Difference between revisions of "Guile"
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|description=Grab someone by the back of their head and slam them into a chosen prop, dealing damage and disorienting them. If the prop has an IED concealed in it, the force of the impact will detonate the IED. | |description=Grab someone by the back of their head and slam them into a chosen prop, dealing damage and disorienting them. If the prop has an IED concealed in it, the force of the impact will detonate the IED. | ||
|command=<code>GUILE FACESMASH <TARGET> <PROP></code> | |command=<code>GUILE FACESMASH <TARGET> <PROP></code> | ||
|appearance= | |appearance=You rush up to <TARGET> and grab the back of his head in your hands. Before he can react, you ram him face-first into <PROP>. A hidden IED on <PROP> is triggered by the force of the impact. | ||
<IED> explodes! | |||
}} | }} | ||
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|description=Pull a line from up your sleeve, and begin to choke the life from your foe. While strangling your foe, they'll take damage every three seconds, with that damage being increased if your target is prone, and by the amount of subsystem damage they have. This is a channelled attack and may be interrupted by performing other actions, or the actions of others. | |description=Pull a line from up your sleeve, and begin to choke the life from your foe. While strangling your foe, they'll take damage every three seconds, with that damage being increased if your target is prone, and by the amount of subsystem damage they have. This is a channelled attack and may be interrupted by performing other actions, or the actions of others. | ||
|command=<code>GUILE STRANGLE <TARGET></code> | |command=<code>GUILE STRANGLE <TARGET></code> | ||
|appearance= | |appearance=Lunging at <TARGET>, you catch him by the throat and begin to choke him. | ||
}} | }} | ||
== Underbelly Tricks == | == Underbelly Tricks == | ||
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|description=Prevent normal passage in a specific direction, whether it's to extort some Marks out of some chump or to set them up for a suckerpunch, this'll do the job. Use UNBAR to stop barring. | |description=Prevent normal passage in a specific direction, whether it's to extort some Marks out of some chump or to set them up for a suckerpunch, this'll do the job. Use UNBAR to stop barring. | ||
|command=<code>GUILE BAR <DIRECTION></code> | |command=<code>GUILE BAR <DIRECTION></code> | ||
|appearance= | |appearance=You inch closer to the <DIRECTION> exit, preparing to stop anyone seeking to pass. | ||
}} | }} | ||
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|description=Scrounging around, you're able to find something that will be able to be used as cover, should nothing else be available. You can only do this once every 20 seconds. | |description=Scrounging around, you're able to find something that will be able to be used as cover, should nothing else be available. You can only do this once every 20 seconds. | ||
|command=<code>GUILE IMPROVISEDCOVER</code> | |command=<code>GUILE IMPROVISEDCOVER</code> | ||
|appearance= | |appearance=You search the location thoroughly, and manage to find <PROP>! | ||
}} | }} | ||
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|description=Cover only lasts so long, so you're adept at getting out of harm's way by rolling to a new safe position. | |description=Cover only lasts so long, so you're adept at getting out of harm's way by rolling to a new safe position. | ||
|command=<code>GUILE SHOULDERROLL <PROP></code> | |command=<code>GUILE SHOULDERROLL <PROP></code> | ||
|appearance= | |appearance=With supreme agility, you execute a perfect rolling maneuver, emerging from behind <PROP> and diving straight behind <PROP>. | ||
Diving into a roll across the ground, you fire off a shot at <TARGET> as you come out of cover, sparks flying from the barrel of <PIECE>. | |||
}} | }} | ||
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|description=You're a silver-tongued devil, you can whip the crowd around you into a frenzy, reducing the balance cost of their actions by 15% for 30 seconds. Keep in mind that not everyone might be convinced by your rallying. | |description=You're a silver-tongued devil, you can whip the crowd around you into a frenzy, reducing the balance cost of their actions by 15% for 30 seconds. Keep in mind that not everyone might be convinced by your rallying. | ||
|command=<code>GUILE ROUSE</code> | |command=<code>GUILE ROUSE</code> | ||
|appearance= | |appearance=Calling upon your natural charisma and charm, you encourage your allies with a rousing speech, convincing everyone who listens to you of your belief in their speed, strength, and cunning. | ||
}} | }} | ||
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|description=You know a guy who owes you a favor or two, so you can call him in to blast the hell out of your area with his ship. This is a channeled action, and will call down a rain of destruction in 5 seconds and strike anyone who is not behind cover. | |description=You know a guy who owes you a favor or two, so you can call him in to blast the hell out of your area with his ship. This is a channeled action, and will call down a rain of destruction in 5 seconds and strike anyone who is not behind cover. | ||
|command=<code>GUILE AIRSTRIKE</code> | |command=<code>GUILE AIRSTRIKE</code> | ||
|appearance= | |appearance=Reaching out to your network of allies, you're able to extract a favor from a friend-of-a-friend-of-a-friend who happens to be piloting an electrolaser targetting rig from near orbit. Moments later, a red crosshair appears on the ground, zeroing in on your location. | ||
The stench of ozone fills the room as a particle beam slashes through the atmosphere to strike your location. | |||
}} | }} | ||
== Surveillance == | == Surveillance == |
Latest revision as of 18:32, 15 July 2020
Rules and guidelines were meant to be broken, especially in a fight. Scoundrels are trained to make use of every dirty trick in their books to make sure that they're the only one left standing at the end of the battle.
