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	<id>https://wiki.starmourn.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grichenko</id>
	<title>Starmourn - User contributions [en]</title>
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	<updated>2026-05-13T19:42:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Scoundrel&amp;diff=4883</id>
		<title>Scoundrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Scoundrel&amp;diff=4883"/>
		<updated>2024-09-05T17:12:38Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated class pic from Starmourn site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scoundrel_NewLabels.png|350px|left|A Human female Scoundrel wearing knuckledusters and a toolkit, with a holstered PIECE, her hand at the ready.]] A &#039;&#039;&#039;Scoundrel&#039;&#039;&#039; is one of Starmourn&#039;s classes, and has its roots in beloved sci-fi characters like Han Solo or Cpt. Mal Reynolds (Firefly).&lt;br /&gt;
&lt;br /&gt;
In Starmourn, Scoundrels fight dirty, and are prepared to win at all costs. With a a sardonic outlook on life and the ability to make use of their surroundings to maximum effect, a Scoundrel definitely shoots first!&lt;br /&gt;
&lt;br /&gt;
== What can a Scoundrel do? ==&lt;br /&gt;
This class, as with other classes, has three class skills, each with many abilities in it. Scoundrels have:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gunslinging]]&#039;&#039;&#039;: It&#039;s this skill that Scoundrels are probably most known for. With their trusty and iconic multi-ammo [[PIECE]]** (Prion Industries Electroswitching Compact Eradicator) by their sides, the Scoundrel is a force to be reckoned with, making near-impossible shots, switching ammo types, and using reload combos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guile]]&#039;&#039;&#039;: This is where the some of the Scoundrel&#039;s dirty-fighting comes into play. In Guile, a Scoundrel might fire off a blast from a jetpack to send up a blinding wave of dust and grit, she might smash you in the face with titanium knuckles, she might dive from cover to cover, and and can even plant bugs to keep an eye on what&#039;s going on in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Improvisation]]&#039;&#039;&#039;: In this skill, Scoundrels construct and use various types of IEDs (Improvised Explosive Devices) to cause maximum chaos and damage. They can then do various things with them, such as throw them into an adjacent room, attach tripwires to them, attach them to walls or props using magnets, and so on.&lt;br /&gt;
&lt;br /&gt;
(While Prion Industries invented the PIECE, they&#039;ve been out of business for decades. The name, however, has stuck.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nanoseer&amp;diff=4882</id>
		<title>Nanoseer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nanoseer&amp;diff=4882"/>
		<updated>2024-09-05T17:11:35Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated class pic from Starmourn site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nanoseer_NewLabels.png|350px|left|A Shen male Nanoseer wearing their signature goggles and gauntlet, surrounded by their nanites, preparing a vacuumsphere.]] For a very long time, scientists had been working to give people the ability to finely-control swarms of [[nanites]] by thought or gesture, but no workable solution had been found for an individual to take command over the millions of individual nanites that make up a swarm.&lt;br /&gt;
&lt;br /&gt;
Then, in 2616 B.E., a [[Shen]] void user named [[Amasha Atiq]] managed to bring the level of control necessary without the rapid degradation previous attempts had seen. The key, as it turned out, was using [[void kith]], but not in its raw form, which had been tried many times without success. Kith can be quite powerful, but lacks the precision required on its own.&lt;br /&gt;
&lt;br /&gt;
What Amasha discovered was that by filtering the void kith through psuedo-organic circuits, in the form of intricate tattoos inscribed using the substance called [[iriil]]. This kith-associated material is only found orbiting, at high velocity, the largest black holes. Iriil doesn&#039;t fit into the commonly-accepted forms of solid matter - gas, liquid, solid, plasma - and appears to sometimes have the properties of all four simultaneously. What we&#039;re certain about, however, is its strong connection to kith. Unlike [[astrium]], which is believed to be a byproduct of iriil decay, iriil itself appears to have a direct relationship to kith, or perhaps could be said to &#039;contain&#039; some kith.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Nanoseer&#039;&#039;&#039;, therefore, funnels void kith into these iriil tattoos, where the kith is &#039;filtered&#039; into a force with less raw power but far more precision, and then transmitted to the nanite swarm via the swarmglove worn on the same hand as the iriil arm tattoo. The nanogoggles permit the nanoseer to see an alternate reality layer to help them see what the individual members of the swarm are doing.&lt;br /&gt;
&lt;br /&gt;
== What can a Nanoseer do? ==&lt;br /&gt;
&lt;br /&gt;
The three skills of a Nanoseer are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nanotech]]&#039;&#039;&#039; - Nanotech provides skills to control a nanite swarm as described above. Unleash your swarm of nanites upon your target, striking their eyes, controlling their mind to do tasks against their will, and afflicting them with an array of mental maladies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Voidism]]&#039;&#039;&#039; - Using the power of void kith, they&#039;re able to do things like levitate, hurl props around by creating localized voids in the direction they wish to hurl the item, throw vacuum spheres, lash out with the frozen power of the void, and much more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Oblivion]]&#039;&#039;&#039; - This mystic skill sees the nanoseer connecting to and using energy from the long-dead Empyreals - the eldest beings known in our universe. Their energy, filtered through black holes, is what we know as void kith, but even after the filtration process all energy isn&#039;t the same. The different Empyreals had differences in &#039;flavor&#039; and by tuning into these various &#039;frequencies&#039;, one gains various abilities, like gaining immunity to different kinds of damage, reversing your local timeline for a few seconds, destroying an item, and more. The five Empyreals able to be tuned to are the Architect (also called the Omega), the Conqueror, the Traveller, the Progenitor, and the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Fury&amp;diff=4881</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Fury&amp;diff=4881"/>
		<updated>2024-09-05T17:09:31Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated class pic from Starmourn site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fury_NewLabels.png|350px|left|A Jin female Fury wielding a kithsword awash in starkith, flowing into another stance, building her Rage.]]The &#039;&#039;&#039;Fury&#039;&#039;&#039; embodies the explosive nature of star kith itself, and is probably the hardest class to effectively play. Combining star kith use with rage-fueled acrobatics and flame-wreathed kithblades, though, means a Fury really lives up to its name.&lt;br /&gt;
&lt;br /&gt;
== What can a Fury do? ==&lt;br /&gt;
&#039;&#039;&#039;Battleflow&#039;&#039;&#039;: This skill combines kithblade use with stance-based attacks that flow into each other via transitions. So for instance, say you’re entering combat. You might choose to launch an upward slashing attack. As the attack finishes, there’s a short window where you’re transitioning to a new stance, determined by the attack you used, during which you can use a Rage ability (see below). So in this case, an upward slash might land you in Ember stance, after which you’d be able to use a Rage ability, and have a new set of potential attacks to launch. Maybe from Ember stance you then choose to cut at your opponent’s legs, which would lead you into Flare stance. The key point here is that the order of things goes Battleflow attack -&amp;gt; Rage ability -&amp;gt; new stance. You rarely stay in the same stance from attack to attack, and you don’t manually-trigger your stance changes. The attack you use and the stance you were previously in determines what stance you flow to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039;: Rage is both the name of the skill and the class-specific resource Furies have. You generate rage on successful kithblade hits, and you can then use Rage abilities in the middle of transitions to new stances in Battleflow. Many Rage abilities can also only be used in specific stance transitions too, making the way in which you decide to flow through the stances in Battleflow even more important. Rage abilities tend to allow you to augment your normal physical abilities, and allows you to do things like knock a prop into an adjacent room, topple your target, hit them so hard they take internal damage, and, if you have earned enough rage, you can become Unstoppable, a mode that gives you access to some powerful abilities that’ll work from any stance, making you the most feared weapon in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulmination&#039;&#039;&#039;: This is a star kith-based skill that does everything from altering the effects your kithblade can deliver to inducing hallucinations via giving someone a bad fever to creating mirages to blasting everyone in the room with flame. Unlike Battleflow and Rage, which are fairly intertwined, Fulmination sits apart and abilities can be when you choose.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Engineer&amp;diff=4880</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Engineer&amp;diff=4880"/>
		<updated>2024-09-05T17:06:53Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated class pic from Starmourn site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Engineer_NewLabels.png|350px|left|An Elgan male Engineer astride a hoverboard, wielding a taser, and surrounded by turrets and unmanned aerial vehicles (UAVs).]] Those of the &#039;&#039;&#039;Engineer&#039;&#039;&#039; class in Starmourn are tinkerers and creators, and they use their creations to great, and deadly, effect.&lt;br /&gt;
&lt;br /&gt;
== What can an Engineer do? ==&lt;br /&gt;
&lt;br /&gt;
Engineers are primarily known for the wide range of items they employ, from stationary turrets to mobile drones, from magnotrons to hoverboards. Their three skills are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gadgets]]&#039;&#039;&#039; - This is all about just what it says: various kinds of gadgets. Here you&#039;ll find abilities around hoverboard use, magnotrons, shrink-rays, tazers, wormhole generators, and much more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Turrets]]&#039;&#039;&#039; - With this, engineers establish networks of turrets (that other engineers can splice into) that must be powered with a QPC - quantum power cell. Engineers can install turrets with multiple types of barrels, from laser to flamethrower to strobe and more. The turrets can also be modded for a wide variety of combat applications. Finally, the engineer can even transfer control of a specific turret network to someone else, engineer or not! Everybody remembers the first time they got a face full of shrapnel from a shardflinger! (Because it hurts so much. Ouch.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bots]]&#039;&#039;&#039; - An engineer can deploy multiple bots ranging from scouting drones to tankbots to burrowbots and more. These bots don&#039;t just do damage - they can do things like push a table over on someone taking cover behind it, or to spy on a particular room. These bots can also be sent on multi-room patrol paths set up by the engineer that the bots will move through on repeat, allowing the engineer to project power beyond her location. The trusty carrybot in particular will help you move your turret from room to room.&lt;br /&gt;
&lt;br /&gt;
When an engineer needs to make anything, they use their class resource, parts, whether they&#039;re 3D printed from a workstation, airdropped by their drone, or salvaged from existing gadgets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=4879</id>
		<title>BEAST</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=4879"/>
		<updated>2024-09-05T17:04:52Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated class pic from Starmourn site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BEAST_NewLabels.png|350px|left|A B.E.A.S.T. firing their missile launcher, with labels showing additional armaments that include railguns, plasmacannons, ramsets, and a wristblade.]] The &#039;&#039;&#039;B.E.A.S.T.&#039;&#039;&#039; (Biointerfacing Exoskeletal Assault Suit Technician) class are shock troops that seek to overwhelm their opponents with a panoply of weapons and the enhanced strength granted to them by their suits.&lt;br /&gt;
&lt;br /&gt;
== What can a B.E.A.S.T. do? ==&lt;br /&gt;
&lt;br /&gt;
You saw the picture, right? &amp;quot;Fuck you up&amp;quot; mostly covers it, but for those of you who demand tedious details, the B.E.A.S.T. has three skills, and each skill has many abilities in it.&lt;br /&gt;
&lt;br /&gt;
The three skills of the B.E.A.S.T. are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mech Weapons Platform]]&#039;&#039;&#039; - This involves using the other weapons mounted on a suit, including a railgun, a minigun, a missile launcher, a stabbing blade, a net launcher, and more. Activate the weapons you need and deactivate the ones you don&#039;t until you have a deadly combination of twisting wristblades, face-slugging railshots, or debilitating nets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Plasmacasting]]&#039;&#039;&#039; - This skill is all about using plasmacasters to do various things, including dousing victims in fluid and then burning them alive. To use their plasmacasters, a B.E.A.S.T. must manage the temperature of their plasma and, when their ready, push it to the limits of superheating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Suittech]]&#039;&#039;&#039; - Other abilities that a B.E.A.S.T. grants its operator, such as using the jumpjets, activating advanced life support, and balancing the routing of power through the suit&#039;s different systems. This skill also contains abilities that have you punching, crushing, and, in one of its instakills - literally ripping an opponent in half.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=File:Scoundrel_NewLabels.png&amp;diff=4878</id>
		<title>File:Scoundrel NewLabels.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=File:Scoundrel_NewLabels.png&amp;diff=4878"/>
		<updated>2024-09-05T16:53:31Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated Scoundrel class pic (with labels)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated Scoundrel class pic (with labels)&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=File:Nanoseer_NewLabels.png&amp;diff=4877</id>
		<title>File:Nanoseer NewLabels.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=File:Nanoseer_NewLabels.png&amp;diff=4877"/>
		<updated>2024-09-05T16:53:10Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated Nanoseer class pic (with labels)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated Nanoseer class pic (with labels)&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=File:Fury_NewLabels.png&amp;diff=4876</id>
		<title>File:Fury NewLabels.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=File:Fury_NewLabels.png&amp;diff=4876"/>
		<updated>2024-09-05T16:52:46Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated Fury class pic (with labels)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated Fury class pic (with labels)&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=File:Engineer_NewLabels.png&amp;diff=4875</id>
		<title>File:Engineer NewLabels.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=File:Engineer_NewLabels.png&amp;diff=4875"/>
		<updated>2024-09-05T16:52:26Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated Engineer class pic (with labels)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated Engineer class pic (with labels)&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=File:BEAST_NewLabels.png&amp;diff=4874</id>
		<title>File:BEAST NewLabels.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=File:BEAST_NewLabels.png&amp;diff=4874"/>
		<updated>2024-09-05T16:51:58Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Updated B.E.A.S.T. class pic (with labels)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated B.E.A.S.T. class pic (with labels)&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Scoundrel&amp;diff=4677</id>
		<title>Scoundrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Scoundrel&amp;diff=4677"/>
		<updated>2024-08-26T20:05:22Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Update class picture alt text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scoundrel_-_small.jpg|350px|left|A Human female Scoundrel with a holstered PIECE, her hand at the ready.]] A &#039;&#039;&#039;Scoundrel&#039;&#039;&#039; is one of Starmourn&#039;s classes, and has its roots in beloved sci-fi characters like Han Solo or Cpt. Mal Reynolds (Firefly).&lt;br /&gt;
&lt;br /&gt;
In Starmourn, Scoundrels fight dirty, and are prepared to win at all costs. With a a sardonic outlook on life and the ability to make use of their surroundings to maximum effect, a Scoundrel definitely shoots first!&lt;br /&gt;
&lt;br /&gt;
== What can a Scoundrel do? ==&lt;br /&gt;
This class, as with other classes, has three class skills, each with many abilities in it. Scoundrels have:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gunslinging]]&#039;&#039;&#039;: It&#039;s this skill that Scoundrels are probably most known for. With their trusty and iconic multi-ammo [[PIECE]]** (Prion Industries Electroswitching Compact Eradicator) by their sides, the Scoundrel is a force to be reckoned with, making near-impossible shots, switching ammo types, and using reload combos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guile]]&#039;&#039;&#039;: This is where the some of the Scoundrel&#039;s dirty-fighting comes into play. In Guile, a Scoundrel might fire off a blast from a jetpack to send up a blinding wave of dust and grit, she might smash you in the face with titanium knuckles, she might dive from cover to cover, and and can even plant bugs to keep an eye on what&#039;s going on in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Improvisation]]&#039;&#039;&#039;: In this skill, Scoundrels construct and use various types of IEDs (Improvised Explosive Devices) to cause maximum chaos and damage. They can then do various things with them, such as throw them into an adjacent room, attach tripwires to them, attach them to walls or props using magnets, and so on.&lt;br /&gt;
&lt;br /&gt;
(While Prion Industries invented the PIECE, they&#039;ve been out of business for decades. The name, however, has stuck.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nanoseer&amp;diff=4676</id>
		<title>Nanoseer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nanoseer&amp;diff=4676"/>
		<updated>2024-08-26T20:00:36Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Update class picture alt text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shen_nanoseer_labeled.jpg|350px|left|A Shen male Nanoseer preparing a Void Bomb (vacuumsphere), their nanite swarm swirling about them.]] For a very long time, scientists had been working to give people the ability to finely-control swarms of [[nanites]] by thought or gesture, but no workable solution had been found for an individual to take command over the millions of individual nanites that make up a swarm.&lt;br /&gt;
&lt;br /&gt;
Then, in 2616 B.E., a [[Shen]] void user named [[Amasha Atiq]] managed to bring the level of control necessary without the rapid degradation previous attempts had seen. The key, as it turned out, was using [[void kith]], but not in its raw form, which had been tried many times without success. Kith can be quite powerful, but lacks the precision required on its own.&lt;br /&gt;
&lt;br /&gt;
What Amasha discovered was that by filtering the void kith through psuedo-organic circuits, in the form of intricate tattoos inscribed using the substance called [[iriil]]. This kith-associated material is only found orbiting, at high velocity, the largest black holes. Iriil doesn&#039;t fit into the commonly-accepted forms of solid matter - gas, liquid, solid, plasma - and appears to sometimes have the properties of all four simultaneously. What we&#039;re certain about, however, is its strong connection to kith. Unlike [[astrium]], which is believed to be a byproduct of iriil decay, iriil itself appears to have a direct relationship to kith, or perhaps could be said to &#039;contain&#039; some kith.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Nanoseer&#039;&#039;&#039;, therefore, funnels void kith into these iriil tattoos, where the kith is &#039;filtered&#039; into a force with less raw power but far more precision, and then transmitted to the nanite swarm via the swarmglove worn on the same hand as the iriil arm tattoo. The nanogoggles permit the nanoseer to see an alternate reality layer to help them see what the individual members of the swarm are doing.&lt;br /&gt;
&lt;br /&gt;
== What can a Nanoseer do? ==&lt;br /&gt;
&lt;br /&gt;
The three skills of a Nanoseer are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nanotech]]&#039;&#039;&#039; - Nanotech provides skills to control a nanite swarm as described above. Unleash your swarm of nanites upon your target, striking their eyes, controlling their mind to do tasks against their will, and afflicting them with an array of mental maladies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Voidism]]&#039;&#039;&#039; - Using the power of void kith, they&#039;re able to do things like levitate, hurl props around by creating localized voids in the direction they wish to hurl the item, throw vacuum spheres, lash out with the frozen power of the void, and much more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Oblivion]]&#039;&#039;&#039; - This mystic skill sees the nanoseer connecting to and using energy from the long-dead Empyreals - the eldest beings known in our universe. Their energy, filtered through black holes, is what we know as void kith, but even after the filtration process all energy isn&#039;t the same. The different Empyreals had differences in &#039;flavor&#039; and by tuning into these various &#039;frequencies&#039;, one gains various abilities, like gaining immunity to different kinds of damage, reversing your local timeline for a few seconds, destroying an item, and more. The five Empyreals able to be tuned to are the Architect (also called the Omega), the Conqueror, the Traveller, the Progenitor, and the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Fury&amp;diff=4675</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Fury&amp;diff=4675"/>
		<updated>2024-08-26T19:57:20Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Update class picture alt text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fury_final_-_smaller.jpg|350px|left|A Jin female Fury wielding a kithblade awash in flame, flowing into another stance.]]The &#039;&#039;&#039;Fury&#039;&#039;&#039; embodies the explosive nature of star kith itself, and is probably the hardest class to effectively play. Combining star kith use with rage-fueled acrobatics and flame-wreathed kithblades, though, means a Fury really lives up to its name.&lt;br /&gt;
&lt;br /&gt;
== What can a Fury do? ==&lt;br /&gt;
&#039;&#039;&#039;Battleflow&#039;&#039;&#039;: This skill combines kithblade use with stance-based attacks that flow into each other via transitions. So for instance, say you’re entering combat. You might choose to launch an upward slashing attack. As the attack finishes, there’s a short window where you’re transitioning to a new stance, determined by the attack you used, during which you can use a Rage ability (see below). So in this case, an upward slash might land you in Ember stance, after which you’d be able to use a Rage ability, and have a new set of potential attacks to launch. Maybe from Ember stance you then choose to cut at your opponent’s legs, which would lead you into Flare stance. The key point here is that the order of things goes Battleflow attack -&amp;gt; Rage ability -&amp;gt; new stance. You rarely stay in the same stance from attack to attack, and you don’t manually-trigger your stance changes. The attack you use and the stance you were previously in determines what stance you flow to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039;: Rage is both the name of the skill and the class-specific resource Furies have. You generate rage on successful kithblade hits, and you can then use Rage abilities in the middle of transitions to new stances in Battleflow. Many Rage abilities can also only be used in specific stance transitions too, making the way in which you decide to flow through the stances in Battleflow even more important. Rage abilities tend to allow you to augment your normal physical abilities, and allows you to do things like knock a prop into an adjacent room, topple your target, hit them so hard they take internal damage, and, if you have earned enough rage, you can become Unstoppable, a mode that gives you access to some powerful abilities that’ll work from any stance, making you the most feared weapon in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulmination&#039;&#039;&#039;: This is a star kith-based skill that does everything from altering the effects your kithblade can deliver to inducing hallucinations via giving someone a bad fever to creating mirages to blasting everyone in the room with flame. Unlike Battleflow and Rage, which are fairly intertwined, Fulmination sits apart and abilities can be when you choose.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Engineer&amp;diff=4674</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Engineer&amp;diff=4674"/>
		<updated>2024-08-26T19:52:45Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Update class picture alt text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elgan_male_engineer_final_labeled.jpg|350px|left|An Elgan male Engineer astride a hoverboard, wielding a Magnotron.]] Those of the &#039;&#039;&#039;Engineer&#039;&#039;&#039; class in Starmourn are tinkerers and creators, and they use their creations to great, and deadly, effect.&lt;br /&gt;
&lt;br /&gt;
== What can an Engineer do? ==&lt;br /&gt;
&lt;br /&gt;
