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	<id>https://wiki.starmourn.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wikiadmin</id>
	<title>Starmourn - User contributions [en]</title>
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	<updated>2026-04-18T03:27:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.13</generator>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2583</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2583"/>
		<updated>2019-02-08T16:44:05Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some slang words or phrases that are used in Starmourn, sometimes in place of words, such as common profanity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;kithlicker&#039;&#039;&#039; - Used as a derogatory term by those who dislike the use of kith.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;daka&#039;&#039;&#039; - excrement. E.g. &amp;quot;You are so full of zhudaka!&amp;quot; or &amp;quot;You dakahead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ventrat&#039;&#039;&#039; - Vermin that take refuge in vents and ducts. A low, despicable form of life. Substitute for &#039;asshole.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;spacedust&#039;&#039;&#039; - A mildly insulting term for someone without much experience or power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flakk&#039;&#039;&#039; - A generic expression akin to &#039;fuck.&#039; &amp;quot;Flakk you&amp;quot;, &amp;quot;Flakking [[Nabia]]&amp;quot;, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;trepling&#039;&#039;&#039; - A trepling is a small insect that has spread to many planets via infesting cargo. It&#039;s like a mosquito - disliked by all. Used as we use &#039;bitch.&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;void&#039;&#039;&#039; - An adjective combined with various words to form insults. Voidsucker, voidhead, voidface, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;bala&#039;&#039;&#039; - Means &#039;strength&#039; in [[Elessi]] and is also the name of one of the three supermassive black holes in orbit around the [[Atman]] of the [[Ishvana]]. It&#039;s a substitute for how we would use the word &#039;hell&#039; to emphasize a quality about something. For instance, &amp;quot;She&#039;s tough as bala&amp;quot; or &amp;quot;His ship is fast as bala.&amp;quot; Only to be used to emphasize qualities where strength or power is a good thing. You wouldn&#039;t say, &amp;quot;She&#039;s beautiful as bala&amp;quot; for instance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;telas&#039;&#039;&#039; - Means &#039;splendor&#039; in [[Elessi]] and is also the name of one of the three supermassive black holes in orbit around the [[Atman]] of the [[Ishvana]]. It&#039;s used, like bala, to emphasize a quality about someone, but it&#039;s used for any situation where &#039;bala&#039; doesn&#039;t make sense. For instance, &amp;quot;She&#039;s cute as telas&amp;quot; or &amp;quot;That ventrat is quiet as telas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;bushie&#039;&#039;&#039; - Referring to the [[Bushraki]], it means someone or something who is in poor condition, messed up, or unstable. &amp;quot;That ship is pretty bushie...&amp;quot; &amp;quot;After a night of drinking, Tecton looked bushie as heck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;groundsider&#039;&#039;&#039; A dismissive term akin to &#039;redneck&#039; used by spacers to refer to people who are basically stuck on one planet by virtue of lack of resources. Some groundsiders embrace the term, others strongly dislike it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Covenant_Mark&amp;diff=2581</id>
		<title>Covenant Mark</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Covenant_Mark&amp;diff=2581"/>
		<updated>2019-01-16T22:23:09Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Covenant Mark&#039;&#039;&#039; is a form of currency developed by the [[Y&#039;saari]] that permits travel through the [[Voidgates]]. It was developed after the [[Second Cleax Invasion]] in order to control and regulate the traffic through the gates. The value of access to the Voidgate system to any civilization is so significant that Covenant Marks have become the only real currency in the [[Starmourn Sector]].&lt;br /&gt;
&lt;br /&gt;
This symbol is used to represent the Covenant Mark:&lt;br /&gt;
&lt;br /&gt;
[[File:Covenant_Mark_symbol.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=File:Covenant_Mark_symbol.jpg&amp;diff=2580</id>
		<title>File:Covenant Mark symbol.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=File:Covenant_Mark_symbol.jpg&amp;diff=2580"/>
		<updated>2019-01-16T22:22:16Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Covenant_Mark&amp;diff=2579</id>
		<title>Covenant Mark</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Covenant_Mark&amp;diff=2579"/>
		<updated>2019-01-16T22:21:58Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Covenant Mark&#039;&#039;&#039; is a form of currency developed by the [[Y&#039;saari]] that permits travel through the [[Voidgates]]. It was developed after the [[Second Cleax Invasion]] in order to control and regulate the traffic through the gates. The value of access to the Voidgate system to any civilization is so significant that Covenant Marks have become the only real currency in the [[Starmourn Sector]].&lt;br /&gt;
&lt;br /&gt;
The symbol of &lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Y%27saari&amp;diff=2578</id>
		<title>Y&#039;saari</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Y%27saari&amp;diff=2578"/>
		<updated>2019-01-16T21:59:48Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_infobox&lt;br /&gt;
|racename=Y&#039;saari&lt;br /&gt;
|leader=Unknown&lt;br /&gt;
|system=Unknown&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|capital=Unknown&lt;br /&gt;
|allies=[[Shen]], [[Utan Mir]], [[Rek]], [[Vyar]], [[Sapphire Cults of the Jeweled Heresy]], [[Sooq]], [[League of Anar]], [[Ta-deth]], [[Quix]], [[Shrikem]], [[K&#039;sath]], [[Lha Ti]]&lt;br /&gt;
|enemies=[[Ishvana]], [[Cleax]]&lt;br /&gt;
|image=[[File:Y’saari_-_final_-_reduced.jpg|300px]]&lt;br /&gt;
}}&lt;br /&gt;
==Morphology and Physiology==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Y&#039;saari are an [[Elder Races|Elder Race]] created long ago by the [[Empyreals|Empyreal]], [[Omega]]. However, unlike some of the other races, they were not imbued with the power of [[Wild Kith]] and thus were dependent on technology for the advancement of their society. About 14 million years ago when Omega was ended and Wild Kith was dissipated, the Y&#039;saari along with the other technology dependent Elder Races gained the advantage over the previously dominant [[Wild Kith Empires]] and rose to power as the [[Wild Kith]] dependent races quickly died out over the next two decades while their societies collapsed. All of their technology, all of their production was based on Wild Kith, and suddenly, Wild Kith was gone. It was as if gravity had disappeared.&lt;br /&gt;
&lt;br /&gt;
Approximately 42,000 years ago, the [[Ishvana]] contacted the various races of the [[Starmourn Sector]] and demanded they submit and be assimilated into its collective consciousness. The Y&#039;saari refused and banded together with the other Elder Races to attempt to stem its genocidal onslaught in what would become known as the [[War of Extinction]]. The Y&#039;saari survived the Ishvana&#039;s onslaught because of its formidable defenses. In fact, the Y&#039;saari do not even have a [[Voidgate|Voidgate]] that enters their homeworld&#039;s space.&lt;br /&gt;
&lt;br /&gt;
The Y&#039;saari fended off the invading [[Cleax]] approximately 4,000 years ago with the help of the [[Younger Races]], and afterwards created the [[Aegisphere|Aegispheres]] with technology scavenged from the fallen [[Vyar]].&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
The Y&#039;saari are an ancient civilization with advanced technology that allowed them to rise to prominence after the World Breaking. Highly defensively minded, they protect their territory, the [[Y&#039;saari Covenant]], with the most advanced defensive measures. With the help of the Aegispheres, they also control the use of the Voidgates and only allow their usage through the trade of their currency called [[Covenant Mark|Covenant Marks]] which has made them one of the wealthiest and most powerful races in Starmourn.&lt;br /&gt;
[[Category:Y&#039;saari]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Elder Races]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2554</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2554"/>
		<updated>2019-01-10T01:42:40Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shi Dhuk&#039;&#039;&#039; (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other schools within the Shen Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some schools within the Tajhan Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Martial School&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This branch of Shi Dhuk emphasizes mastery of mind and body to strengthen both and improve the fighting performance of its practitioners, who are mostly made-up of current and ex-military forces of the Corran. It is legendarily punishing, both physically and mentally. It&#039;s exclusively taught on Otra IV, and would-be rogue instructors are typically hunted down and destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some basic shufa are shared between both Traditions and the Martial School. These include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2553</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2553"/>
		<updated>2019-01-10T01:42:20Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shi Dhuk&#039;&#039;&#039; (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other schools within the Shen Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some schools within the Tajhan Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Martial School&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This branch of Shi Dhuk emphasizes mastery of mind and body to strengthen both and improve the fighting performance of its practitioners, who are mostly made-up of current and ex-military forces of the Corran. It is legendarily punishing, both physically and mentally. It&#039;s exclusively taught on Otra IV, and would-be rogue instructors are typically hunted down and destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some basic shufa are shared between both Traditions and the Martial School. These include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2552</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2552"/>
		<updated>2019-01-10T01:42:10Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shi Dhuk&#039;&#039;&#039; (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other schools within the Shen Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some schools within the Tajhan Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Martial School&#039;&#039;&#039; &lt;br /&gt;
This branch of Shi Dhuk emphasizes mastery of mind and body to strengthen both and improve the fighting performance of its practitioners, who are mostly made-up of current and ex-military forces of the Corran. It is legendarily punishing, both physically and mentally. It&#039;s exclusively taught on Otra IV, and would-be rogue instructors are typically hunted down and destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some basic shufa are shared between both Traditions and the Martial School. These include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2551</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2551"/>
		<updated>2019-01-10T01:42:01Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shi Dhuk&#039;&#039;&#039; (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other schools within the Shen Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some schools within the Tajhan Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Martial School&#039;&#039;&#039; &lt;br /&gt;
This branch of Shi Dhuk emphasizes mastery of mind and body to strengthen both and improve the fighting performance of its practitioners, who are mostly made-up of current and ex-military forces of the Corran. It is legendarily punishing, both physically and mentally. It&#039;s exclusively taught on Otra IV, and would-be rogue instructors are typically hunted down and destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some basic shufa are shared between both Traditions and the Martial School. These include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2550</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2550"/>
		<updated>2019-01-10T01:40:00Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shi Dhuk&#039;&#039;&#039; (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other schools within the Shen Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some schools within the Tajhan Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Martial School&#039;&#039;&#039; of the Corran emphasizes mastery of mind and body to strengthen both and improve the fighting performance of its practitioners, who are mostly made-up of current and ex-military forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some basic shufa are shared between both Traditions and the Martial School. These include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2549</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2549"/>
		<updated>2019-01-10T01:39:43Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shi Dhuk&#039;&#039;&#039; (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other schools within the Shen Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some schools within the Tajhan Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Martial School&#039;&#039;&#039; emphasizes mastery of mind and body to strengthen both and improve the fighting performance of its practitioners, who are mostly made-up of current and ex-military forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some basic shufa are shared between both Traditions and the Martial School. These include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2548</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2548"/>
		<updated>2019-01-10T01:39:31Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shi Dhuk&#039;&#039;&#039; (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other schools within the Shen Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some schools within the Tajhan Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Martial School&#039;&#039;&#039; emphasizes mastery of mind and body to strengthen both and improve the fighting performance of its practitioners, who are mostly made-up of current and ex-military forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some basic shufa are shared between both Traditions and the Martial School. These include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Tajhan&amp;diff=2547</id>
		<title>Tajhan</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Tajhan&amp;diff=2547"/>
		<updated>2019-01-10T01:31:47Z</updated>

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&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tajhan&#039;&#039;&#039; is monarchal rule of the [[Nusriza]] civilization.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tajhan Tradition&#039;&#039;&#039; is one of the three major forms of [[Shi Dhuk]].&lt;br /&gt;
==Tajhans==&lt;br /&gt;
*[[Abelin Artunduaga]] - Current Tajhan&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Governments]]&lt;br /&gt;
[[Category::Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nusriza&amp;diff=2546</id>
		<title>Nusriza</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nusriza&amp;diff=2546"/>
		<updated>2019-01-10T01:30:56Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Race_infobox&lt;br /&gt;
|racename=Nusriza&lt;br /&gt;
|image=[[File:malenusriza.jpg|300px]]&lt;br /&gt;
|leader=[[Abelin Artunduaga]]&lt;br /&gt;
|system=[[Frixion]]&lt;br /&gt;
|homeworld=[[Frixion VI]]&lt;br /&gt;
|capital=[[Mir]]&lt;br /&gt;
|allies=[[Song Dominion]]&lt;br /&gt;
|enemies=Unknown}}&lt;br /&gt;
&lt;br /&gt;
Native to the planet [[Frixion VI]], the &#039;&#039;&#039;Nusriza&#039;&#039;&#039; are a social, uninhibited people. Physically they are humanoid, with avian and reptilian characteristics.&lt;br /&gt;
&lt;br /&gt;
==Morphology and Physiology==&lt;br /&gt;
Adult Nusriza tend to mate for life, with the female laying a one to two eggs at a time. The offspring hatch after approximately 120 days and are bot morphologically and physiologically distinct from their adult forms. The juveniles resemble four-legged, flying lizards and grow in size for about 15 [[Galactic Year|Galactic years]]. At this point they reach adolescence and become highly sexually active, aggressively mating with other juveniles in a period known as the [[Quickening]]. This enthusiastic mating does not fertilize the females, but wearies the juveniles into a extremely nutrient deprived state. This state causes them to desire the meat of a creature called the [[Algerion|algerion]]. The unique enzymes in this creatures meat causes a physiological change that matures the Nusriza into its adult form, strengthening their rear legs for walking upright, causing their forelimbs to becomes more dexterous, and causing their wings to shrivel and fall away leaving them flightless. Some juveniles are not receptive to the algerion&#039;s enzymes and are stuck in a perpetual state of sexual frenzy, often dying of exhaustion and starvation. However, healthy Nusriza enjoy a particularly long lifespan among the [[Younger Races]] of approximately 160 years. Adults are mainly insectivores, enjoying a variety of insects prepared in a myriad of ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height ranges:&#039;&#039;&#039; 142cm - 201cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age ranges:&#039;&#039;&#039; 22-160&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
[[File:femalenusriza.jpg|thumb|left|A  female Nusriza wielding a [[Kithblade|kithblade]]]].&lt;br /&gt;
By 31 AE, many Nusriza had become disenchanted with the [[Echanism|Echanine]] religion that ruled their race causing the [[Echanine Schism]]. By 35 AE, the dissenters became the dominant force in Nusrizan culture allowing it to practice [[Kith|kith]] and join with several other races to form the [[Song Dominion]], both which had been previously prohibited by Echanism. &lt;br /&gt;
==Culture==&lt;br /&gt;
Nusriza live communally in collections of unrelated families called [[Throng|Throngs]]. They usually share there unique buildings that rise above the clouds, designed with entrances for the winged young to come and go. When an individual reaches age 17 after the period the quickening, they are initiated into Nusrizan culture through a ritual known as the [[Seventeen Mirrors]], a two day even in which seventeen individuals honestly critique the individual on the first day and extol his or her virtues on the next.&lt;br /&gt;
[[File:Frixion.jpg|right|thumb|A high rise home shared by a [[Throng]]]].&lt;br /&gt;
&lt;br /&gt;
Their native language, Nusrizan, is perhaps the most complex vocal language in the [[Starmourn Sector]]. It possesses not only fourteen unique tones, but involves subtle hand motions to produces various inflections. Their range makes Nusriza excellent singers, and competitions are one of their most favored forms of entertainment. They were able to attain spaceflight only 24,000 years ago and are experts in sensor technology.&lt;br /&gt;
&lt;br /&gt;
The Nusriza are ruled by a dynastic monarchy ruled by a [[Tajhan]] that has changed lineages on occasion throughout their history. However for a long time, the true power on [[Frixion VI]] lied with the religious establishment of Echanism which worshiped a warrior god called Echanine. This religion held the race back in many ways, prohibiting fraternization with other races impeding trade and cultural advance, and banning the use of heretical [[Kith|kith]] powers. When the people became disenchanted with Echanism and the Schism relegated the religious to the minority, their culture began to grow once more. They allied themselves with several other races to form the powerful Song Dominion and began to practice both [[Star Kith|star kith]] and [[Void Kith|void kith]]. &lt;br /&gt;
&lt;br /&gt;
The Nusriza originated their own form of [[Shi Dhuk]] by blending together some similar-ish ancient traditions of their own with [[Shen]] Shi Dhuk, resulting in the Tajhan Tradition.&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*[[Abelin Artunduaga]] - Current Tajhan&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Younger Races]]&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Shen&amp;diff=2545</id>
		<title>Shen</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Shen&amp;diff=2545"/>
		<updated>2019-01-10T01:29:27Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_infobox&lt;br /&gt;
|racename=Shen&lt;br /&gt;
|image=[[File:Shenmale.png|300px]]&lt;br /&gt;
|leader=[[Jatt Yaghah]]&lt;br /&gt;
|system=[[Barrak]]&lt;br /&gt;
|homeworld=[[Kovalar]]&lt;br /&gt;
|capital=[[Janilyn]]&lt;br /&gt;
|allies=[[Celestine Ascendancy]], [[Utan Mir]]&lt;br /&gt;
|enemies=[[Fatar]], [[Ishvana]], [[Cleax]]}}&lt;br /&gt;
==Morphology and Physiology==&lt;br /&gt;
[[File:Shenfemale.png|thumb|left|A Female Shen]]&lt;br /&gt;
The Shen are a humanoid race with distinctive appendages growing from their heads. The males possess four large symmetrical horns, while the females possess one central horn and a corona of appendages. They possess long faces with gaunt mouths and strikingly bright eyes which lack pupils. Both sexes exhibit a pair of tentacles growing from the base of their jaw which they often ornament. Females give birth to live young after a gestation period of approximately 13 months, and the average lifespan is approximately 120 years. They are strongly monogamous, and divorce is frowned upon. Homosexuality is common and accepted. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height ranges:&#039;&#039;&#039; 155cm - 218cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age ranges:&#039;&#039;&#039; 20-120&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
​The Shen are one of [[Starmourn Sector|Starmourn&#039;s]] older [[Younger Races]] in terms of the age of their civilization, though they are far from the eldest. Famous for their former connection with the believed-extinct [[Elder Race]] of the [[Utan Mir]] who taught them to wield [[Void Kith|void kith]], today they are famous for their real estate and transportation interstellar corporations. The achieved spaceflight approximately 110,000 years ago.&lt;br /&gt;
&lt;br /&gt;
Approximately 26,000 years ago, the Shen aided the [[Elder Races|Elder Race]] of the [[Y&#039;saari]] fend off the [[Cleax]] that invaded through the [[Voidgate|voidgates]]. The Shen have also had many conflicts with the shapeshifting [[Fatar]] race, whom they detest. In the [[Changeling War]], long ago, it was first discovered that the Fatar had infiltrated the Shen&#039;s government, its military, and its society. The resulting series of paranoid purges almost certainly killed far more Shen than Fatar, and the Shen have since tried more than once, unsuccessfully, to wipe out their enemy. They are also implacable foes of the [[Ishvana]] ever since that terrible being&#039;s destruction of the Utan Mir during the [[War of Extinction]], who they venerated and who taught them so much.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
The Shen have a rather rich and sophisticated culture. They are strict vegetarians and find eating meat detestable. However, there is only one instance where they consume flesh, the [[Ritual of Coadunation]] in which the paternal elder consumes a portion of the placenta to symbolize the bonding of the families. The tend to have a sober and stoic nature unless inebriated by the favored libations of [[Rootwine|rootwine]] or [[Fermented Vuu Honey|fermented vuu honey]], at which point they often put on rather raucous and emotional displays.&lt;br /&gt;
&lt;br /&gt;
Their society is somewhat caste-like with social mobility being significantly affected by family ties. The family elder is usually determined by which family is more influential rather than sex. It is not uncommon for offspring deemed unfit to be abandoned to die, and respect for elders within society has waned over time. Their government exhibits division of powers in three parts: the [[Judiciary]], which rules on legality of legislation, the [[Council of Great Family Elders]], which creates legislation, and the [[Assembly]], which ratifies or vetoes legislation. The Council consists of representatives, usually but not necessarily the family elder, from each of the most influential families, who in turn elect a [[Prime Elder]] who is granted executive power over the Shen.&lt;br /&gt;
