Difference between revisions of "Oblivion"
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Revision as of 16:56, 16 July 2020
Gazing into the void, the Nanoseer can commune and channel the power of the long-dead Empyreals. When channeled, these beings bestow a variety of thematic abilities based on the chosen pairing.
The Oblivion skill contains general abilities and five groups (represented by different Empyreals): The Conqueror; The Traveller; The Architect; The Progenitor; and The Sunderer.
General abilities
Channel - Channel the Empyreal power.
Channel | |
Skill | Oblivion |
Group | |
Required Lessons | 5 |
Type | Noncombat utility |
Base Balance Time | 3.50 seconds |
Cooldown | |
Resources | 5.00% sanity |
Your most basic learning allows you to channel the ancient power of of the Empyreals. Be warned, drawing upon any Empyreal's power will reduce your sanity, and your ability to regain this is slowed and occasionally even stopped when channeling an Empyreal. It is recommended that one calls upon the Empyreal with care, sanity is fleeting and insanity is a dangerous companion. | |
Command | OBLIVION CHANNEL <EMPYREAL>/OFF
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Appearance |
Swap - Instantly swap to another Empyreal
Swap | |
Skill | Oblivion |
Group | |
Required Lessons | 157 |
Type | Noncombat utility |
Base Balance Time | |
Cooldown | 20.00 seconds |
Resources | 20.00 sanity |
Instantly swap your channeled Empyreal to a different one. This will tax your grip upon reality and so can only be performed infrequently. | |
Command | OBLIVION SWAP <EMPYREAL>
|
Appearance |
Disrupt - Disrupt the channeling of another.
Disrupt | |
Skill | Oblivion |
Group | |
Required Lessons | 186 |
Type | In-room ranged |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 10.00% sanity |
Level your power at another and disrupt their control over an Empyreal. Your own control, too, will break in the process. | |
Command | OBLIVION DISRUPT <TARGET>
|
Appearance |
Awareness - Speed up your channeling.
Awareness | |
Skill | Oblivion |
Group | |
Required Lessons | 593 |
Type | Noncombat utility |
Base Balance Time | |
Cooldown | |
Resources | |
You can now speed up the balance cost of channeling Empyreals. This ability is automatically in effect once learned. | |
Command |
|
Appearance |
Affinity - Hurl yourself deeper into Oblivion.
' | |
Skill | Oblivion |
Group | |
Required Lessons | 1018 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 10.00% sanity |
This ability allows you to gain access to all the abilities of a chosen Empyreal. The cost for this is high, though ? your maximum sanity will be reduced by 25%. This effect can stack multiple times. This ability won't give you the passive channeling effects. | |
Command | OBLIVION AFFINITY <EMPYREAL>[OFF]
|
Appearance |
The Conqueror
Conqueror - Channel the power of the Conqueror
Conqueror | |
Skill | Oblivion |
Group | The Conqueror |
Required Lessons | 428 |
Type | Noncombat utility |
Base Balance Time | |
Cooldown | |
Resources | |
Dare to channel the dread and raw power of the Conqueror Empyreal. Whilst bound in this manner you will find sanity restored when you snuff the life of another. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time. | |
Command | OBLIVION CHANNEL CONQUEROR
|
Appearance |
Frenzy - Drive yourself into a reckless frenzy.
Frenzy | |
Skill | Oblivion |
Group | The Conqueror |
Required Lessons | 477 |
Type | Noncombat utility |
Base Balance Time | |
Cooldown | 30.00 seconds |
Resources | 15.00% sanity |
Embrace the madness of the Conqueror and throw yourself into a frenzy, increasing all damage that you inflict by 25%. Your reckless frenzy will end after it has been triggered 5 times. | |
Command | OBLIVION FRENZY
|
Appearance |
Mindmelt - Melt a weakened mind.
Mindmelt | |
Skill | Oblivion |
Group | The Conqueror |
Required Lessons | 532 |
Type | In-room ranged |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 40.00% sanity |
When facing a foe with at least 6 mental afflictions and a weakened mental subsystem (25% health or less), you may slay them instantly. | |
Command | OBLIVION MINDMELT <TARGET>
|
Appearance |
Maladies - Spread the love. And maladies.
Maladies | |
Skill | Oblivion |
Group | The Conqueror |
Required Lessons | 820 |
Type | Room attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 20.00% sanity |
Revel in the abounding horror as you inflict every single affliction that you bear upon all in your location. Your allies have a chance to avoid some of the maladies. | |
Command | OBLIVION MALADIES
|
Appearance |
Jolt - Reduce your cooldowns.