Engineers are primarily known for the wide range of items they employ, from stationary turrets to mobile drones, from magnotrons to hoverboards. Their three skills are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gadgets]]&#039;&#039;&#039; - This is all about just what it says: various kinds of gadgets. Here you&#039;ll find abilities around hoverboard use, magnotrons, shrink-rays, tazers, wormhole generators, and much more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Turrets]]&#039;&#039;&#039; - With this, engineers establish networks of turrets (that other engineers can splice into) that must be powered with a QPC - quantum power cell. Engineers can install turrets with multiple types of barrels, from laser to flamethrower to strobe and more. The turrets can also be modded for a wide variety of combat applications. Finally, the engineer can even transfer control of a specific turret network to someone else, engineer or not! Everybody remembers the first time they got a face full of shrapnel from a shardflinger! (Because it hurts so much. Ouch.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bots]]&#039;&#039;&#039; - An engineer can deploy multiple bots ranging from scouting drones to tankbots to burrowbots and more. These bots don&#039;t just do damage - they can do things like push a table over on someone taking cover behind it, or to spy on a particular room. These bots can also be sent on multi-room patrol paths set up by the engineer that the bots will move through on repeat, allowing the engineer to project power beyond her location. The trusty carrybot in particular will help you move your turret from room to room.&lt;br /&gt;
&lt;br /&gt;
When an engineer needs to make anything, they use their class resource, parts, whether they&#039;re 3D printed from a workstation, airdropped by their drone, or salvaged from existing gadgets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=4673</id>
		<title>BEAST</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=4673"/>
		<updated>2024-08-26T19:50:52Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Update class picture alt text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:B.E.A.S.T._with_labels.jpg|350px|left|A B.E.A.S.T. firing a missile salvo, with labels showing suit systems.]] The &#039;&#039;&#039;B.E.A.S.T.&#039;&#039;&#039; (Biointerfacing Exoskeletal Assault Suit Technician) class are shock troops that seek to overwhelm their opponents with a panoply of weapons and the enhanced strength granted to them by their suits.&lt;br /&gt;
&lt;br /&gt;
== What can a B.E.A.S.T. do? ==&lt;br /&gt;
&lt;br /&gt;
You saw the picture, right? &amp;quot;Fuck you up&amp;quot; mostly covers it, but for those of you who demand tedious details, the B.E.A.S.T. has three skills, and each skill has many abilities in it.&lt;br /&gt;
&lt;br /&gt;
The three skills of the B.E.A.S.T. are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mech Weapons Platform]]&#039;&#039;&#039; - This involves using the other weapons mounted on a suit, including a railgun, a minigun, a missile launcher, a stabbing blade, a net launcher, and more. Activate the weapons you need and deactivate the ones you don&#039;t until you have a deadly combination of twisting wristblades, face-slugging railshots, or debilitating nets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Plasmacasting]]&#039;&#039;&#039; - This skill is all about using plasmacasters to do various things, including dousing victims in fluid and then burning them alive. To use their plasmacasters, a B.E.A.S.T. must manage the temperature of their plasma and, when their ready, push it to the limits of superheating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Suittech]]&#039;&#039;&#039; - Other abilities that a B.E.A.S.T. grants its operator, such as using the jumpjets, activating advanced life support, and balancing the routing of power through the suit&#039;s different systems. This skill also contains abilities that have you punching, crushing, and, in one of its instakills - literally ripping an opponent in half.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nanoseer&amp;diff=4672</id>
		<title>Nanoseer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nanoseer&amp;diff=4672"/>
		<updated>2024-08-26T19:26:47Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Match format with other class pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shen_nanoseer_labeled.jpg|350px|left|Nanoseer]] For a very long time, scientists had been working to give people the ability to finely-control swarms of [[nanites]] by thought or gesture, but no workable solution had been found for an individual to take command over the millions of individual nanites that make up a swarm.&lt;br /&gt;
&lt;br /&gt;
Then, in 2616 B.E., a [[Shen]] void user named [[Amasha Atiq]] managed to bring the level of control necessary without the rapid degradation previous attempts had seen. The key, as it turned out, was using [[void kith]], but not in its raw form, which had been tried many times without success. Kith can be quite powerful, but lacks the precision required on its own.&lt;br /&gt;
&lt;br /&gt;
What Amasha discovered was that by filtering the void kith through psuedo-organic circuits, in the form of intricate tattoos inscribed using the substance called [[iriil]]. This kith-associated material is only found orbiting, at high velocity, the largest black holes. Iriil doesn&#039;t fit into the commonly-accepted forms of solid matter - gas, liquid, solid, plasma - and appears to sometimes have the properties of all four simultaneously. What we&#039;re certain about, however, is its strong connection to kith. Unlike [[astrium]], which is believed to be a byproduct of iriil decay, iriil itself appears to have a direct relationship to kith, or perhaps could be said to &#039;contain&#039; some kith.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Nanoseer&#039;&#039;&#039;, therefore, funnels void kith into these iriil tattoos, where the kith is &#039;filtered&#039; into a force with less raw power but far more precision, and then transmitted to the nanite swarm via the swarmglove worn on the same hand as the iriil arm tattoo. The nanogoggles permit the nanoseer to see an alternate reality layer to help them see what the individual members of the swarm are doing.&lt;br /&gt;
&lt;br /&gt;
== What can a Nanoseer do? ==&lt;br /&gt;
&lt;br /&gt;
The three skills of a Nanoseer are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nanotech]]&#039;&#039;&#039; - Nanotech provides skills to control a nanite swarm as described above. Unleash your swarm of nanites upon your target, striking their eyes, controlling their mind to do tasks against their will, and afflicting them with an array of mental maladies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Voidism]]&#039;&#039;&#039; - Using the power of void kith, they&#039;re able to do things like levitate, hurl props around by creating localized voids in the direction they wish to hurl the item, throw vacuum spheres, lash out with the frozen power of the void, and much more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Oblivion]]&#039;&#039;&#039; - This mystic skill sees the nanoseer connecting to and using energy from the long-dead Empyreals - the eldest beings known in our universe. Their energy, filtered through black holes, is what we know as void kith, but even after the filtration process all energy isn&#039;t the same. The different Empyreals had differences in &#039;flavor&#039; and by tuning into these various &#039;frequencies&#039;, one gains various abilities, like gaining immunity to different kinds of damage, reversing your local timeline for a few seconds, destroying an item, and more. The five Empyreals able to be tuned to are the Architect (also called the Omega), the Conqueror, the Traveller, the Progenitor, and the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Engineer&amp;diff=4671</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Engineer&amp;diff=4671"/>
		<updated>2024-08-26T19:24:46Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Match format with other class pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elgan_male_engineer_final_labeled.jpg|350px|left|Engineer]] Those of the &#039;&#039;&#039;Engineer&#039;&#039;&#039; class in Starmourn are tinkerers and creators, and they use their creations to great, and deadly, effect.&lt;br /&gt;
&lt;br /&gt;
== What can an Engineer do? ==&lt;br /&gt;
&lt;br /&gt;
Engineers are primarily known for the wide range of items they employ, from stationary turrets to mobile drones, from magnotrons to hoverboards. Their three skills are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gadgets]]&#039;&#039;&#039; - This is all about just what it says: various kinds of gadgets. Here you&#039;ll find abilities around hoverboard use, magnotrons, shrink-rays, tazers, wormhole generators, and much more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Turrets]]&#039;&#039;&#039; - With this, engineers establish networks of turrets (that other engineers can splice into) that must be powered with a QPC - quantum power cell. Engineers can install turrets with multiple types of barrels, from laser to flamethrower to strobe and more. The turrets can also be modded for a wide variety of combat applications. Finally, the engineer can even transfer control of a specific turret network to someone else, engineer or not! Everybody remembers the first time they got a face full of shrapnel from a shardflinger! (Because it hurts so much. Ouch.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bots]]&#039;&#039;&#039; - An engineer can deploy multiple bots ranging from scouting drones to tankbots to burrowbots and more. These bots don&#039;t just do damage - they can do things like push a table over on someone taking cover behind it, or to spy on a particular room. These bots can also be sent on multi-room patrol paths set up by the engineer that the bots will move through on repeat, allowing the engineer to project power beyond her location. The trusty carrybot in particular will help you move your turret from room to room.&lt;br /&gt;
&lt;br /&gt;
When an engineer needs to make anything, they use their class resource, parts, whether they&#039;re 3D printed from a workstation, airdropped by their drone, or salvaged from existing gadgets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Scoundrel&amp;diff=4670</id>
		<title>Scoundrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Scoundrel&amp;diff=4670"/>
		<updated>2024-08-26T19:19:04Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Downsizing the picture and formatting the page slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scoundrel_-_small.jpg|350px|left|Scoundrel]] A &#039;&#039;&#039;Scoundrel&#039;&#039;&#039; is one of Starmourn&#039;s classes, and has its roots in beloved sci-fi characters like Han Solo or Cpt. Mal Reynolds (Firefly).&lt;br /&gt;
&lt;br /&gt;
In Starmourn, Scoundrels fight dirty, and are prepared to win at all costs. With a a sardonic outlook on life and the ability to make use of their surroundings to maximum effect, a Scoundrel definitely shoots first!&lt;br /&gt;
&lt;br /&gt;
== What can a Scoundrel do? ==&lt;br /&gt;
This class, as with other classes, has three class skills, each with many abilities in it. Scoundrels have:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gunslinging]]&#039;&#039;&#039;: It&#039;s this skill that Scoundrels are probably most known for. With their trusty and iconic multi-ammo [[PIECE]]** (Prion Industries Electroswitching Compact Eradicator) by their sides, the Scoundrel is a force to be reckoned with, making near-impossible shots, switching ammo types, and using reload combos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guile]]&#039;&#039;&#039;: This is where the some of the Scoundrel&#039;s dirty-fighting comes into play. In Guile, a Scoundrel might fire off a blast from a jetpack to send up a blinding wave of dust and grit, she might smash you in the face with titanium knuckles, she might dive from cover to cover, and and can even plant bugs to keep an eye on what&#039;s going on in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Improvisation]]&#039;&#039;&#039;: In this skill, Scoundrels construct and use various types of IEDs (Improvised Explosive Devices) to cause maximum chaos and damage. They can then do various things with them, such as throw them into an adjacent room, attach tripwires to them, attach them to walls or props using magnets, and so on.&lt;br /&gt;
&lt;br /&gt;
(While Prion Industries invented the PIECE, they&#039;ve been out of business for decades. The name, however, has stuck.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nanoseer&amp;diff=4669</id>
		<title>Nanoseer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nanoseer&amp;diff=4669"/>
		<updated>2024-08-26T19:17:51Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Downsizing the picture and formatting the page slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shen_nanoseer_labeled.jpg|350px|left|Nanoseer]] For a very long time, scientists had been working to give people the ability to finely-control swarms of [[nanites]] by thought or gesture, but no workable solution had been found for an individual to take command over the millions of individual nanites that make up a swarm.&lt;br /&gt;
&lt;br /&gt;
Then, in 2616 B.E., a [[Shen]] void user named [[Amasha Atiq]] managed to bring the level of control necessary without the rapid degradation previous attempts had seen. The key, as it turned out, was using [[void kith]], but not in its raw form, which had been tried many times without success. Kith can be quite powerful, but lacks the precision required on its own.&lt;br /&gt;
&lt;br /&gt;
What Amasha discovered was that by filtering the void kith through psuedo-organic circuits, in the form of intricate tattoos inscribed using the substance called [[iriil]]. This kith-associated material is only found orbiting, at high velocity, the largest black holes. Iriil doesn&#039;t fit into the commonly-accepted forms of solid matter - gas, liquid, solid, plasma - and appears to sometimes have the properties of all four simultaneously. What we&#039;re certain about, however, is its strong connection to kith. Unlike [[astrium]], which is believed to be a byproduct of iriil decay, iriil itself appears to have a direct relationship to kith, or perhaps could be said to &#039;contain&#039; some kith.&lt;br /&gt;
&lt;br /&gt;
Nanoseers, therefore, funnel void kith into these iriil tattoos, where the kith is &#039;filtered&#039; into a force with less raw power but far more precision, and then transmitted to the nanite swarm via the swarmglove worn on the same hand as the iriil arm tattoo. The nanogoggles permit the nanoseer to see an alternate reality layer to help them see what the individual members of the swarm are doing.&lt;br /&gt;
&lt;br /&gt;
== What can a Nanoseer do? ==&lt;br /&gt;
&lt;br /&gt;
The three skills of a Nanoseer are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nanotech]]&#039;&#039;&#039; - Nanotech provides skills to control a nanite swarm as described above. Unleash your swarm of nanites upon your target, striking their eyes, controlling their mind to do tasks against their will, and afflicting them with an array of mental maladies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Voidism]]&#039;&#039;&#039; - Using the power of void kith, they&#039;re able to do things like levitate, hurl props around by creating localized voids in the direction they wish to hurl the item, throw vacuum spheres, lash out with the frozen power of the void, and much more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Oblivion]]&#039;&#039;&#039; - This mystic skill sees the nanoseer connecting to and using energy from the long-dead Empyreals - the eldest beings known in our universe. Their energy, filtered through black holes, is what we know as void kith, but even after the filtration process all energy isn&#039;t the same. The different Empyreals had differences in &#039;flavor&#039; and by tuning into these various &#039;frequencies&#039;, one gains various abilities, like gaining immunity to different kinds of damage, reversing your local timeline for a few seconds, destroying an item, and more. The five Empyreals able to be tuned to are the Architect (also called the Omega), the Conqueror, the Traveller, the Progenitor, and the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Fury&amp;diff=4668</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Fury&amp;diff=4668"/>
		<updated>2024-08-26T19:16:16Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Downsizing the picture and formatting the page slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fury_final_-_smaller.jpg|350px|left|Fury]]The &#039;&#039;&#039;Fury&#039;&#039;&#039; embodies the explosive nature of star kith itself, and is probably the hardest class to effectively play. Combining star kith use with rage-fueled acrobatics and flame-wreathed kithblades, though, means a Fury really lives up to its name.&lt;br /&gt;
&lt;br /&gt;
== What can a Fury do? ==&lt;br /&gt;
&#039;&#039;&#039;Battleflow&#039;&#039;&#039;: This skill combines kithblade use with stance-based attacks that flow into each other via transitions. So for instance, say you’re entering combat. You might choose to launch an upward slashing attack. As the attack finishes, there’s a short window where you’re transitioning to a new stance, determined by the attack you used, during which you can use a Rage ability (see below). So in this case, an upward slash might land you in Ember stance, after which you’d be able to use a Rage ability, and have a new set of potential attacks to launch. Maybe from Ember stance you then choose to cut at your opponent’s legs, which would lead you into Flare stance. The key point here is that the order of things goes Battleflow attack -&amp;gt; Rage ability -&amp;gt; new stance. You rarely stay in the same stance from attack to attack, and you don’t manually-trigger your stance changes. The attack you use and the stance you were previously in determines what stance you flow to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039;: Rage is both the name of the skill and the class-specific resource Furies have. You generate rage on successful kithblade hits, and you can then use Rage abilities in the middle of transitions to new stances in Battleflow. Many Rage abilities can also only be used in specific stance transitions too, making the way in which you decide to flow through the stances in Battleflow even more important. Rage abilities tend to allow you to augment your normal physical abilities, and allows you to do things like knock a prop into an adjacent room, topple your target, hit them so hard they take internal damage, and, if you have earned enough rage, you can become Unstoppable, a mode that gives you access to some powerful abilities that’ll work from any stance, making you the most feared weapon in battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulmination&#039;&#039;&#039;: This is a star kith-based skill that does everything from altering the effects your kithblade can deliver to inducing hallucinations via giving someone a bad fever to creating mirages to blasting everyone in the room with flame. Unlike Battleflow and Rage, which are fairly intertwined, Fulmination sits apart and abilities can be when you choose.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Engineer&amp;diff=4667</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Engineer&amp;diff=4667"/>
		<updated>2024-08-26T19:15:16Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Downsizing the picture and formatting the page slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elgan_male_engineer_final_labeled.jpg|350px|left|Engineer]] Those of the engineer class in Starmourn are tinkerers and creators, and they use their creations to great, and deadly, effect.&lt;br /&gt;
&lt;br /&gt;
== What can an Engineer do? ==&lt;br /&gt;
&lt;br /&gt;
Engineers are primarily known for the wide range of items they employ, from stationary turrets to mobile drones, from magnotrons to hoverboards. Their three skills are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gadgets]]&#039;&#039;&#039; - This is all about just what it says: various kinds of gadgets. Here you&#039;ll find abilities around hoverboard use, magnotrons, shrink-rays, tazers, wormhole generators, and much more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Turrets]]&#039;&#039;&#039; - With this, engineers establish networks of turrets (that other engineers can splice into) that must be powered with a QPC - quantum power cell. Engineers can install turrets with multiple types of barrels, from laser to flamethrower to strobe and more. The turrets can also be modded for a wide variety of combat applications. Finally, the engineer can even transfer control of a specific turret network to someone else, engineer or not! Everybody remembers the first time they got a face full of shrapnel from a shardflinger! (Because it hurts so much. Ouch.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bots]]&#039;&#039;&#039; - An engineer can deploy multiple bots ranging from scouting drones to tankbots to burrowbots and more. These bots don&#039;t just do damage - they can do things like push a table over on someone taking cover behind it, or to spy on a particular room. These bots can also be sent on multi-room patrol paths set up by the engineer that the bots will move through on repeat, allowing the engineer to project power beyond her location. The trusty carrybot in particular will help you move your turret from room to room.&lt;br /&gt;
&lt;br /&gt;
When an engineer needs to make anything, they use their class resource, parts, whether they&#039;re 3D printed from a workstation, airdropped by their drone, or salvaged from existing gadgets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=4666</id>
		<title>BEAST</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=BEAST&amp;diff=4666"/>
		<updated>2024-08-26T19:13:01Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Downsizing the picture and formatting the page slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:B.E.A.S.T._with_labels.jpg|350px|left|B.E.A.S.T.]] The &#039;&#039;&#039;B.E.A.S.T.&#039;&#039;&#039; (Biointerfacing Exoskeletal Assault Suit Technician) class are shock troops that seek to overwhelm their opponents with a panoply of weapons and the enhanced strength granted to them by their suits.&lt;br /&gt;
&lt;br /&gt;
== What can a B.E.A.S.T. do? ==&lt;br /&gt;
&lt;br /&gt;
You saw the picture, right? &amp;quot;Fuck you up&amp;quot; mostly covers it, but for those of you who demand tedious details, the B.E.A.S.T. has three skills, and each skill has many abilities in it.&lt;br /&gt;
&lt;br /&gt;
The three skills of the B.E.A.S.T. are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mech Weapons Platform]]&#039;&#039;&#039; - This involves using the other weapons mounted on a suit, including a railgun, a minigun, a missile launcher, a stabbing blade, a net launcher, and more. Activate the weapons you need and deactivate the ones you don&#039;t until you have a deadly combination of twisting wristblades, face-slugging railshots, or debilitating nets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Plasmacasting]]&#039;&#039;&#039; - This skill is all about using plasmacasters to do various things, including dousing victims in fluid and then burning them alive. To use their plasmacasters, a B.E.A.S.T. must manage the temperature of their plasma and, when their ready, push it to the limits of superheating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Suittech]]&#039;&#039;&#039; - Other abilities that a B.E.A.S.T. grants its operator, such as using the jumpjets, activating advanced life support, and balancing the routing of power through the suit&#039;s different systems. This skill also contains abilities that have you punching, crushing, and, in one of its instakills - literally ripping an opponent in half.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Category:Classes&amp;diff=4665</id>
		<title>Category:Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Category:Classes&amp;diff=4665"/>
		<updated>2024-08-26T18:32:18Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Slight changes, adding a little more to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starmourn Classes==&lt;br /&gt;
You can choose from five classes in Starmourn:&lt;br /&gt;
*[[BEAST|BEAST]] - &amp;quot;A weapon for any situation, the armor to withstand it, and a creative flare that says it all. Yeah, that’s my Suit.&amp;quot;&lt;br /&gt;
*[[Engineer|Engineer]] - &amp;quot;With a sharp mind, some spare parts and a lot of elbow grease, you will overcome anything the Sector can throw at you.&amp;quot;&lt;br /&gt;
*[[Fury|Fury]] - &amp;quot;I should have been scared… but I was lost, staring, mesmerized by the spell of the flickering rage softly flowing from its blade.&amp;quot;&lt;br /&gt;
*[[Nanoseer|Nanoseer]] - &amp;quot;Your grip on reality wavers as you sacrifice a little more of your sanity to the Empyreals in exchange for more power, sooner, faster. You laugh. You don&#039;t care.&amp;quot;&lt;br /&gt;
*[[Scoundrel|Scoundrel]] - &amp;quot;Good? Bad? I’m the one with the PIECE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Though you can learn multiple classes, if you choose Fury you will not be able to choose Nanoseer and vice versa.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Exploration&amp;diff=4664</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Exploration&amp;diff=4664"/>
		<updated>2024-08-26T18:02:21Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Removed link for Classes page, as Exploration is a skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Exploration&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of survival abilities as well as some that will be useful in combat.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of exploration by using lessons.&lt;br /&gt;
&lt;br /&gt;
This skill takes &#039;&#039;&#039;1750&#039;&#039;&#039; total lessons to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the exploration skill is not connected to the ranked activity of exploring.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Exploration===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Appraisal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | See full stats on a weapon or armor.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; WEAPON LIST , WEAPON INFO &amp;lt;X&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