The Guile skill breaks down into four groups: Reloading; Brawling; Underbelly tricks; and Surveillance.
Reloading
Kneecap - Smash them in the knee and reload your pistol.
Kneecap | |
Skill | Guile |
Group | Reloading |
Required Lessons | 60 |
Type | Melee attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Slide to your knees as you reload, and smash your target in the side of the knee with your titanium knuckles. The damage scales with muscular subsystem damage. The punch also interrupts channeled attacks. | |
Command | GUILE KNEECAP <TARGET>
|
Appearance | Diving into a ducking roll, you smash <TARGET> in the side of the knee with your knuckledusters. You get to your feet while it is distracted, popping the empty clip of your piece out and sliding a new one home with a satisfying click. |
Suckerpunch - Drive your fist into their gut.
Suckerpunch | |
Skill | Guile |
Group | Reloading |
Required Lessons | 689 |
Type | Melee attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
The scoundrel's faithful move, the suckerpunch. While reloading you drive your knuckled fist into your target's gut, winding them. If they're already winded, this will knock them off balance for a short while. | |
Command | GUILE SUCKERPUNCH <TARGET>
|
Appearance | Making an obvious pause to reload your piece, you suddenly turn on <TARGET> with a surprise punch to the gut. |
Gritblast - Blast them with grit while reloading.
Gritblast | |
Skill | Guile |
Group | Reloading |
Required Lessons | 1207 |
Type | Room attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Combine your reloading with a quick blast of your jetpack's thrusters, sending a cloud of dust and grit to blast any foes in the room who are not taking cover. | |
Command | GUILE GRITBLAST
|
Appearance | You fire the thrusters on your jetpack, dust and grit flying up in an obscuring cloud. In the confusion, you pop the clip of your piece, ramming a new line of bullets home into the chamber. |
Brawling
Haymaker - A powerful swing with your titanium knuckles.
Haymaker | |
Skill | Guile |
Group | Brawling |
Required Lessons | 5 |
Type | Melee attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Brawling is an artform, and the prize piece in the collection is the haymaker. A wild, powerful punch that will knock the stuffing out of any foe. The more afflictions on your target, the more damage they will take. | |
Command | GUILE HAYMAKER <TARGET>
|
Appearance | Swinging wildly with all your might, you land a mighty punch on <TARGET>. |
Stim - Heal yourself with stims.
Stim | |
Skill | Guile |
Group | Brawling |
Required Lessons | 30 |
Type | Defensive |
Base Balance Time | 2.50 seconds |
Cooldown | 8.00 seconds |
Resources | None |
Use a medical stimpack to restore up to 20% of your maximum health. You can only inject a stim pack infrequently, otherwise the effect would be wasted. | |
Command | GUILE STIM
|
Appearance | You jam a stim into your vein and healing nanites surge through your body. |
Trip - Send them reeling.
Trip | |
Skill | Guile |
Group | Brawling |
Required Lessons | 133 |
Type | Melee attack |
Base Balance Time | 2.00 seconds |
Cooldown | None |
Resources | None |
Ankle tap your target, sending them sprawling to the ground. Whistle and innocent look optional. | |
Command | GUILE TRIP <TARGET>
|
Appearance | Neatly hooking your ankle behind <TARGET>'s, you trip him in a shamelessly dirty move, tossing him onto his back.
<TARGET> falls to the ground! |
Bind - Hog-tie your helpless target.
Bind | |
Skill | Guile |
Group | Brawling |
Required Lessons | 301 |
Type | Melee attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Tie up a prone opponent like a prize hog. The higher the internal subsystem damage suffered by your foe, the longer it will take them to escape. | |
Command | GUILE BIND <TARGET>
|
Appearance | Using nanoplastic zipties you always keep handy, you swiftly bind <TARGET>'s hands and feet.
Looks like <TARGET> will be able to wriggle out of that bind in 4 seconds. |
Pummel - Beat them into a pulp.