Jolt | |
Skill | Oblivion |
Group | The Conqueror |
Required Lessons | 1570 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | 45.00 seconds |
Resources | 15.00% sanity |
Reduce all of your cooldowns by a moderate amount, it will only cost your sanity. | |
Command | OBLIVION JOLT
|
Appearance |
The Traveller
Traveller - Channel the power of the Traveller.
Traveller | |
Skill | Oblivion |
Group | The Traveller |
Required Lessons | 112 |
Type | Noncombat utility |
Base Balance Time | |
Cooldown | |
Resources | |
Embrace the raw power of the Traveller Empyreal, enabling otherworldly control over the movement of life about you. Channeling the Traveller will increase the speed of your Crash ability. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time. | |
Command | OBLIVION CHANNEL TRAVELLER
|
Appearance |
Mark - Mark a room, then travel to it later.
Mark | |
Skill | Oblivion |
Group | The Traveller |
Required Lessons | 133 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 10.00% sanity |
You can remember a room, then return to it instantly later on. The memorized room will be lost in 2 hours. | |
Command | OBLIVION MARK [RETURN]
|
Appearance |
Speedup - Speed kills.
Speedup | |
Skill | Oblivion |
Group | The Traveller |
Required Lessons | 661 |
Type | Room attack |
Base Balance Time | 0.50 seconds |
Cooldown | 30.00 seconds |
Resources | 15.00% sanity |
Wind up the passage of time in your location, speeding up balance recovery for all present. | |
Command | OBLIVION SPEEDUP
|
Appearance |
Slowdown - Slowness kills, too.
Slowdown | |
Skill | Oblivion |
Group | The Traveller |
Required Lessons | 1265 |
Type | Room attack |
Base Balance Time | 0.50 seconds |
Cooldown | 30.00 seconds |
Resources | 10.00% sanity |
In opposition to Speedup, you can soothe the ticking clock that underpins all and increase all balance recovery times for those present. | |
Command | OBLIVION SLOWDOWN
|
Appearance |
Timeline - Manipulate the time itself.
Timeline | |
Skill | Oblivion |
Group | The Traveller |
Required Lessons | 1409 |
Type | In-room ranged |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 50.00% sanity |
Mastering the control over the time allows you to remember the status of another's well-being, then restore it later on. The effect is not perfect. only the health, subsystem health and afflictions are stored. Messing with time is a fickle business which cannot be sustained for long, if you do not utilise the effect within 15 seconds, it will be lost to the ravages of time. Storing the timeline does not cost you any sanity or balance, but reverting it does. | |
Command | OBLIVION TIMELINE <TARGET> STORE/REVERT
|
Appearance |
The Architect
Architect - Channel the power of the Architect.
Architect | |
Skill | Oblivion |
Group | The Architect |
Required Lessons | 15 |
Type | Noncombat utility |
Base Balance Time | |
Cooldown | |
Resources | |
Reach for the controlling power of the Architect Empyreal. This will grant you a 10% reduction in nanite costs, and allow you to enforce a modicum of discipline over your surrounds. You sanity will regenerate at 60% while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time. | |
Command | OBLIVION CHANNEL ARCHITECT
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Appearance |
Tranquility - Enter the pacified torpor of the Void.
' | |
Skill | Oblivion |
Group | The Architect |
Required Lessons | 30 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 5.00% sanity |
Your connection with the void surrounds you in an aura that envelopes all nearby in a sluggish, pacified torpor. When this effect is active, aggressive mobs will find themselves uninterested in attacking you. Will need to be reapplied after engaging in combat. | |
Command | OBLIVION TRANQUILITY [OFF]
|
Appearance |
Efficiency - Become more efficient.
' | |
Skill | Oblivion |
Group | The Architect |
Required Lessons | 95 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | 180.00 seconds |
Resources | 15.00% sanity |
Align yourself utterly with the workings of the multiverse and you shall use no resources for the next 3 abilities that you perform. This effect wears off after 3 uses or after 60 seconds have passed. | |
Command | OBLIVION EFFICIENCY
|
Appearance |
Extend - Extend the duration of your items.
Extend | |
Skill | Oblivion |
Group | The Architect |
Required Lessons | 384 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 80.00% sanity |
Loose time's grasp upon an item of your choice and increase its lifespan. This has a Mark cost. | |
Command | OBLIVION EXTEND <ITEM>
|
Appearance |
Distribution - We have enough pain for everyone.
