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	<id>https://wiki.starmourn.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Afesotinuilar</id>
	<title>Starmourn - User contributions [en]</title>
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	<updated>2026-04-20T11:38:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Kellos&amp;diff=4899</id>
		<title>Kellos</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Kellos&amp;diff=4899"/>
		<updated>2025-03-01T07:59:16Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kellos&#039;&#039;&#039; is the homeworld of the [[Loroi]], located in the [[Izaren]] star system. It is orbited by the moon of [[Thrace]], which is a well-known hub for pirates, mercenaries and slavers.&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;br /&gt;
[[Category:Loroi]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=The_Twisted_Soulhunter&amp;diff=4898</id>
		<title>The Twisted Soulhunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=The_Twisted_Soulhunter&amp;diff=4898"/>
		<updated>2025-02-16T00:14:46Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;==Author: Svatlina==  ==The Creature== Dovic is a groundbreaking mutagenic pathogen that redefines the boundaries of biological manipulation. This extraordinary organism posse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Author: Svatlina==&lt;br /&gt;
&lt;br /&gt;
==The Creature==&lt;br /&gt;
Dovic is a groundbreaking mutagenic pathogen that redefines the boundaries of biological manipulation. This extraordinary organism possesses the uncanny ability to shapeshift into a myriad of microbes, each with its insatiable appetite for genetic diversity. It replicates the DNA of any living organism it encounters, allowing it to integrate seamlessly into its host. Once established, it takes complete control, transforming the host into a puppet capable of complex behaviors and environmental adaptation.&lt;br /&gt;
 &lt;br /&gt;
==The Tale==&lt;br /&gt;
In the ancient planet of Ijzala, there existed a legendary figure known as the Twisted Soul Hunter. This enigmatic being was said to possess the long-lost art of wild kith with a relentless genocide to seek out and capture lost souls.&lt;br /&gt;
&lt;br /&gt;
The Twisted Soul Hunter was feared and revered in equal measure. It was said there is no escape for a soul once marked by the Hunter. Villagers whispered tales of loved ones who had been taken in the dead of night, never to be seen again. &lt;br /&gt;
&lt;br /&gt;
One fateful evening, a young Microsun Defense trainee named Kira found herself face-to-face with the Twisted Soul Hunter. Instead of cowering in fear, Kira stood her ground with the blessing of the goddess of war and demanded to know why the Hunter took the souls of the innocent.&lt;br /&gt;
&lt;br /&gt;
The Hunter revealed the tragic truth that it was bound by an ancient curse, compelling it to gather souls to sustain its existence. Stricken with empathy, Kira offered to help the Hunter break the curse in exchange for its promise to release the captured souls.&lt;br /&gt;
&lt;br /&gt;
Together, they embarked on a perilous journey to uncover the origins of the curse. Along the way, they encountered carnivorous reptiles and faced daunting assassins. Kira and the Hunter formed an unlikely bond as they worked towards a common goal despite the odds.&lt;br /&gt;
&lt;br /&gt;
After many trials and tribulations, they finally discovered the source of the curse, an ancient artifact hidden deep within the forbidden ancient ruins of a temple in the Saksar jungle. With Kira&#039;s cunning and the Hunter&#039;s otherworldly abilities, they sealed the artifact and put the curse at bay.&lt;br /&gt;
&lt;br /&gt;
Freed from its torment, the Twisted Soul Hunter fulfilled its promise and released the captured souls, bringing peace to the fallen warriors. In gratitude, the villagers hailed Kira and the Hunter as heroes, and their tale became a legend passed down through the generations.&lt;br /&gt;
&lt;br /&gt;
From that day on, the Twisted Soul Hunter vowed to use its powers to guide the lost spirits to their rightful resting places. And Kira, once a regular trainee without honors, found her calling as a guardian of the supernatural, forever bound to the enigmatic being she had befriended.&lt;br /&gt;
&lt;br /&gt;
As happy ending as it may sound, it is quite the opposite. Over the years, not all souls are put to rest, and not all are satisfied. Those who have weak minds will put their sanity to the test. Having the third eye by birth, the Twisted Soul Hunter saw them firsthand.&lt;br /&gt;
&lt;br /&gt;
Unable to withstand the number of souls who wanted revenge, the Twisted Soul Hunter lost his sanity. The Hunter becomes the hunted. Out of mercy for her forever, she ended the life of the Hunter, spilling the blood at the pinnacle of Whitewing Mountain. Little did she know that whoever ends the life of the carrier of the curse would take its place.&lt;br /&gt;
&lt;br /&gt;
She was last seen in Tranquility Deepness with multiple versions of her. Vertenalith&#039;s military profile marked her status as D.O.D.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=The_Haunted_Site&amp;diff=4897</id>
		<title>The Haunted Site</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=The_Haunted_Site&amp;diff=4897"/>
		<updated>2025-02-16T00:13:43Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;==Author: Picram==  ==The Creature== The site of a factory where proto-Decheerans were once turned into novelty furniture. Plantlife still hardly grows there, and Decheerans v...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Author: Picram==&lt;br /&gt;
&lt;br /&gt;
==The Creature==&lt;br /&gt;
The site of a factory where proto-Decheerans were once turned into novelty furniture. Plantlife still hardly grows there, and Decheerans visiting the place are overcome with all sorts of unpleasant experiences. &lt;br /&gt;
 &lt;br /&gt;
==The Tale==&lt;br /&gt;