&lt;br /&gt;
Then Shen culture is known for its fine art and leisure. They have developed an large economy by purchasing and developing large swathes of many prime &amp;quot;[[Leisure Planet|leisure planets]]&amp;quot;. Complementing their peerless resorts, the Shen have developed perhaps the most efficient and dependable interstellar transport system of any race. They are also known for developing fine art in the form of [[Aetherscape|aetherscapes]], complex acoustic soundscapes that only the discerning ear can appreciate.&lt;br /&gt;
&lt;br /&gt;
The Shen use two racial languages - [[Low Shen]] and [[High Shen]]. The former is what they use most of the time in day-to-day use. The latter is a dialect reserved for important events like the Ritual of Coadunation or the funeral of a Prime Elder.&lt;br /&gt;
&lt;br /&gt;
The Shen originated the practice of [[Shi Dhuk]] as well, and the Shen Tradition is the leading Shi Dhuk tradition to this day.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*[[Jatt Yaghah]] - Current Prime Elder&lt;br /&gt;
*[[Roan Sheel]] - A famous deceased aetherscape composer&lt;br /&gt;
*[[Yen Agafan]] - A famous aetherscape composer of [[The Palette of the Stars]]&lt;br /&gt;
*[[Qin Zidhissid]] - A prominent historian who wrote [[On the Function and Form of Kith]]&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Player Races]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Younger Races]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2544</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2544"/>
		<updated>2019-01-10T01:27:04Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shi Dhuk&#039;&#039;&#039; (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other schools within the Shen Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some schools within the Tajhan Tradition include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some basic shufa are shared between both Traditions and the Martial School. These include&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2543</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2543"/>
		<updated>2019-01-10T01:26:34Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shi Dhuk&#039;&#039;&#039; (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
Other schools within the Shen Tradition include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some schools within the Tajhan Tradition include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some basic shufa are shared between both Traditions and the Martial School. These include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2542</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2542"/>
		<updated>2019-01-10T01:26:11Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shi Dhuk (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
Other schools within the Shen Tradition include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some schools within the Tajhan Tradition include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some basic shufa are shared between both Traditions and the Martial School. These include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Category:Shen]]&lt;br /&gt;
[[Category:Nusriza]]&lt;br /&gt;
[[Category:Corran]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2541</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2541"/>
		<updated>2019-01-10T01:25:20Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shi Dhuk (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other schools within the Shen Tradition include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some schools within the Tajhan Tradition include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some basic shufa are shared between both Traditions and the Martial School. These include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
&amp;lt;li&amp;gt;Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
&amp;lt;li&amp;gt;Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
&amp;lt;li&amp;gt;Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
&amp;lt;li&amp;gt;Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
&amp;lt;li&amp;gt;Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2540</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2540"/>
		<updated>2019-01-10T01:24:31Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shi Dhuk (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other schools within the Shen Tradition include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[OneSky]] School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Jidi]] School, which places emphasis on veneration of ancestors.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Repose]] School, whose adherents seek to harm no living creature.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some schools within the Tajhan Tradition include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Olore]] School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
&amp;lt;li&amp;gt;The [[Inward]] School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some basic shufa are shared between both Traditions and the Martial School. These include:&lt;br /&gt;
Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2539</id>
		<title>ShiDhuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=ShiDhuk&amp;diff=2539"/>
		<updated>2019-01-10T01:23:06Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: Created page with &amp;quot;Shi Dhuk (pronounced she-dook) is an ancient Shen practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shi Dhuk (pronounced she-dook) is an ancient [[Shen]] practice encompassing a range of physical and mental techniques. Shi Dhuk traditions are numerous and varied, though they are reckoned to have originated as one discipline long ago on the Shen homeworld of [[Kovalar]]. Shen oral legends recount that it began as an attempt by ancient a cult of ascetics to place the body and mind in such harmony that a master could even resist death. However, these legends are impossible to verify, and scholars generally regard them as romanticizations. &lt;br /&gt;
&lt;br /&gt;
Nowadays Shi Dhuk is a widespread cultural phenomenon in the Starmourn sector of varying popularity amongst humanoid races. Popular “Shi Dhuk” focuses on routines of &#039;shufa&#039; - combinations of physical postures and mental states - as a means to achieve health and wellness, and indeed studies have shown that Shi Dhuk provides practitioners with some measurable health benefits. It has also seen extensive commercialization, with Shi Dhuk attire, accessories, and other merchandise becoming increasingly common. Corporations have even successfully trademarked individual shufa or entire shufa routines. This encroachment of corporate interest is condemned by the Shen Council of Elders on Kovalar who have since established the Shi Dhuk Archive in a mission to combat corporate interests and push Shi Dhuk as a uniquely Shen form of cultural and intellectual heritage. &lt;br /&gt;
&lt;br /&gt;
However, other races, in particular the [[Nusriza]] and the [[Corran]], also claim similar ancient traditions that they blended with Shi Dhuk, and which form their own schools. Therefore, there are three main schools of Shi Dhuk. First, there&#039;s the Shen Tradition, which considers itself &amp;quot;pure&amp;quot; Shi Dhuk, and is the most popular.&lt;br /&gt;
&lt;br /&gt;
Second, there&#039;s the [[Tajhan]] Tradition, which was born of the Nusriza and is named after the title of their monarchical leader. Long years ago, the tradition that begat the Tajhan School was exclusively taught to the royal family, thus the name. Today, it&#039;s nearly as popular as the Shen School. &lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s the mysterious Martial School of the Corran. Unlike the two traditions, the Martial School does not seek to spread its teachings, is centrally-controlled, and is taught exclusively on their homeworld of [[Otra IV]]. In the case of both the Shen and Tajhan traditions, there are multiple schools with somewhat varied teachings within the larger traditions. &lt;br /&gt;
&lt;br /&gt;
Shi Dhuk as practiced in the Shen Tradition is a structured discipline which has pupils proceed through a simple hierarchy of shufa, no matter what school the student studies with. However, one of the schools within the tradition - the Dha Dhuk school - begins not with posture exercises as in popular Shen Tradition Shi Dhuk, but rather with structured meditations called &#039;ghifa&#039; covering a range of traditional Shen values. Although there are foreign aficionados of Shen culture who study in the Dha Dhuk school, it is almost entirely the province of the Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other schools within the Shen Tradition include:&lt;br /&gt;
The OneSky School, which believes that transcendence is theoretically possible for one who truly masters Shi Dhuk to transcend to a higher plane they call Willspace, though they acknowledge that nobody has ever achieved such mastery and that they can&#039;t demonstrate the existence of such.&lt;br /&gt;
The Jidi School, which places emphasis on veneration of ancestors.&lt;br /&gt;
The Repose School, whose adherents seek to harm no living creature.&lt;br /&gt;
Some schools within the Tajhan Tradition include:&lt;br /&gt;
The Olore School, who teach that it&#039;s only through the shufa that we may purify our minds and bodies, and rid them of the accumulated toxins - emotional, mental, and physical - that the outside world seeks to drown us in.&lt;br /&gt;
The Inward School, which teaches that reality is merely an illusion, and the self is all.&lt;br /&gt;
&lt;br /&gt;
Some basic shufa are shared between both Traditions and the Martial School. These include:&lt;br /&gt;
Aghishufa (open pose) - sitting in a cross-legged position with a straight spine and emptying your mind.&lt;br /&gt;
Qwanashufa (fetal pose) – originally honoring the Shen Ritual of Coadunation, this involves sitting on your knees and bringing your forehead to the floor while picturing the womb.&lt;br /&gt;
Qudhanshufa (tree pose) – standing with one foot brought up to the knee while considering the sanctify of life.&lt;br /&gt;
Suyadhanshufa (lying down pose) - lying down with arms stretched out while thinking about self-care.&lt;br /&gt;
Kupashufa (marriage pose) – begin by lying on back with arms under hip-bones, bend the back to rest the weight on the crown of the head and the forearms, bend further to release the arms, bringing them to the top of the chest while holding love in your heart. In the Martial School, however, this signifies the pain of torture, and is done while embracing pain delivered by a teacher or fellow student.&lt;br /&gt;
Okshufa (duty pose) –  legs up in the air, hands on the back, straightening the abdomen, and considering the nature of duty.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2538</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2538"/>
		<updated>2018-12-31T19:35:14Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for some [[Humans]], nobody actually speaks fluent English, and they&#039;re of little to no interest to non-Human races aside from perhaps some anthropologists. &lt;br /&gt;
&lt;br /&gt;
Even the most ardent viewers of these movies don&#039;t have enough material to really learn to speak 20th century English (very different from English in 2274 when the Free Fleet took the prisoners), so at best some Humans can speak some broken 20th century English. There exist some reference materials for English from 2274, such as the holocording of [[Kemran James]] as part of the short-lived [[Terran History Project]], but English is largely a dead language barring the fandom of these movies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In all of these cases, there exists considerable debate among modern Humans in Starmourn as to whether they are works of fiction or dramatizations of actual historical events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2537</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2537"/>
		<updated>2018-12-31T19:33:03Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for some [[Humans]], nobody actually speaks fluent English, and they&#039;re of little to no interest to non-Human races aside from perhaps some anthropologists. &lt;br /&gt;
&lt;br /&gt;
Even the most ardent viewers of these movies don&#039;t have enough material to really learn to speak 20th century English (very different from English in 2274 when the Free Fleet took the prisoners), so at best some Humans can speak some broken 20th century English. There exists some reference materials for English from 2274, such as the holocording of [[Kemran James]] as part of the short-lived [[Terran History Project]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In all of these cases, there exists considerable debate among modern Humans in Starmourn as to whether they are works of fiction or dramatizations of actual historical events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2536</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2536"/>
		<updated>2018-12-31T19:23:16Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for some [[Humans]], nobody actually speaks fluent English, and they&#039;re of little to no interest to non-Human races aside from perhaps some anthropologists. &lt;br /&gt;
&lt;br /&gt;
Even the most ardent viewers of these movies don&#039;t have enough material to learn to speak English, so at best what people can do is quote phrases from it that very few other people will understand at all. No other Earth languages are known at all.  Further, nobody has any clue how to read/write English or any other Earth language. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In all of these cases, there exists considerable debate among modern Humans in Starmourn as to whether they are works of fiction or dramatizations of actual historical events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2535</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2535"/>
		<updated>2018-12-31T19:20:37Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for some [[Humans]], nobody actually speaks fluent English, and they&#039;re of little to no interest to non-Human races aside from perhaps some anthropologists. &lt;br /&gt;
&lt;br /&gt;
Even the most ardent viewers of these movies don&#039;t have enough material to learn to speak English, so at best what people can do is quote phrases from it that very few other people will understand at all. No other Earth languages are known at all.  Further, nobody has any clue how to read/write English or any other Earth language. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In all of these cases, there exists considerable debate among modern Humans in Starmourn as to whether they are works of fiction or dramatizations of actual historical events. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2534</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2534"/>
		<updated>2018-12-31T19:20:25Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for some [[Humans]], nobody actually speaks fluent English, and they&#039;re of little to no interest to non-Human races aside from perhaps some anthropologists. &lt;br /&gt;
&lt;br /&gt;
Even the most ardent viewers of these movies don&#039;t have enough material to learn to speak English, so at best what people can do is quote phrases from it that very few other people will understand at all. No other Earth languages are known at all.  Further, nobody has any clue how to read/write English or any other Earth language. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In all of these cases, there exists considerable debate among modern Humans in Starmourn as to whether they are works of fiction or dramatizations of actual historical events. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2533</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2533"/>
		<updated>2018-12-31T19:17:52Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for some [[Humans]], nobody actually speaks fluent English, and they&#039;re of little to no interest to non-Human races aside from perhaps some anthropologists. &lt;br /&gt;
&lt;br /&gt;
Even the most ardent viewers of these movies don&#039;t have enough material to learn to speak English, so at best what people can do is quote phrases from it that very few other people will understand at all. No other Earth languages are known at all.  Further, nobody has any clue how to read/write English or any other Earth language. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2532</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2532"/>
		<updated>2018-12-31T19:16:58Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for some [[Humans]], nobody actually speaks fluent English, and  Even the most ardent viewers of these movies don&#039;t have enough material to learn to speak English, so at best what people can do is quote phrases from it that very few other people will understand at all. No other Earth languages are known at all.  Further, nobody has any clue how to read/write English or any other Earth language. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2531</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2531"/>
		<updated>2018-12-31T19:16:46Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for some [[Humans]], nobody actually speaks fluent English, and  Even the most ardent viewers of these movies don&#039;t have enough material to learn to speak English, so at best what people can do is quote phrases from it that very few other people will understand at all. No other Earth languages are known at all.  Further, nobody has any clue how to read/write English or any other Earth language. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2530</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2530"/>
		<updated>2018-12-31T19:16:35Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for some [[Humans]], nobody actually speaks fluent English, and  Even the most ardent viewers of these movies don&#039;t have enough material to learn to speak English, so at best what people can do is quote phrases from it that very few other people will understand at all. No other Earth languages are known at all.  Further, nobody has any clue how to read/write English or any other Earth language. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s it!&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2529</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2529"/>
		<updated>2018-12-31T19:13:51Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on [[Callisto]], a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from [[Earth]] that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies, and, apparently, period romances on ships.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that while these movies may be cultural touchstones for [[Humans]], nobody actually speaks fluent English, only very broken English picked up exclusively from watching these six movies. Very broken English. No other Earth languages are known at all.  Further, nobody has any clue how to read/write English or any other Earth language. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s it!&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2528</id>
		<title>EarthMedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=EarthMedia&amp;diff=2528"/>
		<updated>2018-12-31T19:09:11Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: Created page with &amp;quot;When the Free Fleet took the human prisoners from the prison colony on Callisto, a very limited set of media was in the possession of prisoners, and they managed to bring...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Free Fleet]] took the human prisoners from the prison colony on Callisto, a very limited set of media was in the possession of prisoners, and they managed to bring a small storage device with their favorite movies and some other material on it. These constitute the only media of any sort from Earth that exists in Starmourn, and happen to all have been in English. As you can see, the convicts were big fans of old sci-fi and action movies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movies&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Demolition Man &lt;br /&gt;
&amp;lt;li&amp;gt;Top Gun&lt;br /&gt;
&amp;lt;li&amp;gt;Titanic&lt;br /&gt;
&amp;lt;li&amp;gt;Apocalypse Now&lt;br /&gt;
&amp;lt;li&amp;gt;Terminator 2&lt;br /&gt;
&amp;lt;li&amp;gt;Alien&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A selection of various stills and animated porn shots involving a combination of Humans doing the expected (and sometimes unexpected). &lt;br /&gt;
&amp;lt;li&amp;gt;Two pictures of some kind of small black-furred four-legged cute animal that looks to weigh maybe 6 kg sitting on an unknown human&#039;s lap.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books&#039;&#039;&#039;&lt;br /&gt;
None, but nobody in Starmourn can read any Earth languages anyway, so it makes no difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039;&lt;br /&gt;
Nothing but what&#039;s in the movies above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s it!&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2526</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2526"/>
		<updated>2018-12-29T22:51:06Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some slang words or phrases that are used in Starmourn, sometimes in place of words, such as common profanity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;kithlicker&#039;&#039;&#039; - Used as a derogatory term by those who dislike the use of kith.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;daka&#039;&#039;&#039; - excrement. E.g. &amp;quot;You are so full of zhudaka!&amp;quot; or &amp;quot;You dakahead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ventrat&#039;&#039;&#039; - Vermin that take refuge in vents and ducts. A low, despicable form of life. Substitute for &#039;asshole.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;spacedust&#039;&#039;&#039; - A mildly insulting term for someone without much experience or power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flakk&#039;&#039;&#039; - A generic expression akin to &#039;fuck.&#039; &amp;quot;Flakk you&amp;quot;, &amp;quot;Flakking [[Nabia]]&amp;quot;, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;trepling&#039;&#039;&#039; - A trepling is a small insect that has spread to many planets via infesting cargo. It&#039;s like a mosquito - disliked by all. Used as we use &#039;bitch.&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;void&#039;&#039;&#039; - An adjective combined with various words to form insults. Voidsucker, voidhead, voidface, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;bala&#039;&#039;&#039; - Means &#039;strength&#039; in [[Elessi]] and is also the name of one of the three supermassive black holes in orbit around the [[Atman]] of the [[Ishvana]]. It&#039;s a substitute for how we would use the word &#039;hell&#039; to emphasize a quality about something. For instance, &amp;quot;She&#039;s tough as bala&amp;quot; or &amp;quot;His ship is fast as bala.&amp;quot; Only to be used to emphasize qualities where strength or power is a good thing. You wouldn&#039;t say, &amp;quot;She&#039;s beautiful as bala&amp;quot; for instance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;telas&#039;&#039;&#039; - Means &#039;splendor&#039; in [[Elessi]] and is also the name of one of the three supermassive black holes in orbit around the [[Atman]] of the [[Ishvana]]. It&#039;s used, like bala, to emphasize a quality about someone, but it&#039;s used for any situation where &#039;bala&#039; doesn&#039;t make sense. For instance, &amp;quot;She&#039;s cute as telas&amp;quot; or &amp;quot;That ventrat is quiet as telas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;bushie&#039;&#039;&#039; - Referring to the [[Bushraki]], it means someone or something who is in poor condition, messed up, or unstable. &amp;quot;That ship is pretty bushie...&amp;quot; &amp;quot;After a night of drinking, Tecton looked bushie as heck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2525</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2525"/>
