<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.starmourn.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Manifestation</id>
	<title>Starmourn - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starmourn.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Manifestation"/>
	<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/Special:Contributions/Manifestation"/>
	<updated>2026-06-13T03:11:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Mech_Weapons_Platform&amp;diff=3106</id>
		<title>Mech Weapons Platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Mech_Weapons_Platform&amp;diff=3106"/>
		<updated>2020-12-12T11:18:22Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: minigun set of MWP added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mobile Weapons Platform&#039;&#039;&#039; (MWP) skill is focused on the weapons mounted to your suit. Each B.E.A.S.T. suit is equipped with three weapon slots: small, medium, and large. Depending on your situation, you can outfit each slot with one of two weapons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Small slot&#039;&#039; (on the wrist) can take either a wristblade or a shield. A wristblade focuses on stabbing attacks in melee range, while a shield provides protection for yourself and your allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Medium slot&#039;&#039; (on the shoulder) can take either a netlauncher or a minigun. The netlauncher is focussed on entangling and hindering your opponent, while the minigun provides room suppression and covering fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Large slot&#039;&#039; (on the forearm) can take either a missile launcher or a railgun. Missile launchers provide wide-spread damage to those in the room, while the railgun provides powerful single-target damage to foes near or far.&lt;br /&gt;
Use the MWP command to check and change your loadout.&lt;br /&gt;
&lt;br /&gt;
== Wristblade ==&lt;br /&gt;
&lt;br /&gt;
=== Wristblade - Stab them with your blade ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Wristblade&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Melee&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Drive your wristblade into your foe, causing damage. The attack will hit harder the more the target is bleeding, and can also be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP WRISTBLADE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sharpen - Use the blade&#039;s razor-sharp side ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sharpen&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=The mounted wristblade operates in one of two positions. In the sharpened position, the blade will slice through flesh easily, reaching the internal organs with ruthless momentum. (The other position is SERRATE.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP SHARPEN [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Serrate - Rotate to the blade&#039;s serrated side ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Serrate&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=384&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=The mounted wristblade operates in one of two positions. In the serrated position, it will brutally saw your opponent&#039;s flesh with grinding brutality, inflicting extra damage to the muscular subsystem. (The other position is SHARPEN.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP SERRATE [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Twist - Stir their organs with your blade ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Twist&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=661&lt;br /&gt;
|type=Melee&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Twisting your blade as you drive it into your foe will inflict serious damage to their torso and their internal subsystem. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP TWIST &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tear - Cause a vicious bleeding wound ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tear&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=1135&lt;br /&gt;
|type=Melee&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Inflict a shredding wound on the target, doing upfront damage, as well as causing them to bleed heavily afterwards. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP TEAR &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
=== Minigun - Mow them down ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Minigun&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Minigun&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=In-room Ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Fire your minigun at the target, riddling them with bullets. The damage of the ability is increased if the target is dazed or staggering.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP MINIGUN &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Focusfire - Offer no respite behind cover ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Focusfire&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Minigun&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Concentrate your minigun upon a prop that someone is taking cover behind, and you will hit them when they attempt to perform an action from behind it. Your bullets will continue to destroy the cover, leaving them vulnerable. This is a channeled action, and will be interrupted by any action. You can target a prop directly, or a target hiding behind one.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP FOCUSFIRE &amp;lt;PROP/TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vantage - Take advantage of an elevated position ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Vantage&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Minigun&lt;br /&gt;
|lessons=221&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=By taking advantage of an elevated position, in relation to your target, you have a higher chance to bypass their cover when attacking.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Spoolup - Keep your minigun spinning ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Spoolup&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Minigun&lt;br /&gt;
|lessons=428&lt;br /&gt;
|type=Ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Spooling up the minigun, this ability inflicts internal damage depending on target&#039;s muscular damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP SPOOLUP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pindown - Pin down your foes with suppressing fire ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pindown&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Minigun&lt;br /&gt;
|lessons=914&lt;br /&gt;
|type=Room Attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Keep your finger on the trigger, sending a wide arc of bullets across the room, hitting anyone who is not behind cover. This is a channeled action, and will be interrupted by any action.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP PINDOWN&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Missile Launcher ==&lt;br /&gt;
&lt;br /&gt;
== Netlauncher ==&lt;br /&gt;
&lt;br /&gt;
== Railgun ==&lt;br /&gt;
&lt;br /&gt;
== Shield ==&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Mech_Weapons_Platform&amp;diff=3105</id>
		<title>Mech Weapons Platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Mech_Weapons_Platform&amp;diff=3105"/>
		<updated>2020-12-12T11:05:47Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: Start of BEAST MWP AB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mobile Weapons Platform&#039;&#039;&#039; (MWP) skill is focused on the weapons mounted to your suit. Each B.E.A.S.T. suit is equipped with three weapon slots: small, medium, and large. Depending on your situation, you can outfit each slot with one of two weapons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Small slot&#039;&#039; (on the wrist) can take either a wristblade or a shield. A wristblade focuses on stabbing attacks in melee range, while a shield provides protection for yourself and your allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Medium slot&#039;&#039; (on the shoulder) can take either a netlauncher or a minigun. The netlauncher is focussed on entangling and hindering your opponent, while the minigun provides room suppression and covering fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Large slot&#039;&#039; (on the forearm) can take either a missile launcher or a railgun. Missile launchers provide wide-spread damage to those in the room, while the railgun provides powerful single-target damage to foes near or far.&lt;br /&gt;
Use the MWP command to check and change your loadout.&lt;br /&gt;
&lt;br /&gt;
== Wristblade ==&lt;br /&gt;
&lt;br /&gt;
=== Wristblade - Stab them with your blade ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Wristblade&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Melee&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Drive your wristblade into your foe, causing damage. The attack will hit harder the more the target is bleeding, and can also be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP WRISTBLADE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sharpen - Use the blade&#039;s razor-sharp side ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sharpen&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=The mounted wristblade operates in one of two positions. In the sharpened position, the blade will slice through flesh easily, reaching the internal organs with ruthless momentum. (The other position is SERRATE.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP SHARPEN [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Serrate - Rotate to the blade&#039;s serrated side ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Serrate&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=384&lt;br /&gt;
|type=Defensive&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=The mounted wristblade operates in one of two positions. In the serrated position, it will brutally saw your opponent&#039;s flesh with grinding brutality, inflicting extra damage to the muscular subsystem. (The other position is SHARPEN.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP SERRATE [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Twist - Stir their organs with your blade ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Twist&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=661&lt;br /&gt;
|type=Melee&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Twisting your blade as you drive it into your foe will inflict serious damage to their torso and their internal subsystem. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP TWIST &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tear - Cause a vicious bleeding wound ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tear&lt;br /&gt;
|skill=MWP&lt;br /&gt;
|group=Wristblade&lt;br /&gt;
|lessons=1135&lt;br /&gt;
|type=Melee&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Inflict a shredding wound on the target, doing upfront damage, as well as causing them to bleed heavily afterwards. This ability can be augmented with the SHARPEN and SERRATE abilities in MWP, and the PLASMABLADE ability in Plasmacasting.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;MWP TEAR &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
&lt;br /&gt;
== Missile Launcher ==&lt;br /&gt;
&lt;br /&gt;
== Netlauncher ==&lt;br /&gt;
&lt;br /&gt;
== Railgun ==&lt;br /&gt;
&lt;br /&gt;
== Shield ==&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Ship_Rooms&amp;diff=3104</id>
		<title>Ship Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Ship_Rooms&amp;diff=3104"/>
		<updated>2020-12-12T10:38:03Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship rooms can be created and customized using the &#039;&#039;&#039;SHIP REFIT&#039;&#039;&#039; menu and commands therein. Below are some of the room options that can be found using &#039;&#039;&#039;SHIP REFIT ROOMS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Airlock&lt;br /&gt;
: &#039;&#039;A small airlock.&#039;&#039;&lt;br /&gt;
:This tiny room is nothing but a pressure equalizing chamber, a place between places, with caution striping on the walls and an indicator light above each round door that flicks to green when it is safe to open either side. A sealed panel on one wall offers access to a manual override switch, for emergencies.  &lt;br /&gt;
;Armory&lt;br /&gt;
: &#039;&#039;A well-equipped armory.&#039;&#039;&lt;br /&gt;
:Corrugated, wall-mounted shelves of paristeel line the walls of this well-lit and spacious chamber, which is floored with squeaky white tiles. Spot lighting above each shelf highlights the various weapons on display.  Beyond the shelves, a couple of biped armor models hold a few bits and pieces of ablative armor. There is a workbench at the far end of the room where intrepid inventors can fit together their latest attempts, while a computerized cabinet beside the bench holds tools, mods, and a holographic display of the room&#039;s inventory. &lt;br /&gt;
;Barracks&lt;br /&gt;
: &#039;&#039;A bunk-lined barracks.&#039;&#039;&lt;br /&gt;
:Lozenge-shaped, this barracks is nestled in along one side of the ship&#039;s hull, walled in by smooth grey bulkheads. Rows of metal-framed bunks are bolted to these bulkheads, with a small storage locker at the foot of each one for personal belongings. &lt;br /&gt;
;Maindeck&lt;br /&gt;
: &#039;&#039;The main deck.&#039;&#039;&lt;br /&gt;
:This broad main deck is located in the center of the ship, connecting all the various places and spaces that run along the sides of it. The bulkheads are smooth and molded, and recessed lighting beneath the corrugated floor panels gives the entire area an underlit glow. The low hum of the ship&#039;s engines reverberates in the background like the beating of a giant&#039;s heart. &lt;br /&gt;
;Lounge&lt;br /&gt;
: &#039;&#039;A subdued lounge.&#039;&#039;&lt;br /&gt;
: A smooth bar of molded nanoplastic sweeps around the back half of this lounge, just a bit of space between it and the bulkhead for the shelves of liquor and wine that are installed behind it, magnetic metal clamps keeping them from shifting about too much during moments of shipboard turbulence. The rest of the space is taken up by small, intimate little tables and chairs.&lt;br /&gt;
;Messhall&lt;br /&gt;
: &#039;&#039;A regimented mess hall.&#039;&#039;&lt;br /&gt;
: A center aisle down the middle of this long hall is flanked on either side by rows of military style tables, well-bolted to the floor to save them from the turbulence of space combat or navigating debris fields. Bulky food fabbers line the far wall, ready to print out a variety of nutritious and protein rich meals. The track lighting overhead keeps this area dimly lit, and the bulkheads crowd close on either side of the lines of tables. &lt;br /&gt;
;Stateroom&lt;br /&gt;
: &#039;&#039;A boxy stateroom.&#039;&#039;&lt;br /&gt;
: Things are small in this stateroom, with that spaceship economy of size that makes many places modest in scope. Still, it is a private room, with a single bed sized big enough for two thin people or one extremely large one, and a small powered locker for belongings. Bolted to the floor, a heavy table stands here. Reinforced by paristeel bands is a boxy footlocker. A narrow table of paristeel stands nearby on four wheeled legs.&lt;br /&gt;
;Studio&lt;br /&gt;
: &#039;&#039;A high-tech sound studio.&#039;&#039;&lt;br /&gt;
: Equipped with the latest in sonic enhancement architecture, this unique music studio has been designed to fit aboard a shipboard space with ease. A surround-sound system has been built into the bulkheads, and a noise-cancelling field prevents the noises of the engine from interfering with any soundscapes that might be sculpted here. A small, glassed in booth with a mixing table overlooks a modest stage, and a few loose wires and speaker systems are stacked around the area. &lt;br /&gt;
;Recroom&lt;br /&gt;
: &#039;&#039;A sprawling recreation room.&#039;&#039;&lt;br /&gt;
: Low slung, sound-proofed ceilings and bulkheads lit at intervals with neon lighting that fans towards the floor in a cone-shaped gradiant are the first impressions one might get upon entering this shipboard recreation room. It is a modern place, the bulbous far end occluded by the presence of a large, wrap-around holographic immersion screen. Cushy seats and small tables fill the rest of the area, and there are all manner of entertainments available, from quantum chess to Krellstones. &lt;br /&gt;
;Restroom&lt;br /&gt;
: &#039;&#039;A clean restroom.&#039;&#039;&lt;br /&gt;
: There is nothing too out of place or unusual about this shipboard bathroom, gleaming paristeel walls and tiled floors covering the bulkheads that lurk beneath. There are toilets and a row of sinks below a mirror, as well as a couple enclosed showers. As in every other place in the ship, the hum of the engine pulses throbs through every surface.&lt;br /&gt;
;Hydroponics&lt;br /&gt;
: &#039;&#039;A gleaming hydroponics bay.&#039;&#039;&lt;br /&gt;
: White floor, white bulkheads, white ceiling, white lights. Such is the environment in which one might find themselves when they step into this hydroponics chamber. Two long tables of molded nanoplastic, full to the brim with healthy greens growing in a soil-less substrate, stretch down its length, with a small aisle in between. A small monitoring drone nips here and there, a hovering little orb of silver, checking the hydration levels of the various plants, and some equipment sits on a shelf in the corner. &lt;br /&gt;
;Medbay&lt;br /&gt;
: &#039;&#039;A sleek medbay.&#039;&#039;&lt;br /&gt;
: Tucked into an alcove of the ship is this small but sleek medbay, the bulkheads gleaming with cleanliness, the floor shining white beneath the bright glare of the overhead lights. Various medical equipment is stationed throughout the bay, and there are a couple of flat cots stationed near the back, waiting for injured crewmen. &lt;br /&gt;
;Gym&lt;br /&gt;
: &#039;&#039;A small fitness center.&#039;&#039;&lt;br /&gt;