Ah, that place in the twilight zone of Atria? People rarely go there, and those who do usually don&#039;t want to stay for too long. Centuries ago, it was the site of one of the most awful crimes against our people. See... over the years, the sector has seen a lot of trends exploiting the suffering of a species to create novelty items. One such trend was furniture crafted from proto-Decheerans, with pieces bearing the developing facial features fetching particularly high prices. It is somewhat difficult to overwhelm and abduct a full-sized Decheeran, but proto-Decheerans were easy prey once identified as such. &lt;br /&gt;
&lt;br /&gt;
What made this even easier for the criminals were the fact that after the budding process is complete, the &amp;quot;parent&amp;quot; Decheeran leaves the offspring to grow on its own devices for the next decades, and the nature of Atria itself - one side of the planet is constantly bathed in the light of Orpheon, the other is shrouded in darkness. While we don&#039;t fully rely on photosynthesis, we don&#039;t really enjoy being away from the light for prolonged times, so the closer one gets to the dark side of Atria, the fewer Decheerans settle there, making it ideal to establish all sorts of illegal facilities there. Eventually, a group of ruthless criminals did just that, and established a furniture workshop in the twilight zone, out of sight of the local populace, where they started the dirty work of scanning the forests for developing proto-Decheerans, then stealing them away to be turned into furniture, which was then smuggled off the planet. &lt;br /&gt;
&lt;br /&gt;
When officials finally found the place, they were shocked by what they had to see, and turned to execute every one of the criminals on the spot. The remains were actually sent into space, as it was unwanted for even the nutrients of their bodies to become a part of Atria. The workshop was completely dismantled and destroyed, but it&#039;s as if plants and even fungi refuse to grow on that spot, and people visiting it experience everything from a feeling of uneasiness to visions of the horrendous crimes committed there. Why is that, you ask? I&#039;m not sure, but given how Decheerans are able to form groves and partially link their minds, I believe that the tremendous suffering inflicted to the developing consciousnesses... attached itself to the place, and lingers there. Maybe to warn others, maybe to seek revenge, maybe even to just understand why things happened the way they did. &lt;br /&gt;
&lt;br /&gt;
Either way, I really wouldn&#039;t want to go there if I were you.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Scare_The_Storytellers&amp;diff=4896</id>
		<title>Scare The Storytellers</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Scare_The_Storytellers&amp;diff=4896"/>
		<updated>2025-02-16T00:12:46Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In October of 2020, the Starmourn team launched what they hope will be the first in a yearly tradition of Halloween writing contests. The goal of this contest is to bring a little spine-tingling space horror to the universe during the spookiest month of the year, along with letting players contribute their own creative twists to the game’s lore.&lt;br /&gt;
&lt;br /&gt;
This year’s contest asked for players to come up with a frightening story whispered about by members of their character’s race. The following stories should be considered, if not true, at least canon. Our winners also make an appearance in the bloody hieroglyphs of Rapadruk Manor, if you&#039;re willing to pay the painful price to read them.&lt;br /&gt;
&lt;br /&gt;
Check out our winning contest entries below! &lt;br /&gt;
&lt;br /&gt;
=2024:=&lt;br /&gt;
In 2024, we had two experts show us how it&#039;s done; the two tales of a cursed body-hopping serial killer and an all-too-real infant-killing furniture factory made our blood run cold.&lt;br /&gt;
===WINNERS===&lt;br /&gt;
Picram - Decheeran - The Haunted Site&#039;&#039;&#039;[[:The Haunted Site| Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Svatlina - W&#039;hoorn - The Twisted Soulhunter &#039;&#039;&#039;[[:The Twisted Soulhunter| Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=2023:=&lt;br /&gt;
Goosebumps, anyone? In the 2023 installment of Scare The Storytellers, we were startled, spooked, and scared witless by tales of the Toh&#039;s darkest twin, a forever-suffering engineer lost in space, a light-devouring abomination, and a punisher of naughty children.&lt;br /&gt;
===WINNER===&lt;br /&gt;
Picram - Decheeran - The Lys &#039;&#039;&#039;[[:The_Lys|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===OTHER ENTRIES:===&lt;br /&gt;
Poet - Arrick the Everdying &#039;&#039;&#039;[[:Arrick_the_Everdying|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Stelil - The Creeping Black &#039;&#039;&#039;[[:The_Creeping_Black|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Adazay - Stern Emmaliare &#039;&#039;&#039;[[:Stern_Emmaliare|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=2022:= &lt;br /&gt;
I&#039;m still shaking from these submissions! Dive in to 2022&#039;s submissions for tales of ravenous Lha Ti, lost Amaian women, critters feasting on lifeforce, an alluring fire-haired vixen, and the shadows which plague us. &lt;br /&gt;
===WINNER===&lt;br /&gt;
Asteyr Dreya - Katsyi, Lost to the Depths &#039;&#039;&#039;[[:Katsyi|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===OTHER ENTRIES===&lt;br /&gt;
Desmond - The North Star &#039;&#039;&#039;[[:The_North_Star|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Shulamit - Questioning Terraworm &#039;&#039;&#039;[[:Questioning_Terraworm|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Arissa - The Barrel-Eyed Whale &#039;&#039;&#039;[[:The_Barrel-Eyed_Whale|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Akiko - Shadows Of The Undercity &#039;&#039;&#039;[[:Shadows_Of_The_Undercity|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=2021:=&lt;br /&gt;
This year brought us another round of chilling tales of monstrous children, vigilante murderers, empty Decheeran buds, and many unknowable beasts. &lt;br /&gt;
===WINNER===&lt;br /&gt;
Afesotinuilar Matari - The Sorrow of Suaha &#039;&#039;&#039;[[:The_Suahagan|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OTHER ENTRIES===&lt;br /&gt;