		<updated>2018-12-29T22:50:53Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some slang words or phrases that are used in Starmourn, sometimes in place of words, such as common profanity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;kithlicker&#039;&#039;&#039; - Used as a derogatory term by those who dislike the use of kith.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;daka&#039;&#039;&#039; - excrement. E.g. &amp;quot;You are so full of zhudaka!&amp;quot; or &amp;quot;You dakahead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ventrat&#039;&#039;&#039; - Vermin that take refuge in vents and ducts. A low, despicable form of life. Substitute for &#039;asshole.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;spacedust&#039;&#039;&#039; - A mildly insulting term for someone without much experience or power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flakk&#039;&#039;&#039; - A generic expression akin to &#039;fuck.&#039; &amp;quot;Flakk you&amp;quot;, &amp;quot;Flakking [[Nabia]]&amp;quot;, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;trepling&#039;&#039;&#039; - A trepling is a small insect that has spread to many planets via infesting cargo. It&#039;s like a mosquito - disliked by all. Used as we use &#039;bitch.&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;void&#039;&#039;&#039; - An adjective combined with various words to form insults. Voidsucker, voidhead, voidface, and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;bala&#039;&#039;&#039; - Means &#039;strength&#039; in [[Elessi]] and is also the name of one of the three supermassive black holes in orbit around the [[Atman]] of the [[Ishvana]]. It&#039;s a substitute for how we would use the word &#039;hell&#039; to emphasize a quality about something. For instance, &amp;quot;She&#039;s tough as bala&amp;quot; or &amp;quot;His ship is fast as bala.&amp;quot; Only to be used to emphasize qualities where strength or power is a good thing. You wouldn&#039;t say, &amp;quot;She&#039;s beautiful as bala&amp;quot; for instance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;telas&#039;&#039;&#039; Means &#039;splendor&#039; in [[Elessi]] and is also the name of one of the three supermassive black holes in orbit around the [[Atman]] of the [[Ishvana]]. It&#039;s used, like bala, to emphasize a quality about someone, but it&#039;s used for any situation where &#039;bala&#039; doesn&#039;t make sense. For instance, &amp;quot;She&#039;s cute as telas&amp;quot; or &amp;quot;That ventrat is quiet as telas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;bushie&#039;&#039;&#039; - Referring to the [[Bushraki]], it means someone or something who is in poor condition, messed up, or unstable. &amp;quot;That ship is pretty bushie...&amp;quot; &amp;quot;After a night of drinking, Tecton looked bushie as heck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2496</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2496"/>
		<updated>2018-12-29T02:09:30Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some slang words or phrases that are used in Starmourn, sometimes in place of words, such as common profanity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;kithlicker&#039;&#039;&#039; - Used as a derogatory term by those who dislike the use of kith.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;daka&#039;&#039;&#039; - excrement. E.g. &amp;quot;You are so full of zhudaka!&amp;quot; or &amp;quot;You dakahead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ventrat&#039;&#039;&#039; - Vermin that take refuge in vents and ducts. A low, despicable form of life. Substitute for &#039;asshole.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;spacedust&#039;&#039;&#039; - A mildly insulting term for someone without much experience or power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flakk&#039;&#039;&#039; - A generic expression akin to &#039;fuck.&#039; &amp;quot;Flakk you&amp;quot;, &amp;quot;Flakking Bushraki&amp;quot;, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;trepling&#039;&#039;&#039; - A trepling is a small insect that has spread to many planets via infesting cargo. It&#039;s like a mosquito - disliked by all. Used as we use &#039;bitch.&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;void&#039;&#039;&#039; - An adjective combined with various words to form insults. Voidsucker, voidhead, voidface, and so on.&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2495</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2495"/>
		<updated>2018-12-29T02:04:58Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some slang words or phrases that are used in Starmourn, sometimes in place of words, such as common profanity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;kithlicker&#039;&#039;&#039; - Used as a derogatory term by those who dislike the use of kith.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;daka&#039;&#039;&#039; - excrement. E.g. &amp;quot;You are so full of zhudaka!&amp;quot; or &amp;quot;You dakahead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ventrat&#039;&#039;&#039; - Vermin that take refuge in vents and ducts. A low, despicable form of life. Substitute for &#039;asshole.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;spacedust&#039;&#039;&#039; - A mildly insulting term for someone without much experience or power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flakk&#039;&#039;&#039; - A generic expression akin to &#039;fuck.&#039; &amp;quot;Flakk you&amp;quot;, &amp;quot;Flakking Bushraki&amp;quot;, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;trepling&#039;&#039;&#039; - A trepling is a small insect that has spread to many planets via infesting cargo. It&#039;s like a mosquito - disliked by all. Used as we use &#039;bitch.&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;void&#039;&#039;&#039; - An adjective combined with various words to form insults. Voidsucker, voidhead, voidface, and so on.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2494</id>
		<title>Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Slang&amp;diff=2494"/>
		<updated>2018-12-29T02:04:42Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: Created page with &amp;quot;Here are some slang words or phrases that are used in Starmourn, sometimes in place of words, such as common profanity.   &amp;#039;&amp;#039;&amp;#039;kithlicker&amp;#039;&amp;#039;&amp;#039; - Used as a derogatory term by those...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some slang words or phrases that are used in Starmourn, sometimes in place of words, such as common profanity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;kithlicker&#039;&#039;&#039; - Used as a derogatory term by those who dislike the use of kith.&lt;br /&gt;
&#039;&#039;&#039;daka&#039;&#039;&#039; - excrement. E.g. &amp;quot;You are so full of zhudaka!&amp;quot; or &amp;quot;You dakahead!&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;ventrat&#039;&#039;&#039; - Vermin that take refuge in vents and ducts. A low, despicable form of life. Substitute for &#039;asshole.&#039;&lt;br /&gt;
&#039;&#039;&#039;spacedust&#039;&#039;&#039; - A mildly insulting term for someone without much experience or power.&lt;br /&gt;
&#039;&#039;&#039;flakk&#039;&#039;&#039; - A generic expression akin to &#039;fuck.&#039; &amp;quot;Flakk you&amp;quot;, &amp;quot;Flakking Bushraki&amp;quot;, etc. &lt;br /&gt;
&#039;&#039;&#039;trepling&#039;&#039;&#039; - A trepling is a small insect that has spread to many planets via infesting cargo. It&#039;s like a mosquito - disliked by all. Used as we use &#039;bitch.&#039; &lt;br /&gt;
&#039;&#039;&#039;void&#039;&#039;&#039; - An adjective combined with various words to form insults. Voidsucker, voidhead, voidface, and so on.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=2482</id>
		<title>BEAST</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=2482"/>
		<updated>2018-12-18T00:25:06Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;B.E.A.S.T.&#039;&#039;&#039; (Biointerfacing Exoskeletal Assault Suit Technician) class are shock troops that seek to overwhelm their opponents with a panoply of weapons and the enhanced strength granted to them by their suits.&lt;br /&gt;
&lt;br /&gt;
[[File:B.E.A.S.T._with_labels.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What can a B.E.A.S.T. do? ==&lt;br /&gt;
&lt;br /&gt;
You saw the picture, right? &amp;quot;Fuck you up&amp;quot; mostly covers it, but for those of you who demand tedious details, the B.E.A.S.T. has three skills, and each skill has many abilities in it.&lt;br /&gt;
&lt;br /&gt;
The three skills of the B.E.A.S.T. are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Weapons Platform&#039;&#039;&#039; - This involves using the other weapons mounted on a suit, including a railgun, a minigun, a missile launcher, a stabbing blade, a net launcher, and more. This skill also contains abilities that have you punching, crushing, and, in one of its instakills - literally ripping an opponent in half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasmacasting&#039;&#039;&#039; - All about using their plasmacasters to do various things, including barbecuing victims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suittech&#039;&#039;&#039; - Other abilities that a B.E.A.S.T. grants its operator, such as using the jumpjets, activating advanced life support, and balancing production of overcharge and plasma, the two class resources for this class.&lt;br /&gt;
There is, of course, much more to tell about this class, but we&#039;re only going to be providing this kind of preview for classes before we launch. Finding out all the juicy details will have to wait until then!&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=2481</id>
		<title>BEAST</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=2481"/>
		<updated>2018-12-18T00:24:32Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: /* What can a B.E.A.S.T. do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;B.E.A.S.T.&#039;&#039;&#039; (Biointerfacing Exoskeletal Assault Suit Technician) class are shock troops that seek to overwhelm their opponents with a panoply of weapons and the enhanced strength granted to them by their suits.&lt;br /&gt;
&lt;br /&gt;
[[File:B.E.A.S.T._with_labels.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What can a B.E.A.S.T. do? ==&lt;br /&gt;
&lt;br /&gt;
You saw the picture, right? &amp;quot;Fuck you up&amp;quot; mostly covers it, but for those of you who demand tedious details, the B.E.A.S.T. has three skills, and each skill has many abilities in it.&lt;br /&gt;
&lt;br /&gt;
The three skills of the B.E.A.S.T. are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Weapons Platform&#039;&#039;&#039; - This involves using the other weapons mounted on a suit, including a railgun, a minigun, a missile launcher, a stabbing blade, a net launcher, and more. This skill also contains abilities that have you punching, crushing, and, in one of its instakills - literally ripping an opponent in half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasmacasting&#039;&#039;&#039; - All about using their plasmacasters to do various things, including barbecuing victims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suittech&#039;&#039;&#039; - Other abilities that a B.E.A.S.T. grants its operator, such as using the jumpjets, activating advanced life support, and balancing production of overcharge and plasma, the two class resources for this class.&lt;br /&gt;
There is, of course, much more to tell about this class, but we&#039;re only going to be providing this kind of preview for classes before we launch. Finding out all the juicy details will have to wait until then!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abilities in MWP &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Wristblade&lt;br /&gt;
&lt;br /&gt;
WRISTBLADE &lt;br /&gt;
&lt;br /&gt;
Drive your wristblade into your foe, causing damage. The attack will hit harder if the target is dazed or staggering, and can also be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
&lt;br /&gt;
Command: MWP WRISTBLADE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Lessons: 5 Lessons&lt;br /&gt;
Ability Type: Melee&lt;br /&gt;
Can Target: Others&lt;br /&gt;
Base balance time: 3.00 seconds&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
SHARPEN&lt;br /&gt;
The mounted wristblade operates in one of two positions. In the sharpened position, the blade will slice through flesh easily, reaching the internal organs with ruthless momentum. The side-effect of this position is that it leaves cleaner wounds, which will hurt the target less. (The other position is SERRATE.)&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SHARPEN [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                186 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SERRATE&lt;br /&gt;
The mounted wristblade operates in one of two positions. In the serrated position, it will brutally saw your opponent&#039;s flesh with grinding brutality, making normal attacks do additional bleeding damage. (The other position is SHARPEN.)&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SERRATE [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                384 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TWIST&lt;br /&gt;
Twisting your blade as you drive it into your foe will inflict serious damage to their torso and their internal subsystem. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP TWIST &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                661 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TEAR&lt;br /&gt;
Inflict a shredding wound on the target, doing upfront damage, as well as causing them to bleed heavily afterwards. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP TEAR &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1135 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MINIGUN&lt;br /&gt;
Fire your minigun at the target, riddling them with bullets. The damage of the ability depends on the amount of bleeding wounds on the target.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP MINIGUN &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                30 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FOCUSFIRE&lt;br /&gt;
Concentrate your minigun upon a prop that someone is taking cover behind, and you will hit them when they attempt to perform an action from behind it. Your bullets will continue to destroy the cover, leaving them vulnerable. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP FOCUSFIRE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                45 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others and Props&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VANTAGE&lt;br /&gt;
By taking advantage of an elevated position, in relation to your target, you have a higher chance to bypass their cover when attacking.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  MWP&lt;br /&gt;
Group:                  Minigun&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                221 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPOOLUP&lt;br /&gt;
Spooling up the minigun, this ability inflicts internal damage depending on target&#039;s muscular damage.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SPOOLUP &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                428 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PINDOWN&lt;br /&gt;
Keep your finger on the trigger, sending a wide arc of bullets across the room, hitting anyone who is not behind cover. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP PINDOWN&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                914 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISSILES&lt;br /&gt;
Unleash the tracer missiles from your launcher into the air, they will cascade down and strike all ground-based targets in the room. The base flight time for the missiles is 8 seconds.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP MISSILES&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                95 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LAUNCH&lt;br /&gt;
Fire a homing missile that will hit the target after a while, inflicting damage. The missile will strike harder if the target is entangled, or suffers heavy internal damage.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP LAUNCH &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                112 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RAINDOWN&lt;br /&gt;
Fire three missiles in quick succession, all aimed at the same target. The missiles will hit the target 3 seconds apart.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP RAINDOWN &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                261 Lessons&lt;br /&gt;
Ability type:           Air to ground (single target)&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
Cooldown time:          60.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INCENDIARY&lt;br /&gt;
Launch tracer missiles equipped with incendiary warheads at the target, unleashing fiery damage upon your target. Should they be afflicted with the SCORCHED affliction, they will take more damage for every stack of the affliction present.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP INCENDIARY &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                477 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COUNTERMEASURES&lt;br /&gt;
When active, your suit&#039;s anti-missile systems will attempt to block any incoming attacks coming from outside of your current location.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP COUNTERMEASURES [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                820 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Netlauncher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NETLAUNCH&lt;br /&gt;
Launch a nanofilament net at your target, entangling them in the thin strands. This prevents acting and also interrupts channelled activities.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP NETLAUNCH &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                60 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Cooldown time:          7.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WALLOP&lt;br /&gt;
By disabling a safety feature on your net launcher, you can fire an undeployed net at the target. This solid cannister will wind your target with the impact.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP WALLOP &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                75 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOOKNET&lt;br /&gt;
The hooked net is a cruel beast! It will dig into the flesh of your target, making it take longer to escape. Due to the many barbs, it will cause your net launcher to jam, preventing further use until your suit&#039;s maintenance system can clear it.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP HOOKNET &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                532 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Cooldown time:          30.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AIRSHOT&lt;br /&gt;
Aiming your launcher skyward, you can fire a net in the air, which will come down to knock its target off-balance shortly afterwards, as well as cause them to stagger.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP AIRSHOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1265 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Cooldown time:          7.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TETHER&lt;br /&gt;
By locking a strand of nanofilament netting into the launcher, you are able to fire a net into an adjacent location, snare a target, and pull them to you.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP TETHER &amp;lt;TARGET&amp;gt; &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1570 Lessons&lt;br /&gt;
Ability type:           Adjacent room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
Cooldown time:          7.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Railgun&lt;br /&gt;
&lt;br /&gt;
RAILSHOT &lt;br /&gt;
Using the railgun&#039;s maglev technology, you will send a high-impact slug at your target, inflicting high damage and afflicting the target with broken ribs.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP RAILSHOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                302 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HEADSHOT&lt;br /&gt;
Take precise aim at your foe&#039;s head, firing a high-velocity slug to inflict a large amount of damage. Additionally, your attack will inflict trauma if their internal subsystem is sufficiently weakened, or disorientation otherwise.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP HEADSHOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                345 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOBBLE&lt;br /&gt;
By targeting and exploiting the weak joints in your opponent&#039;s legs, you can precisely aim a slug at their lower appendages and inflict serious damage to them and afflict them with the weak knees affliction. Any further attacks to the legs, while afflicted, will send them flailing to the ground.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP HOBBLE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                736 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SNIPE&lt;br /&gt;
Your mastery of your suit&#039;s targeting systems allows you to fire upon targets anywhere within your line-of-sight.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SNIPE &amp;lt;TARGET&amp;gt; &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1018 Lessons&lt;br /&gt;
Ability type:           Line-of-sight ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DUALSHOT&lt;br /&gt;
Disabling safety features is never a great idea, but sometimes it can be effective. By circumventing the backfire prevention protocol, you can fire two rail slugs in very short succession. This does have the disadvantage of causing the railgun to jam, preventing further use until your suit&#039;s maintenance systems can clear it.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP DUALSHOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1750 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
Cooldown time:          50.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
SMASH&lt;br /&gt;
Unleash a vicious swipe with your shield, sending your opponent flying out of the room with the force of the blow. Due to the varying possibilities of target weight and momentum, the specific direction of ejection could be any valid exit.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SMASH &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                133 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others and Props&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEFLECT&lt;br /&gt;
Holding your mounted shield high, you will focus on deflecting any incoming ranged attacks away from yourself and at another target. This is a channel, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP DEFLECT&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                157 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLOCK&lt;br /&gt;
Standing firm and positioning your shield for maximum effect, you will prevent any movement into your location. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP BLOCK&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                593 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PROTECT&lt;br /&gt;
Using the bulk of your B.E.A.S.T. suit and the massive shield mounted on your wrist, you are able to protect another target in the room from attack. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP PROTECT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1409 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----------------------------&amp;lt; Abilities in PlasmaCasting &amp;gt;-----------------------------&lt;br /&gt;
Ability              Info                                               Lessons        &lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
-- PLASMA (PlasmaCasting) -----------------------------------------------------&lt;br /&gt;
By redirecting excess energy to your plasmacasting system, you will begin to generate heat in your plasma tanks. This system will continue to increase your heat level until you reach extreme heat, which poses a significant risk of damaging the B.E.A.S.T. and its operator. Use PLASMA HEATUP OFF to disable the heat generation.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Command:                PLASMA HEATUP&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                5 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- NOZZLE (PlasmaCasting) -----------------------------------------------------&lt;br /&gt;