: A couple of treadmills and a compact resistance machine line the back wall of the small fitness center that has been built aboard the ship, ready to offer motivated crewmen a way to keep in conditioning during long space voyages. There is a padded area of clear mats before a mirror on the other side, and free weights standing on a shelf, though chained down in case of turbulence. &lt;br /&gt;
;Commonroom&lt;br /&gt;
: &#039;&#039;A cozy ship&#039;s common room.&#039;&#039;&lt;br /&gt;
: Snug and comfortable, this room with its rounded bulkheads, neutral-toned carpeting, and comfortable furniture seems to be some kind of common space meant for off duty personnel. There are a few battered holorigs attached to the plush couches that are installed along the walls, and a small, circular minibar rising from the center of the room. Tiny portholes look out onto the blackness of space, and the lighting is dim and soothing. &lt;br /&gt;
;Amaianswimtank&lt;br /&gt;
: &#039;&#039;A temperate Amaian swimming tank.&#039;&#039;&lt;br /&gt;
: A triple-layered section of the ship&#039;s hull bulges outward in sinuous, elegant lines. Much of the design seems influenced by Amaian architecture, with blue hues predominating and a pair of pillar-like bulkheads flanking the door leading out of this place. Installed into the center of the space is a deep, clear-sided swimming tank that can be accessed via a small catwalk. The liquid within is temperate and perfectly clear. Despite its location aboard a space-going vessel, there is plenty of space within the tank for multiple bodies to cavort beneath the surface. &lt;br /&gt;
;Utilityroom&lt;br /&gt;
: &#039;&#039;A crowded utility room.&#039;&#039;&lt;br /&gt;
: From this small, closet-like space, several necessary but unattractive aspects of the ship&#039;s vital functions can be accessed, from switchboxes for the electrical conduits to various plumbing and non-essential climate control nozzles, tabs, and touch screens that glow in the dim light of recessed dot-lighting. The bulkheads are crowded with toolboxes, spare parts, and a few implements used in cleaning, hygeine, and general maintenance. &lt;br /&gt;
;Avionics&lt;br /&gt;
: &#039;&#039;A claustrophobic avionics chamber.&#039;&#039;&lt;br /&gt;
:Located in the nose of the spacecraft, this cramped, cone-shaped compartment is packed full of all the electrical, computing, and navigational equipment needed to guide this vessel through the vast blackness of space.  The area is dimly lit in the light thrown from multiple touch panels and control pads, and there is but a small crawlspace between bulky server stacks and tangled tubing in which to navigate. &lt;br /&gt;
;Humanlibrary&lt;br /&gt;
: &#039;&#039;A small media library of Human history.&#039;&#039;&lt;br /&gt;
: This small chamber appears to be dedicated to the consumption of historical media, judging by the battered row of old-fashioned holodiscs lining a shelf beneath a slick viewscreen. A few pedestals in the area hold datashards containing significant historical records about the homeless plight of humanity. In the center of the room is a large holographic globe projecting a simulation of what historians believe Earth looked like. 2 bolt-legged tables are here.&lt;br /&gt;
;Observation&lt;br /&gt;
: &#039;&#039;A blue-lit observation lounge.&#039;&#039;&lt;br /&gt;
: Spacious and accomodating, though rather narrow, this room has been tucked off one of the spaceship&#039;s decks, snugged up against the hull. A vast window of triple-shielded formglass gives passengers a view into the black void of space, or whatever happens to be outside at the moment. The area is carpeted and suffused with low blue light, and some plush, dark couches are installed into bulkheads opposite the window, perfect for lounging and watching the stars roll by. The rumble of the ship&#039;s engines is a constant, soothing hum. &lt;br /&gt;
;Captainscabin&lt;br /&gt;
: &#039;&#039;A spacious captain&#039;s cabin.&#039;&#039;&lt;br /&gt;
: Tucked up beneath the hull, there is quite a lot of space allocated to these personal quarters, suggesting that it belongs to the captain of this spacegoing vessel. A bed large enough for two sits against the far bulkhead. There is a fish tank installed in the corner, filled with exotic aquatic beasties of all varieties - unless someone has forgotten to feed them. &lt;br /&gt;
;Bathroom&lt;br /&gt;
: &#039;&#039;A clean private bathroom.&#039;&#039;&lt;br /&gt;
: A single corner shower, a single toilet, and a single sink - that is the extent of the gleaming appliances available for use in this bathroom, suggesting that it is meant for a single occupant. The lock on the door confirms it, a single button push would change the outside indicator light from green to red, indicating that the chamber is occupied. &lt;br /&gt;
;Walkinfridge&lt;br /&gt;
: &#039;&#039;A cramped walk-in refridgerator.&#039;&#039;&lt;br /&gt;
: This dimly lit space is barely larger than a closet, and it is made more cramped by the presence of narrow, paristeel shelves lining every bulkhead. The cold of the void seems to have seeped in from beyond the ship, for it is very frosty in here, breath fogging whenever one exhales. The presence of a refrigeration unit hums and rattles. A few meathooks on short chains dangle from the ceiling, clinking gently. &lt;br /&gt;
;Grayroom&lt;br /&gt;
: &#039;&#039;A quiet, signal-jammed gray room.&#039;&#039;&lt;br /&gt;
: Nondescript and understated, with the subtle hint of soundproof padding on the walls, this small,dimly lit room has a quiet, peaceful atmosphere. So peaceful, in fact, that it almost seems unnatural - until you realize that this is a gray room, a space specifically engineered to block out the nonstop torrent of mindsim information, comms chatter, and personal communication that usually assaults you, shrouding you in the hallowed silence of muted, uninterrupted tranquility. &lt;br /&gt;
;Labs&lt;br /&gt;
: &#039;&#039;A research laboratory.&#039;&#039;&lt;br /&gt;
: Holographic terminals for research results and number crunching are installed at intervals between long pull-down wall tables of gleaming paristeel in this ship&#039;s laboratory. There are locking, glass-fronted cabinets full of scientific equipment in the corners, and glittering beneath the recessed strip lighting is a complex series of instruments on an island counter that rises from the center of the lab. &lt;br /&gt;
;Elgandining&lt;br /&gt;
: &#039;&#039;An a Elgan dining chamber.&#039;&#039;&lt;br /&gt;
: Tall tables and tall chairs are dotted around this dining hall, which has round walls, rather like a traditional Elgan Toh. The rich, jewel-tone colors used in the wall hangings and floor tiles speak to more Elgan influence. A fragrance of fresh fruits and vegetables wafts pleasantly through the air. &lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Spacecraft]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Ship_Rooms&amp;diff=2906</id>
		<title>Ship Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Ship_Rooms&amp;diff=2906"/>
		<updated>2020-06-19T16:50:31Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: improving readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship rooms can be created and customized using the &#039;&#039;&#039;SHIP REFIT&#039;&#039;&#039; menu and commands therein. Below are some of the room options that can be found using &#039;&#039;&#039;SHIP REFIT ROOMS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Maindeck&lt;br /&gt;
: &#039;&#039;The main deck.&#039;&#039;&lt;br /&gt;
:This broad main deck is located in the center of the ship, connecting all the various places and spaces that run along the sides of it. The bulkheads are smooth and molded, and recessed lighting beneath the corrugated floor panels gives the entire area an underlit glow. The low hum of the ship&#039;s engines reverberates in the background like the beating of a giant&#039;s heart. &lt;br /&gt;
;Lounge&lt;br /&gt;
: &#039;&#039;A subdued lounge.&#039;&#039;&lt;br /&gt;
: A smooth bar of molded nanoplastic sweeps around the back half of this lounge, just a bit of space between it and the bulkhead for the shelves of liquor and wine that are installed behind it, magnetic metal clamps keeping them from shifting about too much during moments of shipboard turbulence. The rest of the space is taken up by small, intimate little tables and chairs.&lt;br /&gt;
;Messhall&lt;br /&gt;
: &#039;&#039;A regimented mess hall.&#039;&#039;&lt;br /&gt;
: A center aisle down the middle of this long hall is flanked on either side by rows of military style tables, well-bolted to the floor to save them from the turbulence of space combat or navigating debris fields. Bulky food fabbers line the far wall, ready to print out a variety of nutritious and protein rich meals. The track lighting overhead keeps this area dimly lit, and the bulkheads crowd close on either side of the lines of tables. &lt;br /&gt;
;Stateroom&lt;br /&gt;
: &#039;&#039;A boxy stateroom.&#039;&#039;&lt;br /&gt;
: Things are small in this stateroom, with that spaceship economy of size that makes many places modest in scope. Still, it is a private room, with a single bed sized big enough for two thin people or one extremely large one, and a small powered locker for belongings. Bolted to the floor, a heavy table stands here. Reinforced by paristeel bands is a boxy footlocker. A narrow table of paristeel stands nearby on four wheeled legs.&lt;br /&gt;
;Studio&lt;br /&gt;
: &#039;&#039;A high-tech sound studio.&#039;&#039;&lt;br /&gt;
: Equipped with the latest in sonic enhancement architecture, this unique music studio has been designed to fit aboard a shipboard space with ease. A surround-sound system has been built into the bulkheads, and a noise-cancelling field prevents the noises of the engine from interfering with any soundscapes that might be sculpted here. A small, glassed in booth with a mixing table overlooks a modest stage, and a few loose wires and speaker systems are stacked around the area. &lt;br /&gt;
;Recroom&lt;br /&gt;
: &#039;&#039;A sprawling recreation room.&#039;&#039;&lt;br /&gt;
: Low slung, sound-proofed ceilings and bulkheads lit at intervals with neon lighting that fans towards the floor in a cone-shaped gradiant are the first impressions one might get upon entering this shipboard recreation room. It is a modern place, the bulbous far end occluded by the presence of a large, wrap-around holographic immersion screen. Cushy seats and small tables fill the rest of the area, and there are all manner of entertainments available, from quantum chess to Krellstones. &lt;br /&gt;
;Restroom&lt;br /&gt;
: &#039;&#039;A clean restroom.&#039;&#039;&lt;br /&gt;
: There is nothing too out of place or unusual about this shipboard bathroom, gleaming paristeel walls and tiled floors covering the bulkheads that lurk beneath. There are toilets and a row of sinks below a mirror, as well as a couple enclosed showers. As in every other place in the ship, the hum of the engine pulses throbs through every surface.&lt;br /&gt;
;Hydroponics&lt;br /&gt;
: &#039;&#039;A gleaming hydroponics bay.&#039;&#039;&lt;br /&gt;
: White floor, white bulkheads, white ceiling, white lights. Such is the environment in which one might find themselves when they step into this hydroponics chamber. Two long tables of molded nanoplastic, full to the brim with healthy greens growing in a soil-less substrate, stretch down its length, with a small aisle in between. A small monitoring drone nips here and there, a hovering little orb of silver, checking the hydration levels of the various plants, and some equipment sits on a shelf in the corner. &lt;br /&gt;
;Medbay&lt;br /&gt;
: &#039;&#039;A sleek medbay.&#039;&#039;&lt;br /&gt;
: Tucked into an alcove of the ship is this small but sleek medbay, the bulkheads gleaming with cleanliness, the floor shining white beneath the bright glare of the overhead lights. Various medical equipment is stationed throughout the bay, and there are a couple of flat cots stationed near the back, waiting for injured crewmen. &lt;br /&gt;
;Gym&lt;br /&gt;
: &#039;&#039;A small fitness center.&#039;&#039;&lt;br /&gt;
: A couple of treadmills and a compact resistance machine line the back wall of the small fitness center that has been built aboard the ship, ready to offer motivated crewmen a way to keep in conditioning during long space voyages. There is a padded area of clear mats before a mirror on the other side, and free weights standing on a shelf, though chained down in case of turbulence. &lt;br /&gt;
;Commonroom&lt;br /&gt;
: &#039;&#039;A cozy ship&#039;s common room.&#039;&#039;&lt;br /&gt;
: Snug and comfortable, this room with its rounded bulkheads, neutral-toned carpeting, and comfortable furniture seems to be some kind of common space meant for off duty personnel. There are a few battered holorigs attached to the plush couches that are installed along the walls, and a small, circular minibar rising from the center of the room. Tiny portholes look out onto the blackness of space, and the lighting is dim and soothing. &lt;br /&gt;
;Amaianswimtank&lt;br /&gt;
: &#039;&#039;A temperate Amaian swimming tank.&#039;&#039;&lt;br /&gt;
: A triple-layered section of the ship&#039;s hull bulges outward in sinuous, elegant lines. Much of the design seems influenced by Amaian architecture, with blue hues predominating and a pair of pillar-like bulkheads flanking the door leading out of this place. Installed into the center of the space is a deep, clear-sided swimming tank that can be accessed via a small catwalk. The liquid within is temperate and perfectly clear. Despite its location aboard a space-going vessel, there is plenty of space within the tank for multiple bodies to cavort beneath the surface. &lt;br /&gt;
;Utilityroom&lt;br /&gt;
: &#039;&#039;A crowded utility room.&#039;&#039;&lt;br /&gt;
: From this small, closet-like space, several necessary but unattractive aspects of the ship&#039;s vital functions can be accessed, from switchboxes for the electrical conduits to various plumbing and non-essential climate control nozzles, tabs, and touch screens that glow in the dim light of recessed dot-lighting. The bulkheads are crowded with toolboxes, spare parts, and a few implements used in cleaning, hygeine, and general maintenance. &lt;br /&gt;
;Armory&lt;br /&gt;
: &#039;&#039;A well-equipped armory.&#039;&#039;&lt;br /&gt;
: Corrugated, wall-mounted shelves of paristeel line the walls of this well-lit and spacious chamber, which is floored with squeaky white tiles. Spot lighting above each shelf highlights the various weapons on display.  Beyond the shelves, a couple of biped armor models hold a few bits and pieces of ablative armor. There is a workbench at the far end of the room where intrepid inventors can fit together their latest attempts, while a computerized cabinet beside the bench holds tools, mods, and a holographic display of the room&#039;s inventory. &lt;br /&gt;
;Humanlibrary&lt;br /&gt;
: &#039;&#039;A small media library of Human history.&#039;&#039;&lt;br /&gt;
: This small chamber appears to be dedicated to the consumption of historical media, judging by the battered row of old-fashioned holodiscs lining a shelf beneath a slick viewscreen. A few pedestals in the area hold datashards containing significant historical records about the homeless plight of humanity. In the center of the room is a large holographic globe projecting a simulation of what historians believe Earth looked like. 2 bolt-legged tables are here.&lt;br /&gt;
;Observation&lt;br /&gt;
: &#039;&#039;A blue-lit observation lounge.&#039;&#039;&lt;br /&gt;
: Spacious and accomodating, though rather narrow, this room has been tucked off one of the spaceship&#039;s decks, snugged up against the hull. A vast window of triple-shielded formglass gives passengers a view into the black void of space, or whatever happens to be outside at the moment. The area is carpeted and suffused with low blue light, and some plush, dark couches are installed into bulkheads opposite the window, perfect for lounging and watching the stars roll by. The rumble of the ship&#039;s engines is a constant, soothing hum. &lt;br /&gt;
;Captainscabin&lt;br /&gt;
: &#039;&#039;A spacious captain&#039;s cabin.&#039;&#039;&lt;br /&gt;
: Tucked up beneath the hull, there is quite a lot of space allocated to these personal quarters, suggesting that it belongs to the captain of this spacegoing vessel. A bed large enough for two sits against the far bulkhead. There is a fish tank installed in the corner, filled with exotic aquatic beasties of all varieties - unless someone has forgotten to feed them. &lt;br /&gt;
;Bathroom&lt;br /&gt;
: &#039;&#039;A clean private bathroom.&#039;&#039;&lt;br /&gt;
: A single corner shower, a single toilet, and a single sink - that is the extent of the gleaming appliances available for use in this bathroom, suggesting that it is meant for a single occupant. The lock on the door confirms it, a single button push would change the outside indicator light from green to red, indicating that the chamber is occupied. &lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Spacecraft]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Ship_Rooms&amp;diff=2905</id>
		<title>Ship Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Ship_Rooms&amp;diff=2905"/>
		<updated>2020-06-19T16:47:37Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: Created page with &amp;quot;Ship rooms can be created and customized using the &amp;#039;&amp;#039;&amp;#039;SHIP REFIT&amp;#039;&amp;#039;&amp;#039; menu and commands therein. Below are some of the room options that can be found using &amp;#039;&amp;#039;&amp;#039;SHIP REFIT ROOMS&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship rooms can be created and customized using the &#039;&#039;&#039;SHIP REFIT&#039;&#039;&#039; menu and commands therein. Below are some of the room options that can be found using &#039;&#039;&#039;SHIP REFIT ROOMS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Maindeck&lt;br /&gt;
: The main deck.&lt;br /&gt;