Bugbo - The Unfathomable &#039;&#039;&#039;[[:The_Unfathomable|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Lilias - The Butcher of C-Block &#039;&#039;&#039;[[:Butcher_Of_C-Block|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Alder - Sapropheratu &#039;&#039;&#039;[[:Sapropheratu|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Nyx- Fereshteh &#039;&#039;&#039;[[:Fereshteh|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=2020:=&lt;br /&gt;
In the inaugural installment of Scare the Storytellers, our timbers were thoroughly shivvered with tales of lost legacy, encroaching bodily infections, and monsters that stare back from the void. &lt;br /&gt;
===WINNER===&lt;br /&gt;
Kass Star-eater - Rust &#039;&#039;&#039;[[:SM-SKR-03:_“Rust”|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===OTHER ENTRIES=== &lt;br /&gt;
Victoria T&#039;rvati - The Shades of Calisto &#039;&#039;&#039;[[:The_Shades_Of_Calisto|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;  &lt;br /&gt;
Mairon T&#039;rvati - Annavara the Deathless &#039;&#039;&#039;[[:Annavara_the_Deathless|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Seth - The Kershk &#039;&#039;&#039;[[:The_Kershk|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Ninvahn - A Choral Brainjacker &#039;&#039;&#039;[[:A_Choral_Brainjacker|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Zarrach - The Abyssinian &#039;&#039;&#039;[[:The_Abyssinian|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Shardclaw - The Akkinova &#039;&#039;&#039;[[:The_Akkinova|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Scare_The_Storytellers&amp;diff=4895</id>
		<title>Scare The Storytellers</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Scare_The_Storytellers&amp;diff=4895"/>
		<updated>2025-02-16T00:11:57Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In October of 2020, the Starmourn team launched what they hope will be the first in a yearly tradition of Halloween writing contests. The goal of this contest is to bring a little spine-tingling space horror to the universe during the spookiest month of the year, along with letting players contribute their own creative twists to the game’s lore.&lt;br /&gt;
&lt;br /&gt;
This year’s contest asked for players to come up with a frightening story whispered about by members of their character’s race. The following stories should be considered, if not true, at least canon. Our winners also make an appearance in the bloody hieroglyphs of Rapadruk Manor, if you&#039;re willing to pay the painful price to read them.&lt;br /&gt;
&lt;br /&gt;
Check out our winning contest entries below! &lt;br /&gt;
&lt;br /&gt;
=2024:=&lt;br /&gt;
In 2024, we had two experts show us how it&#039;s done; the two tales of a cursed body-hopping serial killer and an all-too-real infant-killing furniture factory made our blood run cold.&lt;br /&gt;
===WINNERS===&lt;br /&gt;
Picram - Decheeran - The Haunted Site&#039;&#039;&#039;[[:The Haunted Site|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Svatlina - W&#039;hoorn - The Twisted Soulhunter &#039;&#039;&#039;[[:The Twisted Soulhunter|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=2023:=&lt;br /&gt;
Goosebumps, anyone? In the 2023 installment of Scare The Storytellers, we were startled, spooked, and scared witless by tales of the Toh&#039;s darkest twin, a forever-suffering engineer lost in space, a light-devouring abomination, and a punisher of naughty children.&lt;br /&gt;
===WINNER===&lt;br /&gt;
Picram - Decheeran - The Lys &#039;&#039;&#039;[[:The_Lys|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===OTHER ENTRIES:===&lt;br /&gt;
Poet - Arrick the Everdying &#039;&#039;&#039;[[:Arrick_the_Everdying|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Stelil - The Creeping Black &#039;&#039;&#039;[[:The_Creeping_Black|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Adazay - Stern Emmaliare &#039;&#039;&#039;[[:Stern_Emmaliare|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=2022:= &lt;br /&gt;
I&#039;m still shaking from these submissions! Dive in to 2022&#039;s submissions for tales of ravenous Lha Ti, lost Amaian women, critters feasting on lifeforce, an alluring fire-haired vixen, and the shadows which plague us. &lt;br /&gt;
===WINNER===&lt;br /&gt;
Asteyr Dreya - Katsyi, Lost to the Depths &#039;&#039;&#039;[[:Katsyi|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===OTHER ENTRIES===&lt;br /&gt;
Desmond - The North Star &#039;&#039;&#039;[[:The_North_Star|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Shulamit - Questioning Terraworm &#039;&#039;&#039;[[:Questioning_Terraworm|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Arissa - The Barrel-Eyed Whale &#039;&#039;&#039;[[:The_Barrel-Eyed_Whale|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Akiko - Shadows Of The Undercity &#039;&#039;&#039;[[:Shadows_Of_The_Undercity|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=2021:=&lt;br /&gt;
This year brought us another round of chilling tales of monstrous children, vigilante murderers, empty Decheeran buds, and many unknowable beasts. &lt;br /&gt;
===WINNER===&lt;br /&gt;
Afesotinuilar Matari - The Sorrow of Suaha &#039;&#039;&#039;[[:The_Suahagan|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OTHER ENTRIES===&lt;br /&gt;
Bugbo - The Unfathomable &#039;&#039;&#039;[[:The_Unfathomable|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Lilias - The Butcher of C-Block &#039;&#039;&#039;[[:Butcher_Of_C-Block|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Alder - Sapropheratu &#039;&#039;&#039;[[:Sapropheratu|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Nyx- Fereshteh &#039;&#039;&#039;[[:Fereshteh|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=2020:=&lt;br /&gt;
In the inaugural installment of Scare the Storytellers, our timbers were thoroughly shivvered with tales of lost legacy, encroaching bodily infections, and monsters that stare back from the void. &lt;br /&gt;
===WINNER===&lt;br /&gt;
Kass Star-eater - Rust &#039;&#039;&#039;[[:SM-SKR-03:_“Rust”|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===OTHER ENTRIES=== &lt;br /&gt;
Victoria T&#039;rvati - The Shades of Calisto &#039;&#039;&#039;[[:The_Shades_Of_Calisto|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;  &lt;br /&gt;