This ability allows you to list your weapons, and adds damage information to WEAPON INFO.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Glancing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Glance around.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; GLANCE &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
You can see what is in an adjacent room. Note that certain effects may obscure the location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Swimming&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Safely cross watery rooms.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 5 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
This ability allows you to swim across flooded areas.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Jetpacks&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Basic usage of jetpacks.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FLY UP/DOWN, LAND&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 15 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
If you are wearing a jetpack, you are now capable of operating it to fly around.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Excavation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Bury and recover items.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; BURY &amp;lt;ITEM&amp;gt;, DIG&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 30 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Comparison&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Compare weapons and armor.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; COMPARE &amp;lt;ITEM 1&amp;gt; [IN SHOP] [AND ITEM 2 [IN SHOP]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 48 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Extinguishing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Extinguish nearby fires.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; EXTINGUISH GROUND&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 70 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
If a fire has been started at the location, you may attempt to extinguish it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Search&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Look for secret exits.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SEARCH&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 95 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Survey&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Information about your area.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SURVEY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 137 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
This ability shows you your current area, as well as an estimate of how much of it you have currently explored.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Find interesting locations nearby.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FEATURES&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 198 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Shows you the important features nearby, as well as the path to them, Crazy Jerry&#039;s, repair depot, cloning facility, and more.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Grace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Fall with grace.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 287 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Squinting&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | See far into the distance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SQUINT &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 343 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Squinting will allow you to look as far as the eye can see in a single direction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Lurkers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Is anyone there?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; LURKERS&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 415 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.5 seconds&lt;br /&gt;
&lt;br /&gt;
Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Mark&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Remember a room, then return swiftly.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MARK SET/RETURN&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 550 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.5 seconds&lt;br /&gt;
&lt;br /&gt;
With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Bombsweep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Locate a concealed IED.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; BOMBSWEEP &amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 700 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn&#039;t want to step on one.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Peruse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | See what someone is holding.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PERUSE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 814 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targetted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Peruse the inventory of another person for entirely altruistic reasons. We&#039;d never accuse you of having green eyes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Analyze&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Check what an item would react to.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; ANALYZE &amp;lt;ITEM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 949 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
This ability lets you discern actions that an item would respond to.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Jogging&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Move faster, but do not get hit! &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; JOGGING ON/OFF&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1106 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Bugsweep&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Scout the room for listening devices. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; BUGSWEEP&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1288 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
You now know how to locate spying devices (bugs) in your room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Treading&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Tread very carefully. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TREADING ON/OFF&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1501 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Treading causes all your movement attempts to have a two second delay, but also ignore any traps.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Scouting&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Locate the closest unexplored room. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SCOUT UNEXPLORED&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1750 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cooldown Time:&#039;&#039;&#039; 300.0 seconds&lt;br /&gt;
&lt;br /&gt;
You can scout the area, finding the closest room that you haven&#039;t explored yet. There is a long cooldown before you can do this again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=4663</id>
		<title>Skirmishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Skirmishing&amp;diff=4663"/>
		<updated>2024-08-26T18:01:35Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Removed link for Classes page, as Skirmishing is a skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skirmishing&#039;&#039;&#039; is a [[:Category:Skills|general skill]] that all Starmourn players have access to. It includes a number of very basic combat abilities.&lt;br /&gt;
&lt;br /&gt;
You can increase your knowledge of skirmishing by using lessons.&lt;br /&gt;
&lt;br /&gt;
This skill takes &#039;&#039;&#039;1750&#039;&#039;&#039; total lessons to complete.&lt;br /&gt;
&lt;br /&gt;
===Abilities in Skirmishing===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#ffcccc | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Cover&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Take cover behind props. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; TAKE COVER &amp;lt;PROP&amp;gt;, LEAVE COVER, FLIP &amp;lt;PROP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Your combat knowledge allows you to take cover behind various props that can be found at your location.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Unarmed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Master unarmed combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PUNCH &amp;lt;TARGET&amp;gt;, KICK &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 0 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Melee&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Flee from combat.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; CRASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 5 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve bitten off more than you can chew, disengage yourself from a combat situation, and make a hasty escape in your chosen direction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Focusing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Focus on a single target.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; FOCUS &amp;lt;TARGET|ALL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 30 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Evaluation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Weigh up a foe.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; EVALUATE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 70 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Purge yourself of residual EM energy.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DISCHARGE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 115 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Purge all residual electromagnetic energy from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Silentorders&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Non-verbal communication.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SIGNAL &amp;lt;TEXT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 137 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
Silently signal to those who are taking cover behind the same prop as you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Calm a creature.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; PACIFY &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 198 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target&#039;s, but is never a guarantee.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Quickdraw&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Swiftly draw a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; QUICKDRAW &amp;lt;ITEM&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 287 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cooldown time:&#039;&#039;&#039; 30.0 seconds&lt;br /&gt;
&lt;br /&gt;
Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Slink into the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SLINK&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 415 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | It is a pleasure to burn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; ARSON&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 550 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
Share your warm and caring personality with everyone, commit an act of arson! If you&#039;re successful, the room will be set on fire, causing damage to everyone present.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Snare&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Set up a snare trap.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; SNARE &amp;lt;DIRECTION&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 700 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Combat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 3.0 seconds&lt;br /&gt;
&lt;br /&gt;
Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Divert&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Divert attention from yourself.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DIVERT &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 814 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room non-combat targeted&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Nothing to see here, you promise. Attempt to look as nonthreatening as possible making denizens less likely to attack you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Overwatch&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Watch for movement in a direction.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; OVERWATCH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 949 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.0 seconds&lt;br /&gt;
&lt;br /&gt;
Watch diligently for any movements to or from the location in the direction you specify.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Run away!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; DASH &amp;lt;DIR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1106 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 0.50 seconds&lt;br /&gt;
&lt;br /&gt;
This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Huddle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Just like a turtle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; HUDDLE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1288 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 4.0 seconds&lt;br /&gt;
&lt;br /&gt;
By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Pounce&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Pounce on an unsuspecting victim.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; POUNCE &amp;lt;TARGET&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1501 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; In-room ranged&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Can Target:&#039;&#039;&#039; Others&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Base Balance Time:&#039;&#039;&#039; 2.50 seconds&lt;br /&gt;
&lt;br /&gt;
If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, disrupting their balance. If your target is prone, it will cause damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Victoryrush&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a14545; color:#ffffff;&amp;quot; | Rush of adrenaline after a kill.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#ffcccc |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; NONE&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 1750 Lessons &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Ability type:&#039;&#039;&#039; Noncombat utility (Passive)&lt;br /&gt;
&lt;br /&gt;
Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Oblivion&amp;diff=3039</id>
		<title>Oblivion</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Oblivion&amp;diff=3039"/>
		<updated>2020-07-23T02:08:39Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Added appearance entries for as much as I could.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazing into the void, the Nanoseer can commune and channel the power of the long-dead Empyreals. When channeled, these beings bestow a variety of thematic abilities based on the chosen pairing.&lt;br /&gt;
&lt;br /&gt;
The Oblivion [[:Category:Skills|skill]] contains general abilities and five groups (represented by different [[Empyreals]]): The Conqueror; The Traveller; The Architect; The Progenitor; and The Sunderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Channel - Channel the Empyreal power. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Channel&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=5.00% sanity&lt;br /&gt;
|description=Your most basic learning allows you to channel the ancient power of of the Empyreals. Be warned, drawing upon any Empyreal&#039;s power will reduce your sanity, and your ability to regain this is slowed and occasionally even stopped when channeling an Empyreal. It is recommended that one calls upon the Empyreal with care, sanity is fleeting and insanity is a dangerous companion.&lt;br /&gt;
|command=&amp;lt;code&amp;gt; OBLIVION CHANNEL &amp;lt;EMPYREAL&amp;gt;/OFF&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You reach into your connection to the void, stretching through it to touch the darkness at the end of the galaxy and the beginning of time, where &amp;lt;EMPYREAL&amp;gt; and its raw power wait for your hand to wield it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swap - Instantly swap to another Empyreal ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Swap&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|resources=20.00 sanity&lt;br /&gt;
|description=Instantly swap your channeled Empyreal to a different one. This will tax your grip upon reality and so can only be performed infrequently.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION SWAP &amp;lt;EMPYREAL&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=To release your control of one ancient power and seize hold of &amp;lt;EMPYREAL&amp;gt; is a mental maneuver that risks your sanity, but you do it, feeling an exhilarating rush of energy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disrupt - Disrupt the channeling of another. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disrupt&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=Level your power at another and disrupt their control over an Empyreal. Your own control, too, will break in the process.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION DISRUPT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Awareness - Speed up your channeling. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Awareness&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=593&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=You can now speed up the balance cost of channeling Empyreals. This ability is automatically in effect once learned.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Affinity - Hurl yourself deeper into Oblivion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=1018&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=This ability allows you to gain access to all the abilities of a chosen Empyreal. The cost for this is high, though ? your maximum sanity will be reduced by 25%. This effect can stack multiple times. This ability won&#039;t give you the passive channeling effects.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION AFFINITY &amp;lt;EMPYREAL&amp;gt;[OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You plunge yourself deeper into oblivion, enhancing your affinity towards &amp;lt;EMPYREAL&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Conqueror ==&lt;br /&gt;
&lt;br /&gt;
=== Conqueror - Channel the power of the Conqueror ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Conqueror&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=428&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Dare to channel the dread and raw power of the Conqueror Empyreal. Whilst bound in this manner you will find sanity restored when you snuff the life of another. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL CONQUEROR&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Frenzy - Drive yourself into a reckless frenzy. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Frenzy&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=477&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Embrace the madness of the Conqueror and throw yourself into a frenzy, increasing all damage that you inflict by 25%. Your reckless frenzy will end after it has been triggered 5 times.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION FRENZY&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A dark wave of madness rolls through your thoughts, and an impossibly vast mind seems to descend over your own, the Conquerer arriving to drive you into a dangerous frenzy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mindmelt - Melt a weakened mind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mindmelt&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=532&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=40.00% sanity&lt;br /&gt;
|description=When facing a foe with at least 6 mental afflictions and a weakened mental subsystem (25% health or less), you may slay them instantly.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION MINDMELT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Maladies - Spread the love. And maladies. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Maladies&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=820&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=20.00% sanity&lt;br /&gt;
|description=Revel in the abounding horror as you inflict every single affliction that you bear upon all in your location. Your allies have a chance to avoid some of the maladies.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION MALADIES&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Jolt - Reduce your cooldowns. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Jolt&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=1570&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=45.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Reduce all of your cooldowns by a moderate amount, it will only cost your sanity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION JOLT&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Your grip on reality wavers as you sacrifice a little more of your sanity to the Empyreals in exchange for more power, sooner, faster.  You laugh. You don&#039;t care.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Traveller ==&lt;br /&gt;
&lt;br /&gt;
=== Traveller - Channel the power of the Traveller. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Traveller&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Embrace the raw power of the Traveller Empyreal, enabling otherworldly control over the movement of life about you. Channeling the Traveller will increase the speed of your Crash ability. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL TRAVELLER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mark - Mark a room, then travel to it later. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mark&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=You can remember a room, then return to it instantly later on. The memorized room will be lost in 2 hours.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION MARK [RETURN]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You stoop to the ground and place your gauntleted palm upon it, concentrating intently upon the power of the Traveller. As you stand, a cryptic mark glows blue where you had touched before fading from sight.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Speedup - Speed kills. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Speedup&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=661&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=0.50 seconds&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Wind up the passage of time in your location, speeding up balance recovery for all present.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION SPEEDUP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You snap your fingers, and time starts flowing faster around you as the power of the Traveller overtakes the location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slowdown - Slowness kills, too. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Slowdown&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=1265&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=0.50 seconds&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=In opposition to Speedup, you can soothe the ticking clock that underpins all and increase all balance recovery times for those present.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION SLOWDOWN&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You snap your fingers, and time starts flowing slower around you as the power of the Traveller overtakes the location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timeline - Manipulate the time itself. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timeline&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=1409&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=50.00% sanity&lt;br /&gt;
|description=Mastering the control over the time allows you to remember the status of another&#039;s well-being, then restore it later on. The effect is not perfect. only the health, subsystem health and afflictions are stored. Messing with time is a fickle business which cannot be sustained for long, if you do not utilise the effect within 15 seconds, it will be lost to the ravages of time. Storing the timeline does not cost you any sanity or balance, but reverting it does.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION TIMELINE &amp;lt;TARGET&amp;gt; STORE/REVERT&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Architect ==&lt;br /&gt;
&lt;br /&gt;
=== Architect - Channel the power of the Architect. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Architect&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Reach for the controlling power of the Architect Empyreal. This will grant you a 10% reduction in nanite costs, and allow you to enforce a modicum of discipline over your surrounds. You sanity will regenerate at 60% while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL ARCHITECT&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tranquility - Enter the pacified torpor of the Void. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=5.00% sanity&lt;br /&gt;
|description=Your connection with the void surrounds you in an aura that envelopes all nearby in a sluggish, pacified torpor. When this effect is active, aggressive mobs will find themselves uninterested in attacking you. Will need to be reapplied after engaging in combat.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION TRANQUILITY [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You quiet down your thoughts and your mind settles in a state of complete tranquility.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Efficiency - Become more efficient. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=95&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=180.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Align yourself utterly with the workings of the multiverse and you shall use no resources for the next 3 abilities that you perform. This effect wears off after 3 uses or after 60 seconds have passed.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION EFFICIENCY&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Reaching into the void, you draw in a deep breath, tasting the inner workings of every molecule. Under the influence of the Architect, your precision crystalizes, every effort ridden by a vast, alien efficiency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Extend - Extend the duration of your items. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Extend&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=384&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=80.00% sanity&lt;br /&gt;
