a14545; color:#ffffff;" | Purge yourself of residual EM energy.
|-
|-
| colspan=2 bgcolor=#8DA5ED |
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' FASHION
: '''Command:''' DISCHARGE


: '''Lessons:''' 270 Lessons  
: '''Lessons:''' 115 Lessons
 
: '''Ability type:''' Combat utility
 
: '''Can Target:''' Others
 
: '''Base Balance Time:''' 4.0 seconds
 
Purge all residual electromagnetic energy from yourself.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Silentorders'''
| style="background-color:#a14545; color:#ffffff;" | Non-verbal communication.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' SIGNAL <TEXT>
 
: '''Lessons:''' 137 Lessons
 
: '''Ability type:''' Combat utility
 
: '''Can Target:''' Others
 
Silently signal to those who are taking cover behind the same prop as you.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Pacify'''
| style="background-color:#a14545; color:#ffffff;" | Calm a creature.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' PACIFY <TARGET>
 
: '''Lessons:''' 198 Lessons
 
: '''Ability type:''' In-room non-combat targeted
 
: '''Base Balance Time:''' 3.0 seconds
 
Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target's, but is never a guarantee.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Quickdraw'''
| style="background-color:#a14545; color:#ffffff;" | Swiftly draw a weapon.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' QUICKDRAW <ITEM>
 
: '''Lessons:''' 287 Lessons
 
: '''Ability type:''' Combat utility
 
: '''Can Target:''' Others
 
: '''Cooldown time:''' 30.0 seconds
 
Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Slink'''
| style="background-color:#a14545; color:#ffffff;" | Slink into the shadows.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' SLINK
 
: '''Lessons:''' 415 Lessons
 
: '''Ability type:''' Combat utility
 
: '''Can Target:''' Others
 
: '''Base Balance Time:''' 1.5 seconds
 
Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Arson'''
| style="background-color:#a14545; color:#ffffff;" | It is a pleasure to burn.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' ARSON
 
: '''Lessons:''' 550 Lessons
 
: '''Ability type:''' Combat utility
 
: '''Can Target:''' Others
 
: '''Base Balance Time:''' 4.0 seconds
 
Share your warm and caring personality with everyone, commit an act of arson! If you're successful, the room will be set on fire, causing damage to everyone present.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Snare'''
| style="background-color:#a14545; color:#ffffff;" | Set up a snare trap.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' SNARE <DIRECTION>
 
: '''Lessons:''' 700 Lessons
 
: '''Ability type:''' Combat utility
 
: '''Can Target:''' Others
 
: '''Base Balance Time:''' 3.0 seconds
 
Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Divert'''
| style="background-color:#a14545; color:#ffffff;" | Divert attention from yourself.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' DIVERT <TARGET>
 
: '''Lessons:''' 814 Lessons
 
: '''Ability type:''' In-room non-combat targeted
 
: '''Base Balance Time:''' 2.0 seconds
 
Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Overwatch'''
| style="background-color:#a14545; color:#ffffff;" | Watch for movement in a direction.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' OVERWATCH <DIR>
 
: '''Lessons:''' 949 Lessons
 
: '''Ability type:''' Noncombat utility
 
: '''Base Balance Time:''' 2.0 seconds
 
Watch diligently for any movements to or from the location in the direction you specify.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Dashing'''
| style="background-color:#a14545; color:#ffffff;" | Run away!
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' DASH <DIR>
 
: '''Lessons:''' 1106 Lessons  


: '''Ability type:''' Noncombat utility
: '''Ability type:''' Noncombat utility


: '''Base Balance Time:''' 5.0 seconds
: '''Base Balance Time:''' 0.50 seconds
 
This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Huddle'''
| style="background-color:#a14545; color:#ffffff;" | Just like a turtle.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' HUDDLE
 
: '''Lessons:''' 1288 Lessons
 
: '''Ability type:''' Noncombat utility


Your skill with designing and sewing clothing has reached a stage where you are able to handle more complex patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.
: '''Base Balance Time:''' 4.0 seconds
 
By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Pounce'''
| style="background-color:#a14545; color:#ffffff;" | Pounce on an unsuspecting victim.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' POUNCE <TARGET>
 
: '''Lessons:''' 1501 Lessons
 
: '''Ability type:''' In-room ranged
 
: '''Can Target:''' Others
 
: '''Base Balance Time:''' 2.50 seconds
 
If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead.
|-
| style="background-color:#a14545; color:#ffffff;" | '''Victoryrush'''
| style="background-color:#a14545; color:#ffffff;" | Rush of adrenaline after a kill.
|-
| colspan=2 bgcolor=#ffcccc |
: '''Command:''' NONE
 
: '''Lessons:''' 1750 Lessons
 
: '''Ability type:''' Noncombat utility (Passive)
 
Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.
|}
|}
[[Category:Skills]]

Latest revision as of 18:01, 26 August 2024

Skirmishing is a general skill that all Starmourn players have access to. It includes a number of very basic combat abilities.