Mairon T&#039;rvati - Annavara the Deathless &#039;&#039;&#039;[[:Annavara_the_Deathless|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Seth - The Kershk &#039;&#039;&#039;[[:The_Kershk|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Ninvahn - A Choral Brainjacker &#039;&#039;&#039;[[:A_Choral_Brainjacker|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Zarrach - The Abyssinian &#039;&#039;&#039;[[:The_Abyssinian|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt; &lt;br /&gt;
Shardclaw - The Akkinova &#039;&#039;&#039;[[:The_Akkinova|Read File]]&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Lord_Commander&amp;diff=4894</id>
		<title>Lord Commander</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Lord_Commander&amp;diff=4894"/>
		<updated>2024-12-01T03:32:21Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: /* The ninth Lord Commander - Vega T&amp;#039;rvati */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Lord Commander&#039;&#039;&#039; is the leader of the [[Song Dominion]], both in government, culturally and - in some people’s eyes - spiritually. None have higher authority within Song’s borders than the Lord Commander, save for the next person who has enough social influence to supplant the current leader.&lt;br /&gt;
==History==&lt;br /&gt;
There has been a Lord Commander in Song since the end of the [[40 Year Empire War]] in 727 A.E., when [[Adyos Endatia]], Grand Admiral of the [[Song Fleet]], effected a bloodless coup, displacing and exiling the civilian leadership with the support of a large portion of the populace.&lt;br /&gt;
&lt;br /&gt;
As the decades passed, the military&#039;s influence spread throughout all of the Song Dominion, until it was no longer possible to reasonably separate where society began, and the military ended. The entire society was armed, and all able-bodied adults were required to serve a two-year stint in the armed forces. Private militias, loyal to the State, were formed to defend the Dominion, usually composed of small fighter craft with perhaps a corvette or even destroyer anchoring that cell. The Lord Commander, whoever it may be at the time was lionized and was considered not just the peoples&#039; political and military leader, but in many ways a spiritual leader as well, embodying the best of the strength, resilience, and will to power that marks the Song Dominion.&lt;br /&gt;
&lt;br /&gt;
The system of selecting the Lord Commander slowly changed as well, until it arrived at today&#039;s system, wherein citizens gain Influence by performing actions that help the Dominion and can then spend that Influence on a Challenge to replace the Lord Commander with a new one. The more useful that citizen is, the more Influence they have, and thus the more say in appointing a new Lord Commander.&lt;br /&gt;
&lt;br /&gt;
That is, however, the only direct say the citizens of the Song have, for the Dominion believes in unity of purpose and unity of mind. Near-total power is exercised by the Lord Commander, at their discretion, though an incompetent or corrupt Lord Commander is likely to find themselves quickly replaced by the powerful amongst the citizenry.&lt;br /&gt;
&lt;br /&gt;
==A timeline of Lord Commanders==&lt;br /&gt;
&lt;br /&gt;
===Adyos Endatia - The First Lord Commander===&lt;br /&gt;
727 A.E. - 803 A.E. &amp;lt;br/&amp;gt;&lt;br /&gt;
At the end of the war, the economy of the Song Dominion, like the Celestine Ascendancy, was ruined. Famine swept through parts of the Dominion, and in order keep order, their battered military asserted control and supplanted the formerly-civilian and heavily-corrupt government in what is officially known as [[the Restoration]].&lt;br /&gt;
&lt;br /&gt;
Endatia had been a hero in the [[40 Year Empire War|Empire War]] and was easily the most-admired person in the Dominion at the time. The people had had enough of the grasping, petty nature of politicians and were glad to see a strong leader who would do what he had to to protect and elevate the Song Dominion. So the military took control, displacing and exiling the civilian leadership with the support of a large portion of the populace. In joining the role of the military and the government, a new, supreme position in the Song Dominion was created: the Lord Commander.&lt;br /&gt;
&lt;br /&gt;
Of course, not everyone supported Adyos&#039;s rise, and for the good of the Dominion, those who felt the need to carry on about their dissatisfaction, especially in public, were soon silenced or left the Dominion, for Scatterhome or elsewhere.&lt;br /&gt;
&lt;br /&gt;
Endatia looked at the surrounding landscape and saw himself an island in a dark forest filled with predators. First and foremost, of course, was the Celestine Ascendancy, though they&#039;d been as weakened as Song were by their protracted struggle, but there were any number of civilizations that might choose to strike, from the Vonikin Krel to the Fatar or Selassians to the ever-lurking threat of the Ishvana and its subject peoples.&lt;br /&gt;
&lt;br /&gt;
He and his advisors believed that they must, immediately, begin to rebuild the power of the Dominion, and that nearly any sacrifice was acceptable if the end result was achieved. Piracy, or &amp;quot;strategic confiscation&amp;quot; became an unofficial policy and, as the Dominion grew stronger, an official one. Unions were outlawed, as were mass protests. Slavery was legalized, and became the standard punishment for those engaged in open dissent against the office of the Lord Commander, for what better way to signal oneself a traitor than to stand in opposition to the Hero of the Dominion?&lt;br /&gt;
&lt;br /&gt;
Time passed, and eventually Adyos died of natural causes. Who would supplant him as Lord Commander? He had never established a succession plan, preferring to let his lieutenants fight amongst themselves for his patronage. It is here that the root of the Song Dominion&#039;s modern form of government took hold.&lt;br /&gt;
&lt;br /&gt;