Distribution | |
Skill | Oblivion |
Group | The Architect |
Required Lessons | 1135 |
Type | Combat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 15.00% sanity |
You may enact a powerful field around your location that distributes all damage inflicted in your room to everyone who is present at your location. Damage done by you and to you is excluded. This is a channeled ability. | |
Command | OBLIVION DISTRIBUTION
|
Appearance |
The Progenitor
Progenitor - Channel the power of the Progenitor.
Progenitor | |
Skill | Oblivion |
Group | The Progenitor |
Required Lessons | 45 |
Type | Noncombat utility |
Base Balance Time | |
Cooldown | |
Resources | |
Channel the raw and protective power of the Progenitor Empyreal. This will grant you 20% faster nanite regen, and you will regenerate sanity at 80% effectiveness. Your mind has only the capacity to channel one Empyreal at a time. | |
Command | OBLIVION CHANNEL PROGENITOR
|
Appearance |
Cure - Cure a random effect.
' | |
Skill | Oblivion |
Group | The Progenitor |
Required Lessons | 60 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 5.00% sanity |
You can cure yourself of a random ailment. | |
Command | OBLIVION CURE
|
Appearance |
Grounding - Root everyone in place.
' | |
Skill | Oblivion |
Group | The Progenitor |
Required Lessons | 75 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | 120.00 seconds |
Resources | 10.00% sanity |
For the next 30 seconds, prevent all forced movement attempts from working in your room. Voluntary movement continues to work as normal. | |
Command | OBLIVION GROUNDING
|
Appearance |
Negation - No.
' | |
Skill | Oblivion |
Group | The Progenitor |
Required Lessons | 310 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 10.00% sanity |
This ability negates one damage attempt against you. | |
Command | OBLIVION NEGATION
|
Appearance |
Interdict - Declare the Interdict of the Progenitor.
' | |
Skill | Oblivion |
Group | The Progenitor |
Required Lessons | 1750 |
Type | Room attack |
Base Balance Time | 3.00 seconds |
Cooldown | 20.00 seconds |
Resources | 10.00% sanity |
This powerful ability allows you to declare an Interdict, negating all damage done in the room. Other effects continue to work normally. This is a channeled ability. | |
Command | OBLIVION INTERDICT
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Appearance |
The Sunderer
Sunderer - Channel the power of the Sunderer.
Sunderer | |
Skill | Oblivion |
Group | The Sunderer |
Required Lessons | 221 |
Type | Noncombat utility |
Base Balance Time | |
Cooldown | |
Resources | |
Those who cast all caution to the wind and channel the Sunderer risk all in favour of destruction and a 5% increase in nanite damage. You shall not regenerate sanity while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time. | |
Command | OBLIVION CHANNEL SUNDERER
|
Appearance |
Destruct - Destroy an item.
Destruct | |
Skill | Oblivion |
Group | The Sunderer |
Required Lessons | 261 |
Type | Combat utility |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 10.00% sanity |
Bend the world to your will and instantly destroy any prop, wall, weapon, or armor. | |
Command | OBLIVION DESTRUCT <PROP/WALL>
|
Appearance |
Ripples - Spread ripples through your foes.
Ripples | |
Skill | Oblivion |
Group | The Sunderer |
Required Lessons | 345 |
Type | Combat utility |
Base Balance Time | 3.00 seconds |
Cooldown | 60.00 seconds |
Resources | 15.00% sanity |
Shake reality to rippling and all single target attacks performed by yourself will inflict 10% of their damage upon all other targets in your location. Your allies will be hit less hard than others. This effect will dissipate after 60 seconds. | |
Command | OBLIVION RIPPLES
|
Appearance |
Quake - A mighty quake.
Quake | |
Skill | Oblivion |
Group | The Sunderer |
Required Lessons | 736 |
Type | Room attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 15.00% sanity |
Send the disruptive quake to interrupt all the channeled efforts of those in your room and adjacent locations. | |
Command | OBLIVION QUAKE
|
Appearance |
Breakdown - Break down the Wetwiring of another.
Breakdown | |
Skill | Oblivion |
Group | The Sunderer |
Required Lessons | 914 |
Type | In-room ranged attack |
Base Balance Time | 3.00 seconds |
Cooldown | |
Resources | 30.00% sanity |
Should you find your enemy's wetwiring damaged beyond 50%, you may break it down utterly, turning their scrambling order to naught and slaying them instantly. | |
Command | OBLIVION BREAKDOWN <TARGET>
|
Appearance |