|description=Loose time&#039;s grasp upon an item of your choice and increase its lifespan. This has a Mark cost.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION EXTEND &amp;lt;ITEM&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Placing your hand upon &amp;lt;ITEM&amp;gt;, you concentrate intently, visions of evolving, fractal alien structures blossoming in your thoughts as you bring the power of the Architect to bear upon it to slow down its rate of decay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distribution - We have enough pain for everyone. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distribution&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=1135&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=You may enact a powerful field around your location that distributes all damage inflicted in your room to everyone who is present at your location. Damage done by you and to you is excluded. This is a channeled ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION DISTRIBUTION&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Balling your fists, you begin to breathe heavily, channeling your connection to the Architect. Fractal geometry and incomprehensible alien structures begin to construct themselves in your thoughts as an aura of dark power begins to shimmer around your body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Progenitor ==&lt;br /&gt;
&lt;br /&gt;
=== Progenitor - Channel the power of the Progenitor. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Progenitor&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Channel the raw and protective power of the Progenitor Empyreal. This will grant you 20% faster nanite regen, and you will regenerate sanity at 80% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL PROGENITOR&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cure - Cure a random effect. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=5.00% sanity&lt;br /&gt;
|description=You can cure yourself of a random ailment.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CURE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=As you concentrate on the Progenitor&#039;s power, it feels as though a huge, shadowy hand is reaching into your body from somewhere in the vast depths of space, carefully pruning away your pain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Grounding - Root everyone in place. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=75&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=120.00 seconds&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=For the next 30 seconds, prevent all forced movement attempts from working in your room. Voluntary movement continues to work as normal.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION GROUNDING&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Lifting your gauntlet into the air, you draw upon the might of the Progenitor, and feel its power descend around your room like a protective shadow, hungry and watchful.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Negation - No. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=This ability negates one damage attempt against you.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION NEGATION&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Reaching into the void, you channel the colossal power of the Progenitor, and its aura descends over you like a giant, protective shadow.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Interdict - Declare the Interdict of the Progenitor. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=This powerful ability allows you to declare an Interdict, negating all damage done in the room. Other effects continue to work normally. This is a channeled ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION INTERDICT&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=From around your feet, a monstrous shadow spreads, the physical manifestation of the Progenitor&#039;s watchful power, preventing any damage done here, for a time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Sunderer ==&lt;br /&gt;
&lt;br /&gt;
=== Sunderer - Channel the power of the Sunderer. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sunderer&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=221&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Those who cast all caution to the wind and channel the Sunderer risk all in favour of destruction and a 5% increase in nanite damage. You shall not regenerate sanity while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL SUNDERER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Destruct - Destroy an item. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Destruct&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=261&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=Bend the world to your will and instantly destroy any prop, wall, weapon, or armor.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION DESTRUCT &amp;lt;PROP/WALL&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Laying your gauntlet gently upon &amp;lt;PROP/WALL&amp;gt;, you concentrate, and the alien power of the Sunderer pours out of your hand, &amp;lt;PROP/WALL&amp;gt; turning to dust at your touch, gently losing cohesion to crumble into a pile.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ripples - Spread ripples through your foes. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripples&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=345&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=60.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Shake reality to rippling and all single target attacks performed by yourself will inflict 10% of their damage upon all other targets in your location. Your allies will be hit less hard than others. This effect will dissipate after 60 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION RIPPLES&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You touch the essence of the Sunderer and draw it into your body, which begins to shake, caught up in the grips of painful spasms. The violent movements seems to distort reality with, send rippling shockwaves through the area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Quake - A mighty quake. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Quake&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=736&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Send the disruptive quake to interrupt all the channeled efforts of those in your room and adjacent locations.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION QUAKE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Slamming your heel down in a hard stomp, you channel the might of the Sunderer through your sole and into the ground. A shockwave rolls away from the impact, shaking your surroundings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Breakdown - Break down the Wetwiring of another. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Breakdown&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=914&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=30.00% sanity&lt;br /&gt;
|description=Should you find your enemy&#039;s wetwiring damaged beyond 50%, you may break it down utterly, turning their scrambling order to naught and slaying them instantly.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION BREAKDOWN &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Voidism&amp;diff=3038</id>
		<title>Voidism</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Voidism&amp;diff=3038"/>
		<updated>2020-07-23T01:36:02Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Added appearance entries for as much as I could.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tapping into the power of void kith, Nanoseers can utilise pulling forces to draw energy from both their enemies and the surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The Voidism [[:Category:Skills|skill]] breaks down into four groups: Levitation; Freezing; Draining; and Environment.&lt;br /&gt;
&lt;br /&gt;
== Levitation ==&lt;br /&gt;
&lt;br /&gt;
=== Levitate - Rise into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Levitate&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Draw upon the void kith and rise into the air, performing the ever impressive act of levitation.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID LEVITATE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You levitate upwards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pull - Pull flyers back to the ground. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pull&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Ground to air (single target)&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Seek forth with your void kith and grasp a flyer in your location, dragging them to the ground.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID PULL &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Airgrab - Levitate an entity from above. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Airgrab&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=95&lt;br /&gt;
|type=Air to ground (single target)&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=If you are flying, you can use your mastery of the kith energy to lift another entity into the air and hold them there.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID AIRGRAB &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Release - Release a levitating entity. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Release&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=In-room any elevation&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Release an airgrabbed target, causing them to fall to the ground. Stifle your maniacal laugh.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID RELEASE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Propgrab - Levitate a prop. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Propgrab&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Your control of the kith now lets you levitate a prop in the room, or drop it back to the ground. Levitating a prop exposes anyone using it for cover.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID PROPGRAB &amp;lt;PROP&amp;gt;/OFF&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Coiling &amp;lt;PROP&amp;gt; within the clutch of your power, you lift it into the air without touching it at all.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Propdrop - Drop a levitating prop. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Propdrop&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=221&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Once you have levitated a prop, you can drop it onto a target in your room. The mass of the prop you allow to fall will determine how much damage it does upon impact.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID PROPDROP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a smooth gesture with practiced twitch of your gauntleted fingers, positioning &amp;lt;PROP&amp;gt; with care and precision in the air directly over &amp;lt;TARGET&amp;gt;&#039;s head. Clenching your fist, you release control so the object drops onto it with a stunning impact.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hurl - Hurl a prop away. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Hurl&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=497&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Further utilize your mastery of void kith to hurl a levitated prop into an adjacent room. It will hit a random target if available.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID HURL &amp;lt;DIRECTION&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Making a hurling gesture with both arms, you fling &amp;lt;PROP&amp;gt; &amp;lt;DIRECTION&amp;gt;, and it sails out of the area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Drag - Drag someone along with you. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Drag&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=680&lt;br /&gt;
|type=In-room any elevation&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=If you have grabbed an entity with your kith power (AB VOIDISM AIRGRAB), you can use this ability to move in a direction, dragging them with you.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID DRAG &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
=== Freeze - Blast with the coldness of the Void. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Freeze&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Freezing&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Your manipulation of void kith drains the very warmth from your enemy, causing them to freeze and receive damage depending on how frozen their body already is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID FREEZE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You point your finger at &amp;lt;TARGET&amp;gt;&#039;s chest, and a rime of frost begins to steal across its flesh as you drain the heat and energy from its body, freezing it in place.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Calm - Soothe that which burns you. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Calm&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Freezing&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Sooth the ever-hungry flames with but a thought. Cures one stack of the &amp;quot;scorched&amp;quot; affliction.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID CALM&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Limbdrain - Drain a limb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Limbdrain&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Freezing&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Apply your void kith to your foe and drain the warmth from a chosen limb. This will cause damage to the limb.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID LIMBDRAIN &amp;lt;TARGET&amp;gt; &amp;lt;LIMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shatter - Shatter a fully weakened foe. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shatter&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Freezing&lt;br /&gt;
|lessons=1091&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=If the grasp of your void kith has sufficiently drained your foe of energy you can end their suffering in a final instant of agony and shatter their semi-frozen body. The number of freeze levels required depends on target&#039;s muscular and internal damage ? at full health, 10 stacks are required, each 15% of damage reduces this by 1.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID SHATTER &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Draining ==&lt;br /&gt;
&lt;br /&gt;
=== Strip - Remove defenses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Strip&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Focus your draining kith powers at your foe, draining away one of their protective effects. This ability only removes internal defenses.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID STRIP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Cold light gleams along the lines of your tattoos as you manipulate the void with a few deft gestures of your gauntleted fingers, directing it to drain &amp;lt;TARGET&amp;gt; of its protections.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Soothe - Focus on healing your body and mind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Soothe&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=75&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Channel and embrace the soothing chill of your kith and heal yourself and your subsystems. The most damaged subsystem will be healed first.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID SOOTHE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Minddrain - Drain the mind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Minddrain&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=261&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Reach the frigid fingers of your kith into the mind of your enemy. This will cause damage to their mind subsystem based upon the number of mental afflictions your target possesses.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID MINDDRAIN &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Placing the tips of your gauntleted fingers against the fingers of your other hand, you assume a meditative stance and focus your control of the void on drawing the harmful energy out of your cells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Drain - Drain resources to heal yourself. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Drain&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=362&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=You can drain a chosen resource from your target. The available resources depend on the class of your target. Sanity cannot be drained.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID DRAIN &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Suffocate - Drain the very air around your foe. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=424&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=15.00 seconds&lt;br /&gt;
|resources=&lt;br /&gt;
|description=By focusing the kith energy, you can attempt to suffocate your opponent, causing periodic damage. Frozen targets get hit much harder, and each tick does somewhat more damage than the previous one. This is a channeled ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID SUFFOCATE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Lifting your arm and flexing your gauntleted fist with a tense, controlled gesture, you channel your connection to the void and funnel it into &amp;lt;TARGET&amp;gt;&#039;s airways, squeezing the life from its throat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Extinguish - Extinguish walls of fire. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Extinguish&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=581&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Use your void kith to drain a present wall of plasma of its power and extinguish it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID EXTINGUISH &amp;lt;DIRECTION&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rattle - Disrupt the healing of another. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Rattle&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=796&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=If your target is affected by sluggishness, you may rattle their wetwiring, halving its effectiveness at curing damage (this refers to health only, not subsystem damage). It also reduces the effectiveness of the target&#039;s healing abilities.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID RATTLE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Dipping the invisible, invasive fingers of the void past the barrier of &amp;lt;TARGET&amp;gt;&#039;s skin and muscle, you grip the components of its wetwiring and cause them to vibrate rapidly, destroying portions of the delicate, restorative web that floats through every cell of its body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Roomdrain - Drain energy from everyone present. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Roomdrain&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=1277&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=&lt;br /&gt;
|description=This ability is similar to Drain, but affects everyone at your current location except the user, and gives three frozen stacks. Once used, it cannot be used again in the same room for 20 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID ROOMDRAIN&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You plant your feet and lift your gauntleted hand above your head, focusing on dragging the heat and energy in the area and funneling it into the all-consuming void. Condensation fills the air, and a dangerous frost begins to creep across every surface.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pax - A complete halt to all activities. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pax&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=1495&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=480.32 seconds&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Declare a pax and grip all present in your frigid power. Per your command, for the next ten seconds, none may perform any aggressive actions.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID PAX&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Your stomach sinks to your toes and your head swims, and you call upon the nothingness within yourself. As you exhale, every living creature in your vicinity falls beneath the perfect stillness of your control, the calm beats of their captive hearts intoxicating.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
&lt;br /&gt;
=== Groundfreeze - Freeze the ground. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Groundfreeze&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Environment&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Focus your draining kith powers on the ground, causing it to freeze. Anyone attempting to walk on the ice will have a high chance to slip and fall.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID GROUNDFREEZE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Lowering to a smooth crouch, you rest your gauntleted fingertips upon the ground and concentrate, drawing the energy and warmth from the ground you stand on. A frozen rime begins to spread from your fingertips, and a deadly chill suffuses the area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pointzero - Augment your draining attacks. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pointzero&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Environment&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Focus kith energy into a sphere of absolute coldness. The mere presence of this sphere increases the damage of all draining-based attacks.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID POINTZERO&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=The air crackles and contracts, fogged condensation drifting around you as you summon a point of absolute zero above your gauntleted palm, the pea-sized sphere shimmering a breathtakingly cold blue-white.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrage - Inflict damage to everyone. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Barrage&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Environment&lt;br /&gt;
|lessons=932&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Once you have summoned a pointzero sphere, you can direct it to swirl around the room, dealing damage to everyone present, including yourself.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID BARRAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Breathing deeply, you flow into the meditative state that allows you to manipulate the locked and frozen point in space you have under your control, moving it smoothly around the area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vacuumsphere - All-encompassing emptiness. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Vacuumsphere&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Environment&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Frozen targets will experience your wrath most keenly.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID VACUUMSPHERE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Concentrating intently on the emptiness inside yourself, you lift your gauntleted hand, and a sphere of cold darkness manifests there, dragging matter powerfully into the void.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nanotech&amp;diff=3037</id>
		<title>Nanotech</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nanotech&amp;diff=3037"/>
		<updated>2020-07-23T01:11:47Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Added appearance entries for as much as I could.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilize swarms of nanites to carry out your every whim, be it directly attacking your foes, to repairing your body and surroundings, all the way through to spying on far-away players and locations.&lt;br /&gt;
&lt;br /&gt;
The Nanotech [[:Category:Skills|skill]] contains general abilities and four groups:  Attacks; Defenses; Information; and Support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Nanites - Recharge your nanites ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Nanites&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CHARGE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You start generating nanites.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Recall - Call your nanites back to you. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Recall&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing. You can optionally recall only nanites engaged in a particular activity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RECALL &amp;lt;TYPE&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A silvery mist seems to drift through the air, surrounding your body in a thick fog as you summon your swarm back to you with a beckoning gesture of your fingers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Miniaturization - Generate more nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Miniaturization&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=3,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MINIATURIZATION [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=At your direction, your swarm begins to divide and subdivide, the microscopic machines cannibalizing each other to build even smaller versions of themselves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Replication - Nanites replicate in cloning vats. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=1091&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=A nanoseer is at their weakest without their swarm of nanites and one must always be prepared, even when just waking up. Your nanites now replicate while your body is within a HETE Cloning Facility. You will start with 50% of your nanite pool after death.&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