It was decided that all military officers would have a say in choosing the next Lord Commander, but instead of anything so egalitarian as one-person-one-vote, each officer would, according to their rank, receive a different number of &amp;quot;votes&amp;quot; to cast in what became known as a Challenge. Under this rough system, the next Lord Commander was selected - a female Ry&#039;nari admiral named Henar Kelaka.&lt;br /&gt;
&lt;br /&gt;
===The second Lord Commander - Henar Kelaka===&lt;br /&gt;
803 A.E. - 835 A.E.&amp;lt;br/&amp;gt;&lt;br /&gt;
A Ry&#039;nari Admiral in the Song Military, Henar Kelaka was the first Lord Commander after Adyos to be officially selected by the &amp;quot;Challenge&amp;quot;, a rough system of voting by which the leaders of the military were given a number of votes equal to their rank. Henar&#039;s administration was a rocky one, as the first &#039;peacetime&#039; military leader, but her cool head and seemingly endless patience were instrumental in establishing a solid foundation for the faction, and many of the precedents she set are still followed by the government to this day.&lt;br /&gt;
===The third Lord Commander - Tangadon===&lt;br /&gt;
835 A.E. - 880 A.E.&amp;lt;br/&amp;gt;&lt;br /&gt;
One of the only Decheerans to rise to the rank of Lord Commander, Tangadon&#039;s reign of leadership was considered relatively quiet for a faction often beleagured by war and conflict, boasting many years of peace, socio-economic growth, and planetary conservation. The Song Restoration Society was founded by Tangadon&#039;s order. Ultimately, the Lord Commander&#039;s interest in, and sponsorship of, the brilliant young soldier, Martias Arrarax, led to its own downfall.&lt;br /&gt;
===The fourth Lord Commander - Martias Arrarax===&lt;br /&gt;
880 A.E. - 908 A.E.&amp;lt;br/&amp;gt;&lt;br /&gt;
Coming to power in 880 A.E. as Lord Commander was Martias Arrarax, a Nusrizan special forces commander. With a well-deserved reputation for efficient ruthlessness, Martias was also willing to &amp;quot;deal dirty&amp;quot;. Under his administration, the Song Dominion agreed to underhanded deals with rival factions, deployed military forces on civilians, and was at least partially responsible for the instigation of [[Martias and the Angel|a revolutionary uprising in the Celestine Ascendancy]]. He was Lord Commander from 880 A.E. until he was assassinated while sleeping by a Fatar shapeshifter in 908 A.E.&lt;br /&gt;
===The fifth Lord Commander - Veria Quaeos===&lt;br /&gt;
908 A.E. - 922 A.E.&amp;lt;br/&amp;gt;&lt;br /&gt;
Amaian Lord Commander Veria Quaeos - Rose to power in 908 A.E., offering the people of the Dominion a fierce and diplomatic leader throughout the end of the third Empire War. Her life was cut short by the W&#039;hoorn militia in 923 A.E. after peacekeeping efforts between Ry&#039;nari and Celestine leaders went awry.&lt;br /&gt;
===The sixth Lord Commander - Kitty===&lt;br /&gt;
922 A.E. - 923 A.E.&amp;lt;br/&amp;gt;&lt;br /&gt;
The first W&#039;hoorn leader of the Song Dominion, Kitty, was a controversial choice for many, especially the R&#039;ynari of the Dominion. However, she started her reign with a [[Kitty&#039;s inaugural manifesto|rousing inaugural manifesto]], which addressed many concerns and questions, going on to have a successful, yet short-lived, term as Lord Commander.&lt;br /&gt;
===The seventh Lord Commander - Mairon T&#039;rvati===&lt;br /&gt;
923 A.E. - 926 A.E.&lt;br /&gt;
Mairon T&#039;rvati, the first Jin Lord Commander, successfully challenged Kitty only five months after her appointment as Lord Commander. He offered the Dominion the stability and practicality it needed so much, even his opening address being modest and professional:&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
  Greetings Dominion,&amp;lt;br/&amp;gt;&lt;br /&gt;
  I appreciate the vote of confidence, and am writing this post in order to give everyone a general overview of the planned changes for the coming months. The first of these changes will be to rework our current divisions, adding in one group to focus on education, and another specifically for internal security, to allow our military to focus on expansion.&amp;lt;br/&amp;gt;&lt;br /&gt;
  A second change is to address the concerns I have heard regarding the way we appoint the leaders of our divisions. I intend to introduce a system of competitions, varying between the different divisions, to test the skills of potential applicants and ensure the best of our city rise within it.&amp;lt;br/&amp;gt;&lt;br /&gt;
  If you have ideas on bettering our Dominion that have not been heard so far, be sure to send me a message explaining your thoughts.&amp;lt;br/&amp;gt;&lt;br /&gt;
  For the glory of the Dominion,&amp;lt;br/&amp;gt;&lt;br /&gt;
  Lord Commander Mairon&amp;lt;/i&amp;gt;&lt;br /&gt;
Mairon retired in 926 A.E. and supported Sythiorn as his challenger.&lt;br /&gt;
===The eighth Lord Commander - Sythiorn===&lt;br /&gt;
926 A.E. - 929 A.E.&amp;lt;br/&amp;gt;&lt;br /&gt;
Decheeran leader of the Dominion&#039;s [[Argent Legion]], Sythiorn, challenged Mairon&#039;s leadership in 929 A.E. with a [[Lord Commander Sythiorn&#039;s challenge|compelling pitch]] addressing the faction. He was successful and led the Dominion for three years until a successful challenge by Vega T&#039;rvati.&lt;br /&gt;
===The ninth Lord Commander - Vega T&#039;rvati===&lt;br /&gt;
929 A.E. - 965 A.E. &amp;lt;br/&amp;gt;&lt;br /&gt;
Lord Commander Vega Trvati knew she would follow in her family&#039;s footsteps by serving the Dominion faithfully. Her relentless drive to push both the Song Dominion and herself to optimal efficiency left very little semblance of the once starry-eyed officer that led many assaults on Fatar infiltration cells. Her devotion to the Song Dominion would eventually lead her to the absolute seat of power, one built on the backs and bones of any potential threat, even entire tribes, and in 929 A.E. she challenged Sythiorn&#039;s leadership with a [[Lord Commander Vega&#039;s Challenge to Sythiorn|call to arms]] so inspiring that even the most apathetic of Dominion hearts were said to have felt some degree of factional pride and motivation. Vega Trvati is one of the longest standing Lord Commanders of the Dominion, having served for thirty-six years.&amp;lt;br/&amp;gt;&lt;br /&gt;