:This broad main deck is located in the center of the ship, connecting all the various places and spaces that run along the sides of it. The bulkheads are smooth and molded, and recessed lighting beneath the corrugated floor panels gives the entire area an underlit glow. The low hum of the ship&#039;s engines reverberates in the background like the beating of a giant&#039;s heart. &lt;br /&gt;
;Lounge&lt;br /&gt;
: A subdued lounge.&lt;br /&gt;
: A smooth bar of molded nanoplastic sweeps around the back half of this lounge, just a bit of space between it and the bulkhead for the shelves of liquor and wine that are installed behind it, magnetic metal clamps keeping them from shifting about too much during moments of shipboard turbulence. The rest of the space is taken up by small, intimate little tables and chairs.&lt;br /&gt;
;Messhall&lt;br /&gt;
: A regimented mess hall.&lt;br /&gt;
: A center aisle down the middle of this long hall is flanked on either side by rows of military style tables, well-bolted to the floor to save them from the turbulence of space combat or navigating debris fields. Bulky food fabbers line the far wall, ready to print out a variety of nutritious and protein rich meals. The track lighting overhead keeps this area dimly lit, and the bulkheads crowd close on either side of the lines of tables. &lt;br /&gt;
;Stateroom&lt;br /&gt;
: A boxy stateroom.&lt;br /&gt;
: Things are small in this stateroom, with that spaceship economy of size that makes many places modest in scope. Still, it is a private room, with a single bed sized big enough for two thin people or one extremely large one, and a small powered locker for belongings. Bolted to the floor, a heavy table stands here. Reinforced by paristeel bands is a boxy footlocker. A narrow table of paristeel stands nearby on four wheeled legs.&lt;br /&gt;
;Studio&lt;br /&gt;
: A high-tech sound studio.&lt;br /&gt;
: Equipped with the latest in sonic enhancement architecture, this unique music studio has been designed to fit aboard a shipboard space with ease. A surround-sound system has been built into the bulkheads, and a noise-cancelling field prevents the noises of the engine from interfering with any soundscapes that might be sculpted here. A small, glassed in booth with a mixing table overlooks a modest stage, and a few loose wires and speaker systems are stacked around the area. &lt;br /&gt;
;Recroom&lt;br /&gt;
: A sprawling recreation room.&lt;br /&gt;
: Low slung, sound-proofed ceilings and bulkheads lit at intervals with neon lighting that fans towards the floor in a cone-shaped gradiant are the first impressions one might get upon entering this shipboard recreation room. It is a modern place, the bulbous far end occluded by the presence of a large, wrap-around holographic immersion screen. Cushy seats and small tables fill the rest of the area, and there are all manner of entertainments available, from quantum chess to Krellstones. &lt;br /&gt;
;Restroom&lt;br /&gt;
: A clean restroom.&lt;br /&gt;
: There is nothing too out of place or unusual about this shipboard bathroom, gleaming paristeel walls and tiled floors covering the bulkheads that lurk beneath. There are toilets and a row of sinks below a mirror, as well as a couple enclosed showers. As in every other place in the ship, the hum of the engine pulses throbs through every surface.&lt;br /&gt;
;Hydroponics&lt;br /&gt;
: A gleaming hydroponics bay.&lt;br /&gt;
: White floor, white bulkheads, white ceiling, white lights. Such is the environment in which one might find themselves when they step into this hydroponics chamber. Two long tables of molded nanoplastic, full to the brim with healthy greens growing in a soil-less substrate, stretch down its length, with a small aisle in between. A small monitoring drone nips here and there, a hovering little orb of silver, checking the hydration levels of the various plants, and some equipment sits on a shelf in the corner. &lt;br /&gt;
;Medbay&lt;br /&gt;
: A sleek medbay.&lt;br /&gt;
: Tucked into an alcove of the ship is this small but sleek medbay, the bulkheads gleaming with cleanliness, the floor shining white beneath the bright glare of the overhead lights. Various medical equipment is stationed throughout the bay, and there are a couple of flat cots stationed near the back, waiting for injured crewmen. &lt;br /&gt;
;Gym&lt;br /&gt;
: A small fitness center.&lt;br /&gt;
: A couple of treadmills and a compact resistance machine line the back wall of the small fitness center that has been built aboard the ship, ready to offer motivated crewmen a way to keep in conditioning during long space voyages. There is a padded area of clear mats before a mirror on the other side, and free weights standing on a shelf, though chained down in case of turbulence. &lt;br /&gt;
;Commonroom&lt;br /&gt;
: A cozy ship&#039;s common room.&lt;br /&gt;
: Snug and comfortable, this room with its rounded bulkheads, neutral-toned carpeting, and comfortable furniture seems to be some kind of common space meant for off duty personnel. There are a few battered holorigs attached to the plush couches that are installed along the walls, and a small, circular minibar rising from the center of the room. Tiny portholes look out onto the blackness of space, and the lighting is dim and soothing. &lt;br /&gt;
;Amaianswimtank&lt;br /&gt;
: A temperate Amaian swimming tank.&lt;br /&gt;
: A triple-layered section of the ship&#039;s hull bulges outward in sinuous, elegant lines. Much of the design seems influenced by Amaian architecture, with blue hues predominating and a pair of pillar-like bulkheads flanking the door leading out of this place. Installed into the center of the space is a deep, clear-sided swimming tank that can be accessed via a small catwalk. The liquid within is temperate and perfectly clear. Despite its location aboard a space-going vessel, there is plenty of space within the tank for multiple bodies to cavort beneath the surface. &lt;br /&gt;
;Utilityroom&lt;br /&gt;
: A crowded utility room.&lt;br /&gt;
: From this small, closet-like space, several necessary but unattractive aspects of the ship&#039;s vital functions can be accessed, from switchboxes for the electrical conduits to various plumbing and non-essential climate control nozzles, tabs, and touch screens that glow in the dim light of recessed dot-lighting. The bulkheads are crowded with toolboxes, spare parts, and a few implements used in cleaning, hygeine, and general maintenance. &lt;br /&gt;
;Armory&lt;br /&gt;
: A well-equipped armory.&lt;br /&gt;
: Corrugated, wall-mounted shelves of paristeel line the walls of this well-lit and spacious chamber, which is floored with squeaky white tiles. Spot lighting above each shelf highlights the various weapons on display.  Beyond the shelves, a couple of biped armor models hold a few bits and pieces of ablative armor. There is a workbench at the far end of the room where intrepid inventors can fit together their latest attempts, while a computerized cabinet beside the bench holds tools, mods, and a holographic display of the room&#039;s inventory. &lt;br /&gt;
;Humanlibrary&lt;br /&gt;
: A small media library of Human history.&lt;br /&gt;
: This small chamber appears to be dedicated to the consumption of historical media, judging by the battered row of old-fashioned holodiscs lining a shelf beneath a slick viewscreen. A few pedestals in the area hold datashards containing significant historical records about the homeless plight of humanity. In the center of the room is a large holographic globe projecting a simulation of what historians believe Earth looked like. 2 bolt-legged tables are here.&lt;br /&gt;
;Observation&lt;br /&gt;
: A blue-lit observation lounge.&lt;br /&gt;
: Spacious and accomodating, though rather narrow, this room has been tucked off one of the spaceship&#039;s decks, snugged up against the hull. A vast window of triple-shielded formglass gives passengers a view into the black void of space, or whatever happens to be outside at the moment. The area is carpeted and suffused with low blue light, and some plush, dark couches are installed into bulkheads opposite the window, perfect for lounging and watching the stars roll by. The rumble of the ship&#039;s engines is a constant, soothing hum. &lt;br /&gt;
;Captainscabin&lt;br /&gt;
: A spacious captain&#039;s cabin.&lt;br /&gt;
: Tucked up beneath the hull, there is quite a lot of space allocated to these personal quarters, suggesting that it belongs to the captain of this spacegoing vessel. A bed large enough for two sits against the far bulkhead. There is a fish tank installed in the corner, filled with exotic aquatic beasties of all varieties - unless someone has forgotten to feed them. &lt;br /&gt;
;Bathroom&lt;br /&gt;
: A clean private bathroom.&lt;br /&gt;
: A single corner shower, a single toilet, and a single sink - that is the extent of the gleaming appliances available for use in this bathroom, suggesting that it is meant for a single occupant. The lock on the door confirms it, a single button push would change the outside indicator light from green to red, indicating that the chamber is occupied. &lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Telas_ball&amp;diff=2826</id>
		<title>Telas ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Telas_ball&amp;diff=2826"/>
		<updated>2020-05-05T01:33:42Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: Created page with &amp;quot;The origin of &amp;#039;&amp;#039;&amp;#039;Telas Balls&amp;#039;&amp;#039;&amp;#039; are under constant speculation, but most historians agree that they were probably created as a tool for teaching Elessi young the core fund...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The origin of &#039;&#039;&#039;Telas Balls&#039;&#039;&#039; are under constant speculation, but most historians agree that they were probably created as a tool for teaching [[Elessi]] young the core fundamentals for learning how to develop and manipulate technology. Many current day parents ban their children from using these toys by telling them stories about the telas balls possible link to the [[Ishvana]]. No such connection was ever found, however more conservative individuals will still err on the side of caution. &lt;br /&gt;
&lt;br /&gt;
A much more relevant controversy in relation to telas balls and their more recent commercialized return to the sectors markets are their nickname: [[Fatar]] Eggs. Some activists have expressed concern that such a nickname would teach the youth that eggs, depending on the race, are okay to use as toys. Which naturally led to many pundits chiming in on whether [[Fatar]] deserve any respect. &lt;br /&gt;
&lt;br /&gt;
The nickname stemmed from the fact that the devices can be slotted to &#039;&#039;theme&#039;&#039; modules which replicate and change to mimic personalities, locations, and appearance making them a &#039;&#039;shape-shifting&#039;&#039; toy to match the mood of the buyer.&lt;br /&gt;
&lt;br /&gt;
Either way, the telas balls are entering the market again for those who aren&#039;t bothered by the controversy and simply want to stare into the void for answers to the mundane questions that plague their lives.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Elessi]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Entertainment]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Fashion&amp;diff=2690</id>
		<title>Fashion</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Fashion&amp;diff=2690"/>
		<updated>2020-03-09T21:29:48Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: changed colors for increased readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fashion is a [[:Category:Tradeskills|tradeskill]] which allows those who have sufficient knowledge to set trends by creating snazzy outfits. Like other design tradeskills, Fashion costs 200 credits to unlock, and 5,000 marks to submit a design. For the price of 15,000 marks, it is possible to set the priority of a design to urgent.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Fashion ===&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#8DA5ED | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#8DA5ED | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Mender&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | Able to sew and modify basic patterns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 90 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
You possess rudimentary skill in textiles, allowing you to design and sew basic patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Seamer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | Proficient with crafting intermediate patterns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 270 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
Your skill with designing and sewing clothing has reached a stage where you are able to handle more complex patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Tailor&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | Highly skilled in fashion design.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 500 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
As a tailor, you are recognized as being able to design and craft a wider array of fashion patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Clothier&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | Master of textiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 680 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
You have developed a keen eye for high fashion, allowing you to design and craft almost any pattern you can conceive. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Couturier&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | Renowned sector-wide for your designs.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 900 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
Your skill and artistic eye is refined to a point that most would consider you a master of your craft. You can design and craft anything in the fashion sphere. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recipes in Fashion ===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Mender&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 90 &lt;br /&gt;
Bandana(head),&lt;br /&gt;
Blanket (waist),&lt;br /&gt;
Blouse,&lt;br /&gt;
Handkerchief (head),&lt;br /&gt;
Hoodie,&lt;br /&gt;
Jumpsuit,&lt;br /&gt;
Kerchief (head),&lt;br /&gt;
Leggings,&lt;br /&gt;
Pants,&lt;br /&gt;
Ribbon (head),&lt;br /&gt;
Ribbon (neck),&lt;br /&gt;
Robes,&lt;br /&gt;
Scarf (neck),&lt;br /&gt;
Shift,&lt;br /&gt;
Shirt,&lt;br /&gt;
Shorts,&lt;br /&gt;
Skirt,&lt;br /&gt;
Sleeve,&lt;br /&gt;
Trousers,&lt;br /&gt;
Tunic,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Seamer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 270 &lt;br /&gt;
Apron,&lt;br /&gt;
Bandana (face),&lt;br /&gt;
Bandana (neck),&lt;br /&gt;
Bathrobe,&lt;br /&gt;
Blanket (shoulders),&lt;br /&gt;
Boxers,&lt;br /&gt;
Bra,&lt;br /&gt;
Breeches,&lt;br /&gt;
Cowl (head),&lt;br /&gt;
Cowl (neck),&lt;br /&gt;
Handkerchief (face),&lt;br /&gt;
Handkerchief (neck),&lt;br /&gt;
Headband (head),&lt;br /&gt;
Hood,&lt;br /&gt;
Hose,&lt;br /&gt;
Kerchief (face),&lt;br /&gt;
Kerchief (neck),&lt;br /&gt;
Loincloth,&lt;br /&gt;
Mittens,&lt;br /&gt;
Nightshirt,&lt;br /&gt;
Pajamas,&lt;br /&gt;
Panties,&lt;br /&gt;
Parka,&lt;br /&gt;
Poncho,&lt;br /&gt;
Quilt (shoulders),&lt;br /&gt;
Ribbons (ankles),&lt;br /&gt;
Sarong (legs),&lt;br /&gt;
Sarong (torso),&lt;br /&gt;
Scarf (head),&lt;br /&gt;
Socks,&lt;br /&gt;
Stockings,&lt;br /&gt;
Sweater,&lt;br /&gt;
Tights,&lt;br /&gt;
Towel (head),&lt;br /&gt;
Towel (torso),&lt;br /&gt;
Veil,&lt;br /&gt;
Vest,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Tailor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 500 &lt;br /&gt;
Armwarmers,&lt;br /&gt;
Bandana (hair),&lt;br /&gt;
Belt,&lt;br /&gt;
Blanket (torso),&lt;br /&gt;
Cape,&lt;br /&gt;
Cloak,&lt;br /&gt;
Coat,&lt;br /&gt;
Dress,&lt;br /&gt;
Gloves,&lt;br /&gt;
Handkerchief (hair),&lt;br /&gt;
Handwarmers,&lt;br /&gt;
Hat,&lt;br /&gt;
Headband (hair),&lt;br /&gt;
Jacket,&lt;br /&gt;
Jerkin,&lt;br /&gt;
Kerchief (hair),&lt;br /&gt;
Kilt,&lt;br /&gt;
Legwarmers,&lt;br /&gt;
Mantle,&lt;br /&gt;
Quilt (waist),&lt;br /&gt;
Ribbon (hair),&lt;br /&gt;
Robe,&lt;br /&gt;
Ruff,&lt;br /&gt;
Sari,&lt;br /&gt;
Sash (shoulder),&lt;br /&gt;
Scarf (face),&lt;br /&gt;
Shawl,&lt;br /&gt;
Suspenders,&lt;br /&gt;
Tabard,&lt;br /&gt;
Towel (waist),&lt;br /&gt;
Tutu,&lt;br /&gt;
Uniform,&lt;br /&gt;
Visor,&lt;br /&gt;
Waistcoat,&lt;br /&gt;
Wristwarmers,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Clothier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 680 &lt;br /&gt;
Beret,&lt;br /&gt;
Blazer,&lt;br /&gt;
Blindfold,&lt;br /&gt;
Bonnet,&lt;br /&gt;
Boots,&lt;br /&gt;
Cap,&lt;br /&gt;
Changshan,&lt;br /&gt;
Cheongsam,&lt;br /&gt;
Clogs,&lt;br /&gt;
Cravat,&lt;br /&gt;
Glove,&lt;br /&gt;
Heels,&lt;br /&gt;
Quilt (torso),&lt;br /&gt;
Ribbons (wrists),&lt;br /&gt;
Sandals,&lt;br /&gt;
Sash (waist),&lt;br /&gt;
Scarf (hair),&lt;br /&gt;
Shoes,&lt;br /&gt;
Slippers,&lt;br /&gt;
Sneakers,&lt;br /&gt;
Tie,&lt;br /&gt;
Towel (shoulders),&lt;br /&gt;
Turban,&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4169E1; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Couturier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 900 &lt;br /&gt;
Bodice,&lt;br /&gt;
Bowtie,&lt;br /&gt;
Bralette,&lt;br /&gt;
Briefs,&lt;br /&gt;
Camisole,&lt;br /&gt;
Chemise,&lt;br /&gt;
Corset,&lt;br /&gt;
Eyepatch,&lt;br /&gt;
Garterbelt,&lt;br /&gt;
Glasses,&lt;br /&gt;
Googles,&lt;br /&gt;
Gown,&lt;br /&gt;
Headdress (fin),&lt;br /&gt;
Headdress (head),&lt;br /&gt;
Mask,&lt;br /&gt;
Monocle,&lt;br /&gt;
Nightgown,&lt;br /&gt;
Petticoat,&lt;br /&gt;
Slip,&lt;br /&gt;
Specs,&lt;br /&gt;
Spectacles,&lt;br /&gt;
Suit,&lt;br /&gt;
Sunglasses,&lt;br /&gt;
Teddy,&lt;br /&gt;
Undershirt,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tradeskills]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Cuisine&amp;diff=2689</id>
		<title>Cuisine</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Cuisine&amp;diff=2689"/>