=== Swarm - Overwhelm your foe with a swarm of nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Swarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Once you have generated some nanites, you can send them towards a target of your choice, inflicting cellular damage. The nanites hit harder if the target is frozen.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SWARM &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Focusing on becoming more attuned to your swarm, you shift your fingers in the tiniest flicker, urging a thick cloud of nanites to surround &amp;lt;TARGET&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Confound - Send the nanites to hit a nerve. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Confound&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=95&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction. The nanites do not give an effect that the target already has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CONFOUND &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A section of your swarm splits off at your subtle command, drifting like a silvery, nearly undetectable mist around &amp;lt;TARGET&amp;gt; and sliding up its nostrils, assaulting its nervous system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distract - Let them shake ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distract&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude&#039;s distraction will cause your target to suffer periodic balance loss.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DISTRACT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You occlude &amp;lt;TARGET&amp;gt;&#039;s surroundings with the thick mist of your swarm, making its vision blurry and using a neutral attack to further unbalance its mental state.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multistrike - Three strikes are better than one ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multistrike&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MULTISTRIKE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You focus intently to direct a portion of your swarm towards &amp;lt;TARGET&amp;gt;, and they drift towards it in the form of a silvery mist that surrounds it, glowing red from within as thousands of microscopic attacks draw blood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Eyestrike - Go for the eyes! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Eyestrike&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO EYESTRIKE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Deftly, you direct your nanites to cluster thickly around &amp;lt;TARGET&amp;gt;&#039;s face, the microscopic machines digging invasively into its eyes.&lt;br /&gt;
Using their invasive ability to squirm through the smallest cracks, the swarm delivers &amp;lt;AFFLICTION&amp;gt; to &amp;lt;TARGET&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zap - Disable their devices. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=700,000 nanites&lt;br /&gt;
|description=Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ZAP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Electrical energy begins to discharge from the silvery mist of your swarm like lightning in a thunderhead as you send it to cluster thickly around &amp;lt;TARGET&amp;gt;, attacking its body with shocking spasms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sluggish - Slow targets are easier to handle. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sluggish&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=347&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing actions.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SLUGGISH &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=The lenses of your goggles flash as you send your swarm to assault its weakened brain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Echoing - A condition not soon forgotten. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Echoing&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=551&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ECHOING &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With concentration and just the tiniest hint of void kith, you conduct your swarm to pour itself into &amp;lt;TARGET&amp;gt;, violently disrupting its sensory system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multiswarm - Send your nanites against everyone. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multiswarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=695&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MULTISWARM&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With a few deft gestures, you execute a subroutine within your nanites that causes them to begin clumping together by the hundreds into sand-sized grains, and the newly corporeal swarm begins swirling violently around your feet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wireblock - Disable their wetwiring. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Wireblock&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1103&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=If your target&#039;s wetwiring has suffered 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on existing wetwiring damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO WIREBLOCK &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Executing an aggressive subroutine among a portion of your swarm, you conduct them in a coodinated attack against &amp;lt;TARGET&amp;gt;, feeling almost to become one with them as they wage an invisible battle through the cells of its body, severely disrupting its wetwiring.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mindswap - Rewire their brain. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mindswap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1237&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,200,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites to go haywire upon the target&#039;s brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MINDSWAP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You send your nanites towards &amp;lt;TARGET&amp;gt; and bid them to poke at its nerves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Delay - Delayed action. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Delay&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1559&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DELAY &amp;lt;ATTACK&amp;gt; &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Quickly, you program a delayed &amp;lt;ATTACK&amp;gt; into a single nanite in your swarm and send it out to reprogram and self-replicate among the rest. Your swarm begins to grow and stretch, purposeful tendrils reaching towards &amp;lt;TARGET&amp;gt; skipper with a disturbing intelligence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Affinity - Improve the effects of your nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Affinity&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=After damaging the target&#039;s mental subsystem, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on the target&#039;s mind damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO AFFINITY &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Deftly, you direct a portion of your swarm to cling to &amp;lt;TARGET&amp;gt;, taking advantage of its weakened senses to augment further attacks against it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
=== Repair - Repair your body. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Repair&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=10.00 seconds&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=Send your nanites into your own body, repairing it and healing your wounds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO REPAIR&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You inhale a cloud of your swarm, and your body flushes with a feverish warmth as the nanites race through your system, augmenting your wetwiring to heal you at a rapid pace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Protect - Have your nanites protect you from harm. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Protect&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=75&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO PROTECT [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Your goggles flash as you instruct your swarm to protect you from incoming damage, and the cloud of microscopic machines that surrounds you seems to thicken slightly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intercept - Intercept damage aiming at your vitals. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Intercept&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=221&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO INTERCEPT [SUBSYSTEM/OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Inhaling a lungful of your swarm, you direct the tiny machines to invade your body, forming a sheathe of microscopic defense between your enemies and your &amp;lt;SUBSYSTEM&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Counterzap - Protect your nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Counterzap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=780&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Order your nanites to counter incoming EM attacks, reflecting a portion of the EM residual buildup back to the attacker.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO COUNTERZAP [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A crackling web of static lances through the cloud of nanites that surround you as you direct your swarm to protect you from incoming electromagnetic attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Alertness - Who goes there? ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Alertness&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=261&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites forth to alert you to movement in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ALERTNESS [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You direct your swarm to blanket the area and alert you of any activity. Millions of the microscopic machines billow out from your feet, settling like a clinging, static-laden dust upon every nearby surface.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Scan - Survey the area. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Scan&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=390&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,200,000 nanites&lt;br /&gt;
|description=For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SCAN&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Your nanites report these entities [ENTITY LIST]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mislead - It was not me! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mislead&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=438&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=2,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Your nanites will attempt to fool radar scouting, causing scanning attempts to see you as someone else instead.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MISLEAD [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You direct some nanites to form a reflective screen around you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze - Learn more about them. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Analyze&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=560&lt;br /&gt;
|type=In-room non-combat targetted&lt;br /&gt;
|basebalance=1.00 second&lt;br /&gt;
|cooldown=10.00 seconds&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Send your spying nanite eyes to analyze another player, reporting to you their afflictions and subsystem status.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ANALYZE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With a complex gesture, you divert a few nanites to burrow into &amp;lt;TARGET&amp;gt;&#039;s mucus membranes, inspecting its body as they float invasively through its bloodstream. In a moment, the report begins to scroll rapidly across the lenses of your goggles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Envelop - Nanites have ears. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Envelop&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=619&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=1.50 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears. Additionally, when you use Confound on an enveloped target, you will receive more information.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ENVELOP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You send your nanites to envelop &amp;lt;TARGET&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relay - Watch their every step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Relay&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=982&lt;br /&gt;
|type=Planet-wide&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=After your nanites have enveloped someone, they can also relay their every movement to you.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RELAY &amp;lt;TARGET&amp;gt; [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Control - Your wish is their command. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=1389&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=120.00 seconds&lt;br /&gt;
|resources=2,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use NANO ORDER &amp;lt;target&amp;gt; &amp;lt;action&amp;gt; and your invading swarm will see that this action is carried out.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CONTROL &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You direct your nanites to control &amp;lt;TARGET&amp;gt;&#039;s actions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
=== Rush - Move like the wind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Rush&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Augment your legs with your nanites, increasing your movement rate.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RUSH [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Inhaling a cloud of your swarm, you enable a wetwiring augmentation subroutine. Your muscles tighten, adrenaline pouring through your body as your movements grow unnaturally swift.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - It would not have exploded anyway. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=491&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=Direct your nanites to disarm an IED placed at your location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DISARM &amp;lt;IED&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Reconstruct - Repair damage done to a prop. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Reconstruct&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=875&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=This ability lets you order your nanites to repair a damaged prop.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RECONSTRUCT &amp;lt;PROP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Light glows across the lenses of your goggles as your fingers flicker in midair, directing your nanites in a foggy silver cloud to surround &amp;lt;PROP&amp;gt;, the microscopic machines swarming across it to rebuilding what has been damaged.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Voidism&amp;diff=3031</id>
		<title>Voidism</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Voidism&amp;diff=3031"/>
		<updated>2020-07-16T21:44:54Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Creating the Voidism skill page for Nanoseers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tapping into the power of void kith, Nanoseers can utilise pulling forces to draw energy from both their enemies and the surrounding environment.&lt;br /&gt;
&lt;br /&gt;
The Voidism [[:Category:Skills|skill]] breaks down into four groups: Levitation; Freezing; Draining; and Environment.&lt;br /&gt;
&lt;br /&gt;
== Levitation ==&lt;br /&gt;
&lt;br /&gt;
=== Levitate - Rise into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Levitate&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Draw upon the void kith and rise into the air, performing the ever impressive act of levitation.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID LEVITATE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pull - Pull flyers back to the ground. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pull&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Ground to air (single target)&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Seek forth with your void kith and grasp a flyer in your location, dragging them to the ground.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID PULL &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Airgrab - Levitate an entity from above. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Airgrab&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=95&lt;br /&gt;
|type=Air to ground (single target)&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=If you are flying, you can use your mastery of the kith energy to lift another entity into the air and hold them there.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID AIRGRAB &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Release - Release a levitating entity. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Release&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=In-room any elevation&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Release an airgrabbed target, causing them to fall to the ground. Stifle your maniacal laugh.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID RELEASE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Propgrab - Levitate a prop. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Propgrab&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Your control of the kith now lets you levitate a prop in the room, or drop it back to the ground. Levitating a prop exposes anyone using it for cover.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID PROPGRAB &amp;lt;PROP&amp;gt;/OFF&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Propdrop - Drop a levitating prop. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Propdrop&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=221&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Once you have levitated a prop, you can drop it onto a target in your room. The mass of the prop you allow to fall will determine how much damage it does upon impact.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID PROPDROP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hurl - Hurl a prop away. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Hurl&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=497&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Further utilize your mastery of void kith to hurl a levitated prop into an adjacent room. It will hit a random target if available.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID HURL &amp;lt;DIRECTION&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Drag - Drag someone along with you. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Drag&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Levitation&lt;br /&gt;
|lessons=680&lt;br /&gt;
|type=In-room any elevation&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=If you have grabbed an entity with your kith power (AB VOIDISM AIRGRAB), you can use this ability to move in a direction, dragging them with you.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID DRAG &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
=== Freeze - Blast with the coldness of the Void. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Freeze&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Freezing&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Your manipulation of void kith drains the very warmth from your enemy, causing them to freeze and receive damage depending on how frozen their body already is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID FREEZE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Calm - Soothe that which burns you. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Calm&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Freezing&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Sooth the ever-hungry flames with but a thought. Cures one stack of the &amp;quot;scorched&amp;quot; affliction.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID CALM&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Limbdrain - Drain a limb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Limbdrain&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Freezing&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Apply your void kith to your foe and drain the warmth from a chosen limb. This will cause damage to the limb.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID LIMBDRAIN &amp;lt;TARGET&amp;gt; &amp;lt;LIMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shatter - Shatter a fully weakened foe. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shatter&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Freezing&lt;br /&gt;
|lessons=1091&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=If the grasp of your void kith has sufficiently drained your foe of energy you can end their suffering in a final instant of agony and shatter their semi-frozen body. The number of freeze levels required depends on target&#039;s muscular and internal damage ? at full health, 10 stacks are required, each 15% of damage reduces this by 1.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID SHATTER &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Draining ==&lt;br /&gt;
&lt;br /&gt;
=== Strip - Remove defenses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Strip&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Focus your draining kith powers at your foe, draining away one of their protective effects. This ability only removes internal defenses.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID STRIP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Soothe - Focus on healing your body and mind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Soothe&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=75&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Channel and embrace the soothing chill of your kith and heal yourself and your subsystems. The most damaged subsystem will be healed first.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID SOOTHE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Minddrain - Drain the mind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Minddrain&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=261&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Reach the frigid fingers of your kith into the mind of your enemy. This will cause damage to their mind subsystem based upon the number of mental afflictions your target possesses.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID MINDDRAIN &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Drain - Drain resources to heal yourself. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Drain&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=362&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=You can drain a chosen resource from your target. The available resources depend on the class of your target. Sanity cannot be drained.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID DRAIN &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Suffocate - Drain the very air around your foe. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=424&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=15.00 seconds&lt;br /&gt;
|resources=&lt;br /&gt;
|description=By focusing the kith energy, you can attempt to suffocate your opponent, causing periodic damage. Frozen targets get hit much harder, and each tick does somewhat more damage than the previous one. This is a channeled ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID SUFFOCATE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Extinguish - Extinguish walls of fire. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Extinguish&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=581&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Use your void kith to drain a present wall of plasma of its power and extinguish it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID EXTINGUISH &amp;lt;DIRECTION&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rattle - Disrupt the healing of another. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Rattle&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=796&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=If your target is affected by sluggishness, you may rattle their wetwiring, halving its effectiveness at curing damage (this refers to health only, not subsystem damage). It also reduces the effectiveness of the target&#039;s healing abilities.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID RATTLE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Roomdrain - Drain energy from everyone present. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Roomdrain&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=1277&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=&lt;br /&gt;
|description=This ability is similar to Drain, but affects everyone at your current location except the user, and gives three frozen stacks. Once used, it cannot be used again in the same room for 20 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID ROOMDRAIN&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pax - A complete halt to all activities. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pax&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Draining&lt;br /&gt;
|lessons=1495&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=480.32 seconds&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Declare a pax and grip all present in your frigid power. Per your command, for the next ten seconds, none may perform any aggressive actions.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID PAX&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
&lt;br /&gt;