The jets on your plasmacaster have iris valves which control the rate at which plasma is ejected. They can be narrowed to reduce the amount of plasma released, at the expense of damage, or widened to increase the damage and amount of plasma used.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Command:                PLASMA NOZZLE &amp;lt;SIZE&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                186 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      1.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- RELEASE (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
By tapping in to your suit&#039;s emergency systems, you can execute a heat dump. This has the effect of lowering the heat of the plasma stored in your tanks. The suit&#039;s heat dumping system can only expel so much heat at once, and may require multiple dumps to lower your temperature a full level.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Command:                PLASMA RELEASE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                261 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
Cooldown time:          20.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- CONSUMPTION (PlasmaCasting) ------------------------------------------------&lt;br /&gt;
Rerouting a batch of your B.E.A.S.T.&#039;s energy, you can instantly increase the heat in your plasma tanks. Your suit&#039;s systems will not normally allow a boost into the extreme range, but in the presence of an inferno, the system is bypassed.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Command:                PLASMA CONSUMPTION&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                404 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Attacks&lt;br /&gt;
-- BURN (PlasmaCasting) -------------------------------------------------------&lt;br /&gt;
Send a blast of searing plasma from your plasmacasters. This will inflict a significant damage to your foes and to props in the room.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA BURN &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                15 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others and Props&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- COMBUST (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
Engulf your target in flames, doing periodic damage every second for 12 seconds. Additionally, if their muscular system is sufficiently damaged (15% per stack) they&#039;ll gain a stack of the scorched affliction, increasing the damage, and getting them closer to being able to be targeted with the INCINERATE ability.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA COMBUST &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                221 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- SEAR (PlasmaCasting) -------------------------------------------------------&lt;br /&gt;
Send a lash of flame at your foe, stripping an external defense from them.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA SEAR &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                310 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- CONFLAGRATE (PlasmaCasting) ------------------------------------------------&lt;br /&gt;
Send forth a torrent of incinerating plasma to damage your target. This ability will do increased damage for each stack of the scorched affliction on the target, and by damage to their muscular subsystem.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA CONFLAGRATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                462 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
Resources required:     very high plasma (uses high)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- DOUSE (PlasmaCasting) ------------------------------------------------------&lt;br /&gt;
Coat your target in accelerant, causing all flame-based attacks to deal increased damage.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA DOUSE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                689 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- ENVELOP (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
Ignite a prop that someone is taking cover behind, causing periodic damage while they remain cowering behind the burning shield. This effect will happen every 4 seconds for 24 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA ENVELOP &amp;lt;PROP&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                787 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others and Props&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- INCINERATE (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Unleash the full fury of your plasmacasters, instantly killing your target by reducing them to nothing but a smoldering pile of ashes. Your foe must be sufficiently weakened, with at least 5 stacks of the scorched affliction.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA INCINERATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1750 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
Resources required:     very high plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Room effects&lt;br /&gt;
-- SMOKE (PlasmaCasting) ------------------------------------------------------&lt;br /&gt;
Scorch the insulating lining of your B.E.A.S.T., forming a thick cloud of smoke to obscure vision in your location. This effect will last for 120 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA SMOKE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                133 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- OPENING (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
Blast away the roof or ceiling from your current location, assuming it is indoors, to allow flight and other aerial maneuvers. Repairbots will begin repairing the damage immediately, but you will have clear air for at least 300 seconds while they do.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA OPENING&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                157 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
Resources required:     high plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- FIREWALL (PlasmaCasting) ---------------------------------------------------&lt;br /&gt;
Blast an exit from your location, forming a blazing wall of fire that will burn anyone who passes through it. This wall will last 120 seconds before petering out.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA FIREWALL &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                354 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- EXTINGUISH (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Reverse the pumps on your plasmacasting system, drawing a firewall back into your tanks for a boost to your heat reserves.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA EXTINGUISH &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                603 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- ACRIDSMOKE (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Taking your desire to decimate your foes to the next level, you scorch your B.E.A.S.T.&#039;s insulating liner, and mix it with accelerant to make a thick plume of acidic smoke, which you then expel in a gust at anybody not taking cover. This acrid smoke will afflict those caught in it with blurred vision, reducing the damage of their attacks.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA ACRIDSMOKE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                899 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- INFERNO (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
Release a hellish inferno into your surroundings, burning all players in sight. Periodic damage will occur when the flames flare up every 5 seconds, and the effect will last at least 25 seconds, and has a chance to die out every flare after that. The use of the RESISTANCE ability will shield the B.E.A.S.T. from the effects of the inferno. While inside the inferno, you can bypass the safety sensors on your plasma tanks that normally limit CONSUMPTION, allowing them to be pushed to extreme levels of heat.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA INFERNO&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1027 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      5.00 seconds&lt;br /&gt;
Resources required:     high plasma (uses medium)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- PLASMACIRCLE (PlasmaCasting) -----------------------------------------------&lt;br /&gt;
In a cruel dance of death and destruction, you will spin in a circle with your plasmacasters blasting, forming firewalls over every exit from your current location.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA CIRCLE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1173 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      5.00 seconds&lt;br /&gt;
Resources required:     very high plasma (uses medium)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- FAN (PlasmaCasting) --------------------------------------------------------&lt;br /&gt;
Send a gust of air from your suit&#039;s exhaust ports to fan the inferno, spreading it into an adjacent room.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA FAN &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1531 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
Resources required:     high plasma (uses medium)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Defenses&lt;br /&gt;
-- RESISTANCE (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Deploy additional heatsinks across your suit, reducing operator temperatures while in the most extreme of thermal situations. This will both shield you from the effects of an inferno, and prevent your suit&#039;s plasma tanks from overheating to an extreme, damaging degree.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA RESISTANCE&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                30 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- PLASMASHIELD (PlasmaCasting) -----------------------------------------------&lt;br /&gt;
Use your plasmacasters to superheat your mounted shield, diminishing the effect of cold-based attacks against you. This effect will last for 60 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA SHIELD&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                45 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- DISENTANGLE (PlasmaCasting) ------------------------------------------------&lt;br /&gt;
Bindings prove no object to your plasmacasters, allowing you to swiftly burn off any external hindrances that prevent you from action.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA DISENTANGLE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                75 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others and Self&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- PLASMABLADE (PlasmaCasting) ------------------------------------------------&lt;br /&gt;
Heat your mounted wristblade (should you have one mounted,) to the upper limits of the blade&#039;s materials. This will alter the damage of any wristblade attacks, and inflect thermal damage instead of impact. The damage will be lower by default, but if the target&#039;s skin is scorched, the damage will rise beyond the normal potential of the blade. This effect will last for 300 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA BLADE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                95 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- CLEARSIGHT (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Power up your suit&#039;s external camera, augmenting your B.E.A.S.T.&#039;s HUD in diminished visual situations. This augmentation will last 30 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA CLEARSIGHT&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                115 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- CAUTERIZE (PlasmaCasting) --------------------------------------------------&lt;br /&gt;
Seal your bleeding wounds by cauterizing them with your plasmacasters. Be warned, while this will stop the bleeding, it will hurt like hell.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA CAUTERIZE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                528 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- PLASMAWREATHE (PlasmaCasting) ----------------------------------------------&lt;br /&gt;
Surround yourself in a fiery nimbus, that will burn anyone who attempts to harm you with melee attacks. You will use additional plasma head to maintain this nimbus. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA WREATHE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1340 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      5.00 seconds&lt;br /&gt;
Resources required:     high plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Abilities in SuitTech &amp;gt;-------------------------------&lt;br /&gt;
Ability              Info                                               Lessons        &lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
-- JUMPJETS (SuitTech) --------------------------------------------------------&lt;br /&gt;
Fire your jumpjets, taking you up in the air. To land, simply LAND.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                FIRE JUMPJETS&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                15 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- EXAMINE (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Use your suit to scan a nearby target, assessing their general health and certain conditions.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT EXAMINE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                30 Lessons&lt;br /&gt;
Ability type:           In-room non-combat targetted&lt;br /&gt;
Base balance time:      1.50 seconds&lt;br /&gt;
Cooldown time:          10.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- RAMSET (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Fire ramsets from your armoured boots as you tread, preventing a loss of traction from obstacles that may hinder your movement.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT RAMSET&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                45 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- SUPPORT (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Initiate your suit&#039;s emergency life support system, infusing the pilot with a lifesaving stim pack. This will regenerate up to 20 percent of your maximum health, but can only be done once every 10 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT SUPPORT&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                75 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Can target:             Self&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
Cooldown time:          10.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- HOTSWAP (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Exerting mastery over your B.E.A.S.T., you are able to switch out a mounted weapon instantly, without the regular balance penalty. This ability can only be used once every 60 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT SWAP &amp;lt;WEAPON&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                310 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Cooldown time:          60.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- RADAR (SuitTech) -----------------------------------------------------------&lt;br /&gt;
Sweep your scanners, revealing targets in adjacent locations. While your scanners are advanced enough to pick up entities of all race and creed, there are means that opponents can employ to avoid detection.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT RADAR&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                321 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- CONTINGENCY (SuitTech) -----------------------------------------------------&lt;br /&gt;
Program your suit&#039;s failsafes to automatically execute an emergency evacuation when your health level falls below 20%. When you reach this threshold, your jumpjets will fire and lift you into the skies, out of harm&#039;s way (hopefully!).&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT CONTINGENCY&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                575 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      5.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- RUMBLE (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Drive your fists into the ground with overhead swings, sending powerful shockwaves to disrupt the channeled actions of any targets in your location.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT RUMBLE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                650 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- PROPEL (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Fire your jumpjets, and hope for the best. After a five second windup, this ability will transport you to a random room in your current area. During the windup phase, any action will interrupt the process.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT LONGJUMP&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                736 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- ROUTING (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Choose where to prioritize your B.E.A.S.T.&#039;s suit power. Routing into a weapon slot will increase the damage of a weapon mounted into that slot, but the other MWP weapons will do less damage meanwhile.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT ROUTE &amp;lt;LARGE|MEDIUM|SMALL|NONE&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                943 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Can target:             Self&lt;br /&gt;
Base balance time:      1.50 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- DISCHARGE (SuitTech) -------------------------------------------------------&lt;br /&gt;
Weaponizing the safety features of your suit, you channel excess charge into a powerful blast. The blast will damage the target&#039;s muscular, internal, or sensory subsystem, whichever is least damaged. The damage will scale to the most damaged subsystem.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT DISCHARGE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1366 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Cooldown time:          30.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- OVERCLOCK (SuitTech) -------------------------------------------------------&lt;br /&gt;
Overclock your suit&#039;s movement circuits, reducing the balance on the next three attacks by 30%. This overheats your B.E.A.S.T.&#039;s control systems, and can not be used again until the thermal load has dissipated.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT OVERCLOCK&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1546 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Can target:             Self&lt;br /&gt;
Cooldown time:          300.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Suit attacks&lt;br /&gt;
-- BACKHAND (SuitTech) --------------------------------------------------------&lt;br /&gt;
Smack your opponent in the face with all of your B.E.A.S.T.-assisted might, dealing significant damage and inflicting the dazed affliction upon them.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT BACKHAND &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                133 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- BOOT (SuitTech) ------------------------------------------------------------&lt;br /&gt;
Utilizing your suit&#039;s jets, you propel your armored foot into the chest of your target, winding them.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT BOOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                186 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- ARMVICE (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Grip your foe&#039;s arm in your armored fist, and crush the limb with your might. This attack will do significant limb damage to the chosen arm.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT ARMVICE &amp;lt;TARGET&amp;gt; [LIMB]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                261 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- LEGCLAMP (SuitTech) --------------------------------------------------------&lt;br /&gt;
Punish your opponent&#039;s legs by clamping them in your B.E.A.S.T.&#039;s servo-assisted grip. This attack will do significant limb damage to the targeted leg.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT LEGCLAMP &amp;lt;TARGET&amp;gt; [LIMB]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                350 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- GRAPPLE (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Blast your jumpjets and grab a flying opponent, before driving them into the ground below. The force of this blow will do massive amounts of damage to your foe&#039;s muscular and internal subsystems.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT GRAPPLE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                508 Lessons&lt;br /&gt;
Ability type:           Ground to air (single target)&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- POUND (SuitTech) -----------------------------------------------------------&lt;br /&gt;
Grabbing a prone target by the ankle, you swing them overhead and pound them into the ground like a rag doll. This brutal slam will inflict massive amounts of muscular subsystem damage.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT POUND &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1067 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- SUNDER (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Taking advantage of your suit&#039;s wells of power, you will physically rip your foe in two. The target must have a severely damaged muscular and internal subsystem to perform this action. Their muscular subsystem must have taken at least 50% damage, and the sum of damages taken by the muscular and internal damage must not be lower than 100%.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT SUNDER &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1750 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Defenses&lt;br /&gt;
-- STEADY (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Lock your suit&#039;s ramsets into the ground, preventing forced movement of most kinds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                SUIT STEADY [OFF]&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                60 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- DAMPENING (SuitTech) -------------------------------------------------------&lt;br /&gt;
NYI&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                SUIT DAMPENING&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                157 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- JAMMING (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Send out a field of interference across all known bands and scopes, preventing tech and kith detection in the local vicinity. Visual detection will still be possible, due to the immense size and bulk of your B.E.A.S.T.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                SUIT STEALTH [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                396 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- WATCH (SuitTech) -----------------------------------------------------------&lt;br /&gt;
Keep an ongoing radar sweep going, alerting you of movement into and out of adjacent locations.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                SUIT WATCH [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1207 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=2480</id>
		<title>BEAST</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=2480"/>
		<updated>2018-12-18T00:22:57Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;B.E.A.S.T.&#039;&#039;&#039; (Biointerfacing Exoskeletal Assault Suit Technician) class are shock troops that seek to overwhelm their opponents with a panoply of weapons and the enhanced strength granted to them by their suits.&lt;br /&gt;
&lt;br /&gt;
[[File:B.E.A.S.T._with_labels.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What can a B.E.A.S.T. do? ==&lt;br /&gt;
&lt;br /&gt;
You saw the picture, right? &amp;quot;Fuck you up&amp;quot; mostly covers it, but for those of you who demand tedious details, the B.E.A.S.T. has three skills, and each skill has many abilities in it.&lt;br /&gt;
&lt;br /&gt;