		<updated>2020-03-09T21:22:47Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: changed colors for increased readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Cuisine is a [[:Category:Tradeskills|tradeskill]] which is used to create (hopefully) tasty food. Like other design tradeskills, Cuisine costs 200 credits to unlock, and 5,000 marks to submit a design. For the price of 15,000 marks, it is possible to set the priority of a design to urgent.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Cuisine ===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Prepcook&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Competence in basic culinary preparation.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CUISINE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 90 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
As a prep cook, you&#039;re able to assemble and craft basic culinary recipes. To view the recipes you can prepare, see CUISINE DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Linecook&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Skilled in the cooking of basic recipes.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CUISINE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 270 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
As a line cook, you&#039;ve acquired the skills to prepare a wide variety of basic recipes. To view the recipes you can prepare, see CUISINE DOWNLOAD LIST..&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Chef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Master of cooking intermediate recipes.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CUISINE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 500 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
You are recognized across the sector as a Chef, you&#039;ve developed a great palate and are able to assemble many medium-to-complex recipes. To view the recipes you can prepare, see CUISINE DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Pastrychef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Expert in baked goods and pastries.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CUISINE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 680 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
Your refined sense of flavors and preparitory methods grant you the skill to prepare delicate pastries and breads. To view the recipes you can prepare, see CUISINE DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Executivechef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | A culinary master, able to prepare any dish.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CUISINE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 900 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
You are recognized across the sector as a master of the culinary arts. Your skill allows you to design and prepare any recipe.  To view the recipes you can prepare, see CUISINE DOWNLOAD LIST.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recipes in Cuisine ===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Pudding&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Dessert&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Crisp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Crumble&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Jubilee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Cobbler&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Jam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Preserves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Relish&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Chutney&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Tart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Pie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Sauce&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Fritter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Chips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Cookies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Shortcake&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Cheesecake&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Cheese&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Fishfingers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Custard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Fries&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Hashbrowns&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Pasty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Bread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Toast&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Scone&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Dumpling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Omelette&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Steak&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Casserole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Slaw&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Pickles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Mushroom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Mushrooms&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Oysters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Roll&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Rolls&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Gravy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Ribs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Kebab&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Meatballs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Appetizer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Pastry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Chowder&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Gumbo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Seaweed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Meringue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Prawns&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Sashtar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Yogurt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Clams&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Gelatin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Hypersquare&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Bites&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Bits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Mousse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Powder&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Wraps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Lasagne&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Eggs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Pellet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Hoop&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Sausages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Loaf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Sherbet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Salad&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Dough-knot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Egg&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Berries&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Meal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Cake&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Soup&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Icecream&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Fruit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Vegetable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tradeskills]] [[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2688</id>
		<title>Skirmishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2688"/>
		<updated>2020-03-09T21:19:13Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: changed colors for increased readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skirmishing&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of very basic combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of skirmishing by using lessons.&lt;br /&gt;
&lt;br /&gt;
This skill takes &#039;&#039;&#039;1750&#039;&#039;&#039; total lessons to complete.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Skirmishing===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Cover&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Take cover behind props. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TAKE COVER &amp;lt;PROP&amp;gt;, LEAVE COVER, FLIP &amp;lt;PROP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Your combat knowledge allows you to take cover behind various props that can be found at your location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Unarmed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Master unarmed combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Flee from combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CRASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 5 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve bitten off more than you can chew, disengage yourself from a combat situation, and make a hasty escape in your chosen direction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Focusing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Focus on a single target.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FOCUS &amp;lt;TARGET|ALL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 30 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Evaluation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Weigh up a foe.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; EVALUATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 70 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Purge yourself of residual EM energy.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DISCHARGE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 115 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Purge all residual electromagnetic energy from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Silentorders&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Non-verbal communication.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SIGNAL &amp;lt;TEXT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 137 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Silently signal to those who are taking cover behind the same prop as you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Calm a creature.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PACIFY &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 198 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target&#039;s, but is never a guarantee.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Quickdraw&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Swiftly draw a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; QUICKDRAW &amp;lt;ITEM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 287 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cooldown time:&#039;&#039;&#039; 30.0 seconds&lt;br /&gt;
&lt;br /&gt;
Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Slink into the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SLINK&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 415 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | It is a pleasure to burn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; ARSON&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 550 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Share your warm and caring personality with everyone, commit an act of arson! If you&#039;re successful, the room will be set on fire, causing damage to everyone present.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Snare&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Set up a snare trap.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SNARE &amp;lt;DIRECTION&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 700 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Divert&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Divert attention from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DIVERT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 814 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Overwatch&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Watch for movement in a direction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; OVERWATCH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 949 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Watch diligently for any movements to or from the location in the direction you specify.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Run away!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1106 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 0.50 seconds&lt;br /&gt;
&lt;br /&gt;
This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Huddle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Just like a turtle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; HUDDLE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1288 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Pounce&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Pounce on an unsuspecting victim.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; POUNCE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1501 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room ranged&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.50 seconds&lt;br /&gt;
&lt;br /&gt;
If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Victoryrush&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Rush of adrenaline after a kill.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; NONE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1750 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility (Passive)&lt;br /&gt;
&lt;br /&gt;
Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Exploration&amp;diff=2687</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Exploration&amp;diff=2687"/>
		<updated>2020-03-09T21:14:59Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: changed colors for increased readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Exploration&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of survival abilities as well as some that will be useful in combat.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of exploration by using lessons.&lt;br /&gt;
&lt;br /&gt;
This skill takes &#039;&#039;&#039;1750&#039;&#039;&#039; total lessons to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the exploration skill is not connected to the ranked activity of exploring.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Exploration===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Appraisal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | See full stats on a weapon or armor.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; WEAPON LIST , WEAPON INFO &amp;lt;X&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
This ability allows you to list your weapons, and adds damage information to WEAPON INFO.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Glancing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Glance around.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; GLANCE &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
You can see what is in an adjacent room. Note that certain effects may obscure the location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Swimming&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Safely cross watery rooms.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 5 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
This ability allows you to swim across flooded areas.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Jetpacks&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Basic usage of jetpacks.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FLY UP/DOWN, LAND&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 15 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
If you are wearing a jetpack, you are now capable of operating it to fly around.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Excavation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Bury and recover items.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; BURY &amp;lt;ITEM&amp;gt;, DIG&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 30 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Comparison&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Compare weapons and armor.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; COMPARE &amp;lt;ITEM 1&amp;gt; [IN SHOP] [AND ITEM 2 [IN SHOP]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 48 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Extinguishing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Extinguish nearby fires.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; EXTINGUISH GROUND&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 70 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
If a fire has been started at the location, you may attempt to extinguish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Search&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Look for secret exits.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SEARCH&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 95 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Survey&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Information about your area.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SURVEY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 137 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