   &amp;lt;i&amp;gt;Justice and Order is met out by the strong, therefore we must be the strongest. We are only as strong as our weakest parts, so let us band together in Unity. We will ally with none, the Dominion has always endured and will continue to do so. The Song Dominion will not officially work with any other faction except in a case of another Ishvana war as we will operate and rule within our borders as we please and will not compromise or negotiate on our principles.&amp;lt;br/&amp;gt;&lt;br /&gt;
   The Song Dominion embodies Unity and Strength. We must Unify in our PURPOSE and Unify our MINDS as we face the coming storm.&amp;lt;br/&amp;gt;&lt;br /&gt;
   For Dominion Unity and Purpose,&amp;lt;br/&amp;gt;&lt;br /&gt;
   Lord Commander, Vega T&#039;rvati - 929 A.E.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The tenth Lord Commander - Picram ===&lt;br /&gt;
965 A.E. - Present&lt;br /&gt;
&lt;br /&gt;
Lord Commander Picram successfully challenged the stagnancy of the Dominion on a platform of reform, and immediately set about the task of revitalizing the government. Its even temper, patience, and wisdom helped to build a truly powerful society for soldiers and citizens alike, with the institution of Squads to provide mentorship to promising new recruits (including its own Clockwork Leaves), an administrative overhaul, civic commendation reform, and War Cabinet reform which saw the empowering of the Pax Justicar position and the creation of the Morale Officer position. Its reign also saw the completion of the generations-old effort to restore the [[Subrosa Palace]] to its former glory, and an industrial boom as next-gen autorefineries and factories were developed and launched. &lt;br /&gt;
&lt;br /&gt;
[[Category: Song Dominion]]&lt;br /&gt;
[[Category: People]]&lt;br /&gt;
[[Category: Governments]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Jin&amp;diff=4890</id>
		<title>Jin</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Jin&amp;diff=4890"/>
		<updated>2024-10-09T12:04:57Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_infobox&lt;br /&gt;
|racename=Jin&lt;br /&gt;
|image=[[File:Jin_female_-_final_-_reduced.jpg|300px]]&lt;br /&gt;
|leader=Unknown&lt;br /&gt;
|system=[[Ijzala]]&lt;br /&gt;
|homeworld=[[Idremia]]&lt;br /&gt;
|capital=[[Blood Ark]]&lt;br /&gt;
|allies=[[Scatterhome]]&lt;br /&gt;
|enemies=The [[Godking]]}}&lt;br /&gt;
==Morphology and Physiology==&lt;br /&gt;
The Jin have purple skin, clawed fingers, and lack the  protruding ears that define many humanoid races. In the center of their foreheads, they possess a third eye which they call the &amp;quot;deatheye&amp;quot;. This eye allows them to &amp;quot;see&amp;quot; some kind of &amp;quot;shadow&amp;quot; (for lack of a better word) of recent deaths in the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height ranges:&#039;&#039;&#039; 160cm - 224cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age ranges:&#039;&#039;&#039; 17-100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reproduction:&#039;&#039;&#039; Live birth, with about a 10 month gestation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet:&#039;&#039;&#039; They&#039;re omnivores, eating a wide variety of foods.&lt;br /&gt;
&lt;br /&gt;
==History== &lt;br /&gt;
[[File:Jin_male_-_final_-_reduced.jpg|thumb|left|A male Jin.]]&lt;br /&gt;
The Jin are one of the few races in the Starmourn sector that we are sure originated outside of it, for they arrived here only a few hundred years ago from their home system of [[Ijzala]], though they are, it is believed, about 20,000 years older than even the Shen.&lt;br /&gt;
&lt;br /&gt;
They are a warrior race with a strong cultural and genetic connection to death, and as a people, they revere it. They spend their lives looking forward to death, many devoting their lives to their traditional martial art, [[Ir-Vothiam]], and they believe that taking the lives of their enemies in honorable combat consecrates their victims, which is effectively doing them a favor.&lt;br /&gt;
&lt;br /&gt;
The Jin that we know in Starmourn are a large alliance that fled a mad [[Godking]] ruling a far-off home system called [[Ijzala]]. He had allied with the Ishvana to seize ultimate power, then created a death religion around himself, perverting the traditional Jin relationship with death. The Godking, directed by the [[Ishvana]], began to slaughter hundreds of millions of Jin. The Jin adhere to the belief that death is merely the self piercing the veil between this plane of existence and another. Though other races scoff at this idea (arguing that it is a cultural remnant of old superstitions and religions), the Ishvana considered that perhaps the Jin were correct, and that their genocide might inform its search into transcendence.&lt;br /&gt;
&lt;br /&gt;
Was the Ishvana right? We don&#039;t know, for every Jin we have ever encountered are among the [[Departed]] - a huge alliance that fled their insane Godking and the even more powerful Ishvana.&lt;br /&gt;
&lt;br /&gt;
The Departed seized the [[Blood Ark]] - one of the three huge worldships constructed by the Jin at enormous expense to someday carry the over-populated Jin to new systems en masse. Together with the fleet of warships this alliance had cobbled together, they fled the Ijzala system, forever. For nearly 150 years they wandered, seeking a new home, where they might plot the eventual return of the Departed to Ijzala, or at least revenge on the Ishvana and their Godking, if he yet lives.&lt;br /&gt;
&lt;br /&gt;
The Jin were first detected in Starmourn Sector in the year 212 A.E. (After Earth), as humans reckon time, two years after the [[Second War of the Ishvana]] had begun. Loathing the Ishvana, and enraged at having effectively lost their home, the Blood Ark and its accompanying fleet homed in on their enemy&#039;s forces in Starmourn sector, smashing into an alliance of Bushraki, Vendal, Sa&#039;hak-ren, Inori, and Xariel and devastating it. This was not without cost, however. The Blood Ark&#039;s fleet, and the Ark itself, took heavy damage, but their arrival turned that war&#039;s tide in favor of the races of the [[Song Dominion]], [[Celestine Ascendancy]], and the budding power base at [[Scatterhome]]. &lt;br /&gt;