The three skills of the B.E.A.S.T. are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Weapons Platform&#039;&#039;&#039; - This involves using the other weapons mounted on a suit, including a railgun, a minigun, a missile launcher, a stabbing blade, a net launcher, and more. This skill also contains abilities that have you punching, crushing, and, in one of its instakills - literally ripping an opponent in half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasmacasting&#039;&#039;&#039; - All about using their plasmacasters to do various things, including barbecuing victims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suittech&#039;&#039;&#039; - Other abilities that a B.E.A.S.T. grants its operator, such as using the jumpjets, activating advanced life support, and balancing production of overcharge and plasma, the two class resources for this class.&lt;br /&gt;
There is, of course, much more to tell about this class, but we&#039;re only going to be providing this kind of preview for classes before we launch. Finding out all the juicy details will have to wait until then!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abilities in MWP &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Wristblade&lt;br /&gt;
&lt;br /&gt;
WRISTBLADE &lt;br /&gt;
Drive your wristblade into your foe, causing damage. The attack will hit harder if the target is dazed or staggering, and can also be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP WRISTBLADE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Lessons:                5 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
SHARPEN&lt;br /&gt;
The mounted wristblade operates in one of two positions. In the sharpened position, the blade will slice through flesh easily, reaching the internal organs with ruthless momentum. The side-effect of this position is that it leaves cleaner wounds, which will hurt the target less. (The other position is SERRATE.)&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SHARPEN [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                186 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SERRATE&lt;br /&gt;
The mounted wristblade operates in one of two positions. In the serrated position, it will brutally saw your opponent&#039;s flesh with grinding brutality, making normal attacks do additional bleeding damage. (The other position is SHARPEN.)&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SERRATE [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                384 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TWIST&lt;br /&gt;
Twisting your blade as you drive it into your foe will inflict serious damage to their torso and their internal subsystem. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP TWIST &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                661 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TEAR&lt;br /&gt;
Inflict a shredding wound on the target, doing upfront damage, as well as causing them to bleed heavily afterwards. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP TEAR &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1135 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MINIGUN&lt;br /&gt;
Fire your minigun at the target, riddling them with bullets. The damage of the ability depends on the amount of bleeding wounds on the target.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP MINIGUN &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                30 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FOCUSFIRE&lt;br /&gt;
Concentrate your minigun upon a prop that someone is taking cover behind, and you will hit them when they attempt to perform an action from behind it. Your bullets will continue to destroy the cover, leaving them vulnerable. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP FOCUSFIRE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                45 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others and Props&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VANTAGE&lt;br /&gt;
By taking advantage of an elevated position, in relation to your target, you have a higher chance to bypass their cover when attacking.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  MWP&lt;br /&gt;
Group:                  Minigun&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                221 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPOOLUP&lt;br /&gt;
Spooling up the minigun, this ability inflicts internal damage depending on target&#039;s muscular damage.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SPOOLUP &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                428 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PINDOWN&lt;br /&gt;
Keep your finger on the trigger, sending a wide arc of bullets across the room, hitting anyone who is not behind cover. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP PINDOWN&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                914 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISSILES&lt;br /&gt;
Unleash the tracer missiles from your launcher into the air, they will cascade down and strike all ground-based targets in the room. The base flight time for the missiles is 8 seconds.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP MISSILES&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                95 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LAUNCH&lt;br /&gt;
Fire a homing missile that will hit the target after a while, inflicting damage. The missile will strike harder if the target is entangled, or suffers heavy internal damage.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP LAUNCH &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                112 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RAINDOWN&lt;br /&gt;
Fire three missiles in quick succession, all aimed at the same target. The missiles will hit the target 3 seconds apart.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP RAINDOWN &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                261 Lessons&lt;br /&gt;
Ability type:           Air to ground (single target)&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
Cooldown time:          60.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INCENDIARY&lt;br /&gt;
Launch tracer missiles equipped with incendiary warheads at the target, unleashing fiery damage upon your target. Should they be afflicted with the SCORCHED affliction, they will take more damage for every stack of the affliction present.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP INCENDIARY &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                477 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COUNTERMEASURES&lt;br /&gt;
When active, your suit&#039;s anti-missile systems will attempt to block any incoming attacks coming from outside of your current location.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP COUNTERMEASURES [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                820 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Netlauncher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NETLAUNCH&lt;br /&gt;
Launch a nanofilament net at your target, entangling them in the thin strands. This prevents acting and also interrupts channelled activities.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP NETLAUNCH &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                60 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Cooldown time:          7.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WALLOP&lt;br /&gt;
By disabling a safety feature on your net launcher, you can fire an undeployed net at the target. This solid cannister will wind your target with the impact.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP WALLOP &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                75 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOOKNET&lt;br /&gt;
The hooked net is a cruel beast! It will dig into the flesh of your target, making it take longer to escape. Due to the many barbs, it will cause your net launcher to jam, preventing further use until your suit&#039;s maintenance system can clear it.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP HOOKNET &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                532 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Cooldown time:          30.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AIRSHOT&lt;br /&gt;
Aiming your launcher skyward, you can fire a net in the air, which will come down to knock its target off-balance shortly afterwards, as well as cause them to stagger.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP AIRSHOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1265 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Cooldown time:          7.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TETHER&lt;br /&gt;
By locking a strand of nanofilament netting into the launcher, you are able to fire a net into an adjacent location, snare a target, and pull them to you.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP TETHER &amp;lt;TARGET&amp;gt; &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1570 Lessons&lt;br /&gt;
Ability type:           Adjacent room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
Cooldown time:          7.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Railgun&lt;br /&gt;
&lt;br /&gt;
RAILSHOT &lt;br /&gt;
Using the railgun&#039;s maglev technology, you will send a high-impact slug at your target, inflicting high damage and afflicting the target with broken ribs.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP RAILSHOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                302 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HEADSHOT&lt;br /&gt;
Take precise aim at your foe&#039;s head, firing a high-velocity slug to inflict a large amount of damage. Additionally, your attack will inflict trauma if their internal subsystem is sufficiently weakened, or disorientation otherwise.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP HEADSHOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                345 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOBBLE&lt;br /&gt;
By targeting and exploiting the weak joints in your opponent&#039;s legs, you can precisely aim a slug at their lower appendages and inflict serious damage to them and afflict them with the weak knees affliction. Any further attacks to the legs, while afflicted, will send them flailing to the ground.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP HOBBLE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                736 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SNIPE&lt;br /&gt;
Your mastery of your suit&#039;s targeting systems allows you to fire upon targets anywhere within your line-of-sight.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SNIPE &amp;lt;TARGET&amp;gt; &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1018 Lessons&lt;br /&gt;
Ability type:           Line-of-sight ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DUALSHOT&lt;br /&gt;
Disabling safety features is never a great idea, but sometimes it can be effective. By circumventing the backfire prevention protocol, you can fire two rail slugs in very short succession. This does have the disadvantage of causing the railgun to jam, preventing further use until your suit&#039;s maintenance systems can clear it.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP DUALSHOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1750 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.75 seconds&lt;br /&gt;
Cooldown time:          50.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
SMASH&lt;br /&gt;
Unleash a vicious swipe with your shield, sending your opponent flying out of the room with the force of the blow. Due to the varying possibilities of target weight and momentum, the specific direction of ejection could be any valid exit.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP SMASH &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                133 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others and Props&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEFLECT&lt;br /&gt;
Holding your mounted shield high, you will focus on deflecting any incoming ranged attacks away from yourself and at another target. This is a channel, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP DEFLECT&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                157 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLOCK&lt;br /&gt;
Standing firm and positioning your shield for maximum effect, you will prevent any movement into your location. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP BLOCK&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                593 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PROTECT&lt;br /&gt;
Using the bulk of your B.E.A.S.T. suit and the massive shield mounted on your wrist, you are able to protect another target in the room from attack. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
&lt;br /&gt;
Command:                MWP PROTECT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1409 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----------------------------&amp;lt; Abilities in PlasmaCasting &amp;gt;-----------------------------&lt;br /&gt;
Ability              Info                                               Lessons        &lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
-- PLASMA (PlasmaCasting) -----------------------------------------------------&lt;br /&gt;
By redirecting excess energy to your plasmacasting system, you will begin to generate heat in your plasma tanks. This system will continue to increase your heat level until you reach extreme heat, which poses a significant risk of damaging the B.E.A.S.T. and its operator. Use PLASMA HEATUP OFF to disable the heat generation.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Command:                PLASMA HEATUP&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                5 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- NOZZLE (PlasmaCasting) -----------------------------------------------------&lt;br /&gt;
The jets on your plasmacaster have iris valves which control the rate at which plasma is ejected. They can be narrowed to reduce the amount of plasma released, at the expense of damage, or widened to increase the damage and amount of plasma used.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Command:                PLASMA NOZZLE &amp;lt;SIZE&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                186 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      1.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- RELEASE (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
By tapping in to your suit&#039;s emergency systems, you can execute a heat dump. This has the effect of lowering the heat of the plasma stored in your tanks. The suit&#039;s heat dumping system can only expel so much heat at once, and may require multiple dumps to lower your temperature a full level.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Command:                PLASMA RELEASE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                261 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
Cooldown time:          20.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- CONSUMPTION (PlasmaCasting) ------------------------------------------------&lt;br /&gt;
Rerouting a batch of your B.E.A.S.T.&#039;s energy, you can instantly increase the heat in your plasma tanks. Your suit&#039;s systems will not normally allow a boost into the extreme range, but in the presence of an inferno, the system is bypassed.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Command:                PLASMA CONSUMPTION&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                404 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Attacks&lt;br /&gt;
-- BURN (PlasmaCasting) -------------------------------------------------------&lt;br /&gt;
Send a blast of searing plasma from your plasmacasters. This will inflict a significant damage to your foes and to props in the room.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA BURN &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                15 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others and Props&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- COMBUST (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
Engulf your target in flames, doing periodic damage every second for 12 seconds. Additionally, if their muscular system is sufficiently damaged (15% per stack) they&#039;ll gain a stack of the scorched affliction, increasing the damage, and getting them closer to being able to be targeted with the INCINERATE ability.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA COMBUST &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                221 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- SEAR (PlasmaCasting) -------------------------------------------------------&lt;br /&gt;
Send a lash of flame at your foe, stripping an external defense from them.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA SEAR &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                310 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- CONFLAGRATE (PlasmaCasting) ------------------------------------------------&lt;br /&gt;
Send forth a torrent of incinerating plasma to damage your target. This ability will do increased damage for each stack of the scorched affliction on the target, and by damage to their muscular subsystem.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA CONFLAGRATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                462 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
Resources required:     very high plasma (uses high)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- DOUSE (PlasmaCasting) ------------------------------------------------------&lt;br /&gt;
Coat your target in accelerant, causing all flame-based attacks to deal increased damage.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA DOUSE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                689 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- ENVELOP (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
Ignite a prop that someone is taking cover behind, causing periodic damage while they remain cowering behind the burning shield. This effect will happen every 4 seconds for 24 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA ENVELOP &amp;lt;PROP&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                787 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others and Props&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- INCINERATE (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Unleash the full fury of your plasmacasters, instantly killing your target by reducing them to nothing but a smoldering pile of ashes. Your foe must be sufficiently weakened, with at least 5 stacks of the scorched affliction.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Attacks&lt;br /&gt;
Command:                PLASMA INCINERATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1750 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
Resources required:     very high plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Room effects&lt;br /&gt;
-- SMOKE (PlasmaCasting) ------------------------------------------------------&lt;br /&gt;
Scorch the insulating lining of your B.E.A.S.T., forming a thick cloud of smoke to obscure vision in your location. This effect will last for 120 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA SMOKE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                133 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- OPENING (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
Blast away the roof or ceiling from your current location, assuming it is indoors, to allow flight and other aerial maneuvers. Repairbots will begin repairing the damage immediately, but you will have clear air for at least 300 seconds while they do.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA OPENING&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                157 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
Resources required:     high plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- FIREWALL (PlasmaCasting) ---------------------------------------------------&lt;br /&gt;
Blast an exit from your location, forming a blazing wall of fire that will burn anyone who passes through it. This wall will last 120 seconds before petering out.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA FIREWALL &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                354 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- EXTINGUISH (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Reverse the pumps on your plasmacasting system, drawing a firewall back into your tanks for a boost to your heat reserves.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA EXTINGUISH &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                603 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- ACRIDSMOKE (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Taking your desire to decimate your foes to the next level, you scorch your B.E.A.S.T.&#039;s insulating liner, and mix it with accelerant to make a thick plume of acidic smoke, which you then expel in a gust at anybody not taking cover. This acrid smoke will afflict those caught in it with blurred vision, reducing the damage of their attacks.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA ACRIDSMOKE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                899 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- INFERNO (PlasmaCasting) ----------------------------------------------------&lt;br /&gt;
Release a hellish inferno into your surroundings, burning all players in sight. Periodic damage will occur when the flames flare up every 5 seconds, and the effect will last at least 25 seconds, and has a chance to die out every flare after that. The use of the RESISTANCE ability will shield the B.E.A.S.T. from the effects of the inferno. While inside the inferno, you can bypass the safety sensors on your plasma tanks that normally limit CONSUMPTION, allowing them to be pushed to extreme levels of heat.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA INFERNO&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1027 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      5.00 seconds&lt;br /&gt;
Resources required:     high plasma (uses medium)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- PLASMACIRCLE (PlasmaCasting) -----------------------------------------------&lt;br /&gt;
In a cruel dance of death and destruction, you will spin in a circle with your plasmacasters blasting, forming firewalls over every exit from your current location.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA CIRCLE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1173 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      5.00 seconds&lt;br /&gt;
Resources required:     very high plasma (uses medium)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- FAN (PlasmaCasting) --------------------------------------------------------&lt;br /&gt;
Send a gust of air from your suit&#039;s exhaust ports to fan the inferno, spreading it into an adjacent room.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Room effects&lt;br /&gt;
Command:                PLASMA FAN &amp;lt;DIR&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1531 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
Resources required:     high plasma (uses medium)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Defenses&lt;br /&gt;
-- RESISTANCE (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Deploy additional heatsinks across your suit, reducing operator temperatures while in the most extreme of thermal situations. This will both shield you from the effects of an inferno, and prevent your suit&#039;s plasma tanks from overheating to an extreme, damaging degree.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA RESISTANCE&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                30 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- PLASMASHIELD (PlasmaCasting) -----------------------------------------------&lt;br /&gt;
Use your plasmacasters to superheat your mounted shield, diminishing the effect of cold-based attacks against you. This effect will last for 60 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA SHIELD&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                45 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- DISENTANGLE (PlasmaCasting) ------------------------------------------------&lt;br /&gt;