This ability shows you your current area, as well as an estimate of how much of it you have currently explored.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Find interesting locations nearby.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FEATURES&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 198 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Shows you the important features nearby, as well as the path to them, Crazy Jerry&#039;s, repair depot, cloning facility, and more.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Grace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Fall with grace.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 287 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Squinting&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | See far into the distance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SQUINT &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 343 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Squinting will allow you to look as far as the eye can see in a single direction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Lurkers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Is anyone there?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; LURKERS&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 415 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Mark&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Remember a room, then return swiftly.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MARK SET/RETURN&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 550 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.5 seconds&lt;br /&gt;
&lt;br /&gt;
With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Bombsweep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Locate a concealed IED.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; BOMBSWEEP &amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 700 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn&#039;t want to step on one.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Peruse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | See what someone is holding.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PERUSE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 814 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targetted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Peruse the inventory of another person for entirely altruistic reasons. We&#039;d never accuse you of having green eyes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Analyze&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Check what an item would react to.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; ANALYZE &amp;lt;ITEM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 949 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
This ability lets you discern actions that an item would respond to.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Jogging&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Move faster, but do not get hit! &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; JOGGING ON/OFF&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1106 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Bugsweep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Scout the room for listening devices. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; BUGSWEEP&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1288 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
You now know how to locate spying devices (bugs) in your room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Treading&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Tread very carefully. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TREADING ON/OFF&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1501 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Treading causes all your movement attempts to have a two second delay, but also ignore any traps.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Scouting&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Locate the closest unexplored room. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SCOUT UNEXPLORED&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1750 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cooldown Time:&#039;&#039;&#039; 300.0 seconds&lt;br /&gt;
&lt;br /&gt;
You can scout the area, finding the closest room that you haven&#039;t explored yet. There is a long cooldown before you can do this again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nidra_Petals&amp;diff=2686</id>
		<title>Nidra Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nidra_Petals&amp;diff=2686"/>
		<updated>2020-03-09T20:36:36Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nidra petals&#039;&#039;&#039; lend a burning sensation to foods as they cause micro-tears in the mouth. &lt;br /&gt;
&lt;br /&gt;
What started as a friendly wager during a [[Krona]] cook off quickly became a favored seasoning amongst the race. &lt;br /&gt;
&lt;br /&gt;
Eager to cash in on this masochistic craze, corporations have started genetically modifying existing genus of the plant into more potent varieties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Krona]] &lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Ixsei_Pixiedust&amp;diff=2685</id>
		<title>Ixsei Pixiedust</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Ixsei_Pixiedust&amp;diff=2685"/>
		<updated>2020-03-09T20:34:55Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harvested in the [[Ixsei desert]], &#039;&#039;&#039;pixie dust&#039;&#039;&#039; is so called for its excellent preservative qualities. This anhydrous silicate is highly hydrophilic and used by [[Selassians]] as a preservative. &lt;br /&gt;
&lt;br /&gt;
Also rich in barium and copper, the spice causes the tongue to turn shades ranging from green to blue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[Category:Selassian]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Ixsei_Pixiedust&amp;diff=2684</id>
		<title>Ixsei Pixiedust</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Ixsei_Pixiedust&amp;diff=2684"/>
		<updated>2020-03-09T20:34:30Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harvested in the &#039;&#039;&#039;Ixsei desert&#039;&#039;&#039;, &#039;&#039;&#039;pixie dust&#039;&#039;&#039; is so called for its excellent preservative qualities. This anhydrous silicate is highly hydrophilic and used by [[Selassians]] as a preservative. &lt;br /&gt;
&lt;br /&gt;
Also rich in barium and copper, the spice causes the tongue to turn shades ranging from green to blue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[Category:Selassian]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Lumi_Dew&amp;diff=2683</id>
		<title>Lumi Dew</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Lumi_Dew&amp;diff=2683"/>
		<updated>2020-03-09T20:33:28Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dew gathered in the [[Usum Usutti]] game reserve, &#039;&#039;&#039;Lumi dew&#039;&#039;&#039; causes temporary and mild paralyses in facial muscles thus lending a numbing sensation to foods. &lt;br /&gt;
&lt;br /&gt;
Many popular murder mysteries use Lumi dew as its weapon of choice though the dew is seldom fatal. &lt;br /&gt;
&lt;br /&gt;
The [[W%27hoorn|W’hoorn]] infamously use the dew to put crying babies to sleep.&lt;br /&gt;
&lt;br /&gt;
[[Category:W%27hoorn]] &lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Krelacle&amp;diff=2682</id>
		<title>Krelacle</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Krelacle&amp;diff=2682"/>
		<updated>2020-03-09T20:32:43Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powdered seasoning created by desiccating the infamous [[Vonikin_Krel|Krel]] tentacle.&lt;br /&gt;
&lt;br /&gt;
Originally marketed as an aphrodisiac, [[Vonikin_Krel|Krel]] tentacles were found to add a cloyingly sweet flavor to foods while acting as a mild mood enhancer.&lt;br /&gt;
&lt;br /&gt;
Found in the black markets of [[Wuntoklan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Vonikin_Krel]] &lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Krelacle&amp;diff=2681</id>
		<title>Krelacle</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Krelacle&amp;diff=2681"/>
		<updated>2020-03-09T20:31:21Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: Created page with &amp;quot;A powdered seasoning created by desiccating the infamous &amp;#039;&amp;#039;&amp;#039;Krel&amp;#039;&amp;#039;&amp;#039; tentacle.  Originally marketed as an aphrodisiac, &amp;#039;&amp;#039;&amp;#039;Krel&amp;#039;&amp;#039;&amp;#039; tentacles we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powdered seasoning created by desiccating the infamous &#039;&#039;&#039;[[Vonikin_Krel|Krel]]&#039;&#039;&#039; tentacle.&lt;br /&gt;
&lt;br /&gt;
Originally marketed as an aphrodisiac, &#039;&#039;&#039;[[Vonikin_Krel|Krel]]&#039;&#039;&#039; tentacles were found to add a cloyingly sweet flavor to foods while acting as a mild mood enhancer.&lt;br /&gt;
&lt;br /&gt;
Found in the black markets of &#039;&#039;&#039;[[Wuntoklan]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vonikin_Krel]] &lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nidra_Petals&amp;diff=2680</id>
		<title>Nidra Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nidra_Petals&amp;diff=2680"/>
		<updated>2020-03-09T20:26:55Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: Created page with &amp;quot;Nidra petals lend a burning sensation to foods as they cause micro-tears in the mouth.   What started as a friendly wager during a &amp;#039;&amp;#039;&amp;#039;Krona&amp;#039;&amp;#039;&amp;#039; cook off quickly became a fa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nidra petals lend a burning sensation to foods as they cause micro-tears in the mouth. &lt;br /&gt;
&lt;br /&gt;
What started as a friendly wager during a &#039;&#039;&#039;[[Krona]]&#039;&#039;&#039; cook off quickly became a favored seasoning amongst the race. &lt;br /&gt;
&lt;br /&gt;
Eager to cash in on this masochistic craze, corporations have started genetically modifying existing genus of the plant into more potent varieties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Krona]] &lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Ixsei_Pixiedust&amp;diff=2679</id>
		<title>Ixsei Pixiedust</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Ixsei_Pixiedust&amp;diff=2679"/>
		<updated>2020-03-09T20:23:39Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harvested in the &#039;&#039;&#039;Ixsei desert&#039;&#039;&#039;, pixie dust is so called for its excellent preservative qualities. This anhydrous silicate is highly hydrophilic and used by &#039;&#039;&#039;[[Selassians]]&#039;&#039;&#039; as a preservative. &lt;br /&gt;
&lt;br /&gt;
Also rich in barium and copper, the spice causes the tongue to turn shades ranging from green to blue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[Category:Selassian]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Lumi_Dew&amp;diff=2678</id>
		<title>Lumi Dew</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Lumi_Dew&amp;diff=2678"/>
		<updated>2020-03-09T20:22:57Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: Created page with &amp;quot;A dew gathered in the &amp;#039;&amp;#039;&amp;#039;Usum Usutti&amp;#039;&amp;#039;&amp;#039; game reserve, &amp;#039;&amp;#039;&amp;#039;Lumi dew&amp;#039;&amp;#039;&amp;#039; causes temporary and mild paralyses in facial muscles thus lending a numbing sensation to foods.   Man...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dew gathered in the &#039;&#039;&#039;[[Usum Usutti]]&#039;&#039;&#039; game reserve, &#039;&#039;&#039;Lumi dew&#039;&#039;&#039; causes temporary and mild paralyses in facial muscles thus lending a numbing sensation to foods. &lt;br /&gt;
&lt;br /&gt;
Many popular murder mysteries use Lumi dew as its weapon of choice though the dew is seldom fatal. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[W%27hoorn|W’hoorn]]&#039;&#039;&#039; infamously use the dew to put crying babies to sleep.&lt;br /&gt;
&lt;br /&gt;
[[Category:W%27hoorn]] &lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Ixsei_Pixiedust&amp;diff=2677</id>
		<title>Ixsei Pixiedust</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Ixsei_Pixiedust&amp;diff=2677"/>
		<updated>2020-03-09T20:15:56Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: Created page with &amp;quot;Harvested in the &amp;#039;&amp;#039;&amp;#039;Ixsei desert&amp;#039;&amp;#039;&amp;#039;, pixie dust is so called for its excellent preservative qualities. This anhydrous silicate is highly hydrophilic and used by Selassians...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harvested in the &#039;&#039;&#039;Ixsei desert&#039;&#039;&#039;, pixie dust is so called for its excellent preservative qualities. This anhydrous silicate is highly hydrophilic and used by [[Selassians]] as a preservative. &lt;br /&gt;
&lt;br /&gt;
Also rich in barium and copper, the spice causes the tongue to turn shades ranging from green to blue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[Category:Selassian]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=LUCENT&amp;diff=2667</id>
		<title>LUCENT</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=LUCENT&amp;diff=2667"/>
		<updated>2020-02-21T07:37:42Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: /* Genres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A trendy personal electronics manufacturer based on [[Scatterhome]], with offices on Bodean. Think the Apple electronics of Starmourn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LUCENT FitBod2000&#039;&#039;&#039; is considered the best choice in keeping healthy and fit by many consumer reports. With a sleek and trendy look that goes with any outfit it offers practical use as well by monitoring your calorie intake and consumption. It is the perfect tool to sculpt yourself into the perfect you outside of a clinic according to one issue of the &#039;zine, Urbane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those looking for something to fill the soundless void of space, Lucent also offers the &#039;&#039;&#039;LUCENT Soundwavez&#039;&#039;&#039;, to fulfill all of your non-concert going music needs. With artists like the Space Rogues, Transtellica, Daughters of Ur and more, you&#039;ll rarely find yourself without a tune that fits your mood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;LUCENT&#039;&#039;&#039; command in game to view pricing and details.&lt;br /&gt;
&lt;br /&gt;
==== Genres ====&lt;br /&gt;
*Aetherscape &lt;br /&gt;
*Biopunk&lt;br /&gt;
*Classical&lt;br /&gt;
*Dreamfunk&lt;br /&gt;
*Frieght Grunge&lt;br /&gt;
*Nanorock&lt;br /&gt;
*Spacewave&lt;br /&gt;
*Starcore&lt;br /&gt;
*Streampop&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Scatterhome]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=LUCENT&amp;diff=2666</id>
		<title>LUCENT</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=LUCENT&amp;diff=2666"/>
		<updated>2020-02-21T07:37:03Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: added music genres&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A trendy personal electronics manufacturer based on [[Scatterhome]], with offices on Bodean. Think the Apple electronics of Starmourn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LUCENT FitBod2000&#039;&#039;&#039; is considered the best choice in keeping healthy and fit by many consumer reports. With a sleek and trendy look that goes with any outfit it offers practical use as well by monitoring your calorie intake and consumption. It is the perfect tool to sculpt yourself into the perfect you outside of a clinic according to one issue of the &#039;zine, Urbane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those looking for something to fill the soundless void of space, Lucent also offers the &#039;&#039;&#039;LUCENT Soundwavez&#039;&#039;&#039;, to fulfill all of your non-concert going music needs. With artists like the Space Rogues, Transtellica, Daughters of Ur and more, you&#039;ll rarely find yourself without a tune that fits your mood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;LUCENT&#039;&#039;&#039; command in game to view pricing and details.&lt;br /&gt;
&lt;br /&gt;
====== Genres ======&lt;br /&gt;
*Aetherscape &lt;br /&gt;
*Biopunk&lt;br /&gt;
*Classical&lt;br /&gt;
*Dreamfunk&lt;br /&gt;
*Frieght Grunge&lt;br /&gt;
*Nanorock&lt;br /&gt;
*Spacewave&lt;br /&gt;
*Starcore&lt;br /&gt;
*Streampop&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Scatterhome]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=LUCENT&amp;diff=2665</id>
		<title>LUCENT</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=LUCENT&amp;diff=2665"/>
		<updated>2020-02-20T20:40:44Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A trendy personal electronics manufacturer based on [[Scatterhome]], with offices on Bodean. Think the Apple electronics of Starmourn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LUCENT FitBod2000&#039;&#039;&#039; is considered the best choice in keeping healthy and fit by many consumer reports. With a sleek and trendy look that goes with any outfit it offers practical use as well by monitoring your calorie intake and consumption. It is the perfect tool to sculpt yourself into the perfect you outside of a clinic according to one issue of the &#039;zine, Urbane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those looking for something to fill the soundless void of space, Lucent also offers the &#039;&#039;&#039;LUCENT Soundwavez&#039;&#039;&#039;, to fulfill all of your non-concert going music needs. With artists like the Space Rogues, Transtellica, Daughters of Ur and more, you&#039;ll rarely find yourself without a tune that fits your mood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;LUCENT&#039;&#039;&#039; command in game to view pricing and details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Scatterhome]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=LUCENT&amp;diff=2664</id>
		<title>LUCENT</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=LUCENT&amp;diff=2664"/>
		<updated>2020-02-20T20:38:47Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A trendy personal electronics manufacturer based on [[Scatterhome]], with offices on Bodean. Think the Apple electronics of Starmourn.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LUCENT FitBod2000&#039;&#039;&#039; is considered the best choice in keeping healthy and fit by many consumer reports. With a sleek and trendy look that goes with any outfit it offers practical use as well by monitoring your calorie intake and consumption. It is the perfect tool to sculpt yourself into the perfect you outside of a clinic according to one issue of the &#039;zine, Urbane.&lt;br /&gt;
