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	<id>https://wiki.starmourn.com/index.php?action=history&amp;feed=atom&amp;title=Shipsim</id>
	<title>Shipsim - Revision history</title>
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	<updated>2026-06-13T10:53:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Shipsim&amp;diff=2212&amp;oldid=prev</id>
		<title>Laura: Created page with &quot;Shipsims are extremely powerful, specialized processing arrays. As you might expect, virtually everything on a ship is managed by a shipsim, each of which has a different capa...&quot;</title>
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		<updated>2017-12-29T22:07:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Shipsims are extremely powerful, specialized processing arrays. As you might expect, virtually everything on a ship is managed by a shipsim, each of which has a different capa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Shipsims are extremely powerful, specialized processing arrays. As you might expect, virtually everything on a ship is managed by a shipsim, each of which has a different capacity for computing capacity, measured in &amp;#039;cycles&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Along with the superstructure requiring X number of cycles just to keep the lights on, most, but not all, modules on your ship use cycles. If your shipsim doesn&amp;#039;t have enough cycles available, you won&amp;#039;t be able to activate whatever it is you&amp;#039;re trying to activate without turning something else off first.&lt;br /&gt;
&lt;br /&gt;
For instance, while firing lasers requires virtually no shipshim cycles, firing homing missiles uses quite a few.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Laura</name></author>
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