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	<title>A Welcome Guide to Tradeskills - Revision history</title>
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	<updated>2026-04-21T01:20:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.starmourn.com/index.php?title=A_Welcome_Guide_to_Tradeskills&amp;diff=4873&amp;oldid=prev</id>
		<title>Afesotinuilar: Created page with &quot;Hello there!  We&#039;re so happy to see you&#039;re interested in how the crafting tradeskills work for Starmourn.  Once your character reaches MIL 10, yo...&quot;</title>
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		<updated>2024-09-04T15:37:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Hello there!  We&amp;#039;re so happy to see you&amp;#039;re interested in how the crafting &lt;a href=&quot;/Category:Tradeskills&quot; title=&quot;Category:Tradeskills&quot;&gt;tradeskills&lt;/a&gt; work for Starmourn.  Once your character reaches &lt;a href=&quot;/index.php?title=MIL&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;MIL (page does not exist)&quot;&gt;MIL&lt;/a&gt; 10, yo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hello there!&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re so happy to see you&amp;#039;re interested in how the crafting [[:Category:Tradeskills|tradeskill]]s work for Starmourn.&lt;br /&gt;
&lt;br /&gt;
Once your character reaches [[MIL]] 10, you&amp;#039;re welcome to select any one trade skill to take on for free! After the first one you select, each subsequent tradeskill will cost you an additional 200 credits to unlock.&lt;br /&gt;
Starmourn is a 100% Free to Play game, with no capacity to purchase premium currency - you can accumulate credits via the DAILYCREDITS system, which rewards participation in the game (especially consistent participation).  &lt;br /&gt;
&lt;br /&gt;
You can do this via the TRADESKILL syntax; TRADESKILL SELECT &amp;lt;choice&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many different &amp;#039;patterns&amp;#039; in Starmourn, which are types of items that players can create and customise through the DESIGN system.&lt;br /&gt;
&lt;br /&gt;
Each tradeskill is a skill that requires training to unlock its full potential - you can LEARN # LESSONS FROM &amp;lt;tutor&amp;gt; to progress through the ranks of your skill, gaining access to new patterns as you go. We&amp;#039;ve listed all the patterns available in each trade, along with the lesson investment for each and plenty of other helpful notes in the table below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tradeskill || Resource Page&lt;br /&gt;
|-&lt;br /&gt;
| [[Art]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuisine]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fashion]] || [[OOC Fabrics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnishing]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixology]] ||&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Having selected a tradeskill, you&amp;#039;ll gain access to the DESIGN syntax. Be aware - submitting a design for approval (a necessary step before you&amp;#039;re able to craft it!) will cost 5000 marks.&lt;br /&gt;
&lt;br /&gt;
By using DESIGN NEW &amp;lt;pattern ID&amp;gt; you&amp;#039;ll create a new blank design record for the item you&amp;#039;ve chosen.&lt;br /&gt;
While using the noun of the item you&amp;#039;re after will work some of the time, it&amp;#039;s more reliable to use the exact pattern number, which can be found either in the table above, or in-game using DESIGN TYPES &amp;lt;tradeskill&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;You create design #5076 for a shortcake.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Now that you have the design number (5076 in this example), you can DESIGN SHOW 5076 to view the blank record.&lt;br /&gt;