&lt;br /&gt;
For those looking for something to fill the soundless void of space, Lucent also offers the &#039;&#039;&#039;LUCENT Soundwavez&#039;&#039;&#039;, to fulfill all of your non-concert going music needs. With artists like the Space Rogues, Transtellica, Daughters of Ur and more, you&#039;ll rarely find yourself without a tune that fits your mood. &lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;LUCENT&#039;&#039;&#039; command in game to view pricing and details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Scatterhome]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Exploration&amp;diff=2663</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Exploration&amp;diff=2663"/>
		<updated>2020-02-18T10:33:07Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039; is a general skill that all Starmourn players have access to. It includes a number of survival abilities as well as some that will be us...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Exploration&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of survival abilities as well as some that will be useful in combat.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of exploration by using lessons.&lt;br /&gt;
&lt;br /&gt;
This skill takes &#039;&#039;&#039;1750&#039;&#039;&#039; total lessons to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the exploration skill is not connected to the ranked activity of exploring.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Exploration===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Appraisal&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | See full stats on a weapon or armor.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; WEAPON LIST , WEAPON INFO &amp;lt;X&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
This ability allows you to list your weapons, and adds damage information to WEAPON INFO.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Glancing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Glance around.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; GLANCE &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
You can see what is in an adjacent room. Note that certain effects may obscure the location.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Swimming&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Safely cross watery rooms.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 5 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
This ability allows you to swim across flooded areas.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Jetpacks&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Basic usage of jetpacks.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FLY UP/DOWN, LAND&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 15 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
If you are wearing a jetpack, you are now capable of operating it to fly around.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Excavation&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Bury and recover items.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; BURY &amp;lt;ITEM&amp;gt;, DIG&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 30 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Comparison&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Compare weapons and armor.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; COMPARE &amp;lt;ITEM 1&amp;gt; [IN SHOP] [AND ITEM 2 [IN SHOP]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 48 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Extinguishing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Extinguish nearby fires.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; EXTINGUISH GROUND&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 70 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
If a fire has been started at the location, you may attempt to extinguish it.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Search&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Look for secret exits.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SEARCH&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 95 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Survey&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Information about your area.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SURVEY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 137 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
This ability shows you your current area, as well as an estimate of how much of it you have currently explored.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Find interesting locations nearby.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FEATURES&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 198 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Shows you the important features nearby, as well as the path to them, Crazy Jerry&#039;s, repair depot, cloning facility, and more.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Grace&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Fall with grace.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 287 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Squinting&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | See far into the distance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SQUINT &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 343 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Squinting will allow you to look as far as the eye can see in a single direction.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Lurkers&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Is anyone there?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; LURKERS&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 415 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK).&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Mark&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Remember a room, then return swiftly.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MARK SET/RETURN&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 550 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.5 seconds&lt;br /&gt;
&lt;br /&gt;
With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Bombsweep&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Locate a concealed IED.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; BOMBSWEEP &amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 700 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn&#039;t want to step on one.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Peruse&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | See what someone is holding.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PERUSE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 814 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targetted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Peruse the inventory of another person for entirely altruistic reasons. We&#039;d never accuse you of having green eyes.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Analyze&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Check what an item would react to.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; ANALYZE &amp;lt;ITEM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 949 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
This ability lets you discern actions that an item would respond to.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Jogging&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Move faster, but do not get hit! &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; JOGGING ON/OFF&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1106 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Bugsweep&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Scout the room for listening devices. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; BUGSWEEP&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1288 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
You now know how to locate spying devices (bugs) in your room.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Treading&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Tread very carefully. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TREADING ON/OFF&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1501 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Treading causes all your movement attempts to have a two second delay, but also ignore any traps.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Scouting&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Locate the closest unexplored room. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SCOUT UNEXPLORED&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1750 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cooldown Time:&#039;&#039;&#039; 300.0 seconds&lt;br /&gt;
&lt;br /&gt;
You can scout the area, finding the closest room that you haven&#039;t explored yet. There is a long cooldown before you can do this again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2662</id>
		<title>Skirmishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2662"/>
		<updated>2020-02-18T10:30:01Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skirmishing&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of very basic combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of skirmishing by using lessons.&lt;br /&gt;
&lt;br /&gt;
This skill takes &#039;&#039;&#039;1750&#039;&#039;&#039; total lessons to complete.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Skirmishing===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Cover&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Take cover behind props. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TAKE COVER &amp;lt;PROP&amp;gt;, LEAVE COVER, FLIP &amp;lt;PROP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Your combat knowledge allows you to take cover behind various props that can be found at your location.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Unarmed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Master unarmed combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Flee from combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CRASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 5 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve bitten off more than you can chew, disengage yourself from a combat situation, and make a hasty escape in your chosen direction.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Focusing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Focus on a single target.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FOCUS &amp;lt;TARGET|ALL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 30 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Evaluation&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Weigh up a foe.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; EVALUATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 70 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Purge yourself of residual EM energy.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DISCHARGE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 115 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Purge all residual electromagnetic energy from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Silentorders&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Non-verbal communication.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SIGNAL &amp;lt;TEXT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 137 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Silently signal to those who are taking cover behind the same prop as you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Calm a creature.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PACIFY &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 198 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target&#039;s, but is never a guarantee.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Quickdraw&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Swiftly draw a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; QUICKDRAW &amp;lt;ITEM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 287 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cooldown time:&#039;&#039;&#039; 30.0 seconds&lt;br /&gt;
&lt;br /&gt;
Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Slink into the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SLINK&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 415 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | It is a pleasure to burn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; ARSON&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 550 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Share your warm and caring personality with everyone, commit an act of arson! If you&#039;re successful, the room will be set on fire, causing damage to everyone present.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Snare&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Set up a snare trap.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SNARE &amp;lt;DIRECTION&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 700 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Divert&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Divert attention from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DIVERT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 814 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Overwatch&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Watch for movement in a direction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; OVERWATCH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 949 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Watch diligently for any movements to or from the location in the direction you specify.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Run away!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1106 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 0.50 seconds&lt;br /&gt;
&lt;br /&gt;
This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Huddle&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Just like a turtle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; HUDDLE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1288 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pounce&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Pounce on an unsuspecting victim.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; POUNCE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1501 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room ranged&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.50 seconds&lt;br /&gt;
&lt;br /&gt;
If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Victoryrush&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Rush of adrenaline after a kill.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; NONE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1750 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility (Passive)&lt;br /&gt;
&lt;br /&gt;
Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2661</id>
		<title>Skirmishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2661"/>
		<updated>2020-02-18T09:45:24Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skirmishing&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of&lt;br /&gt;
very basic combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of skirmishing by using lessons.&lt;br /&gt;
&lt;br /&gt;
This skill takes &#039;&#039;&#039;1750&#039;&#039;&#039; total lessons to complete.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Skirmishing===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Cover&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Take cover behind props. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TAKE COVER &amp;lt;PROP&amp;gt;, LEAVE COVER, FLIP &amp;lt;PROP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Your combat knowledge allows you to take cover behind various props that can be found at your location.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Unarmed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Master unarmed combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Flee from combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CRASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 5 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve bitten off more than you can chew, disengage yourself from a combat situation, and make a hasty escape in your chosen direction.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Focusing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Focus on a single target.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FOCUS &amp;lt;TARGET|ALL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 30 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Evaluation&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Weigh up a foe.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; EVALUATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 70 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Purge yourself of residual EM energy.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DISCHARGE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 115 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Purge all residual electromagnetic energy from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Silentorders&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Non-verbal communication.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SIGNAL &amp;lt;TEXT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 137 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Silently signal to those who are taking cover behind the same prop as you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Calm a creature.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PACIFY &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 198 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target&#039;s, but is never a guarantee.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Quickdraw&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Swiftly draw a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; QUICKDRAW &amp;lt;ITEM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 287 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cooldown time:&#039;&#039;&#039; 30.0 seconds&lt;br /&gt;