Pummel | |
Skill | Guile |
Group | Brawling |
Required Lessons | 562 |
Type | Melee attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Climb on top of a bound foe and repeatedly bash them in the face with your fists every second. Once started, you will be able to continue even if they manage to free themselves. This is a channeled attack and may be interrupted by performing other actions, or the actions of others. | |
Command | GUILE PUMMEL <TARGET>
|
Appearance | Leaping on top of <TARGET>, you extend your arm back, preparing to land a solid punch... or fifteen. With punch after punch, you pummel <TARGET> relentlessly, battering it with painful, repeated impacts. |
Incite - Incite a riot!
Incite | |
Skill | Guile |
Group | Brawling |
Required Lessons | 603 |
Type | In-room non-combat targetted |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Whether you need a distraction, or you're just in the mood to start a brawl and kick some ass, you can incite a fight by convincing an NPC to attack another person. | |
Command | GUILE INCITE <TARGET>
|
Appearance |
Facesmash - Their face was already ugly to look at.
Facesmash | |
Skill | Guile |
Group | Brawling |
Required Lessons | 736 |
Type | Melee attack |
Base Balance Time | 3.00 seconds |
Cooldown | 20.00 seconds |
Resources | None |
Grab someone by the back of their head and slam them into a chosen prop, dealing damage and disorienting them. If the prop has an IED concealed in it, the force of the impact will detonate the IED. | |
Command | GUILE FACESMASH <TARGET> <PROP>
|
Appearance | You rush up to <TARGET> and grab the back of his head in your hands. Before he can react, you ram him face-first into <PROP>. A hidden IED on <PROP> is triggered by the force of the impact.
<IED> explodes! |
Strangle - Finish off your bound foe.
Strangle | |
Skill | Guile |
Group | Brawling |
Required Lessons | 1750 |
Type | Melee attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Pull a line from up your sleeve, and begin to choke the life from your foe. While strangling your foe, they'll take damage every three seconds, with that damage being increased if your target is prone, and by the amount of subsystem damage they have. This is a channelled attack and may be interrupted by performing other actions, or the actions of others. | |
Command | GUILE STRANGLE <TARGET>
|
Appearance | Lunging at <TARGET>, you catch him by the throat and begin to choke him. |
Underbelly Tricks
Illegalmods - Safety is overrated.
Illegalmods | |
Skill | Guile |
Group | Underbelly Tricks |
Required Lessons | 45 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
In the gritty underbelly, you've learned a few tricks, including how to mod your jetpack to allow for more flight time. This, of course, disabled many of the safeguards put in place by the manufacturer, but since when did you care? | |
Command | None
|
Appearance | None |
Bar - Prevent traversal.
Bar | |
Skill | Guile |
Group | Underbelly Tricks |
Required Lessons | 75 |
Type | Combat utility |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Prevent normal passage in a specific direction, whether it's to extort some Marks out of some chump or to set them up for a suckerpunch, this'll do the job. Use UNBAR to stop barring. | |
Command | GUILE BAR <DIRECTION>
|
Appearance | You inch closer to the <DIRECTION> exit, preparing to stop anyone seeking to pass. |
Improvisedcover - Take cover where you can.
Improvisedcover | |
Skill | Guile |
Group | Underbelly Tricks |
Required Lessons | 112 |
Type | Combat utility |
Base Balance Time | 3.00 seconds |
Cooldown | 20.00 seconds |
Resources | None |
Scrounging around, you're able to find something that will be able to be used as cover, should nothing else be available. You can only do this once every 20 seconds. | |
Command | GUILE IMPROVISEDCOVER
|
Appearance | You search the location thoroughly, and manage to find <PROP>! |
Jetwash - Disturb the air around them.
Jetwash | |
Skill | Guile |
Group | Underbelly Tricks |
Required Lessons | 157 |
Type | Ground to air (single target) attack |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Point your thrusters into the air and fire a disrupting blast to knock any flying adventurer and send them plummetting to the ground. | |
Command | GUILE JETWASH <TARGET>
|
Appearance |
Shoulderroll - Roll from one cover to another.
Shoulderroll | |
Skill | Guile |
Group | Underbelly Tricks |
Required Lessons | 186 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Cover only lasts so long, so you're adept at getting out of harm's way by rolling to a new safe position. | |
Command | GUILE SHOULDERROLL <PROP>
|
Appearance | With supreme agility, you execute a perfect rolling maneuver, emerging from behind <PROP> and diving straight behind <PROP>.
Diving into a roll across the ground, you fire off a shot at <TARGET> as you come out of cover, sparks flying from the barrel of <PIECE>. |
Rouse - Rally the troops.