&lt;br /&gt;
At the conclusion of the war, the Jin slowly took their heavily-damaged Blood Ark to the home system of one of their new allies - Scatterhome. They felt that by aligning with other relative newcomers to Starmourn - the humans - they would be in a stronger negotiating position, vs. allying with the much-more established races of the Song and Celestines. As the decades passed, the Ark continued to require maintenance and repair, and the expense of maintaining it was enormous. They were effectively refugees, albeit strong and well-equipped refugees, but they were still finding their place in Starmourn and building industry to sustain themselves. Eventually, the decision was made to power down the Blood Ark, which would involving destroying the massive power source at the center. It was designed to as a near-perpetual energy machine, able to sustain the Blood Ark for a thousand generations if necessary, but it was not designed to shut down. Once deactivated, it was lost forever.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Blood Ark became as much a source of raw materials for Scatterhome as a home for the Jin. Many of the Jin eventually left it to live on the asteroids of Scatterhome proper, and some left to find their fortunes elsewhere in the sector. As the Ark slowly became less populated, sections were permanently decommissioned and slated for salvage. By now, hundreds of years later, the Blood Ark resembles a decaying skeleton, with but one large section left untouched - the living quarters of the Jin that remained on the Ark.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&#039;&#039;&#039;Priorities&#039;&#039;&#039; Life, to a Jin, is about preparing for the end of life. One must have an honorable death to consecrate one&#039;s essence, and transcend into the next life. They aren&#039;t suicidal, but they welcome the glorious and unique experience of dying when fate forces a choice, or when there is no other honorable choice.&lt;br /&gt;
Relationships	When they pair up, which many never do, it&#039;s usually for life. They have fairly loose families, with nothing like a tribal structure, and have no regard for gender in terms of role in life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do they treat &#039;other&#039;s?&#039;&#039;&#039; From their perspective, well. From the perspective of many others, brutally. Infirmity in old age is extremely rare, for one of the Jin close to you will almost certainly decide to send you to the afterlife with honor before then, for which the Jin whose life has ended would be very grateful. Children born with deformities are killed out of hand, while older Jin who fall ill or are badly wounded in battle are ended with honor, that they not burden those around them.&lt;br /&gt;
Notable rituals	All of their most important rituals revolve around death. In the Mask of T&#039;rath ceremony, a recently dead relative&#039;s deatheye is covered in a blanket woven for that purpose. The body is then placed in a capsule and ejected into space on a trajectory that would send it into a star. In certain cases, the deceased is esteemed so highly that a volunteer from their immediate family is selected to ride with them into the next life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Entertainment&#039;&#039;&#039; They love to participate in re-enactments of historical battles, scenes, and stories. Their culture is a strict one, with lots of pressure to conform to one&#039;s expected role in society. Using elaborate costumes and hologram-projection technology, they re-enact these bits of history or fantasy in groups as small as two or as many as thousands. This allows them, while in costume, to step outside their culture&#039;s strict boundaries for decorum and honorable behavior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government&#039;&#039;&#039; Historically they were ruled by a a Kwajah, a hereditary position that translates to Lord or Master. The Godking they fled was a Kwajah who created a death religion around him. The Departed Jin - the only ones we know - are part of Scatterhome and so are semi-autonomous, with not much government beyond a loose collection of responsible individuals who ensure the remaining part of the Blood Ark remains livable and safe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion&#039;&#039;&#039; They worship a death god called T&#039;rath, but they also believe this god perished long before their race was birthed. They believe their deatheye and the connection to death it grants them is evidence of T&#039;rath reaching forward from the distant past to grant them this power. In return, they honor his memory and live their lives with death ever in their minds. The Jin believe that death represents the single most important part of life. Death is universal, and utterly transformative; a good life is one that ends with a good death. They believe that the failure to honor death does a grave disservice to all life, and that those who do not share in their religion can nevertheless be consecrated through death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For more, please browse: [[:Category:Jin]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Player Races]]&lt;br /&gt;
[[Category:Jin]]&lt;br /&gt;
[[Category:Younger Races]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4889</id>
		<title>Handbook for the Recently Departed</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4889"/>
		<updated>2024-09-11T15:44:36Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: /* Section Z: Why are we Departed? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written in the ancient [[Jin]] language of &#039;[[Makroxian Phonemic]]&#039;, the &#039;&#039;&#039;Handbook for the Recently Departed&#039;&#039;&#039; is an incredibly valuable living record of the memories, values and governance of the [[Departed]] [[Jin]], containing the final traces of information available about their homeworld [[Idremia]] in the [[Ijzala System]].&lt;br /&gt;
&lt;br /&gt;