&lt;br /&gt;
Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Slink into the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SLINK&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 415 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | It is a pleasure to burn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; ARSON&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 550 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Share your warm and caring personality with everyone, commit an act of arson! If you&#039;re successful, the room will be set on fire, causing damage to everyone present.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Snare&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Set up a snare trap.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SNARE &amp;lt;DIRECTION&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 700 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Divert&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Divert attention from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DIVERT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 814 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Overwatch&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Watch for movement in a direction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; OVERWATCH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 949 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Watch diligently for any movements to or from the location in the direction you specify.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Run away!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1106 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 0.50 seconds&lt;br /&gt;
&lt;br /&gt;
This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Huddle&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Just like a turtle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; HUDDLE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1288 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pounce&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Pounce on an unsuspecting victim.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; POUNCE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1501 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room ranged&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.50 seconds&lt;br /&gt;
&lt;br /&gt;
If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Victoryrush&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Rush of adrenaline after a kill.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; NONE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1750 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility (Passive)&lt;br /&gt;
&lt;br /&gt;
Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2643</id>
		<title>Skirmishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2643"/>
		<updated>2020-02-11T08:09:19Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skirmishing&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of&lt;br /&gt;
very basic combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of skirmishing by using lessons.&lt;br /&gt;
&lt;br /&gt;
This skill takes &#039;&#039;&#039;1750&#039;&#039;&#039; total lessons to complete.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Skirmishing===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Cover&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Take cover behind props. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TAKE COVER &amp;lt;PROP&amp;gt;, LEAVE COVER, FLIP &amp;lt;PROP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Your combat knowledge allows you to take cover behind various props that can be found at your location.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Unarmed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Master unarmed combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Flee from combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CRASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 5 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve bitten off more than you can chew, disengage yourself from a combat situation, and make a&lt;br /&gt;
hasty escape in your chosen direction.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Focusing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Focus on a single target.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FOCUS &amp;lt;TARGET|ALL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 30 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Evaluation&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Weigh up a foe.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; EVALUATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 70 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Purge yourself of residual EM energy.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DISCHARGE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 115 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Purge all residual electromagnetic energy from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Silentorders&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Non-verbal communication.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SIGNAL &amp;lt;TEXT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 137 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Silently signal to those who are taking cover behind the same prop as you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Calm a creature.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PACIFY &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 198 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target&#039;s, but is never a guarantee.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Quickdraw&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Swiftly draw a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; QUICKDRAW &amp;lt;ITEM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 287 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cooldown time:&#039;&#039;&#039; 30.0 seconds&lt;br /&gt;
&lt;br /&gt;
Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Slink into the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SLINK&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 415 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | It is a pleasure to burn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; ARSON&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 550 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Share your warm and caring personality with everyone, commit an act of arson! If you&#039;re successful, the room will be set on fire, causing damage to everyone present.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Snare&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Set up a snare trap.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SNARE &amp;lt;DIRECTION&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 700 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Divert&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Divert attention from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DIVERT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 814 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Overwatch&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Watch for movement in a direction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; OVERWATCH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 949 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Watch diligently for any movements to or from the location in the direction you specify.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Run away!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1106 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 0.50 seconds&lt;br /&gt;
&lt;br /&gt;
This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Huddle&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Just like a turtle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; HUDDLE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1288 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pounce&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Pounce on an unsuspecting victim.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; POUNCE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1501 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room ranged&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.50 seconds&lt;br /&gt;
&lt;br /&gt;
If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Victoryrush&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Rush of adrenaline after a kill.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; NONE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1750 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility (Passive)&lt;br /&gt;
&lt;br /&gt;
Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2642</id>
		<title>Skirmishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2642"/>
		<updated>2020-02-11T08:06:53Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: /* Abilities in Skirmishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skirmishing&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of&lt;br /&gt;
very basic combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of skirmishing by using lessons.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Skirmishing===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Cover&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Take cover behind props. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TAKE COVER &amp;lt;PROP&amp;gt;, LEAVE COVER, FLIP &amp;lt;PROP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Your combat knowledge allows you to take cover behind various props that can be found at your location.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Unarmed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Master unarmed combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Flee from combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CRASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 5 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve bitten off more than you can chew, disengage yourself from a combat situation, and make a&lt;br /&gt;
hasty escape in your chosen direction.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Focusing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Focus on a single target.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FOCUS &amp;lt;TARGET|ALL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 30 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Evaluation&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Weigh up a foe.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; EVALUATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 70 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Purge yourself of residual EM energy.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DISCHARGE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 115 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Purge all residual electromagnetic energy from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Silentorders&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Non-verbal communication.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SIGNAL &amp;lt;TEXT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 137 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Silently signal to those who are taking cover behind the same prop as you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Calm a creature.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PACIFY &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 198 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target&#039;s, but is never a guarantee.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Quickdraw&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Swiftly draw a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; QUICKDRAW &amp;lt;ITEM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 287 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cooldown time:&#039;&#039;&#039; 30.0 seconds&lt;br /&gt;
&lt;br /&gt;
Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Slink into the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SLINK&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 415 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | It is a pleasure to burn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; ARSON&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 550 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Share your warm and caring personality with everyone, commit an act of arson! If you&#039;re successful, the room will be set on fire, causing damage to everyone present.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Snare&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Set up a snare trap.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SNARE &amp;lt;DIRECTION&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 700 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Divert&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Divert attention from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DIVERT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 814 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Overwatch&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Watch for movement in a direction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; OVERWATCH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 949 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Watch diligently for any movements to or from the location in the direction you specify.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Run away!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1106 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 0.50 seconds&lt;br /&gt;
&lt;br /&gt;
This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Huddle&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Just like a turtle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; HUDDLE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1288 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pounce&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Pounce on an unsuspecting victim.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; POUNCE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1501 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room ranged&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.50 seconds&lt;br /&gt;
&lt;br /&gt;
If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Victoryrush&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Rush of adrenaline after a kill.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; NONE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1750 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility (Passive)&lt;br /&gt;
&lt;br /&gt;
Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2641</id>
		<title>Skirmishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2641"/>
		<updated>2020-02-11T07:45:03Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: /* Abilities in Skirmishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skirmishing&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of&lt;br /&gt;
very basic combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of skirmishing by using lessons.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Skirmishing===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Cover&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Take cover behind props. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TAKE COVER &amp;lt;PROP&amp;gt;, LEAVE COVER, FLIP &amp;lt;PROP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Your combat knowledge allows you to take cover behind various props that can be found at your location.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Unarmed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Master unarmed combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Flee from combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Focusing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Focus on a single target.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Evaluation&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Weigh up a foe.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Purge yourself of residual EM energy.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Silentorders&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Non-verbal communication.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Calm a creature.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Quickdraw&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Swiftly draw a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Slink into the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | It is a pleasure to burn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Snare&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Set up a snare trap.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Divert&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Divert attention from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Overwatch&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Watch for movement in a direction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Run away!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Huddle&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Just like a turtle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Pounce&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Pounce on an unsuspecting victim.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Victoryrush&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Rush of adrenaline after a kill.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2640</id>