=== Groundfreeze - Freeze the ground. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Groundfreeze&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Environment&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Focus your draining kith powers on the ground, causing it to freeze. Anyone attempting to walk on the ice will have a high chance to slip and fall.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID GROUNDFREEZE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pointzero - Augment your draining attacks. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pointzero&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Environment&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Focus kith energy into a sphere of absolute coldness. The mere presence of this sphere increases the damage of all draining-based attacks.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID POINTZERO&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrage - Inflict damage to everyone. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Barrage&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Environment&lt;br /&gt;
|lessons=932&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Once you have summoned a pointzero sphere, you can direct it to swirl around the room, dealing damage to everyone present, including yourself.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID BARRAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vacuumsphere - All-encompassing emptiness. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Vacuumsphere&lt;br /&gt;
|skill=Voidism&lt;br /&gt;
|group=Environment&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Frozen targets will experience your wrath most keenly.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;VOID VACUUMSPHERE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Oblivion&amp;diff=3030</id>
		<title>Oblivion</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Oblivion&amp;diff=3030"/>
		<updated>2020-07-16T16:56:44Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Creating the Oblivion skill page for Nanoseers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gazing into the void, the Nanoseer can commune and channel the power of the long-dead Empyreals. When channeled, these beings bestow a variety of thematic abilities based on the chosen pairing.&lt;br /&gt;
&lt;br /&gt;
The Oblivion [[:Category:Skills|skill]] contains general abilities and five groups (represented by different [[Empyreals]]): The Conqueror; The Traveller; The Architect; The Progenitor; and The Sunderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Channel - Channel the Empyreal power. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Channel&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=5.00% sanity&lt;br /&gt;
|description=Your most basic learning allows you to channel the ancient power of of the Empyreals. Be warned, drawing upon any Empyreal&#039;s power will reduce your sanity, and your ability to regain this is slowed and occasionally even stopped when channeling an Empyreal. It is recommended that one calls upon the Empyreal with care, sanity is fleeting and insanity is a dangerous companion.&lt;br /&gt;
|command=&amp;lt;code&amp;gt; OBLIVION CHANNEL &amp;lt;EMPYREAL&amp;gt;/OFF&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swap - Instantly swap to another Empyreal ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Swap&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|resources=20.00 sanity&lt;br /&gt;
|description=Instantly swap your channeled Empyreal to a different one. This will tax your grip upon reality and so can only be performed infrequently.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION SWAP &amp;lt;EMPYREAL&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disrupt - Disrupt the channeling of another. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disrupt&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=Level your power at another and disrupt their control over an Empyreal. Your own control, too, will break in the process.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION DISRUPT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Awareness - Speed up your channeling. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Awareness&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=593&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=You can now speed up the balance cost of channeling Empyreals. This ability is automatically in effect once learned.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Affinity - Hurl yourself deeper into Oblivion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=1018&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=This ability allows you to gain access to all the abilities of a chosen Empyreal. The cost for this is high, though ? your maximum sanity will be reduced by 25%. This effect can stack multiple times. This ability won&#039;t give you the passive channeling effects.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION AFFINITY &amp;lt;EMPYREAL&amp;gt;[OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Conqueror ==&lt;br /&gt;
&lt;br /&gt;
=== Conqueror - Channel the power of the Conqueror ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Conqueror&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=428&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Dare to channel the dread and raw power of the Conqueror Empyreal. Whilst bound in this manner you will find sanity restored when you snuff the life of another. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL CONQUEROR&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Frenzy - Drive yourself into a reckless frenzy. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Frenzy&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=477&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Embrace the madness of the Conqueror and throw yourself into a frenzy, increasing all damage that you inflict by 25%. Your reckless frenzy will end after it has been triggered 5 times.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION FRENZY&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mindmelt - Melt a weakened mind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mindmelt&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=532&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=40.00% sanity&lt;br /&gt;
|description=When facing a foe with at least 6 mental afflictions and a weakened mental subsystem (25% health or less), you may slay them instantly.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION MINDMELT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Maladies - Spread the love. And maladies. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Maladies&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=820&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=20.00% sanity&lt;br /&gt;
|description=Revel in the abounding horror as you inflict every single affliction that you bear upon all in your location. Your allies have a chance to avoid some of the maladies.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION MALADIES&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Jolt - Reduce your cooldowns. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Jolt&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Conqueror&lt;br /&gt;
|lessons=1570&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=45.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Reduce all of your cooldowns by a moderate amount, it will only cost your sanity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION JOLT&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Traveller ==&lt;br /&gt;
&lt;br /&gt;
=== Traveller - Channel the power of the Traveller. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Traveller&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Embrace the raw power of the Traveller Empyreal, enabling otherworldly control over the movement of life about you. Channeling the Traveller will increase the speed of your Crash ability. Otherwise its grim grip upon yourself will cause you to regenerate sanity at 30% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL TRAVELLER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mark - Mark a room, then travel to it later. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mark&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=You can remember a room, then return to it instantly later on. The memorized room will be lost in 2 hours.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION MARK [RETURN]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Speedup - Speed kills. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Speedup&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=661&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=0.50 seconds&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Wind up the passage of time in your location, speeding up balance recovery for all present.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION SPEEDUP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slowdown - Slowness kills, too. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Slowdown&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=1265&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=0.50 seconds&lt;br /&gt;
|cooldown=30.00 seconds&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=In opposition to Speedup, you can soothe the ticking clock that underpins all and increase all balance recovery times for those present.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION SLOWDOWN&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timeline - Manipulate the time itself. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timeline&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Traveller&lt;br /&gt;
|lessons=1409&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=50.00% sanity&lt;br /&gt;
|description=Mastering the control over the time allows you to remember the status of another&#039;s well-being, then restore it later on. The effect is not perfect. only the health, subsystem health and afflictions are stored. Messing with time is a fickle business which cannot be sustained for long, if you do not utilise the effect within 15 seconds, it will be lost to the ravages of time. Storing the timeline does not cost you any sanity or balance, but reverting it does.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION TIMELINE &amp;lt;TARGET&amp;gt; STORE/REVERT&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Architect ==&lt;br /&gt;
&lt;br /&gt;
=== Architect - Channel the power of the Architect. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Architect&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Reach for the controlling power of the Architect Empyreal. This will grant you a 10% reduction in nanite costs, and allow you to enforce a modicum of discipline over your surrounds. You sanity will regenerate at 60% while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL ARCHITECT&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tranquility - Enter the pacified torpor of the Void. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=5.00% sanity&lt;br /&gt;
|description=Your connection with the void surrounds you in an aura that envelopes all nearby in a sluggish, pacified torpor. When this effect is active, aggressive mobs will find themselves uninterested in attacking you. Will need to be reapplied after engaging in combat.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION TRANQUILITY [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Efficiency - Become more efficient. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=95&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=180.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Align yourself utterly with the workings of the multiverse and you shall use no resources for the next 3 abilities that you perform. This effect wears off after 3 uses or after 60 seconds have passed.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION EFFICIENCY&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Extend - Extend the duration of your items. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Extend&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=384&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=80.00% sanity&lt;br /&gt;
|description=Loose time&#039;s grasp upon an item of your choice and increase its lifespan. This has a Mark cost.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION EXTEND &amp;lt;ITEM&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distribution - We have enough pain for everyone. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distribution&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Architect&lt;br /&gt;
|lessons=1135&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=You may enact a powerful field around your location that distributes all damage inflicted in your room to everyone who is present at your location. Damage done by you and to you is excluded. This is a channeled ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION DISTRIBUTION&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Progenitor ==&lt;br /&gt;
&lt;br /&gt;
=== Progenitor - Channel the power of the Progenitor. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Progenitor&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Channel the raw and protective power of the Progenitor Empyreal. This will grant you 20% faster nanite regen, and you will regenerate sanity at 80% effectiveness. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL PROGENITOR&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cure - Cure a random effect. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=5.00% sanity&lt;br /&gt;
|description=You can cure yourself of a random ailment.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CURE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Grounding - Root everyone in place. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=75&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=120.00 seconds&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=For the next 30 seconds, prevent all forced movement attempts from working in your room. Voluntary movement continues to work as normal.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION GROUNDING&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Negation - No. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=This ability negates one damage attempt against you.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION NEGATION&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Interdict - Declare the Interdict of the Progenitor. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Progenitor&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=This powerful ability allows you to declare an Interdict, negating all damage done in the room. Other effects continue to work normally. This is a channeled ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION INTERDICT&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Sunderer ==&lt;br /&gt;
&lt;br /&gt;
=== Sunderer - Channel the power of the Sunderer. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sunderer&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=221&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Those who cast all caution to the wind and channel the Sunderer risk all in favour of destruction and a 5% increase in nanite damage. You shall not regenerate sanity while channeling this Empyreal. Your mind has only the capacity to channel one Empyreal at a time.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION CHANNEL SUNDERER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Destruct - Destroy an item. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Destruct&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=261&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=10.00% sanity&lt;br /&gt;
|description=Bend the world to your will and instantly destroy any prop, wall, weapon, or armor.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION DESTRUCT &amp;lt;PROP/WALL&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ripples - Spread ripples through your foes. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripples&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=345&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=60.00 seconds&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Shake reality to rippling and all single target attacks performed by yourself will inflict 10% of their damage upon all other targets in your location. Your allies will be hit less hard than others. This effect will dissipate after 60 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION RIPPLES&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Quake - A mighty quake. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Quake&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=736&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=15.00% sanity&lt;br /&gt;
|description=Send the disruptive quake to interrupt all the channeled efforts of those in your room and adjacent locations.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION QUAKE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Breakdown - Break down the Wetwiring of another. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Breakdown&lt;br /&gt;
|skill=Oblivion&lt;br /&gt;
|group=The Sunderer&lt;br /&gt;
|lessons=914&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=30.00% sanity&lt;br /&gt;
|description=Should you find your enemy&#039;s wetwiring damaged beyond 50%, you may break it down utterly, turning their scrambling order to naught and slaying them instantly.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;OBLIVION BREAKDOWN &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nanotech&amp;diff=3029</id>
		<title>Nanotech</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nanotech&amp;diff=3029"/>
		<updated>2020-07-15T23:00:58Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilize swarms of nanites to carry out your every whim, be it directly attacking your foes, to repairing your body and surroundings, all the way through to spying on far-away players and locations.&lt;br /&gt;
&lt;br /&gt;
The Nanotech [[:Category:Skills|skill]] contains general abilities and four groups:  Attacks; Defenses; Information; and Support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Nanites - Recharge your nanites ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Nanites&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CHARGE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Recall - Call your nanites back to you. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Recall&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing. You can optionally recall only nanites engaged in a particular activity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RECALL &amp;lt;TYPE&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Miniaturization - Generate more nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Miniaturization&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=3,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MINIATURIZATION [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Replication - Nanites replicate in cloning vats. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=1091&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=A nanoseer is at their weakest without their swarm of nanites and one must always be prepared, even when just waking up. Your nanites now replicate while your body is within a HETE Cloning Facility. You will start with 50% of your nanite pool after death.&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
=== Swarm - Overwhelm your foe with a swarm of nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Swarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Once you have generated some nanites, you can send them towards a target of your choice, inflicting cellular damage. The nanites hit harder if the target is frozen.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SWARM &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Confound - Send the nanites to hit a nerve. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Confound&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=95&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction. The nanites do not give an effect that the target already has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CONFOUND &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distract - Let them shake ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distract&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude&#039;s distraction will cause your target to suffer periodic balance loss.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DISTRACT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multistrike - Three strikes are better than one ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multistrike&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MULTISTRIKE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Eyestrike - Go for the eyes! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Eyestrike&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO EYESTRIKE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zap - Disable their devices. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=700,000 nanites&lt;br /&gt;
|description=Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ZAP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sluggish - Slow targets are easier to handle. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sluggish&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=347&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing actions.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SLUGGISH &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Echoing - A condition not soon forgotten. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Echoing&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=551&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ECHOING &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multiswarm - Send your nanites against everyone. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multiswarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=695&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MULTISWARM&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wireblock - Disable their wetwiring. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Wireblock&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1103&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=If your target&#039;s wetwiring has suffered 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on existing wetwiring damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO WIREBLOCK &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mindswap - Rewire their brain. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mindswap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1237&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,200,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites to go haywire upon the target&#039;s brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MINDSWAP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Delay - Delayed action. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Delay&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1559&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DELAY &amp;lt;ATTACK&amp;gt; &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Affinity - Improve the effects of your nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Affinity&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=After damaging the target&#039;s mental subsystem, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on the target&#039;s mind damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO AFFINITY &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
=== Repair - Repair your body. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Repair&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=10.00 seconds&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=Send your nanites into your own body, repairing it and healing your wounds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO REPAIR&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Protect - Have your nanites protect you from harm. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Protect&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=75&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO PROTECT [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intercept - Intercept damage aiming at your vitals. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Intercept&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=221&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO INTERCEPT [SUBSYSTEM/OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Counterzap - Protect your nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Counterzap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=780&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Order your nanites to counter incoming EM attacks, reflecting a portion of the EM residual buildup back to the attacker.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO COUNTERZAP [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Alertness - Who goes there? ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Alertness&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=261&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites forth to alert you to movement in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ALERTNESS [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Scan - Survey the area. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Scan&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=390&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,200,000 nanites&lt;br /&gt;
|description=For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SCAN&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mislead - It was not me! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mislead&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=438&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=2,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Your nanites will attempt to fool radar scouting, causing scanning attempts to see you as someone else instead.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MISLEAD [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze - Learn more about them. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Analyze&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=560&lt;br /&gt;
|type=In-room non-combat targetted&lt;br /&gt;
|basebalance=1.00 second&lt;br /&gt;