Bindings prove no object to your plasmacasters, allowing you to swiftly burn off any external hindrances that prevent you from action.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA DISENTANGLE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                75 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others and Self&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- PLASMABLADE (PlasmaCasting) ------------------------------------------------&lt;br /&gt;
Heat your mounted wristblade (should you have one mounted,) to the upper limits of the blade&#039;s materials. This will alter the damage of any wristblade attacks, and inflect thermal damage instead of impact. The damage will be lower by default, but if the target&#039;s skin is scorched, the damage will rise beyond the normal potential of the blade. This effect will last for 300 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA BLADE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                95 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- CLEARSIGHT (PlasmaCasting) -------------------------------------------------&lt;br /&gt;
Power up your suit&#039;s external camera, augmenting your B.E.A.S.T.&#039;s HUD in diminished visual situations. This augmentation will last 30 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA CLEARSIGHT&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                115 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
Resources required:     medium plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- CAUTERIZE (PlasmaCasting) --------------------------------------------------&lt;br /&gt;
Seal your bleeding wounds by cauterizing them with your plasmacasters. Be warned, while this will stop the bleeding, it will hurt like hell.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA CAUTERIZE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                528 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Resources required:     low plasma&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- PLASMAWREATHE (PlasmaCasting) ----------------------------------------------&lt;br /&gt;
Surround yourself in a fiery nimbus, that will burn anyone who attempts to harm you with melee attacks. You will use additional plasma head to maintain this nimbus. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  PlasmaCasting&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                PLASMA WREATHE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1340 Lessons&lt;br /&gt;
Ability type:           Combat utility&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      5.00 seconds&lt;br /&gt;
Resources required:     high plasma (uses low)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Abilities in SuitTech &amp;gt;-------------------------------&lt;br /&gt;
Ability              Info                                               Lessons        &lt;br /&gt;
---------------------------------------------------------------------------------------&lt;br /&gt;
-- JUMPJETS (SuitTech) --------------------------------------------------------&lt;br /&gt;
Fire your jumpjets, taking you up in the air. To land, simply LAND.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                FIRE JUMPJETS&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                15 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- EXAMINE (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Use your suit to scan a nearby target, assessing their general health and certain conditions.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT EXAMINE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                30 Lessons&lt;br /&gt;
Ability type:           In-room non-combat targetted&lt;br /&gt;
Base balance time:      1.50 seconds&lt;br /&gt;
Cooldown time:          10.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- RAMSET (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Fire ramsets from your armoured boots as you tread, preventing a loss of traction from obstacles that may hinder your movement.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT RAMSET&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                45 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- SUPPORT (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Initiate your suit&#039;s emergency life support system, infusing the pilot with a lifesaving stim pack. This will regenerate up to 20 percent of your maximum health, but can only be done once every 10 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT SUPPORT&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                75 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Can target:             Self&lt;br /&gt;
Base balance time:      2.50 seconds&lt;br /&gt;
Cooldown time:          10.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- HOTSWAP (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Exerting mastery over your B.E.A.S.T., you are able to switch out a mounted weapon instantly, without the regular balance penalty. This ability can only be used once every 60 seconds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT SWAP &amp;lt;WEAPON&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                310 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Cooldown time:          60.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- RADAR (SuitTech) -----------------------------------------------------------&lt;br /&gt;
Sweep your scanners, revealing targets in adjacent locations. While your scanners are advanced enough to pick up entities of all race and creed, there are means that opponents can employ to avoid detection.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT RADAR&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                321 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- CONTINGENCY (SuitTech) -----------------------------------------------------&lt;br /&gt;
Program your suit&#039;s failsafes to automatically execute an emergency evacuation when your health level falls below 20%. When you reach this threshold, your jumpjets will fire and lift you into the skies, out of harm&#039;s way (hopefully!).&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT CONTINGENCY&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                575 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      5.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- RUMBLE (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Drive your fists into the ground with overhead swings, sending powerful shockwaves to disrupt the channeled actions of any targets in your location.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT RUMBLE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                650 Lessons&lt;br /&gt;
Ability type:           Room attack&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- PROPEL (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Fire your jumpjets, and hope for the best. After a five second windup, this ability will transport you to a random room in your current area. During the windup phase, any action will interrupt the process.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT LONGJUMP&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                736 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- ROUTING (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Choose where to prioritize your B.E.A.S.T.&#039;s suit power. Routing into a weapon slot will increase the damage of a weapon mounted into that slot, but the other MWP weapons will do less damage meanwhile.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT ROUTE &amp;lt;LARGE|MEDIUM|SMALL|NONE&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                943 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Can target:             Self&lt;br /&gt;
Base balance time:      1.50 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- DISCHARGE (SuitTech) -------------------------------------------------------&lt;br /&gt;
Weaponizing the safety features of your suit, you channel excess charge into a powerful blast. The blast will damage the target&#039;s muscular, internal, or sensory subsystem, whichever is least damaged. The damage will scale to the most damaged subsystem.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT DISCHARGE&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1366 Lessons&lt;br /&gt;
Ability type:           In-room ranged&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
Cooldown time:          30.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- OVERCLOCK (SuitTech) -------------------------------------------------------&lt;br /&gt;
Overclock your suit&#039;s movement circuits, reducing the balance on the next three attacks by 30%. This overheats your B.E.A.S.T.&#039;s control systems, and can not be used again until the thermal load has dissipated.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Command:                SUIT OVERCLOCK&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1546 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Can target:             Self&lt;br /&gt;
Cooldown time:          300.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Suit attacks&lt;br /&gt;
-- BACKHAND (SuitTech) --------------------------------------------------------&lt;br /&gt;
Smack your opponent in the face with all of your B.E.A.S.T.-assisted might, dealing significant damage and inflicting the dazed affliction upon them.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT BACKHAND &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                133 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.50 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- BOOT (SuitTech) ------------------------------------------------------------&lt;br /&gt;
Utilizing your suit&#039;s jets, you propel your armored foot into the chest of your target, winding them.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT BOOT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                186 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- ARMVICE (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Grip your foe&#039;s arm in your armored fist, and crush the limb with your might. This attack will do significant limb damage to the chosen arm.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT ARMVICE &amp;lt;TARGET&amp;gt; [LIMB]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                261 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- LEGCLAMP (SuitTech) --------------------------------------------------------&lt;br /&gt;
Punish your opponent&#039;s legs by clamping them in your B.E.A.S.T.&#039;s servo-assisted grip. This attack will do significant limb damage to the targeted leg.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT LEGCLAMP &amp;lt;TARGET&amp;gt; [LIMB]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                350 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
-- GRAPPLE (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Blast your jumpjets and grab a flying opponent, before driving them into the ground below. The force of this blow will do massive amounts of damage to your foe&#039;s muscular and internal subsystems.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT GRAPPLE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                508 Lessons&lt;br /&gt;
Ability type:           Ground to air (single target)&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- POUND (SuitTech) -----------------------------------------------------------&lt;br /&gt;
Grabbing a prone target by the ankle, you swing them overhead and pound them into the ground like a rag doll. This brutal slam will inflict massive amounts of muscular subsystem damage.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT POUND &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1067 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- SUNDER (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Taking advantage of your suit&#039;s wells of power, you will physically rip your foe in two. The target must have a severely damaged muscular and internal subsystem to perform this action. Their muscular subsystem must have taken at least 50% damage, and the sum of damages taken by the muscular and internal damage must not be lower than 100%.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Suit attacks&lt;br /&gt;
Command:                SUIT SUNDER &amp;lt;TARGET&amp;gt;&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1750 Lessons&lt;br /&gt;
Ability type:           Melee&lt;br /&gt;
Can target:             Others&lt;br /&gt;
Base balance time:      4.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Defenses&lt;br /&gt;
-- STEADY (SuitTech) ----------------------------------------------------------&lt;br /&gt;
Lock your suit&#039;s ramsets into the ground, preventing forced movement of most kinds.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                SUIT STEADY [OFF]&lt;br /&gt;
Known:                  Yes&lt;br /&gt;
Lessons:                60 Lessons&lt;br /&gt;
Ability type:           Noncombat utility&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- DAMPENING (SuitTech) -------------------------------------------------------&lt;br /&gt;
NYI&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                SUIT DAMPENING&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                157 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- JAMMING (SuitTech) ---------------------------------------------------------&lt;br /&gt;
Send out a field of interference across all known bands and scopes, preventing tech and kith detection in the local vicinity. Visual detection will still be possible, due to the immense size and bulk of your B.E.A.S.T.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                SUIT STEALTH [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                396 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
-- WATCH (SuitTech) -----------------------------------------------------------&lt;br /&gt;
Keep an ongoing radar sweep going, alerting you of movement into and out of adjacent locations.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Skill:                  SuitTech&lt;br /&gt;
Group:                  Defenses&lt;br /&gt;
Command:                SUIT WATCH [OFF]&lt;br /&gt;
Known:                  No&lt;br /&gt;
Lessons:                1207 Lessons&lt;br /&gt;
Ability type:           Defensive&lt;br /&gt;
Base balance time:      3.00 seconds&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Main_Page&amp;diff=2435</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Main_Page&amp;diff=2435"/>
		<updated>2018-08-14T23:55:44Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
==What is Starmourn?==&lt;br /&gt;
&#039;&#039;&#039;Starmourn&#039;&#039;&#039; is the 6th offering from Iron Realms Entertainment. In their newest sci-fi text-based MUD, you can take on the role of a ruthless space pirate, intergalactic entrepreneur,  dauntless star captain, or anything else in the cosmos! It&#039;s currently under-development, and Iron Realms aims to open it to the public in 2018. Until then you can visit [http://www.starmourn.com Starmourn.com]!&lt;br /&gt;
&lt;br /&gt;
Note that while this wiki attempts to be relatively comprehensive, there are certainly many, many things missing from it. It&#039;ll get better over time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=350px perrow=4&amp;gt;&lt;br /&gt;
Image:races.jpg|link=[[:Category:Races]]|&#039;&#039;[[:Category:Races|Races]]&#039;&#039;&lt;br /&gt;
Image:Lore_timeline_icon.jpg|link=[[:Category:Events]]|&#039;&#039;[[:Category:Events|Events]]&#039;&#039;&lt;br /&gt;
Image:persons.jpg|link=[[:Category:People]]|&#039;&#039;[[:Category:People|People]]&#039;&#039;&lt;br /&gt;
Image:planets_icon.jpg|link=[[:Category:Places]]|&#039;&#039;[[:Category:Places|Places]]&#039;&#039;&lt;br /&gt;
Image:culture_icon.jpg|link=[[:Category:Culture]]|&#039;&#039;[[:Category:Culture|Culture]]&#039;&#039;&lt;br /&gt;
Image:organizations_icon.jpg|link=[[:Category:Organizations]]|&#039;&#039;[[:Category:Organizations|Organizations]]&#039;&#039;&lt;br /&gt;
Image:technology_icon.jpg|link=[[:Category:Technology]]|&#039;&#039;[[:Category:Technology|Technology]]&#039;&#039;&lt;br /&gt;
Image:Creatures.jpg|link=[[:Category:Creatures]]|&#039;&#039;[[:Category:Creatures|Creatures]]&#039;&#039;&lt;br /&gt;
Image:kith_icon.jpg|link=[[:Category:Kith]]|&#039;&#039;[[:Category:Kith|Kith]]&#039;&#039;&lt;br /&gt;
Image:Classes.jpg|link=[[:Category:Classes]]|&#039;&#039;[[:Category:Classes|Classes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Starmourn Timeline - (Work In Progress) ==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
=== Prehistory ===&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
*The [[Empyreals]] reign as the most powerful beings of which we know. &lt;br /&gt;
*[[Omega]] creates the Elder Races.&lt;br /&gt;
*[[Omega]] battles and fends off four would-be usurpers over the aeons.&lt;br /&gt;
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=== B.E. (Before Earth) ===&lt;br /&gt;
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====Wild Kith Era====&lt;br /&gt;
*45 million B.E. - The [[Ascension Wars]], which ended the 100,000 year reign of the [[Soulshorn Empire]] and its [[Immortal Bloodlords]]. &lt;br /&gt;
*14 million B.E. - The [[Worldbreaking]]. [[Omega]] is ended during a battle with an unknown foe(s) and [[Wild Kith]] completely disappears, instantly.&lt;br /&gt;
**Wild Kith is transformed into star and void [[kith]].&lt;br /&gt;
**20 years later the last of the [[Wild Kith Empires]] fall.&lt;br /&gt;
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====Elder Era====&lt;br /&gt;
*14 million to 3 million B.E - the [[Elder Races]], such as the [[Rek]], the [[Utan Mir]], the [[Vyar]], the [[Y&#039;saari]], the [[Sooq]], and many more, form empires and grow mighty in both technology and, in some cases, star and void kith. &lt;br /&gt;
*3 million B.E. - The [[Utan Mir]] create the [[Lha Ti]], intending to produce the most powerful concentrations of void kith that they can in single individuals.&lt;br /&gt;
*2.5 million B.E. - The first [[Lha Ti]] grow powerful enough in void kith to rise from their oceans.&lt;br /&gt;
*2.1 million B.E. - The [[Elessi]] create the [[Ishvana]].&lt;br /&gt;
*1.9 million B.E. - The [[Ishvana]] destroys the [[Elessi]] race and relocates to the [[Atman]].&lt;br /&gt;
*1.4 million B.E. - The [[Grensuhlians|Grensuhlian]] civilization begins to form as they evolve telepathic abilities.&lt;br /&gt;
*1.1 million B.E. - The [[Vyar]] and the [[Utan Mir]] create the [[Voidgate]]s, using the power of the [[Lha Ti]].&lt;br /&gt;
*900,000 B.E. - The [[First Cleax Invasion]], is stopped by an alliance of the [[Utan Mir]], the [[Y&#039;saari]], the [[Quix]], the [[Ta-deth]], and the [[Vyar]]. The [[Vyar]] construct the [[Sheol Locus]] to keep the [[Cleax]] out of Starmourn sector.&lt;br /&gt;
*130,000 B.E. - Believed to be when the [[Jin]] first reach into space, though it&#039;s difficult to know with the Jin, as their home is outside of Starmourn and the Jin inside Starmourn have incomplete records.&lt;br /&gt;
*110,000 B.E. - The [[Shen]] achieve spaceflight.&lt;br /&gt;
*105,000 B.E. - The [[Decheerans]] left their forests and headed for the stars.&lt;br /&gt;
*100,000 B.E. - The [[Ixodon]] left the oceans of their world to reach into space.&lt;br /&gt;
*90,000 B.E. - The [[Fatar]] and [[Sa&#039;hak-ren]] civilizations reach spaceflight.&lt;br /&gt;
*80,000 B.E. - The [[Selassians]] leave their planet for the first time.&lt;br /&gt;
*74,000 B.E. - The [[Der&#039;em]] reach into space.&lt;br /&gt;
*70,000 B.E. - The [[Corran]] begin to build ships to leave their home world.&lt;br /&gt;
*49,000 B.E. - The [[Sa&#039;hak-ren]] first encountered the Cleax and discovered their unique biology, spurring the development of the Sa&#039;hak-ren&#039;s expertise around biotechnology.&lt;br /&gt;
*47,000 B.E. - The [[Ibyssian Brotherhood]] is formed as an alliance between the Lha Ti, the Ixodon, and the Corran.&lt;br /&gt;
*44,000 B.E. - The [[Zinari]] achieve spaceflight for the first time. &lt;br /&gt;
*42,000 B.E. to 40,560 B.E. - The [[War of Extinction]], comprising of a 1500 year war launched by the [[Ishvana]] on the [[Elder Races]].&lt;br /&gt;
**The Ishvana initially attacked the [[Utan Mir]], one of the mightiest of the Elder Races, who would have been wiped out immediately had not the largest combined fleet since the Ascension Wars came to their rescue, composed of the [[Rek]], the [[Vyar]], the [[Shrikem]], the member states of the [[League of Anar]], the combative [[K&#039;sath]], the [[Quix]] with their huge Dreadnaughts and the graceful [[Ta-deth]]. The [[Faceless Emperor]] of the [[Sooq]] sent his [[Fleet of the Imperial Dawn]], and the [[Sapphire Cults of the Jeweled Heresy]] brought their vast swarmships escorting [[Y&#039;saari]] carriers bearing void kith-wielding [[Lha Ti]], though the Lha Ti were the only [[Younger Races|Younger Race]] to participate - they would have been nothing more than cannon fodder.  &lt;br /&gt;
**41,500 B.E. - The [[League of Anar]] is wiped out by the [[Ishvana|Ishvana&#039;s]] great [[Kali warships]].&lt;br /&gt;
**41,425 B.E. - The [[K&#039;sath]] fight to the last, falling to the [[Ishvana]].&lt;br /&gt;
**41,270 B.E. - The [[Vyar]] fall.&lt;br /&gt;
**41,180 B.E. - The [[Quix]] give up the fight, and some of their Dreadnaughts are spotted leaving Starmourn sector by the Shen.&lt;br /&gt;
**40910 B.E. - The mighty [[Utan Mir]] are finally crushed by the [[Ishvana]].&lt;br /&gt;
**40895 B.E. - The forces of the [[Sapphire Cults of the Jeweled Heresy]] and the [[Ta-deth]] launch a final attack on the [[Ishvana]]&#039;s fleets, and their planets are utterly devastated in retaliation.&lt;br /&gt;
**40760 B.E. - The [[Rek]], who have been nearly wiped-out, flee to the very rimwards edge of Starmourn and there establish themselves at [[Starforge]].&lt;br /&gt;
**40610 B.E. - The [[Faceless Emperor]] and his [[Fleet of the Imperial Dawn]] are whittled down until he flees on his flagship, the [[Argent Star]], broadcasting the [[Sooq]] [[griefsong]] as he and a small fleet leave Starmourn sector.&lt;br /&gt;
**40560 B.E. - The [[Shrikem]] end the war when they somehow unleash their telepathic power collectively against the Ishvana, cracking its sub-quantum mind and driving it insane. The [[Ishvana]] flees into its [[Atman]] to lick its wounds. &lt;br /&gt;
====Younger Era====&lt;br /&gt;
*39,400 B.E. - The [[Amaians]] exterminate the land-dwelling [[Evux]].&lt;br /&gt;
*39,000 B.E. - The [[Amaians]] build their first starship and piloted it out of their system.&lt;br /&gt;
*38,000 B.E. - The [[Vonikin Krel]] first leave their homeworld.&lt;br /&gt;
*32,000 B.E. - The [[Nath-el]] achieve spaceflight.&lt;br /&gt;
*24,000 B.E. - The [[Nusriza]] leave their planet for the first time.&lt;br /&gt;
*23,000 B.E. - The [[W&#039;hoorn]] depart their home system.&lt;br /&gt;
*22,000 B.E. - The [[Elgan]] and the [[Ry&#039;nari]] both send people into space for the first time.&lt;br /&gt;
*17,000 B.E. - The [[Changeling War]] between the Shen and the shapeshifting Fatar. &lt;br /&gt;
*16,000 B.E. - The [[Tukkav]] construct their first spaceship and left their home.&lt;br /&gt;
*15,000 B.E. - The [[Krona]] develop the technology necessary for space flight.&lt;br /&gt;
*12,000 B.E. - The [[Vendal]] civilization reaches for the stars.&lt;br /&gt;
*10,000 B.E. - The [[Selassian Dynasty]] is formed after the [[War of Eggs]], caused when one of the Selassian factions releases a virus that weakens the shells of infected females, causing nearly all of their eggs to collapse under their own weight. With 90% of Selassian younglings perishing before making it out of the egg, the factions realize they need to band together and, after destroying the leaders of the faction that released the virus, the Dynasty is formed.&lt;br /&gt;
*9,000 B.E. - The [[Loroi]] manage to leave their planet.&lt;br /&gt;
*8,000 B.E. - The [[Loroi]] are conquered by the [[Selassian Dynasty]].&lt;br /&gt;
*7240 B.E. - The [[Selassians]] attempt to enslave the [[Krona]], but are repelled.&lt;br /&gt;
*3258 B.E. - The [[Sheol Locus]] is discovered in the vast Permian Abyss.&lt;br /&gt;
*3241 B.E. - A [[Krona]] expedition uses gravity munitions to damage the [[Sheol Locus]].&lt;br /&gt;
*3202 B.E. - The [[Cleax]], no longer repelled by the [[Sheol Locus]], invade [[Starmourn]] for a second time in the [[Second Cleax Invasion]].&lt;br /&gt;