Rouse | |
Skill | Guile |
Group | Underbelly Tricks |
Required Lessons | 404 |
Type | Combat utility |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
You're a silver-tongued devil, you can whip the crowd around you into a frenzy, reducing the balance cost of their actions by 15% for 30 seconds. Keep in mind that not everyone might be convinced by your rallying. | |
Command | GUILE ROUSE
|
Appearance | Calling upon your natural charisma and charm, you encourage your allies with a rousing speech, convincing everyone who listens to you of your belief in their speed, strength, and cunning. |
Conceal - Hide in plain sight.
Conceal | |
Skill | Guile |
Group | Underbelly Tricks |
Required Lessons | 787 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
There are times when a Scoundrel must hastily disappear. Conceal yourself into the background and you'll be hidden from view when others look in the room. | |
Command | GUILE CONCEAL
|
Appearance | Taking a quick glance around, you find a nice inconspicuous place to blend into the shadows. |
Dash - Spring in a chosen direction.
Dash | |
Skill | Guile |
Group | Underbelly Tricks |
Required Lessons | 1531 |
Type | Noncombat utility |
Base Balance Time | 0.50 second |
Cooldown | None |
Resources | None |
Make a break for it, sprinting in a direction until you hit any obstruction. | |
Command | GUILE DASH <DIRECTION>
|
Appearance | You dash out to the <DIRECTION>. |
Airstrike - Call in an airstrike.
Airstrike | |
Skill | Guile |
Group | Underbelly Tricks |
Required Lessons | 1600 |
Type | Room attack |
Base Balance Time | 4.00 seconds |
Cooldown | 300.00 seconds |
Resources | None |
You know a guy who owes you a favor or two, so you can call him in to blast the hell out of your area with his ship. This is a channeled action, and will call down a rain of destruction in 5 seconds and strike anyone who is not behind cover. | |
Command | GUILE AIRSTRIKE
|
Appearance | Reaching out to your network of allies, you're able to extract a favor from a friend-of-a-friend-of-a-friend who happens to be piloting an electrolaser targetting rig from near orbit. Moments later, a red crosshair appears on the ground, zeroing in on your location.
The stench of ozone fills the room as a particle beam slashes through the atmosphere to strike your location. |
Surveillance
Bugs - Plant a bug.
Bugs | |
Skill | Guile |
Group | Surveillance |
Required Lessons | 15 |
Type | Noncombat utility |
Base Balance Time | None |
Cooldown | None |
Resources | None |
The ultimate in hidden surveillance technology is at your disposal, allowing you to CONSTRUCT and PLACE bugs. When placing a bug in a room, it must be obscured behind a prop to avoid visual detection. To listen to the bug, you can TUNEIN, and TUNEOUT to stop listening. You can have a maximum of 10 bugs placed at once. Use the below syntax to list all of the commands. | |
Command | GUILE BUG <OPTIONS>
|
Appearance |
Scan - Assess the situation.
Scan | |
Skill | Guile |
Group | Surveillance |
Required Lessons | 221 |
Type | In-room non-combat targetted |
Base Balance Time | 1.00 second |
Cooldown | None |
Resources | None |
Some might say your years of brawling and general scumbaggery were a waste, but you've been able to accurately determine how damaged most of your opponents are just by looking them over. | |
Command | GUILE SCAN <TARGET> <TYPE>
|
Appearance | You glance at <TARGET>, using a biofeedback scanner on your mindsim's retinal interface to note:
You discern that <TARGET> is healthy. You also determine that <TARGET>'s <TYPE> is undamaged. |
Track - Who passed through here?
Track | |
Skill | Guile |
Group | Surveillance |
Required Lessons | 261 |
Type | Noncombat utility |
Base Balance Time | 1.00 second |
Cooldown | None |
Resources | None |
Follow the tracks of your mark, indicating the direction and time of traversal through the current room. | |
Command | TRACKS
|
Appearance | You discern no tracks here. |
Multibug - Tune into multiple bugs at once.
Multibug | |
Skill | Guile |
Group | Surveillance |
Required Lessons | 354 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
You've mastered the ability to differentiate 18 conversations in your head, so you can now TUNEIN to multiple bugs at once. | |
Command | None
|
Appearance |
Wipetracks - Disturb your tracks so nobody can follow you.
Wipetracks | |
Skill | Guile |
Group | Surveillance |
Required Lessons | 528 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Always the tracker never the tracked. Focus on obscuring your tracks as you move to prevent others from discerning your movements. This effect will last for 30 seconds. | |
Command | WIPE TRACKS
|
Appearance | Glancing behind you, you take care to remove any signs of your physical presence in the area. |
Visualbug - Detect movement through your bugs.
Visualbug | |
Skill | Guile |
Group | Surveillance |
Required Lessons | 899 |
Type | Noncombat utility |
Base Balance Time | 3.00 seconds |
Cooldown | None |
Resources | None |
Your bugs will now have a movement sensor, and will show any mundane movement to or from a room that you have bugged. | |
Command | None
|
Appearance |