|cooldown=10.00 seconds&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Send your spying nanite eyes to analyze another player, reporting to you their afflictions and subsystem status.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ANALYZE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Envelop - Nanites have ears. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Envelop&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=619&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=1.50 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears. Additionally, when you use Confound on an enveloped target, you will receive more information.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ENVELOP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relay - Watch their every step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Relay&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=982&lt;br /&gt;
|type=Planet-wide&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=After your nanites have enveloped someone, they can also relay their every movement to you.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RELAY &amp;lt;TARGET&amp;gt; [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Control - Your wish is their command. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=1389&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=120.00 seconds&lt;br /&gt;
|resources=2,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use NANO ORDER &amp;lt;target&amp;gt; &amp;lt;action&amp;gt; and your invading swarm will see that this action is carried out.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CONTROL &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
=== Rush - Move like the wind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Rush&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Augment your legs with your nanites, increasing your movement rate.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RUSH [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - It would not have exploded anyway. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=491&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=Direct your nanites to disarm an IED placed at your location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DISARM &amp;lt;IED&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Reconstruct - Repair damage done to a prop. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Reconstruct&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=875&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=This ability lets you order your nanites to repair a damaged prop.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RECONSTRUCT &amp;lt;PROP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nanotech&amp;diff=3028</id>
		<title>Nanotech</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nanotech&amp;diff=3028"/>
		<updated>2020-07-15T23:00:43Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilize swarms of nanites to carry out your every whim, be it directly attacking your foes, to repairing your body and surroundings, all the way through to spying on far-away players and locations.&lt;br /&gt;
&lt;br /&gt;
The Nanotech [[:Category:Skills|skill]] contains general abilities and four groups:  Attacks; Defenses; Information; and Support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General skills ==&lt;br /&gt;
&lt;br /&gt;
=== Nanites - Recharge your nanites ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Nanites&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CHARGE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Recall - Call your nanites back to you. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Recall&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing. You can optionally recall only nanites engaged in a particular activity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RECALL &amp;lt;TYPE&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Miniaturization - Generate more nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Miniaturization&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=3,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MINIATURIZATION [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Replication - Nanites replicate in cloning vats. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=1091&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=A nanoseer is at their weakest without their swarm of nanites and one must always be prepared, even when just waking up. Your nanites now replicate while your body is within a HETE Cloning Facility. You will start with 50% of your nanite pool after death.&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
=== Swarm - Overwhelm your foe with a swarm of nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Swarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Once you have generated some nanites, you can send them towards a target of your choice, inflicting cellular damage. The nanites hit harder if the target is frozen.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SWARM &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Confound - Send the nanites to hit a nerve. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Confound&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=95&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction. The nanites do not give an effect that the target already has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CONFOUND &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distract - Let them shake ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distract&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude&#039;s distraction will cause your target to suffer periodic balance loss.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DISTRACT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multistrike - Three strikes are better than one ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multistrike&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MULTISTRIKE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Eyestrike - Go for the eyes! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Eyestrike&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO EYESTRIKE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zap - Disable their devices. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=700,000 nanites&lt;br /&gt;
|description=Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ZAP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sluggish - Slow targets are easier to handle. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sluggish&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=347&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing actions.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SLUGGISH &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Echoing - A condition not soon forgotten. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Echoing&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=551&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ECHOING &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multiswarm - Send your nanites against everyone. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multiswarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=695&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MULTISWARM&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wireblock - Disable their wetwiring. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Wireblock&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1103&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=If your target&#039;s wetwiring has suffered 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on existing wetwiring damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO WIREBLOCK &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mindswap - Rewire their brain. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mindswap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1237&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,200,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites to go haywire upon the target&#039;s brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MINDSWAP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Delay - Delayed action. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Delay&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1559&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DELAY &amp;lt;ATTACK&amp;gt; &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Affinity - Improve the effects of your nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Affinity&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=After damaging the target&#039;s mental subsystem, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on the target&#039;s mind damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO AFFINITY &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
=== Repair - Repair your body. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Repair&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=10.00 seconds&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=Send your nanites into your own body, repairing it and healing your wounds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO REPAIR&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Protect - Have your nanites protect you from harm. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Protect&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=75&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO PROTECT [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intercept - Intercept damage aiming at your vitals. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Intercept&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=221&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO INTERCEPT [SUBSYSTEM/OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Counterzap - Protect your nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Counterzap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=780&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Order your nanites to counter incoming EM attacks, reflecting a portion of the EM residual buildup back to the attacker.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO COUNTERZAP [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Alertness - Who goes there? ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Alertness&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=261&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites forth to alert you to movement in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ALERTNESS [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Scan - Survey the area. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Scan&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=390&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,200,000 nanites&lt;br /&gt;
|description=For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SCAN&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mislead - It was not me! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mislead&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=438&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=2,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Your nanites will attempt to fool radar scouting, causing scanning attempts to see you as someone else instead.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MISLEAD [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze - Learn more about them. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Analyze&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=560&lt;br /&gt;
|type=In-room non-combat targetted&lt;br /&gt;
|basebalance=1.00 second&lt;br /&gt;
|cooldown=10.00 seconds&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Send your spying nanite eyes to analyze another player, reporting to you their afflictions and subsystem status.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ANALYZE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Envelop - Nanites have ears. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Envelop&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=619&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=1.50 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears. Additionally, when you use Confound on an enveloped target, you will receive more information.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ENVELOP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relay - Watch their every step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Relay&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=982&lt;br /&gt;
|type=Planet-wide&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=After your nanites have enveloped someone, they can also relay their every movement to you.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RELAY &amp;lt;TARGET&amp;gt; [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Control - Your wish is their command. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=1389&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=120.00 seconds&lt;br /&gt;
|resources=2,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use NANO ORDER &amp;lt;target&amp;gt; &amp;lt;action&amp;gt; and your invading swarm will see that this action is carried out.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CONTROL &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
=== Rush - Move like the wind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Rush&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Augment your legs with your nanites, increasing your movement rate.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RUSH [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - It would not have exploded anyway. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=491&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=Direct your nanites to disarm an IED placed at your location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DISARM &amp;lt;IED&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Reconstruct - Repair damage done to a prop. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Reconstruct&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=875&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=This ability lets you order your nanites to repair a damaged prop.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RECONSTRUCT &amp;lt;PROP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nanotech&amp;diff=3027</id>
		<title>Nanotech</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nanotech&amp;diff=3027"/>
		<updated>2020-07-15T21:13:30Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: Overhaul of incomplete Nanotech page using a template for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilize swarms of nanites to carry out your every whim, be it directly attacking your foes, to repairing your body and surroundings, all the way through to spying on far-away players and locations.&lt;br /&gt;
&lt;br /&gt;
The Nanotech [[:Category:Skills|skill]] breaks down into four groups (plus general skills that have no group):  Attacks; Defenses; Information; and Support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General skills ==&lt;br /&gt;
&lt;br /&gt;
=== Nanites - Recharge your nanites ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Nanites&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=A crucial ability for any Nanoseer, activating this ability causes you to automatically repair and recharge your nanite pool. You can also use NANO STATUS to check your nanite usage, including tied-up nanites.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CHARGE&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Recall - Call your nanites back to you. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Recall&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Frees up all the tied-up nanites and returns them back to you, interrupting whatever activity they were performing. You can optionally recall only nanites engaged in a particular activity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RECALL &amp;lt;TYPE&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Miniaturization - Generate more nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Miniaturization&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=3,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Bigger is definitely not better! Miniaturize your nanites so that you can repair and regenerate them twice as fast. This will tie up a great number of your nanites and reduce the maximum amount.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MINIATURIZATION [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Replication - Nanites replicate in cloning vats. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=&lt;br /&gt;
|lessons=1091&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=A nanoseer is at their weakest without their swarm of nanites and one must always be prepared, even when just waking up. Your nanites now replicate while your body is within a HETE Cloning Facility. You will start with 50% of your nanite pool after death.&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
=== Swarm - Overwhelm your foe with a swarm of nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Swarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Once you have generated some nanites, you can send them towards a target of your choice, inflicting cellular damage. The nanites hit harder if the target is frozen.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SWARM &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Confound - Send the nanites to hit a nerve. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Confound&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=95&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Direct your nanites forth to attack the nervous system of your target. This chaotic strike will apply a mental affliction. The nanites do not give an effect that the target already has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CONFOUND &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distract - Let them shake ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distract&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your swarm can take advantage of your enemy provided they have at least three mental afflictions. The multitude&#039;s distraction will cause your target to suffer periodic balance loss.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DISTRACT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multistrike - Three strikes are better than one ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multistrike&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites to attack your target repeatedly. The swarm will return back to you after three strikes.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MULTISTRIKE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Eyestrike - Go for the eyes! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Eyestrike&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Direct your nanites to assault the sensory subsystem of your foe, causing a variety of maladies. This attack is so distracting that it also disrupts channelled abilities.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO EYESTRIKE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zap - Disable their devices. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=700,000 nanites&lt;br /&gt;
|description=Charge your nanites to inflict EM damage to your target. This will result in disruption to their various devices.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ZAP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sluggish - Slow targets are easier to handle. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sluggish&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=347&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=When sent against a sufficiently distracted target, your nanites are capable of afflicting their mind even further, causing terrible sluggishness that slows down all balance-costing actions.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SLUGGISH &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Echoing - A condition not soon forgotten. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Echoing&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=551&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your miniature army can aggravate a target who is blind, deaf, and suffering from blurry vision even further by employing echoing to increase all subsequent sensory damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ECHOING &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multiswarm - Send your nanites against everyone. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multiswarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=695&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Take a moment to gather your nanite swarm and then unleash their damage upon everyone who dares to remain present.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MULTISWARM&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wireblock - Disable their wetwiring. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Wireblock&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1103&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=If your target&#039;s wetwiring has suffered 10% or greater damage, you can order your nanites to wreak further havoc and prevent all subsystem repairs. How long your swarm can keep this up will depend on existing wetwiring damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO WIREBLOCK &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mindswap - Rewire their brain. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mindswap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1237&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,200,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites to go haywire upon the target&#039;s brain, causing periodic mental afflictions. Another mental affliction is cured in the process. The nanites return after doing this 4 times.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MINDSWAP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Delay - Delayed action. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Delay&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1559&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|resources=&lt;br /&gt;
|description=Order your nanites to prepare an attack for a delayed launch. The following commands may be executed: swarm, multistrike, eyestrike, echoing, confound, distract, sluggish, wireblock, mindswap, and zap.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DELAY &amp;lt;ATTACK&amp;gt; &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Affinity - Improve the effects of your nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Affinity&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Attacks&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=In-room ranged attack&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=After damaging the target&#039;s mental subsystem, you can direct your nanites to latch upon them, increasing all nanite damage by 25%. The duration of this effect depends on the target&#039;s mind damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO AFFINITY &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
=== Repair - Repair your body. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Repair&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=10.00 seconds&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=Send your nanites into your own body, repairing it and healing your wounds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO REPAIR&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Protect - Have your nanites protect you from harm. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Protect&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=75&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Demand that your nanites protect their creator. They shall create a protective shield that will intercept and reduce some incoming damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO PROTECT [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intercept - Intercept damage aiming at your vitals. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Intercept&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=221&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Order your nanites to intercept attacks against one of your subsystems. They will reduce all incoming damage directed at it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO INTERCEPT [SUBSYSTEM/OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Counterzap - Protect your nanites. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Counterzap&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Defenses&lt;br /&gt;
|lessons=780&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Order your nanites to counter incoming EM attacks, reflecting a portion of the EM residual buildup back to the attacker.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO COUNTERZAP [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Alertness - Who goes there? ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Alertness&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=261&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Send your nanites forth to alert you to movement in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ALERTNESS [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Scan - Survey the area. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Scan&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=390&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,200,000 nanites&lt;br /&gt;
|description=For the truly paranoid: Scatter your nanites and send them flying across the area to report on anyone nearby.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO SCAN&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mislead - It was not me! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Mislead&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=438&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=2,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Your nanites will attempt to fool radar scouting, causing scanning attempts to see you as someone else instead.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO MISLEAD [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Analyze - Learn more about them. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Analyze&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=560&lt;br /&gt;
|type=In-room non-combat targetted&lt;br /&gt;
|basebalance=1.00 second&lt;br /&gt;