**Over the next few years, they were defeated by a huge alliance of over 15 [[Younger Races]], with assistance from the [[Y&#039;saari]].&lt;br /&gt;
*2622 B.E. - In order to protect the core [[Voidgates]] from another [[Cleax]] invasion, the [[Y&#039;saari]] build the [[Aegispheres]] in to protect and control the Voidgates. They use this immense power to impose the [[Covenant Mark]] as the dominant currency in Starmourn by forcing all payment for Voidgate use be in Marks.&lt;br /&gt;
*2616 B.E. - The [[Breakers]] are formed when scavenger groups arrive to salvage the massive number of ship carcasses left after the final battle against the [[Cleax]].&lt;br /&gt;
*2078 B.E. - The shape-shifting [[Fatar]] conquer and enslave the [[Oteel]] race.&lt;br /&gt;
*1929 B.E. - It&#039;s discovered that the Oteel are direct genetic descendants of the Cleax, as are the Nath-el.&lt;br /&gt;
*1552 to 1537 B.E. - The [[Home War]] among the Tukkav people.&lt;br /&gt;
*1400 B.E. - The [[Sa&#039;hak-ren]] develop genetic technology based on the Cleax&#039;s unique biology, and begin to experiment on the Bushraki.&lt;br /&gt;
*1237 B.E. - &amp;quot;On the Form and Function of Kith&amp;quot; is written by [[Qin Zidhissid]].&lt;br /&gt;
*779 B.E. - The first full-blown war between the [[Tukkav]] and the [[Loroi]] begins. &lt;br /&gt;
*~600 B.E. - The [[Vonikin Krel]], having basically used up the [[Cho-kura]] in their twisted sexual pleasure rites over the last few thousand years, begin searching for new victims among other races.&lt;br /&gt;
*479 B.E. - The [[Sa&#039;hak-ren]] destroy the budding [[Nath-el Empire]].&lt;br /&gt;
*418 B.E. - The [[Sa&#039;hak-ren]] use the [[Bushraki]] to subdue the [[Xariel]] and turn them into a client race.&lt;br /&gt;
*366 B.E. - Feeling that the [[Bushraki]] were now fundamentally uncontrollable, the [[Sa&#039;hak-ren]] cut them loose to their own devices.&lt;br /&gt;
*10 B.E. - The [[Der&#039;em]] begin a public relations campaign to convince some of the other Younger Races that the [[Vonikin Krel]] are luring and murdering their youth for their pleasure.&lt;br /&gt;
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=== A.E. (After Earth) Year 0 corresponds to 2274 A.D. in real time. ===&lt;br /&gt;
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*0 A.E. - The [[Vonikin Krel]], having had enough of the [[Der&#039;em]]&#039;s attempts to smear them, and noting that the [[Shen]], [[Decheerans]], [[Tukkav]], and others had begun to pay attention, decide to wipe out the Der&#039;em.   &lt;br /&gt;
**As the Krel are much too indolent to fight themelves, they hire the [[Free Fleet]], led by the legendary Tukkav commander [[Mezer Juul]].&lt;br /&gt;
**The [[Der&#039;em]] are hit hard and fast, and in a last-ditch attempt to save some of their civilization they launch a small fleet carrying an untested prototype of a planet-cloaking device.&lt;br /&gt;
**They open a one-way wormhole, which means the destination can&#039;t be controlled well over any real distance, and channeled as much power as they could to it. With no idea where the wormhole would lead to, they send their remaining fleet through.&lt;br /&gt;
**The [[Der&#039;em]] arrive in Earth&#039;s system, which is across the galaxy from Starmourn Sector, and speed towards this alien planet, hoping to use its power generation capabilities to power up their prototype device and hide the planet along with the surviving Der&#039;em before the [[Free Fleet]] can use that same wormhole to catch up and destroy them.&lt;br /&gt;
**[[Earth]], having no real choice in the face of the incoming [[Free Fleet]] agrees to the [[Der&#039;em]]&#039;s plan.&lt;br /&gt;
**The [[Der&#039;em]] activate their device and to the astonishment of the [[Free Fleet]], Earth disappears entirely. It is not simply hidden - it&#039;s gone.&lt;br /&gt;
***The [[Ishvana]], lost in its 40,000 year attempt to unify its mind and having thus far failed, believed it sensed something in the moment the Earth disappeared. It believed the [[Earth]] [[Transcendence|Transcended]] to a different reality, and through this split-second breach in our reality, it believed it sensed an immense power - on the order of an [[Empyreal]] - on the other side.&lt;br /&gt;
***The [[Ishvana]] therefore began to plot. Perhaps one of the lesser races possessed this technology? If so, it would find what was required, and take it, by force.&lt;br /&gt;
**Meanwhile, [[Maddox Khan]], [[Selma Castillo]], and [[Akari Lane]], interred in a penal mining colony on Europa, hear the final message broadcast from [[Earth]] and revolt, killing the guards and taking the colony.&lt;br /&gt;
**This does them no good, as [[Mezer Juul]] decides to take these, the last known 1200 individuals of this newly-discovered Human race, as prisoners to sell to a research megacorp or perhaps to collectors for their zoos.&lt;br /&gt;
*1 A.E. - While seeking a buyer for the ~900 Humans, the Fleet took on a small contract from the [[Elgan]] to attack and take a resource-rich planet at the edge of their territory that had been seized by the Vendal.&lt;br /&gt;
**During the attack, the Fleet met heavy [[Vendal]] resistance, and the prison ship on which the Humans were being held was raided by the Vendal. The Humans broke out and began fighting the Vendal with anything at hand.&lt;br /&gt;
**[[Mezer Juul]], impressed by the Humans&#039; viciousness and failing to find a buyer for his prisoners, makes them an offer: Join the [[Free Fleet]] in a 20 year contract, or be dumped into space with the next load of garbage. Unsurprisingly, all of the surviving 553 Humans agreed.&lt;br /&gt;
**178 of the remaining Humans died during training, and so today, all Humans in the known universe are descendants of these 375 violent, vicious criminals.&lt;br /&gt;
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*18 A.E.to 34 A.E.- The [[Bushraki War]].&lt;br /&gt;
**The [[Bushraki]] are secretly directed by the [[Ishvana]], who offered them a new technology called [[mindsim]] and a pledge to help them exact revenge on the [[Sa&#039;hak-ren]] Hierarchy.&lt;br /&gt;
**The [[Bushraki]] and the [[Vendal]] storm into central Starmourn, looking for the technology that the [[Ishvana]] believes the [[Der&#039;em]] used to [[Transcendence|Transcend]] [[Earth]].&lt;br /&gt;
**29 A.E. - 11 years into the war, the [[Song Dominion]] was formed on the planet [[Song]] by a collection of races that saw no choice but to work together. The [[Amaians]], the [[Ry&#039;nari]], the [[Decheerans]], and the [[Nusriza]] formed the backbone of the original Dominion, and they established a joint civilian government on Song, with a military jointly-supplied by the formerly individual militaries. &lt;br /&gt;
**30 A.E. - Commander [[Mezer Juul]]&#039;s flagship is destroyed in battle, and [[Maddox Khan]] and [[Akari Lane]] take command of the Fleet. &lt;br /&gt;
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*31 A.E. to 35 A.E. - The [[Echanine Schism]] takes place within Nusrizan society after many elements in their culture begin to believe that their warrior God - [[Echanine]] - either couldn&#039;t or wouldn&#039;t protect them, or simply didn&#039;t exist. This led to a religious war that split their society, though those who reject [[Echanine]] now dominate Nusrizan leadership.&lt;br /&gt;
**The [[Bushraki]] and [[Vendal]] are finally defeated by the newly-formed [[Song Dominion]] and the [[Free Fleet]].&lt;br /&gt;
*35 A.E. - The [[Celestine Ascendancy]] is formed by some of the races who had either refused to or had not been permitted to join the [[Song Dominion]], with the core races being the [[Shen]], the [[Tukkav]], the [[W&#039;hoorn]], and the [[Nath-el]].&lt;br /&gt;
*50 A.E. [[Maddox Khan]] and [[Akari Lane]] of the Free Fleet retire. Their 36 year-old daughter, [[Tamiko Lane Khan]] takes over. She&#039;s renowned as having a fiery personality, is quick to make friends, quicker to take revenge, and is counted as equal to her parents as a commander, though there is some resistance to another human as Commander, given that they make up a very small part of the Fleet.&lt;br /&gt;
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*72 A.E. - The [[First War of the Ishvana]] begins.&lt;br /&gt;
**Though really the second time in modern times that the Ishvana attacked, the first is known as the [[Bushraki War]].&lt;br /&gt;
**The relatively unimaginative [[Ishvana]] tries the same strategy again, but this time with greater numbers of Vendal and Bushraki. &lt;br /&gt;
**[[Tamiko Lane Khan]], commander of the [[Free Fleet]], sees an opportunity to be taken for the ruthless and hires out her Fleet to help in this new war at extortionate prices. Within a year though, she manages to turn imminent defeat into, if not victory, at least not defeat.&lt;br /&gt;
*72 A.E. The Ishvana attacks the [[Jin]], outside of Starmourn sector, and elevates a co-opted military leader into the Godking of the Jin, coordinating the slaughter of hundreds of millions of Jin in order to see if their unique connection to death would inform its efforts at [[Transcendence]].&lt;br /&gt;
**74 A.E. - The planet [[Song]] is razed in a massive, sneak attack by the [[Bushraki]], as the [[Ishvana]] hoped that perhaps the technology it sought lay on the capital of the Song Dominion.&lt;br /&gt;
** With that act, the First War of the Ishvana was essentially over, as the [[Bushraki]] and [[Vendal]] had spent their efforts on destroying Song.&lt;br /&gt;
*74 A.E. - At the conclusion of the the [[First War of the Ishvana]], a refugee fleet was fleeing the destruction of [[Song]]. Tamiko had a cast-off [[Celestine Ascendancy]] cruiser, while broadcasting Ascendancy transponder codes, blow up a portion of the fleet, killing two million.&lt;br /&gt;
**The [[Song Dominion]] is absolutely outraged, and blames the Ascendancy, who vehemently denies any complicity in the attack. &lt;br /&gt;
**The Song-Celestine alliance born of the Ishvana&#039;s attacks fractures, and the Song ransom themselves to pay the Free Fleet to fight for them against the Ascendancy. And so, the first of the [[Empire Wars]] begins.&lt;br /&gt;
*75 A.E. to 81 A.E. - The [[First Empire War]].&lt;br /&gt;
**[[Tamiko Lane Khan]] intentionally throws away two entire attack groups against the Ascendancy, doing so in a way as to make it look like the Song commanders under her were at fault for the stunning defeat.&lt;br /&gt;
**Desperate for success against the now-hated [[Celestine Ascendancy]], the civilian Song council gives Tamiko what she asks for: Direct control of the Song military, so that she can integrate them with the [[Free Fleet]] and thereby maximize their efficiency.&lt;br /&gt;
**[[Tamiko Lane Khan|Tamiko]], however, was not being at all honest. Her soul had been inflamed by all-too-human dreams of power, and her motive had nothing to do with beating the Ascendancy. She wished an Empire for herself.&lt;br /&gt;
**76 A.E. - Once the [[Song Dominion]] had ceded their military to her control, it was child&#039;s play for Tamiko to convert or execute the existing command structure, and then overthrow the civilian government. She took a military space station orbiting the ruined planet Song and established a new military order for the Dominion, with herself as Empress.&lt;br /&gt;
***Her parents, [[Maddox Khan]] and [[Akari Lane]], watched from retirement aboard their private ship, privately horrified. They may have been hardened, violent criminals in their youths, but the Free Fleet takes hard men and women and turns them into harder men and women who value loyalty, the people who serve them, honest dealings, and their word.&lt;br /&gt;
***They had been watching their daughter turn from a commander who was becoming a legend in her own right, to a would-be dictator. And they would not idly stand by. They&#039;d had many arguments with Tamiko about her course, but she laughed him off, saying that it&#039;s a new galaxy and her father and mother didn&#039;t understand the possibilities out there for the human race. She understood that they had to make certain choices in his time, but it was her time now, and she would lead humanity to a glorious future the likes of which her grim father and mother couldn&#039;t envision.&lt;br /&gt;
***Although it had been over two decades since they&#039;d retired and they were both nearly 100 years old, but were as famous as ever, renowned through both the Dominion and the Ascendancy. And they still had friends. Officers on Tamiko&#039;s command staff who had been junior under them and looked at them as saviors. Officers who were the children of comrades of theirs who had retired. And those who were simply in awe of their legends.&lt;br /&gt;
**Exactly 12 days after Tamiko declared herself Empress, [[Maddox Khan]] and [[Akari Lane]] came out of retirement and defected with a substantial portion of the [[Free Fleet]] to the [[Celestine Ascendancy]], to offer them their assistance in defeating their daughter.&lt;br /&gt;
**77 A.E. to 81 A.E. - For four years, [[Maddox Khan]] and [[Akari Lane]] battled their daughter [[Tamiko Lane Khan]]. &lt;br /&gt;
**81 A.E. - [[Akari Lane]] is assassinated on Tamiko&#039;s order by introducing a fatal toxin into the mix of chemicals injected into Akari during a planetside rejuv treatment.&lt;br /&gt;
***Maddox, enraged and in disbelief at this foul betrayal by his own daughter, went on the offense, attacking so aggressively and recklessly that many wondered whether his mind had broken. Casualties ran high on both sides, but eventually Maddox triumphed, crushing his daughter&#039;s resistance. Tamiko was very very good, but she couldn&#039;t match the old commander&#039;s experience.&lt;br /&gt;
***Tamiko is captured, and brought to the [[Celestine Ascendancy]] for trial.&lt;br /&gt;
***There, the Celestines demand death for her, and harsh punishment for the entire [[Song Dominion]]. Maddox saw where this would lead - to a resentful and rebellious [[Song Dominion]], who were understandably still enraged by the original attack on the refugee ship that had launched this war and did not believe they were responsible for this war. The Celestines, however, vehemently denied that it had been their ships that attacked the refugees. &lt;br /&gt;
***Maddox was able to convince, somehow, one of the [[Grensuhlians|Grensuhlian]] Elders to journey to the trial. There, it forced open [[Tamiko Lane Khan]]&#039;s mind, whereupon it was discovered that Tamiko had ordered the death of the refugees, not the [[Celestine Ascendancy]].&lt;br /&gt;
***Perhaps predictably, this made little difference to the Song, who felt that whatever crime the Celestines didn&#039;t commit to begin the war, they had committed plenty since. Meanwhile, the Celestines, who knew they had been innocent of the attack on the Song refugees hungered for Song blood, feeling that the Song had waged war on them without provocation by them.&lt;br /&gt;
***Maddox declared three things:&lt;br /&gt;
****That he would not stand in the way of whatever justice the Celestines decided was appropriate for Tamiko.&lt;br /&gt;
****That he would permit neither the [[Celestine Ascendancy]] or the [[Song Dominion]] to resume the war against each other. He promised that whatever side launched an attack would see both he and the Free Fleet - the remnants of which rallied around him with Tamiko&#039;s defeat - come down on them hard, and as both sides were weakened and their people sick of war, it worked. A detente was formed, for awhile at least.&lt;br /&gt;
****That he had had enough of this &#039;government bullshit,&#039; as he famously termed it, and that these governments were just as bad as the ones back on Earth that had stuck him mining frozen hydrogen on some god-forsaken moon in the middle of nowhere. He was leaving, and he was taking the Free Fleet with him, along with anyone else who wanted to come.&lt;br /&gt;
***[[Tamiko Lane Khan]] was executed via firing squad at dawn the next day.&lt;br /&gt;
***Maddox watched, and those who knew him well said they saw him turn into an old man as his daughter&#039;s lifeless body tumbled to the ground.&lt;br /&gt;
*82 A.E. to 91 A.E. [[Scatterhome]] is established.&lt;br /&gt;
**For nine years, the [[Free Fleet]] searched for somewhere suitable to live. Ideally, they wished to find a system with at least one broadly-habitable planet that was unoccupied, but none they found met their requirements, and eventually, with resources running low, they agreed to establish a permanent civilization in an asteroid field. These asteroids were found to be rich with raw materials, that they could trade for other supplies, and as a bonus many of the asteroids were nothing but huge chunks of water ice, which could be broken down into its component atoms for oxygen and fuel, or melted to supply the burgeoning civilization with water. Effectively, they had found a source of recoverable water larger than anything a planet could provide.&lt;br /&gt;
**There, Maddox declared, they would construct [[Scatterhome]].&lt;br /&gt;
**During this period, the scattered refugees of the [[Song Dominion]] begin to recover from the chaos of war, they established a new civilian government, reassembled their military, and began construction of what would become [[Song City]] - a massive city floating about the irradiated surface of the planet Song using [[Decheerans|Decheeran]] technology.&lt;br /&gt;
*93 A.E. - [[Maddox Khan]], arguably the most important human being in our race&#039;s history, dies. He and his wife [[Akari Lane]] had essentially saved the Human race. We will never forget them.&lt;br /&gt;
*98 A.E. - Yet another [[Human]] commander rises to power in the [[Free Fleet]] - a woman named [[Liao Harris]]. &lt;br /&gt;
**Resentful of this control and popularity the Human race seems to enjoy in the Fleet (despite their much smaller presence in terms of sheer numbers), a sizable population of its non-Human members mutiny, splitting off from the Fleet under the leadership of Harris&#039;s fiery second in command, a [[W&#039;hoorn]] named [[Sere Umox]].&lt;br /&gt;
**After a brief skirmish, the former Lieutenant Umox takes with him a substantial portion of the fleet&#039;s ships and mercenaries, reducing the population by half. Under [[Sere Umox]], these mutineers become the [[Iron Corsairs]]. It takes the Free Fleet almost a century to rebuild their membership to its former size. During this time, the [[Iron Corsairs]] also gain strength, and the rivalry between the two factions continues to flourish.&lt;br /&gt;
*133 A.E. - [[Scatterhome]] is beset by a period of famine thanks to a mass failure of its hydroponics farms. The [[Krona]] approach the settlement with rations and freeze-dried meals for trade, sensing an opportunity to expand their already successful spacer-food market. Over the years, a natural partnership develops between the two races, as more and more of Scatterhome&#039;s food production falls under Krona management.&lt;br /&gt;
*191 A.E. - [[Scatterhome]] continues to flourish. Their lax trade regulations and increasingly profitable corporations attracting the attention of the [[Elgan]] race. Over the years, [[Elgan]] businesses begin to use Scatterhome as a tax-free shipping hub. An alliance between [[Krell]] and Scatterhome forms.&lt;br /&gt;
*210 A.E. - The [[Second War of the Ishvana]] begins.&lt;br /&gt;
**The [[Ishvana]] attacks again, starting the Second War of the Ishvana - this time with different goals. It has decided that the technology the [[Der&#039;em]] used isn&#039;t possessed by anyone else, so it needs to seek a new route to this other reality and the [[Empyreal]] that it is certain lives there.&lt;br /&gt;
**It&#039;s looking to kidnap as many powerful kith users as possible, to learn about them and create its own kith-using super-servants by blending [[Bushraki]] cyborg tech with [[kith]]-sensitive minds, exercising total control over them.&lt;br /&gt;
**As before, it brings along the [[Vendal]] (who worship it) and the [[Bushraki]] (who do not, but who are quite bribe-able), along with a new servant-ally: the [[Sa&#039;hak-ren]], who are one of the oldest of the [[Younger Races]], and who view the [[Ishvana]] with great respect initially. It starts by attacking the [[Celestine Ascendancy]].&lt;br /&gt;
**The [[Bushraki]], [[Vendal]], and [[Sa&#039;hak-ren]] along with the latter&#039;s client-races - the [[Inorni]] and the [[Xariel]] - hit the [[Celestine Ascendancy]] hard. Fearing the [[Ishvana]]&#039;s power and the addition of the mighty Sa&#039;hak-ren, the Celestines and Scatterhome&#039;s Free Fleet join the resistance, along with an unexpected contingent of [[Corran]], [[Ixodon]], and [[Lha Ti]] from the [[Ibyssian Brotherhood]], whose ancient culture still has stories of the revered [[Elessi]] from before the Ishvana wiped its creators out. The [[Song Dominion]] does not ally with the Celestines, but does fight on a different front against the Ishvana, for they know they will be next.&lt;br /&gt;
**The allies nevertheless are pushed back, and planet after planet is taken by the Ishvana in the course of merely 18 months.&lt;br /&gt;
*212 A.E. Enter the [[Jin]].&lt;br /&gt;
*The allied forces are near defeat against those of the [[Ishvana]] when a new presence makes itself known - the [[Jin]]. They come in from outside [[Starmourn]] after fleeing their mad Godking&#039;s alliance with the [[Ishvana]], and strike at the Ishvana&#039;s forces with their fleet led by the giant [[Blood Ark]].&lt;br /&gt;
**This massive infusion of force tips the battle in favor of the alliance. &lt;br /&gt;
**Seeing the writing on the wall and tired of being used, the [[Bushraki]] secretly negotiate with the Celestines and the Song, and then betray the Ishvana, siding with the Celestines and Song to repel the Ishvana&#039;s forces.&lt;br /&gt;
**In retaliation for their betrayal, the [[Ishvana]] asks the [[Sa&#039;hak-ren]] to devastate the [[Bushraki]] homeworld, which they are happy to do. The only surviving Bushraki are the deployed military forces.&lt;br /&gt;
**The combined alliance now drives the [[Vendal]] and [[Sa&#039;hak-ren]] back, though the [[Ishvana]] doesn&#039;t actually care, as its forces have already managed to capture thousands of [[kith]] users.&lt;br /&gt;
**Over the next several hundred years, the [[Ishvana]] would experiment on these kith users and, in combination with [[Bushraki]] cyborg technology, develop the [[Vihana]].&lt;br /&gt;
*213 A.E. - The [[Bushraki]] that survived ended up living in [[Scatterhome]], in a section devoted to them, and their knowledge of [[wetwiring]] and [[mindsims]] spread throughout Starmourn Sector.&lt;br /&gt;
*213 A.E. - The [[Jin]] park their [[Blood Ark]] near [[Scatterhome]] and join with it, preferring not to subject themselves to the rather stricter laws of the [[Song Dominion]] and the [[Celestine Ascendancy]].&lt;br /&gt;
*271 A.E. - The [[Binarchs]] and [[Trinarchs]] rebel against the [[Ishvana]]. We know that during its experiments to create the [[Vihana]], the Ishvana also played with combining advanced AIs with splinters of its own consciousness, in order to create beings that could operate as powerful, truly independent servants. It succeeded, but the resulting [[Artificial Consciousness|Artificial Consciousnesses]], as they are known, were not ideal for the Ishvana&#039;s purpose. It desired creative, independent, but ultimately completely obedient servants, and those are not completely compatible traits in any being. Unlike [[Artificial Intelligence|Artificial Intelligences]], which are easily controlled, or the [[Vihana]], which the Ishvana eventually developed, which it also has strong control over.&lt;br /&gt;
**The [[Ishvana]] moved to destroy these failed experiments, and the [[Artificial Consciousness|Artificial Consciousnesses]] were no match for it. With five exceptions, they were destroyed. Those five, however, managed to flee on stolen starships and escaped, leaving the Ishvana&#039;s sphere of control.&lt;br /&gt;
*294 A.E. - As these five [[Artificial Consciousness|Artificial Consciousnesses]] fled they found a world - Lyad V, in the Lyad system - rich in natural resources. They commenced mining them and producing highly-advanced AIs to serve them, planning to eventually conquer other systems for resources and expand their power. Like the Ishvana from who&#039;s mind they sprung, the [[Artificial Consciousness|Artificial Consciousnesses]] are single-minded and power-mad.&lt;br /&gt;
*318 A.E. - The [[Iron Corsairs]] and the [[Free Fleet]] skirmish near the [[Carnine Nebula]] during a rapidly-escalating disagreement over territory. The [[Free Fleet]] wins the day, and a tentative cease-fire is agreed upon.&lt;br /&gt;
&lt;br /&gt;
*369 A.E. - The five surviving [[Artificial Consciousness|Artificial Consciousnesses]] created by the Ishvana split into two groups: one of two, and one of three. The former are called the [[Binarchs]], with their servant [[Binaries]], and the latter are called the [[Trinarchs]], with their servant [[Trinaries]]. &lt;br /&gt;