You can increase your knowledge of skirmishing by using lessons.

This skill takes 1750 total lessons to complete.

Abilities in Skirmishing

Ability Description
Cover Take cover behind props.
Command: TAKE COVER <PROP>, LEAVE COVER, FLIP <PROP>
Lessons: 0 Lessons
Ability type: Combat utility
Can Target: Others

Your combat knowledge allows you to take cover behind various props that can be found at your location.

Unarmed Master unarmed combat.
Command: PUNCH <TARGET>, KICK <TARGET>
Lessons: 0 Lessons
Ability type: Melee
Can Target: Others
Base Balance Time: 3.0 seconds

For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.

Escape Flee from combat.
Command: CRASH <DIR>
Lessons: 5 Lessons
Ability type: Combat utility
Can Target: Others

If you've bitten off more than you can chew, disengage yourself from a combat situation, and make a hasty escape in your chosen direction.

Focusing Focus on a single target.
Command: FOCUS <TARGET|ALL>
Lessons: 30 Lessons
Ability type: Combat utility
Can Target: Others

Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.

Evaluation Weigh up a foe.
Command: EVALUATE <TARGET>
Lessons: 70 Lessons
Ability type: In-room non-combat targeted
Base Balance Time: 2.0 seconds

By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.

Discharge Purge yourself of residual EM energy.
Command: DISCHARGE
Lessons: 115 Lessons
Ability type: Combat utility
Can Target: Others
Base Balance Time: 4.0 seconds

Purge all residual electromagnetic energy from yourself.

Silentorders Non-verbal communication.
Command: SIGNAL <TEXT>
Lessons: 137 Lessons
Ability type: Combat utility
Can Target: Others

Silently signal to those who are taking cover behind the same prop as you.

Pacify Calm a creature.
Command: PACIFY <TARGET>
Lessons: 198 Lessons
Ability type: In-room non-combat targeted
Base Balance Time: 3.0 seconds

Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target's, but is never a guarantee.

Quickdraw Swiftly draw a weapon.
Command: QUICKDRAW <ITEM>
Lessons: 287 Lessons
Ability type: Combat utility
Can Target: Others
Cooldown time: 30.0 seconds

Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.

Slink Slink into the shadows.
Command: SLINK
Lessons: 415 Lessons
Ability type: Combat utility
Can Target: Others
Base Balance Time: 1.5 seconds

Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.

Arson It is a pleasure to burn.
Command: ARSON
Lessons: 550 Lessons
Ability type: Combat utility
Can Target: Others
Base Balance Time: 4.0 seconds

Share your warm and caring personality with everyone, commit an act of arson! If you're successful, the room will be set on fire, causing damage to everyone present.

Snare Set up a snare trap.
Command: SNARE <DIRECTION>
Lessons: 700 Lessons
Ability type: Combat utility
Can Target: Others
Base Balance Time: 3.0 seconds

Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.

Divert Divert attention from yourself.
Command: DIVERT <TARGET>
Lessons: 814 Lessons
Ability type: In-room non-combat targeted
Base Balance Time: 2.0 seconds

Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you.

Overwatch Watch for movement in a direction.
Command: OVERWATCH <DIR>
Lessons: 949 Lessons
Ability type: Noncombat utility
Base Balance Time: 2.0 seconds

Watch diligently for any movements to or from the location in the direction you specify.

Dashing Run away!
Command: DASH <DIR>
Lessons: 1106 Lessons
Ability type: Noncombat utility
Base Balance Time: 0.50 seconds

This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.

Huddle Just like a turtle.
Command: HUDDLE
Lessons: 1288 Lessons
Ability type: Noncombat utility
Base Balance Time: 4.0 seconds

By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.

Pounce Pounce on an unsuspecting victim.
Command: POUNCE <TARGET>
Lessons: 1501 Lessons
Ability type: In-room ranged
Can Target: Others
Base Balance Time: 2.50 seconds

If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead.

Victoryrush Rush of adrenaline after a kill.
Command: NONE
Lessons: 1750 Lessons
Ability type: Noncombat utility (Passive)

Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.