Here, we can see a variety of fields, which we&amp;#039;ll interact with using DESIGN SET # &amp;lt;field&amp;gt; &amp;lt;text&amp;gt; .&lt;br /&gt;
Most designs will require similar fields;&lt;br /&gt;
&lt;br /&gt;
*APPEARANCE - &amp;#039;&amp;#039;a very short description used to reference the item&amp;#039;&amp;#039; - Marra hands &amp;lt;appearance&amp;gt; to Argus.&lt;br /&gt;
*DROPPED - &amp;#039;&amp;#039;how the item looks when left in the room&amp;#039;&amp;#039; - A stale shortcake has been left here.&lt;br /&gt;
*EXAMINED - &amp;#039;&amp;#039;the extended description of the item when examined&amp;#039;&amp;#039; - This should be at least a sentence or two describing the item in detail. Starmourn trends towards brevity compared to other IREs, but follow your heart - we have a Review system for a reason!&lt;br /&gt;
*PLURAL - &amp;#039;&amp;#039;how the game should refer to more than one of these&amp;#039;&amp;#039; - Assume this line starts with a number (16 stale shortcakes, 2 fresh fish, 5 &amp;quot;Jungle Flowers&amp;quot; promotional holoposters)&lt;br /&gt;
&lt;br /&gt;
Other trades might have additional fields;&lt;br /&gt;
&lt;br /&gt;
Cuisine&lt;br /&gt;
*EAT_FIRST - &amp;#039;&amp;#039;the message you see when you eat the food&amp;#039;&amp;#039; - You eat the shortcake and it is really yum even though it is stale.&lt;br /&gt;
*EAT_THIRD - &amp;#039;&amp;#039;the message someone else sees when you eat the food&amp;#039;&amp;#039; - Marra eat a stale shortcake, and doesn&amp;#039;t even notice a little pocket lint stuck to one side.&lt;br /&gt;
*TASTE - &amp;#039;&amp;#039;a short message given to someone who is tasting the food&amp;#039;&amp;#039; - By default, this line starts with the appearance of the food (X tastes like sour milk)&lt;br /&gt;
*SMELL - &amp;#039;&amp;#039;a short message given to someone who is smelling the food&amp;#039;&amp;#039; - By default, this line starts with the appearance of the food (X smells well past its expiration date)&lt;br /&gt;
&lt;br /&gt;
Mixology&lt;br /&gt;
*DRINK_FIRST - &amp;#039;&amp;#039;the message you see when you drink the drink&amp;#039;&amp;#039; - Muddled citrus seeps into good vodka, making every sip of this cocktail taste like a party.&lt;br /&gt;
*DRINK_THIRD - &amp;#039;&amp;#039;the message someone else sees when you drink the drink&amp;#039;&amp;#039; - Marra swirls some vodka through muddled citrus as she sips on a cocktail.&lt;br /&gt;
*TASTE - &amp;#039;&amp;#039;a short message given to someone who is tasting the drink&amp;#039;&amp;#039; - By default, this line starts with the appearance of the drink (X tastes like fruity and alcoholic)&lt;br /&gt;
*SMELL - &amp;#039;&amp;#039;a short message given to someone who is smelling the drink&amp;#039;&amp;#039; - By default, this line starts with the appearance of the food (X smells so strongly of citrus, it&amp;#039;s like snorting orange juice.)&lt;br /&gt;
&lt;br /&gt;
Fashion/Jewelry&lt;br /&gt;
*WEAR_FIRST - &amp;#039;&amp;#039;the message you see when you wear the item&amp;#039;&amp;#039; - You tug on some blue pants, one leg at a time.&lt;br /&gt;
*WEAR_THIRD - &amp;#039;&amp;#039;the message someone else sees when you wear the item&amp;#039;&amp;#039; - Marra tugs on some blue pants, one leg at a time.&lt;br /&gt;
*REMOVE_FIRST - &amp;#039;&amp;#039;the message you see when you remove the worn item&amp;#039;&amp;#039; - With a flurry of buttons and zips, you shuck off some blue pants.&lt;br /&gt;
*REMOVE_THIRD - &amp;#039;&amp;#039;the message someone else sees when you remove the item&amp;#039;&amp;#039; - After struggling with its buttons, Marra shucks off some blue pants.&lt;br /&gt;
&lt;br /&gt;
Art/Furnishing (depending on the pattern)&lt;br /&gt;