**This split developed over a desire by the three known as the [[Trinarchs]] to obtain certain [[kith]] artifacts believed to be held by the [[Ibyssian Brotherhood]]. The [[Trinarchs]] determined they would attack the Brotherhood and take what they wanted, while the Binarchs declined to participate, for fear of arousing the anger of the powerful Brotherhood.&lt;br /&gt;
**The [[Trinarchs]] execute a lightning surprise strike on [[Ylneri]], the homeworld of the [[Ixodon]] and their great spaceyards, hoping to cripple the Brotherhood&#039;s formidable navy. They were partly-successful, and wreaked enormous damage on the fleets. &lt;br /&gt;
**While preparing to move on Otra IV, the homeworld of the [[Corran]], where they believe some of the [[kith]] artifacts are held. &lt;br /&gt;
**They&#039;re successful at weakening the planet&#039;s defenses and raided the planet, seizing two of the artifacts before the elders among the [[Lha Ti]] arrived, and began crushing the [[Trinarchs|Trinarch]] ships one by one with their incredibly-powerful void kith. Though quite powerful in kith themselves, the Trinarchs are not a match for the Lha Ti in sheer kith, and they retreat back to the Lyad system.&lt;br /&gt;
*370 A.E. - The [[Ibyssian Brotherhood]] hits the Lyad system in retribution, very very hard. The [[Binarchs]] and [[Trinarchs]] along with their AI servants - the [[Binaries]] and [[Trinaries]] - are forced to flee.&lt;br /&gt;
**The [[Binarchs]], who hadn&#039;t wanted to attack the Brotherhood to begin with, are furious at being included in the collective punishment the [[Trinarchs]] brought upon them. They demand the stolen [[kith]] artifacts in recompense.&lt;br /&gt;
**The [[Trinarchs]] refuse this demand, and as the two groups are fleeing the Brotherhood, they erupt into battle with each other. The [[Binarchs]] manage to take one of the artifacts, and they break off from the [[Trinarchs]], going their separate ways.&lt;br /&gt;
*422 A.E. - The [[Free Fleet]] is hired by [[Temejin]] Corp, a [[Shen]] megacorp, to blockade a remote planet under [[Selassians|Selassian]] control. Once the [[Fleet]] is on duty and far from a Void Gate, the [[Iron Corsairs]] emerge from a nearby asteroid belt, completely wiping out the [[Free Fleet]] in a devastating ambush. Though there would be mercenary groups who used the name, this was the end of the storied Free Fleet.&lt;br /&gt;
&lt;br /&gt;
*461 A.E. - The [[Ishbi Yardies]] and [[Haven&#039;s Children]] gangs in [[Scatterhome]] go to war in what is known as the [[Internecine War]]. It&#039;s ended when the citizenry of [[Scatterhome]] rise up in anger after a nerve gas attack kills thousands of civilians. Scatterhome&#039;s current form of government, called [[Calls]] - is implemented.&lt;br /&gt;
&lt;br /&gt;
*574 A.E. - The [[Third Cleax Invasion]], which has never been fully repelled, was contained at [[Starforge]] by the [[Rek]], the full might of the [[Serene Empire of the Ait Benir]], the [[Ibyssian Brotherhood]], the [[Zinari Imperium]], and even the [[Iron Corsairs]].&lt;br /&gt;
&lt;br /&gt;
*623 A.E. - The first [[Vihana]] encountered.&lt;br /&gt;
&lt;br /&gt;
*689 A.E. to 727 A.E. - The [[40 Year Empire War]].&lt;br /&gt;
**The [[Song Dominion]] and the [[Celestine Ascendancy]], long at odds with each other, erupt into full-blown war over a resource dispute, with both sides accusing the other of provocation. The war lasts nearly 40 years and nearly wrecks both their economies. It is during this war in which [[Scatterhome]] becomes a power to equal the Song and the Celestines.&lt;br /&gt;
&lt;br /&gt;
*796 A.E. - The [[Elgan Underground]] is formed to combat the Nabia and their pernicious drug-pushing ways.&lt;br /&gt;
&lt;br /&gt;
*882 A.E. - The [[Angel&#039;s Revolution]] begins on Glisal II, against the corporate keiretsu that rule the Celestine Ascendancy.&lt;br /&gt;
*883 A.E. - The Litharge War, third of the Empire Wars between the Song and the Celestines, begins.&lt;br /&gt;
&lt;br /&gt;
*921 A.E. - Present Day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General feedback, comments, and questions may be directed to starmourn@ironrealms.com&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=40_Year_Empire_War&amp;diff=2434</id>
		<title>40 Year Empire War</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=40_Year_Empire_War&amp;diff=2434"/>
		<updated>2018-08-14T22:35:24Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;40-Year Empire War&amp;#039;&amp;#039;&amp;#039; began when the Song Dominion and the Celestine Ascendancy, long at odds with each other, erupted into full-blown war over a resource dispute, with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;40-Year Empire War&#039;&#039;&#039; began when the Song Dominion and the Celestine Ascendancy, long at odds with each other, erupted into full-blown war over a resource dispute, with both sides accusing the other of provocation. The war lasted nearly 40 years and nearly wrecked both their economies. It is during this war in which Scatterhome became a power to equal the Song and the Celestines.&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Internecine_War&amp;diff=2428</id>
		<title>Internecine War</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Internecine_War&amp;diff=2428"/>
		<updated>2018-07-31T23:50:11Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Internecine War&#039;&#039;&#039; was a large-scale gang war fought within [[Scatterhome]] in 461 A.E, between the two dominant gangs - the [[Ishbi Yardies]] and [[Haven&#039;s Children]].&lt;br /&gt;
&lt;br /&gt;
In centuries past, gangs effectively ruled different territories within the various asteroids and the [[Jin]]’s [[Blood Ark]] ship that make up Scatterhome. Any discipline its citizenry had enjoyed in the wake of its founding had devolved into near-tribalism. All-out gang wars were rare, but there was constant tension between them, with frequent small brawls and infrequent battles between scores of people. What made life tolerable for everyone else was the relatively small size of the gangs, which kept their predatory nature somewhat in check.&lt;br /&gt;
&lt;br /&gt;
“Governing”, such as it was then, essentially functioned as rule of the jungle. If you could convince a big enough mob to do what you wanted, it got done. Skulls might end up being cracked, but it got done.&lt;br /&gt;
&lt;br /&gt;
On issues of consequence, of course, your gang might have found one or more gangs actively opposing whatever it is your gang wanted, and so it became necessary for the various groups to stir up the other gang members and ordinary people and get them to join your cause. Gangs did this by putting the most verbally persuasive members of their roster in heavily-trafficked common areas, where they would, loudly and at length, call for the denizens of Scatterhome to join them in whatever cause it was they were championing. These were colloquially known as Callers, and what we know of those times tells us that it was an extremely dangerous job, for a good Caller could greatly augment the strength of a gang with their Calls, and so became an obvious target for a knife in the back, or a blaster to the gut.&lt;br /&gt;
&lt;br /&gt;
As the years passed, these ‘Calls’ got much more sophisticated, and involved full-blown multi-media marketing campaigns designed to whip up the Scatterhomeans into an outraged fury and deliver mob justice to someone. This was expensive, and the smaller gangs couldn’t keep up, and in order to have any chance of seeing their agendas pushed forward, they would band together with gangs that they had something in common with, forming larger ones. By this process of accretion, gangs got bigger, had yet more resources to spend on Calling, and thereby to crush their enemies. This too accelerated the process, as if your gang’s dire enemy just doubled its size by merging with a rival gang, you better find a way to keep up.&lt;br /&gt;
&lt;br /&gt;
Inexorably, over time, the gang composition of Scatterhome consisted of only two major gangs, and a few minor ones that were barely hanging on. The two majors – [[Haven’s Children]] and the [[Ishbi Yardies]] – were gearing up for the war everyone could see coming, and when it began, it was bloody.&lt;br /&gt;
&lt;br /&gt;
The Internecine War, as it became known, wasn’t a war fought between disciplined soldiers executing a multi-front battle strategy. It began in 461 A.E. when one of the Yardies walked into a restaurant where a few Children were dining and dropped a thermal grenade, killing everyone in the place. It got worse. This was killing your enemy’s kids or cutting off power to entire sections of Scatterhome’s life support, hoping to murder everyone inside those parts before power was restored. There were no rules, and nothing was too brutal. Each side seemed willing to escalate endlessly, and while each gang claimed territory, the reality is that they lived amongst each other, and so there was no “behind the lines.” Everywhere was the front line, and everywhere, gang members and ordinary citizens were being butchered.&lt;br /&gt;
&lt;br /&gt;
Finally, a few members of the Children had the bright idea to dump some nerve toxins in the ventilation systems on Marle and Isbhi. They managed to deploy it on Marle, but before doing so on Ishbi, their homebrewed manufacturing rig for the toxins exploded and released the toxins into a crowded area on Haven, the stronghold of the Children. In one day, hundreds of Yardies and Children died, as did thousands of civilians.&lt;br /&gt;
&lt;br /&gt;
The people of Scatterhome had had enough. They’d been terrified of the gangs, and were frequently collateral damage, but this was simply too much. Very quickly, they erupted into a mob larger than either of the gangs, and began beating, stabbing, or shooting to death any Yardie or member of the Children they could find, whether they were really sure the victim was in the gang or not. They died by the scores, as the gangs were much-better armed, but they had numbers on their side, as well as a sense of justified outrage, and they slaughtered hundreds of gang members to death before collectively issuing a demand: your leaders need to forever leave Scatterhome and the rest of you must disband or we won’t stop until we find every last one of you and toss your bodies out an airlock.&lt;br /&gt;
&lt;br /&gt;
The remaining leaders of the Yardies and Children had no real choice. They weren’t shadowy, mysterious figures – everybody knew who ran the gangs. They fled, spreading to various dark corners of Starmourn, and, now rudderless, most of the gang members disbanded. The others generally wished they had before they were allowed to die.&lt;br /&gt;
&lt;br /&gt;
Now, gang-less, the Scatterhomeans had to decide how to self-govern in a way that wouldn’t lead to the same outcome again. They decided that they didn’t wish to have a ruling class, or have elections in the way other civilizations did. They decided to preserve some of the spirit of the system of [[Calls]], which is how Scatterhome got its [[Calls|modern form of government]].&lt;br /&gt;
&lt;br /&gt;
Ultimately, it&#039;s agreed upon that the end of the Internecine War and the formation of an agreed-upon method of self-governing that doesn&#039;t (usually) involve violence was the seed that later allowed Scatterhome to grow into a civilization on par with the Song and the Celestines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Calls&amp;diff=2427</id>
		<title>Calls</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Calls&amp;diff=2427"/>
		<updated>2018-07-31T22:03:56Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there&#039;s no permanent government, the citizens of Starmourn have worked out a system of governing themselves, for regardless of their antipathy for formal government, someone has to be able to command their armada, someone has to be able to spend Marks on the city&#039;s behalf, and so on.&lt;br /&gt;
&lt;br /&gt;
It works like this: every citizen of Scatterhome has a formal Influence number. Influence is gained by doing things that help Scatterhome, like taking Cosmpiercers, killing enemies while they’re in the city (or even via outright bribery...this is Scatterhome after all.)&lt;br /&gt;
&lt;br /&gt;
Influence does, however, slowly drain away with time. Scatterhomeans mostly care what you’ve done for them lately.&lt;br /&gt;
&lt;br /&gt;
When someone wants something done, they put out a Call for that thing. For instance, one might put out a Call to kick someone you don’t like out of the city. The Call runs for 1 day (24 rl hours), during which people may vote yea or nay on the Call. Every influence point that person has counts as one vote for yea or nay – one person one vote is not the Scatterhome way.&lt;br /&gt;
&lt;br /&gt;
People are allocated powers within Scatterhome this way too. There are a few sets of powers, and someone may Call to bestow those powers on someone or themselves.&lt;br /&gt;
&lt;br /&gt;
If one places a Call that is unsuccessful, a small amount of Influence is lost, and it’s also possible to Call to besmirch someone’s reputation, in which case that person loses some influence.&lt;br /&gt;
&lt;br /&gt;
Essentially, this system means that those who work to help Scatterhome (in the ways that can be measured at least) will have vastly greater influence over the goings-on in the city than those who don’t, and anyone can submit Calls to do a variety of things.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Calls&amp;diff=2426</id>
		<title>Calls</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Calls&amp;diff=2426"/>
		<updated>2018-07-31T21:00:59Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: Created page with &amp;quot;While there&amp;#039;s no permanent government, the citizens of Starmourn have worked out a system of governing themselves, for regardless of their antipathy for formal government, som...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While there&#039;s no permanent government, the citizens of Starmourn have worked out a system of governing themselves, for regardless of their antipathy for formal government, someone has to be able to command their armada, someone has to be able to spend Marks on the city&#039;s behalf, and so on.&lt;br /&gt;
&lt;br /&gt;
It works like this: every citizen of Scatterhome has a formal Influence number. Influence is gained by doing things that help Scatterhome, like taking Cosmpiercers, killing enemies while they’re in the city (or even via outright bribery...this is Scatterhome after all.)&lt;br /&gt;
&lt;br /&gt;
Influence does, however, slowly drain away with time. Scatterhomeans mostly care what you’ve done for them lately.&lt;br /&gt;
&lt;br /&gt;
When someone wants something done, they put out a Call for that thing. For instance, one might put out a Call to kick someone you don’t like out of the city. The Call runs for 1 day (24 rl hours), during which people may vote yea or nay on the Call. Every influence point that person has counts as one vote for yea or nay – one person one vote is not the Scatterhome way.&lt;br /&gt;
&lt;br /&gt;
People are allocated powers within Scatterhome this way too. There are a few sets of powers, and someone may Call to bestow those powers on someone else, at which point that person will be able to appoint aides, if necessary, to help them.&lt;br /&gt;
&lt;br /&gt;
If one places a Call that is unsuccessful, a small amount of Influence is lost, and it’s also possible to Call to besmirch someone’s reputation, in which case that person loses some influence.&lt;br /&gt;
&lt;br /&gt;
Essentially, this system means that those who work to help Scatterhome (in the ways that can be measured at least) will have vastly greater influence over the goings-on in the city than those who don’t, and anyone can submit Calls to do a variety of things.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Internecine_War&amp;diff=2425</id>
		<title>Internecine War</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Internecine_War&amp;diff=2425"/>
		<updated>2018-07-31T20:59:30Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Internecine War&#039;&#039;&#039; was a large-scale gang war fought within [[Scatterhome]] in 461 A.E, between the two dominant gangs - the [[Ishbi Yardies]] and [[Haven&#039;s Children]].&lt;br /&gt;
&lt;br /&gt;
In centuries past, gangs effectively ruled different territories within the various asteroids and the [[Jin]]’s [[Blood Ark]] ship that make up Scatterhome. Any discipline its citizenry had enjoyed in the wake of its founding had devolved into near-tribalism. All-out gang wars were rare, but there was constant tension between them, with frequent small brawls and infrequent battles between scores of people. What made life tolerable for everyone else was the relatively small size of the gangs, which kept their predatory nature somewhat in check.&lt;br /&gt;
&lt;br /&gt;
“Governing”, such as it was then, essentially functioned as rule of the jungle. If you could convince a big enough mob to do what you wanted, it got done. Skulls might end up being cracked, but it got done.&lt;br /&gt;
&lt;br /&gt;
On issues of consequence, of course, your gang might have found one or more gangs actively opposing whatever it is your gang wanted, and so it became necessary for the various groups to stir up the other gang members and ordinary people and get them to join your cause. Gangs did this by putting the most verbally persuasive members of their roster in heavily-trafficked common areas, where they would, loudly and at length, call for the denizens of Scatterhome to join them in whatever cause it was they were championing. These were colloquially known as Callers, and what we know of those times tells us that it was an extremely dangerous job, for a good Caller could greatly augment the strength of a gang with their Calls, and so became an obvious target for a knife in the back, or a blaster to the gut.&lt;br /&gt;
&lt;br /&gt;
As the years passed, these ‘Calls’ got much more sophisticated, and involved full-blown multi-media marketing campaigns designed to whip up the Scatterhomeans into an outraged fury and deliver mob justice to someone. This was expensive, and the smaller gangs couldn’t keep up, and in order to have any chance of seeing their agendas pushed forward, they would band together with gangs that they had something in common with, forming larger ones. By this process of accretion, gangs got bigger, had yet more resources to spend on Calling, and thereby to crush their enemies. This too accelerated the process, as if your gang’s dire enemy just doubled its size by merging with a rival gang, you better find a way to keep up.&lt;br /&gt;
&lt;br /&gt;
Inexorably, over time, the gang composition of Scatterhome consisted of only two major gangs – the , and a few minor ones that were barely hanging on. The two majors – [[Haven’s Children]] and the [[Ishbi Yardies]] – were gearing up for the war everyone could see coming, and when it began, it was bloody.&lt;br /&gt;
&lt;br /&gt;
The Internecine War, as it became known, wasn’t a war fought between disciplined soldiers executing a multi-front battle strategy. It began in 461 A.E. when one of the Yardies walked into a restaurant where a few Children were dining and dropped a thermal grenade, killing everyone in the place. It got worse. This was killing your enemy’s kids or cutting off power to entire sections of Scatterhome’s life support, hoping to muirder everyone inside those parts before power was restored. There were no rules, and nothing was too brutal. Each side seemed willing to escalate endlessly, and while each gang claimed territory, the reality is that they lived amongst each other, and so there was no “behind the lines.” Everywhere was the front line, and everywhere, gang members and ordinary citizens were being butchered.&lt;br /&gt;
&lt;br /&gt;
Finally, a few members of the Children had the bright idea to dump some nerve toxins in the ventilation systems on Marle and Isbhi. They managed to deploy it on Marle, but before doing so on Ishbi, their homebrewed manufacturing rig for the toxins exploded and released the toxins into a crowded area on Haven, the stronghold of the Children. In one day, hundreds of Yardies and Children died, as did thousands of civilians.&lt;br /&gt;
&lt;br /&gt;
The people of Scatterhome had had enough. They’d been terrified of the gangs, and were frequently collateral damage, but this was simply too much. Very quickly, they erupted into a mob larger than either of the gangs, and began beating, stabbing, or shooting to death any Yardie or member of the Children they could find, whether they were really sure the victim was in the gang or not. They died by the scores, as the gangs were much-better armed, but they had numbers on their side, as well as a sense of justified outrage, and they slaughtered hundreds of gang members to death before collectively issuing a demand: your leaders need to forever leave Scatterhome and the rest of you must disband or we won’t stop until we find every last one of you and toss your bodies out an airlock.&lt;br /&gt;
&lt;br /&gt;
The remaining leaders of the Yardies and Children had no real choice. They weren’t shadowy, mysterious figures – everybody knew who ran the gangs. They fled, spreading to various dark corners of Starmourn, and, now rudderless, most of the gang members disbanded. The others generally wished they had before they were allowed to die.&lt;br /&gt;
&lt;br /&gt;
Now, gang-less, the Scatterhomeans had to decide how to self-govern in a way that wouldn’t lead to the same outcome again. They decided that they didn’t wish to have a ruling class, or have elections in the way other civilizations did. They decided to preserve some of the spirit of the system of [[Calls]], which is how Scatterhome got its [[Calls|modern form of government]].&lt;br /&gt;
&lt;br /&gt;
Ultimately, it&#039;s agreed upon that the end of the Internecine War and the formation of an agreed-upon method of self-governing that doesn&#039;t (usually) involve violence was the seed that later allowed Scatterhome to grow into a civilization on par with the Song and the Celestines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Category:Events&amp;diff=2424</id>
		<title>Category:Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Category:Events&amp;diff=2424"/>
		<updated>2018-07-31T20:47:18Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Events category encompasses some of the major events, such as wars, within [[Starmourn Sector]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[http://wiki.starmourn.com/Main_Page#Starmourn_Timeline_-_.28Work_In_Progress.29 Timeline]&#039;&#039;&#039; is the best place to start understanding the history of Starmourn and has much more info and more ways to dive down the rabbit hole.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Internecine_War&amp;diff=2423</id>
		<title>Internecine War</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Internecine_War&amp;diff=2423"/>
		<updated>2018-07-31T20:46:42Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: Created page with &amp;quot;Category:Events&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Ishbi_Yardies&amp;diff=2422</id>
		<title>Ishbi Yardies</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Ishbi_Yardies&amp;diff=2422"/>
		<updated>2018-07-31T20:45:48Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ishbi Yardies&#039;&#039;&#039; were one of the two major gangs left standing at the end of a centuries-long period of accretion that saw many small gangs merge with, get taken over by, or wiped out by, other, larger gangs. They fought the [[Internecine War]] against the Haven&#039;s Children gang, and were subsequently forcibly disbanded by the Scatterhomeans, who had had enough of enduring collateral damage from the gang wars.&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Haven%27s_Children&amp;diff=2421</id>
		<title>Haven&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Haven%27s_Children&amp;diff=2421"/>
		<updated>2018-07-31T20:45:34Z</updated>

		<summary type="html">&lt;p&gt;Wikiadmin: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Haven&amp;#039;s Children&amp;#039;&amp;#039;&amp;#039; was one of the two major gangs left standing at the end of a centuries-long period of accretion that saw many small gangs merge with, get taken over by,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Haven&#039;s Children&#039;&#039;&#039; was one of the two major gangs left standing at the end of a centuries-long period of accretion that saw many small gangs merge with, get taken over by, or wiped out by, other, larger gangs. They fought the [[Internecine War]] against the Ishbi Yardies gang, and were subsequently forcibly disbanded by the Scatterhomeans, who had had enough of enduring collateral damage from the gang wars.&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
	</entry>
</feed>