|cooldown=10.00 seconds&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Send your spying nanite eyes to analyze another player, reporting to you their afflictions and subsystem status.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ANALYZE &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Envelop - Nanites have ears. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Envelop&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=619&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=1.50 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=Your nanites also have ears. Envelop your foe with the listening swarm and hear all that your target hears. Additionally, when you use Confound on an enveloped target, you will receive more information.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO ENVELOP &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Relay - Watch their every step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Relay&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=982&lt;br /&gt;
|type=Planet-wide&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=After your nanites have enveloped someone, they can also relay their every movement to you.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RELAY &amp;lt;TARGET&amp;gt; [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Control - Your wish is their command. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Information&lt;br /&gt;
|lessons=1389&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=120.00 seconds&lt;br /&gt;
|resources=2,000,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=A truly terrifying prospect, you can order your nanites to control the mind of the enveloped target. Then use NANO ORDER &amp;lt;target&amp;gt; &amp;lt;action&amp;gt; and your invading swarm will see that this action is carried out.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO CONTROL &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
=== Rush - Move like the wind. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Rush&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites (tied up while ability is in effect)&lt;br /&gt;
|description=Augment your legs with your nanites, increasing your movement rate.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RUSH [OFF]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - It would not have exploded anyway. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=491&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=1,000,000 nanites&lt;br /&gt;
|description=Direct your nanites to disarm an IED placed at your location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO DISARM &amp;lt;IED&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Reconstruct - Repair damage done to a prop. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Reconstruct&lt;br /&gt;
|skill=Nanotech&lt;br /&gt;
|group=Support&lt;br /&gt;
|lessons=875&lt;br /&gt;
|type=In-room ranged&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|cooldown=&lt;br /&gt;
|resources=500,000 nanites&lt;br /&gt;
|description=This ability lets you order your nanites to repair a damaged prop.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;NANO RECONSTRUCT &amp;lt;PROP&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3026</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3026"/>
		<updated>2020-07-15T18:58:28Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Distorter - Impact their sense of time and space. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A palm-sized metal sphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A spiny shrapnel grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A heavy black box of explosives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A ticking electronic apparatus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=An unstable fuel rod.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=An acid-green metal canister.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A makeshift dart launcher.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A dinged-up aerosol capsule.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A cartridge of volatile chemicals.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3025</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3025"/>
		<updated>2020-07-15T18:58:10Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Choker - Unleash noxious gasses. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A palm-sized metal sphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A spiny shrapnel grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A heavy black box of explosives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A ticking electronic apparatus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=An unstable fuel rod.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=An acid-green metal canister.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A makeshift dart launcher.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A dinged-up aerosol capsule.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3024</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3024"/>
		<updated>2020-07-15T18:57:53Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Sleeper - Night night, princess. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A palm-sized metal sphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A spiny shrapnel grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A heavy black box of explosives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A ticking electronic apparatus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=An unstable fuel rod.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=An acid-green metal canister.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A makeshift dart launcher.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3023</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3023"/>
		<updated>2020-07-15T18:57:01Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Melter - Spray corrosive acid around. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A palm-sized metal sphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A spiny shrapnel grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A heavy black box of explosives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A ticking electronic apparatus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=An unstable fuel rod.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=An acid-green metal canister.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3022</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3022"/>
		<updated>2020-07-15T18:56:46Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Shrieker - Drive them to distraction. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A palm-sized metal sphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A spiny shrapnel grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A heavy black box of explosives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A ticking electronic apparatus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=An unstable fuel rod.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3021</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3021"/>
		<updated>2020-07-15T18:56:02Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Zapper - Throw technology into disarray. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A palm-sized metal sphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A spiny shrapnel grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A heavy black box of explosives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A ticking electronic apparatus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3020</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3020"/>
		<updated>2020-07-15T18:55:35Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Pusher - Blast them away with a powerful wave. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A palm-sized metal sphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A spiny shrapnel grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A heavy black box of explosives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3019</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3019"/>
		<updated>2020-07-15T18:55:05Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Piercer - Fill the air with toxic darts. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A palm-sized metal sphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A spiny shrapnel grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3018</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3018"/>
		<updated>2020-07-15T18:54:25Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Blinder - Dull their senses with a powerful flash. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A palm-sized metal sphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3017</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3017"/>
		<updated>2020-07-15T18:53:45Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Popper - Send blasts high into the air. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A scavenged cylinder of rocket fuel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3016</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3016"/>
		<updated>2020-07-15T18:53:00Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Ripper - Tear through flesh like butter. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=A handful of explosive putty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3015</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3015"/>
		<updated>2020-07-15T18:51:38Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Shrapnel - Load your explosives with a painful punch. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using a roll of spacer&#039;s tape that you happen to have handy, you secure a handful of sharp, broken salvage to &amp;lt;BOMB&amp;gt;, which will serve as shrapnel when it explodes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3014</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3014"/>
		<updated>2020-07-15T18:51:02Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Timer - Add a timer for delayed blasts. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You attach a crude timer to &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3013</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3013"/>
		<updated>2020-07-15T18:48:46Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Wiring - Wire it up for a 1-2-3 punch. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=With steady hands and careful competence, you divide &amp;lt;BOMB&amp;gt; up into smaller compartments to make it easier to handle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3012</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3012"/>
		<updated>2020-07-15T18:43:48Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Construction - Construct Improvised Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Using whatever supplies you have on hand, you skillfully construct 50 &amp;lt;BOMBS&amp;gt;, then add &amp;lt;MOD&amp;gt; to each. They are all slapdash and hasty, but they&#039;ll do.&lt;br /&gt;
You casually sling 50 &amp;lt;BOMBS&amp;gt; into your bandolier, expertly avoiding any mishaps while you store them inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3011</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3011"/>
		<updated>2020-07-15T18:41:59Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Stickybomb - Reload and place an adapted IED in one motion. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Attaching a remote detonator to &amp;lt;BOMB&amp;gt;, you carefully conceal it on the ground, moving slowly so as not to trigger any accidental explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3010</id>
		<title>Improvisation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Improvisation&amp;diff=3010"/>
		<updated>2020-07-15T18:41:09Z</updated>

		<summary type="html">&lt;p&gt;Grichenko: /* Fling - Throw an IED while you reload. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utilizing improvised explosives is a key element to a Scoundrel&#039;s battleplan, they&#039;ll hide bombs everywhere, and detonate them at precisely the right moment to ensure maximum carnage.&lt;br /&gt;
&lt;br /&gt;
The Improvisation [[:Category:Skills|skill]] breaks down into four groups: Manipulation; Reloading; Construction; and IEDs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Bandoliers - IED storage, with style. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Bandoliers&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=10&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|description=Carrying around IEDs in your hands is just plain dangerous, you know someone who lost an arm that way. Wear a bandolier, and keep your explosives stored safely! You can manually store and remove explosives from the bandolier, and any attempt to use an IED skill when you don&#039;t have the specified IED in your inventory will pull the IED from your bandolier with no chance of fumbling it.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONTENTS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;IED STORE/REMOVE [QTY] &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trigger - Trigger your IED in the crowd. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Trigger&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=30&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=20.00 seconds&lt;br /&gt;
|description=Sometimes you just need to bite the bullet and get the job done. When you trigger your IED, you&#039;ll position yourself for maximum effect, hitting everyone in the room.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIGGER &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You make a few quick and dirty modifications to &amp;lt;BOMB&amp;gt; that you&#039;re sure will increase the radius of the resulting explosion. Careless of harm to your own person, you prime the detonation sequence and toss the explosive forward.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sweep - Sweep for explosives. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sweep&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=45&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=You&#039;ve learned the hard way what to look for. Sweep your eye around your surroundings and quickly discern the status of any explosive in your vicinity.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED SWEEP&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You can see no explosive devices nearby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tripwire - They better watch their step. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Tripwire&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=354&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Carefully extend a tripwire to an IED placed over an exit and watch it detonate on the next unwary traveller to pass through.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED TRIPWIRE &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forcefeed - Open wide! ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Forcefeed&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=528&lt;br /&gt;
|type=Melee attack&lt;br /&gt;
|basebalance=5.00 seconds&lt;br /&gt;
|description=Do you think they&#039;re hungry? Finish the sucker off by shoving a Ripper down their throat and detonating it. To pull this maneuver off, your victim must be bound, and have more than 75% internal subsystem damage.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FORCEFEED &amp;lt;TARGET&amp;gt; &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lob - Send your IEDs flyin&#039;. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Lob&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=787&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.50 seconds&lt;br /&gt;
|description=Sharing is caring, so they say! Share the joy of explosions by lobbing your IEDs into adjacent rooms. Lobbed explosives are primed automatically when they are thrown.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED LOB &amp;lt;BOMB&amp;gt; &amp;lt;DIR&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Compressing the detonator of &amp;lt;BOMB&amp;gt; with a click, you lob it the &amp;lt;DIRECTION&amp;gt;, then cover your ears.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm - No more bomb. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Disarm&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=Skillfully dismantle the firing mechanism on a primed IED, rendering it safe.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED DISARM &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You skillfully disarm &amp;lt;BOMB&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Multibomb - Bigger boom, bigger smiles. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Multibomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Manipulation&lt;br /&gt;
|lessons=1531&lt;br /&gt;
|type=Room attack&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|cooldown=40.00 seconds&lt;br /&gt;
|description=One bomb is fine, but three, well that&#039;s just niiiice. Strap three identical IEDs together and fling them in the room, increasing the blast radius of the device to all adjacent rooms as well.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED MULTIBOMB &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=You rearrange a few wires and circuitboards in &amp;lt;BOMB&amp;gt;&#039;s detonator, a hair-raising sequence of modifications that makes the whole explosive more dangerous to handle. You hurl it away from you, though if you don&#039;t find cover, you will doubtless be caught in the ensuing blast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
&lt;br /&gt;
=== Fling - Throw an IED while you reload. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Fling&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=60&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=Keep them under fire! Prime, arm, and toss an IED at your target while you reload your PIECE. This will detonate immediately.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED FLING &amp;lt;BOMB&amp;gt; AT &amp;lt;TARGET&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=Drawing your shoulder back, you fling &amp;lt;BOMB&amp;gt; towards &amp;lt;TARGET&amp;gt;, and it flies end over end towards it with a timer on the side counting down the seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stickybomb - Reload and place an adapted IED in one motion. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Stickybomb&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Reloading&lt;br /&gt;
|lessons=404&lt;br /&gt;
|type=Combat utility&lt;br /&gt;
|basebalance=3.00 seconds&lt;br /&gt;
|description=So attuned are you to murder, mayhem, and the mechanism of your weapon, you can also fling out these adapted IEDs whle you reload! These specialist little bundles of explosive joy will instantly adhere to rooms, props, and exits. The same restrictions apply to this placement as the HIDE ability.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED STICK &amp;lt;BOMB&amp;gt; TO ROOM/&amp;lt;PROP&amp;gt;/&amp;lt;EXIT&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Construction - Construct Improvised Explosives ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Construction&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=5&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=All this practice has rendered your remaining fingers extra nimble! You can now rapidly construct any of the IEDs that you have learned in the Improvisation skill. You need a piece of junk to fashion your new explosive from.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT &amp;lt;TYPE&amp;gt; [WITH &amp;lt;MOD&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wiring - Wire it up for a 1-2-3 punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=157&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Lull the fools into a false sense of security! Wire your IED in series for three smaller blasts instead of one large one. Each explosion will come within 4 - 8 seconds of the previous.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD WIRING TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Timer - Add a timer for delayed blasts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Timer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=689&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Apply strategic force by adding a detonation timer to your IED. This will delay any detonation by between 7 and 12 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD TIMER TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel - Load your explosives with a painful punch. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrapnel&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=Construction&lt;br /&gt;
|lessons=1207&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=2.00 seconds&lt;br /&gt;
|description=Deadly force is not enough carnage for you, so why not add blood and mangled flesh to the mix? Fill your IEDs with shrapnel and inflict anyone hit by your device with severe lacerations and bleeding.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED ADD SHRAPNEL TO &amp;lt;BOMB&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
=== Ripper - Tear through flesh like butter. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Ripper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=15&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This high-powered shapecharge will tear through the flesh of your victims. Additionally, this is the only IED worth FORCEFEEDing to your enemy.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT RIPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Popper - Send blasts high into the air. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Popper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=112&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Constructed from a rocket canister, this IED will send streams of technicolor flame into the air every 3 seconds for 15 seconds when detonated.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT POPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinder - Dull their senses with a powerful flash. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Blinder&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=133&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Utilizing a powerful chemical reaction, this metal sphere will explode with a blinding flash and a deafening bang, afflicting your victim with blindess or deafness.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT BLINDER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Piercer - Fill the air with toxic darts. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Piercer&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=186&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Loaded with nanoinjectors, this back-alley grenade will explode and send the darts flying, injecting the victim with a toxic concoction that will do damage to their internal subsystem.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PIERCER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pusher - Blast them away with a powerful wave. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Pusher&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=310&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A non-lethal IED, this box will emit a powerful wave of force when detonated, sending the intended victim flying from your current location.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT PUSHER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zapper - Throw technology into disarray.  ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Zapper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=462&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A rudimentary and low-powered device, this explosive will send out a pulse of EM energy to tear through electronics and bots.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT ZAPPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shrieker - Drive them to distraction. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Shrieker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=603&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Making use of an unstable fuel rod as its base, the shrieker will emit a piercing, strobe-like explosion, driving the victim to distraction. The effect of this IED scales based on the number of mind subsystem afflictions that the victim has.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SHRIEKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melter - Spray corrosive acid around. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Melter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=899&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=A favourite of working girls across the sector, this explosive device will spray a corrosive acid across the target when detonated, ruining any chance they had of being better looking than you (and increasing the damage they take by 15% for 20 seconds.)&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT MELTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sleeper - Night night, princess. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Sleeper&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1173&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=Using a formula you picked up from a &amp;quot;less than licensed&amp;quot; medical practitioner, this IED will send your victim into a deep sleep.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT SLEEPER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Choker - Unleash noxious gasses. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Choker&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1340&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=This highly volatile aerosol capsule will emit a choking gas when ruptured or detonated, dealing damage to all targets in the room every 3 seconds.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT CHOKER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Distorter - Impact their sense of time and space. ===&lt;br /&gt;
{{Class_AB_infobox&lt;br /&gt;
|abilityname=Distorter&lt;br /&gt;
|skill=Improvisation&lt;br /&gt;
|group=IEDs&lt;br /&gt;
|lessons=1750&lt;br /&gt;
|type=Noncombat utility&lt;br /&gt;
|basebalance=4.00 seconds&lt;br /&gt;
|description=The IED&#039;s contents, when mixed, will induce a hallucinogenic effect, giving the sluggish affliction and distorting the victim&#039;s sense of time. The length of the effect will scale based upon how damaged their mind subsystem is.&lt;br /&gt;
|command=&amp;lt;code&amp;gt;IED CONSTRUCT DISTORTER&amp;lt;/code&amp;gt;&lt;br /&gt;
|appearance=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Grichenko</name></author>
	</entry>
</feed>