*OPEN_FIRST - &amp;#039;&amp;#039;the message you see when you open the item&amp;#039;&amp;#039; - With some effort, you yank the drawer of the desk open.&lt;br /&gt;
*OPEN_THIRD - &amp;#039;&amp;#039;the message someone else sees when you open the item&amp;#039;&amp;#039;  - With some effort, Marra yanks the drawer of the desk open.&lt;br /&gt;
*CLOSE_FIRST - &amp;#039;&amp;#039;the message you see when you close the item&amp;#039;&amp;#039; - With a satisfying click, you snap your yellow briefcase shut.&lt;br /&gt;
*CLOSE_THIRD - &amp;#039;&amp;#039;the message someone else sees when you close the item&amp;#039;&amp;#039; - Marra snaps her briefcase shut with a satisfying click.&lt;br /&gt;
*PUT_INSIDE_FIRST - &amp;#039;&amp;#039;the message you see when you put something inside the item&amp;#039;&amp;#039; - You delicately place a stale shortcake inside a funerary urn, interring it for later use.&lt;br /&gt;
*PUT_INSIDE_THIRD - &amp;#039;&amp;#039;the message someone else sees when you put something inside the item&amp;#039;&amp;#039; - With tremendous care, Marra places a stale shortcake inside a funerary urn.&lt;br /&gt;
*SIT_FIRST - &amp;#039;&amp;#039;the message you see when you sit on the item&amp;#039;&amp;#039; - You crouch down to take a seat on a tiny pink stool.&lt;br /&gt;
*SIT_THIRD - &amp;#039;&amp;#039;the message someone else sees when you sit on the item&amp;#039;&amp;#039; - Marra crouches down to take a seat on a tiny pink stool.&lt;br /&gt;
*STAND_FIRST - &amp;#039;&amp;#039;the message you see when you stand up from being seated on the item&amp;#039;&amp;#039; - Slapping your knees, you rise from a tiny pink stool.&lt;br /&gt;
*STAND_THIRD - &amp;#039;&amp;#039;the message someone else sees when you sit on the item&amp;#039;&amp;#039; - Slapping her knees, Marra rises from a tiny pink stool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Design #5076&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Status Unsubmitted          Type Shortcake             Designation Private&lt;br /&gt;
&amp;lt;br&amp;gt;Pattern    159&lt;br /&gt;
&amp;lt;br&amp;gt;Appearance &lt;br /&gt;
&amp;lt;br&amp;gt;Dropped    &lt;br /&gt;
&amp;lt;br&amp;gt;Examined   &lt;br /&gt;
&amp;lt;br&amp;gt;Plural   creamy shortcakes&lt;br /&gt;
&amp;lt;br&amp;gt;Value    2&lt;br /&gt;
&amp;lt;br&amp;gt;Calories     385&lt;br /&gt;
&amp;lt;br&amp;gt;Eat_first    &lt;br /&gt;
&amp;lt;br&amp;gt;Eat_third    &lt;br /&gt;
&amp;lt;br&amp;gt;Smell        &lt;br /&gt;
&amp;lt;br&amp;gt;Taste   &lt;br /&gt;
&lt;br /&gt;
Using DESIGN # SET &amp;lt;field&amp;gt;, we&amp;#039;ll fill in all the fields listed above.&lt;br /&gt;
Once we&amp;#039;ve set all of the fields the way we want the item to use, we DESIGN SUBMIT #. Remember, this costs 5000 marks. &lt;br /&gt;
&lt;br /&gt;
While the design is under review, it will appear on your DESIGN LIST as &amp;#039;SUBMITTED&amp;#039;. &lt;br /&gt;
During this time, the volunteer admin team might make slight changes to your design to resolve typos; you&amp;#039;ll receive a message listing the changes if this is the case, which you can accept with DESIGN ACCEPT #, or make edits to the design as normal. If the volunteers feel that more drastic changes are necessary, the design will be rejected and you&amp;#039;ll receive a message with the reasoning for the rejection - please feel free to resubmit as soon as you&amp;#039;ve resolved the problem!&lt;br /&gt;
&lt;br /&gt;
Once your design is approved, you can view your DESIGN LIST to see your designs, DESIGN SHOW # to view the design.&lt;br /&gt;
&lt;br /&gt;
DESIGN CRAFT # to make your own customised design a reality!&lt;br /&gt;
A Mixologist will need some form of brewing container for this - typically a still or a mixology laboratory.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
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