		<title>Skirmishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2640"/>
		<updated>2020-02-11T07:35:15Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: /* Abilities in Skirmishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skirmishing&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of&lt;br /&gt;
very basic combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of skirmishing by using lessons.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Skirmishing===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Cover&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Take cover behind props. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TAKE COVER &amp;lt;PROP&amp;gt;, LEAVE COVER, FLIP &amp;lt;PROP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Your combat knowledge allows you to take cover behind various props that can be found at your location.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#a14545 | &#039;&#039;&#039;Unarmed&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#a14545 | Master unarmed combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2639</id>
		<title>Skirmishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=2639"/>
		<updated>2020-02-11T07:26:04Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Skirmishing&amp;#039;&amp;#039;&amp;#039; is a general skill that all Starmourn players have access to. It includes a number of very basic combat abilities.  You can increase you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skirmishing&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of&lt;br /&gt;
very basic combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of skirmishing by using lessons.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Skirmishing===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ff9999 | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ff9999 | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#e60000 | &#039;&#039;&#039;Cover&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#e60000 | Your combat knowledge allows you to take cover behind various props that can be found at your location.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ff9999 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TAKE COVER &amp;lt;PROP&amp;gt;, LEAVE COVER, FLIP &amp;lt;PROP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
The TAKE part of the cover command is optional and just COVER may be used, however the LEAVE part of LEAVE COVER is required.&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Seamer&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 270 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
Your skill with designing and sewing clothing has reached a stage where you are able to handle more complex patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Fashion&amp;diff=2638</id>
		<title>Fashion</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Fashion&amp;diff=2638"/>
		<updated>2020-02-11T07:02:51Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fashion is a [[:Category:Tradeskills|tradeskill]] which allows those who have sufficient knowledge to set trends by creating snazzy outfits. Like other design tradeskills, Fashion costs 200 credits to unlock, and 5,000 marks to submit a design. For the price of 15,000 marks, it is possible to set the priority of a design to urgent.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Fashion ===&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#8DA5ED | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#8DA5ED | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Mender&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 90 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
You possess rudimentary skill in textiles, allowing you to design and sew basic patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Seamer&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 270 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
Your skill with designing and sewing clothing has reached a stage where you are able to handle more complex patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Tailor&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 500 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
As a tailor, you are recognized as being able to design and craft a wider array of fashion patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Clothier&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 680 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
You have developed a keen eye for high fashion, allowing you to design and craft almost any pattern you can conceive. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;COUTURIER &#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 900 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
Your skill and artistic eye is refined to a point that most would consider you a master of your craft. You can design and craft anything in the fashion sphere. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recipes in Fashion ===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Mender&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 90 &lt;br /&gt;
Bandana(head),&lt;br /&gt;
Blanket (waist),&lt;br /&gt;
Blouse,&lt;br /&gt;
Handkerchief (head),&lt;br /&gt;
Hoodie,&lt;br /&gt;
Jumpsuit,&lt;br /&gt;
Kerchief (head),&lt;br /&gt;
Leggings,&lt;br /&gt;
Pants,&lt;br /&gt;
Ribbon (head),&lt;br /&gt;
Ribbon (neck),&lt;br /&gt;
Robes,&lt;br /&gt;
Scarf (neck),&lt;br /&gt;
Shift,&lt;br /&gt;
Shirt,&lt;br /&gt;
Shorts,&lt;br /&gt;
Skirt,&lt;br /&gt;
Sleeve,&lt;br /&gt;
Trousers,&lt;br /&gt;
Tunic,&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Seamer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 270 &lt;br /&gt;
Apron,&lt;br /&gt;
Bandana (face),&lt;br /&gt;
Bandana (neck),&lt;br /&gt;
Bathrobe,&lt;br /&gt;
Blanket (shoulders),&lt;br /&gt;
Boxers,&lt;br /&gt;
Bra,&lt;br /&gt;
Breeches,&lt;br /&gt;
Cowl (head),&lt;br /&gt;
Cowl (neck),&lt;br /&gt;
Handkerchief (face),&lt;br /&gt;
Handkerchief (neck),&lt;br /&gt;
Headband (head),&lt;br /&gt;
Hood,&lt;br /&gt;
Hose,&lt;br /&gt;
Kerchief (face),&lt;br /&gt;
Kerchief (neck),&lt;br /&gt;
Loincloth,&lt;br /&gt;
Mittens,&lt;br /&gt;
Nightshirt,&lt;br /&gt;
Pajamas,&lt;br /&gt;
Panties,&lt;br /&gt;
Parka,&lt;br /&gt;
Poncho,&lt;br /&gt;
Quilt (shoulders),&lt;br /&gt;
Ribbons (ankles),&lt;br /&gt;
Sarong (legs),&lt;br /&gt;
Sarong (torso),&lt;br /&gt;
Scarf (head),&lt;br /&gt;
Socks,&lt;br /&gt;
Stockings,&lt;br /&gt;
Sweater,&lt;br /&gt;
Tights,&lt;br /&gt;
Towel (head),&lt;br /&gt;
Towel (torso),&lt;br /&gt;
Veil,&lt;br /&gt;
Vest,&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Tailor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 500 &lt;br /&gt;
Armwarmers,&lt;br /&gt;
Bandana (hair),&lt;br /&gt;
Belt,&lt;br /&gt;
Blanket (torso),&lt;br /&gt;
Cape,&lt;br /&gt;
Cloak,&lt;br /&gt;
Coat,&lt;br /&gt;
Dress,&lt;br /&gt;
Gloves,&lt;br /&gt;
Handkerchief (hair),&lt;br /&gt;
Handwarmers,&lt;br /&gt;
Hat,&lt;br /&gt;
Headband (hair),&lt;br /&gt;
Jacket,&lt;br /&gt;
Jerkin,&lt;br /&gt;
Kerchief (hair),&lt;br /&gt;
Kilt,&lt;br /&gt;
Legwarmers,&lt;br /&gt;
Mantle,&lt;br /&gt;
Quilt (waist),&lt;br /&gt;
Ribbon (hair),&lt;br /&gt;
Robe,&lt;br /&gt;
Ruff,&lt;br /&gt;
Sari,&lt;br /&gt;
Sash (shoulder),&lt;br /&gt;
Scarf (face),&lt;br /&gt;
Shawl,&lt;br /&gt;
Suspenders,&lt;br /&gt;
Tabard,&lt;br /&gt;
Towel (waist),&lt;br /&gt;
Tutu,&lt;br /&gt;
Uniform,&lt;br /&gt;
Visor,&lt;br /&gt;
Waistcoat,&lt;br /&gt;
Wristwarmers,&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Clothier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 680 &lt;br /&gt;
Beret,&lt;br /&gt;
Blazer,&lt;br /&gt;
Blindfold,&lt;br /&gt;
Bonnet,&lt;br /&gt;
Boots,&lt;br /&gt;
Cap,&lt;br /&gt;
Changshan,&lt;br /&gt;
Cheongsam,&lt;br /&gt;
Clogs,&lt;br /&gt;
Cravat,&lt;br /&gt;
Glove,&lt;br /&gt;
Heels,&lt;br /&gt;
Quilt (torso),&lt;br /&gt;
Ribbons (wrists),&lt;br /&gt;
Sandals,&lt;br /&gt;
Sash (waist),&lt;br /&gt;
Scarf (hair),&lt;br /&gt;
Shoes,&lt;br /&gt;
Slippers,&lt;br /&gt;
Sneakers,&lt;br /&gt;
Tie,&lt;br /&gt;
Towel (shoulders),&lt;br /&gt;
Turban,&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;COUTURIER &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 900 &lt;br /&gt;
Bodice,&lt;br /&gt;
Bowtie,&lt;br /&gt;
Bralette,&lt;br /&gt;
Briefs,&lt;br /&gt;
Camisole,&lt;br /&gt;
Chemise,&lt;br /&gt;
Corset,&lt;br /&gt;
Eyepatch,&lt;br /&gt;
Garterbelt,&lt;br /&gt;
Glasses,&lt;br /&gt;
Googles,&lt;br /&gt;
Gown,&lt;br /&gt;
Headdress (fin),&lt;br /&gt;
Headdress (head),&lt;br /&gt;
Mask,&lt;br /&gt;
Monocle,&lt;br /&gt;
Nightgown,&lt;br /&gt;
Petticoat,&lt;br /&gt;
Slip,&lt;br /&gt;
Specs,&lt;br /&gt;
Spectacles,&lt;br /&gt;
Suit,&lt;br /&gt;
Sunglasses,&lt;br /&gt;
Teddy,&lt;br /&gt;
Undershirt,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tradeskills]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Fashion&amp;diff=2637</id>
		<title>Fashion</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Fashion&amp;diff=2637"/>
		<updated>2020-02-11T07:00:29Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: /* Abilities in Fashion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fashion is a [[:Category:Tradeskills|tradeskill]] which allows those who have sufficient knowledge to set trends by creating snazzy outfits. Like other design tradeskills, Fashion costs 200 credits to unlock, and 5,000 marks to submit a design. For the price of 15,000 marks, it is possible to set the priority of a design to urgent.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Fashion ===&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#8DA5ED | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#8DA5ED | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Mender&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 90 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
You possess rudimentary skill in textiles, allowing you to design and sew basic patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Seamer&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 270 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
Your skill with designing and sewing clothing has reached a stage where you are able to handle more complex patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Tailor&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 500 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
As a tailor, you are recognized as being able to design and craft a wider array of fashion patterns. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Clothier&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 680 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
You have developed a keen eye for high fashion, allowing you to design and craft almost any pattern you can conceive. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;COUTURIER &#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#4169E1 | TBD.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FASHION&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 900 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 5.0 seconds&lt;br /&gt;
&lt;br /&gt;
Your skill and artistic eye is refined to a point that most would consider you a master of your craft. You can design and craft anything in the fashion sphere. To view the patterns you can use see FASHION DOWNLOAD LIST.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tradeskills]]&lt;br /&gt;
&lt;br /&gt;
===Recipes in Fashion ===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Mender&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 90 &lt;br /&gt;
Bandana(head),&lt;br /&gt;
Blanket (waist),&lt;br /&gt;
Blouse,&lt;br /&gt;
Handkerchief (head),&lt;br /&gt;
Hoodie,&lt;br /&gt;
Jumpsuit,&lt;br /&gt;
Kerchief (head),&lt;br /&gt;
Leggings,&lt;br /&gt;
Pants,&lt;br /&gt;
Ribbon (head),&lt;br /&gt;
Ribbon (neck),&lt;br /&gt;
Robes,&lt;br /&gt;
Scarf (neck),&lt;br /&gt;
Shift,&lt;br /&gt;
Shirt,&lt;br /&gt;
Shorts,&lt;br /&gt;
Skirt,&lt;br /&gt;
Sleeve,&lt;br /&gt;
Trousers,&lt;br /&gt;
Tunic,&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Seamer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 270 &lt;br /&gt;
Apron,&lt;br /&gt;
Bandana (face),&lt;br /&gt;
Bandana (neck),&lt;br /&gt;
Bathrobe,&lt;br /&gt;
Blanket (shoulders),&lt;br /&gt;
Boxers,&lt;br /&gt;
Bra,&lt;br /&gt;
Breeches,&lt;br /&gt;
Cowl (head),&lt;br /&gt;
Cowl (neck),&lt;br /&gt;
Handkerchief (face),&lt;br /&gt;
Handkerchief (neck),&lt;br /&gt;
Headband (head),&lt;br /&gt;
Hood,&lt;br /&gt;
Hose,&lt;br /&gt;
Kerchief (face),&lt;br /&gt;
Kerchief (neck),&lt;br /&gt;
Loincloth,&lt;br /&gt;
Mittens,&lt;br /&gt;
Nightshirt,&lt;br /&gt;
Pajamas,&lt;br /&gt;
Panties,&lt;br /&gt;
Parka,&lt;br /&gt;
Poncho,&lt;br /&gt;
Quilt (shoulders),&lt;br /&gt;
Ribbons (ankles),&lt;br /&gt;
Sarong (legs),&lt;br /&gt;
Sarong (torso),&lt;br /&gt;
Scarf (head),&lt;br /&gt;
Socks,&lt;br /&gt;
Stockings,&lt;br /&gt;
Sweater,&lt;br /&gt;
Tights,&lt;br /&gt;
Towel (head),&lt;br /&gt;
Towel (torso),&lt;br /&gt;
Veil,&lt;br /&gt;
Vest,&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Tailor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 500 &lt;br /&gt;
Armwarmers,&lt;br /&gt;
Bandana (hair),&lt;br /&gt;
Belt,&lt;br /&gt;
Blanket (torso),&lt;br /&gt;
Cape,&lt;br /&gt;
Cloak,&lt;br /&gt;
Coat,&lt;br /&gt;
Dress,&lt;br /&gt;
Gloves,&lt;br /&gt;
Handkerchief (hair),&lt;br /&gt;
Handwarmers,&lt;br /&gt;
Hat,&lt;br /&gt;
Headband (hair),&lt;br /&gt;
Jacket,&lt;br /&gt;
Jerkin,&lt;br /&gt;
Kerchief (hair),&lt;br /&gt;
Kilt,&lt;br /&gt;
Legwarmers,&lt;br /&gt;
Mantle,&lt;br /&gt;
Quilt (waist),&lt;br /&gt;
Ribbon (hair),&lt;br /&gt;
Robe,&lt;br /&gt;
Ruff,&lt;br /&gt;
Sari,&lt;br /&gt;
Sash (shoulder),&lt;br /&gt;
Scarf (face),&lt;br /&gt;
Shawl,&lt;br /&gt;
Suspenders,&lt;br /&gt;
Tabard,&lt;br /&gt;
Towel (waist),&lt;br /&gt;
Tutu,&lt;br /&gt;
Uniform,&lt;br /&gt;
Visor,&lt;br /&gt;
Waistcoat,&lt;br /&gt;
Wristwarmers,&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;Clothier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 680 &lt;br /&gt;
Beret,&lt;br /&gt;
Blazer,&lt;br /&gt;
Blindfold,&lt;br /&gt;
Bonnet,&lt;br /&gt;
Boots,&lt;br /&gt;
Cap,&lt;br /&gt;
Changshan,&lt;br /&gt;
Cheongsam,&lt;br /&gt;
Clogs,&lt;br /&gt;
Cravat,&lt;br /&gt;
Glove,&lt;br /&gt;
Heels,&lt;br /&gt;
Quilt (torso),&lt;br /&gt;
Ribbons (wrists),&lt;br /&gt;
Sandals,&lt;br /&gt;
Sash (waist),&lt;br /&gt;
Scarf (hair),&lt;br /&gt;
Shoes,&lt;br /&gt;
Slippers,&lt;br /&gt;
Sneakers,&lt;br /&gt;
Tie,&lt;br /&gt;
Towel (shoulders),&lt;br /&gt;
Turban,&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=#4169E1 | &#039;&#039;&#039;COUTURIER &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#8DA5ED |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 900 &lt;br /&gt;
Bodice,&lt;br /&gt;
Bowtie,&lt;br /&gt;
Bralette,&lt;br /&gt;
Briefs,&lt;br /&gt;
Camisole,&lt;br /&gt;
Chemise,&lt;br /&gt;
Corset,&lt;br /&gt;
Eyepatch,&lt;br /&gt;
Garterbelt,&lt;br /&gt;
Glasses,&lt;br /&gt;
Googles,&lt;br /&gt;
Gown,&lt;br /&gt;
Headdress (fin),&lt;br /&gt;
Headdress (head),&lt;br /&gt;
Mask,&lt;br /&gt;
Monocle,&lt;br /&gt;
Nightgown,&lt;br /&gt;
Petticoat,&lt;br /&gt;
Slip,&lt;br /&gt;
Specs,&lt;br /&gt;
Spectacles,&lt;br /&gt;
Suit,&lt;br /&gt;
Sunglasses,&lt;br /&gt;
Teddy,&lt;br /&gt;
Undershirt,&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Biloxan&amp;diff=2636</id>
		<title>Biloxan</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Biloxan&amp;diff=2636"/>
		<updated>2020-02-11T03:31:59Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: /* Historical Sites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Biloxan.jpg|thumb|right|The [[Elgan]] capital of Biloxan]]&lt;br /&gt;
&#039;&#039;&#039;Biloxan&#039;&#039;&#039; is the capital city of the [[Elgan]] homeworld of [[Krell]]. &lt;br /&gt;
&lt;br /&gt;
==Culture and History==&lt;br /&gt;
Biloxan is full of interesting cultural locations, historic sites, and other Elgan eccentricities. &lt;br /&gt;
&lt;br /&gt;
===Historical Sites===&lt;br /&gt;
*&#039;&#039;&#039;Corwin&#039;s Flood monument&#039;&#039;&#039;: A unique monument constructed of a metal alloy to mark the site of Corwin&#039;s Flood. It is one of the oldest places not online in Biloxan, but all of Krell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Elgan]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Biloxan&amp;diff=2635</id>
		<title>Biloxan</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Biloxan&amp;diff=2635"/>
		<updated>2020-02-11T03:31:39Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Biloxan.jpg|thumb|right|The [[Elgan]] capital of Biloxan]]&lt;br /&gt;
&#039;&#039;&#039;Biloxan&#039;&#039;&#039; is the capital city of the [[Elgan]] homeworld of [[Krell]]. &lt;br /&gt;
&lt;br /&gt;
==Culture and History==&lt;br /&gt;
Biloxan is full of interesting cultural locations, historic sites, and other Elgan eccentricities. &lt;br /&gt;
&lt;br /&gt;
====Historical Sites====&lt;br /&gt;
*&#039;&#039;&#039;Corwin&#039;s Flood monument&#039;&#039;&#039;: A unique monument constructed of a metal alloy to mark the site of Corwin&#039;s Flood. It is one of the oldest places not online in Biloxan, but all of Krell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Elgan]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Hinka&amp;diff=2634</id>
		<title>Hinka</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Hinka&amp;diff=2634"/>
		<updated>2020-02-11T03:00:55Z</updated>

		<summary type="html">&lt;p&gt;Manifestation: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This desert-growing fruit has a spiny exterior, and is one of the few edible plants that grow on [[Gunurash III]]. It is extremely sweet and delicious. While it is used in a variety of dishes, it is a favored dessert for the wealthy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Krona]]&lt;br /&gt;
[[Category:Culture]] &lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Manifestation</name></author>
	</entry>
</feed>