It contains a great number of references to pieces of language that are difficult to translate, as they are cultural names and notions. &lt;br /&gt;
&lt;br /&gt;
OOC Note - Despite being a rich and wonderful trove of lore, this book is also full of impossible inconsistencies and factual incongruencies. If followed correctly, the author is somewhere in the vicinity of 200 years old, despite the Jin having a natural lifespan of ~100 years (though they are often politely killed before passing of old age), a feat impossible without cloning, INR, wetwiring or rejuv technologies they did not possess. We would also need to believe that he only recorded 16 diary entries in 150~ years of blind interstellar wandering. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title Page ==&lt;br /&gt;
 &lt;br /&gt;
                         ~* Handbook for the Recently Departed *~&lt;br /&gt;
                         -A compact guide for space-dwelling Jin-&lt;br /&gt;
   &lt;br /&gt;
   Owner:      A&#039;Kwah-Zhe Runok Shuan&lt;br /&gt;
   Occupation: Chief Engineer&lt;br /&gt;
   Residence:  Huo&#039;zha&lt;br /&gt;
                                   Huo&#039;wo du A&#039;Kwah-Zhe&lt;br /&gt;
                                 Av ex&#039;vach e&#039;r in&#039;vach,&lt;br /&gt;
                                Av ex&#039;athar e&#039;r in&#039;athar,&lt;br /&gt;
                                 Em xuon, zha e&#039;r arehi,&lt;br /&gt;
              z&#039;k es-aek, huo&#039;zha e&#039;r li&#039;gon ir-voth&#039;a e&#039;r exvoth&#039;a ta-tek.&lt;br /&gt;
                          A&#039;Kwahjah, du Jin&#039;zha, xum l&#039;ik&#039;arehia&lt;br /&gt;
                                    L&#039;huo&#039;muo du Voth.&lt;br /&gt;
                                           ---&lt;br /&gt;
                                       Translation:&lt;br /&gt;
                                  The Soulhunters&#039; Oath&lt;br /&gt;
                                  In ice and hostility,&lt;br /&gt;
                                   in fire and passion,&lt;br /&gt;
                             with blood, strength and honor,&lt;br /&gt;
                       may starlight, discipline and sacred memory&lt;br /&gt;
                               our souls and bodies build.&lt;br /&gt;
                  By the Kwajah, for Jin kind, until my honorable death&lt;br /&gt;
              my protection is dedicated to the collective soul of the Jin.&lt;br /&gt;
&lt;br /&gt;
   Contents:&lt;br /&gt;
   &amp;lt;br&amp;gt;   I -    An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
   &amp;lt;br&amp;gt;   E -    Values&lt;br /&gt;
   &amp;lt;br&amp;gt;   A -    Our Homeworld&lt;br /&gt;
   &amp;lt;br&amp;gt;   Z -    Why we left&lt;br /&gt;
   &amp;lt;br&amp;gt;   O -    The Fleet of the Departed&lt;br /&gt;
   &amp;lt;br&amp;gt;   Y -    Emergency Procedures&lt;br /&gt;
   &amp;lt;br&amp;gt;   B -    Journal Pages&lt;br /&gt;
&lt;br /&gt;
== Section I: An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv. ==&lt;br /&gt;
 &lt;br /&gt;
   Whilst the outset of this voyage is new, unknown and often seemingly insurmountable to&lt;br /&gt;
   the surviving Jin race on this sunny but fresh wane day on the -in of Fra&#039;axi in the year&lt;br /&gt;
   X----&#039;-x&#039;-x&#039;o--&#039;---- [MST: GSN 149974], but as I write this preface I consider the&lt;br /&gt;
   generations of Jin who may yet be born aboard one of our worldships, and who may well live&lt;br /&gt;
   and die without ever feeling or breathing the fragrant air of [[Idremia]]. I think of the&lt;br /&gt;
   lives that will be lived without ever standing on the fertile soil of [[Jux Ganroth]]. The&lt;br /&gt;
   skin that will feel but will never let the the warm, clear violet tides of the [[Aes&#039;aeki Oth|Aes&#039;aeki]]&lt;br /&gt;
   [[Aes&#039;aeki Oth|Oth]] wash over the feet it contains. I grieve for the eyes of those who will never raise&lt;br /&gt;
   their faces to the sky as I do now, [[Lulini]] rising in the evening just in time to see our&lt;br /&gt;
   sun, [[Izjala System|Ijzala]], sink below the horizon leaving glinting colors like a sweet memory across the&lt;br /&gt;
   waves and the sky for the stars to collect.&lt;br /&gt;
   &lt;br /&gt;
   To many people reading this address, these things will be eternally alien, though these&lt;br /&gt;
   things belong to their souls. These things are the fabric of their very souls, indeed.&lt;br /&gt;
   However, magnificent as our home planet is, and as dearly we hold it in our Selves and all&lt;br /&gt;
   that we are, we must keep close in our minds the devastation that has befallen it in the&lt;br /&gt;
   dark days and years that have formed this path for our kind; events that have worked to&lt;br /&gt;
   light our shared soul&#039;s protection aflame and forced us to embark on a quest for our&lt;br /&gt;
   collective healing. A departure informed by the forced deaths of over 355 million Jin,&lt;br /&gt;
   whose ascension may stain our deatheyes indelibly and whose honor will stand in our hearts&lt;br /&gt;
   and serve [[T&#039;rath]] for ever more.&lt;br /&gt;
&lt;br /&gt;
   It does not serve well to ruminate on the past, for nostalgia is a dangerous fiction. We&lt;br /&gt;
   must hold it as a tower holds its foundation.&lt;br /&gt;
   It does not serve well to fear the future, or to fear death, for it will happen regardless.&lt;br /&gt;
   &lt;br /&gt;
   We must glance up at it from our present and use it only to steer our course now.&lt;br /&gt;
   Our exodus is one chapter written in the infinite page ahead, but we must keep ourselves&lt;br /&gt;
   focused and able to write the current line in order that the rest may follow.&lt;br /&gt;
      &lt;br /&gt;
   Our story is by no means finished, Voth-kin.&lt;br /&gt;
   The voyage that lies ahead is life-haul, and no doubt fraught with challenges and&lt;br /&gt;
   setbacks, scattered with hope and joy and glorious change. We must live with courage and&lt;br /&gt;
   respect for our kin so that our ancestors may keep living, and so our descendants may one&lt;br /&gt;
   day let a new ocean lap at their feet while a new sun warms their deatheye and a new air&lt;br /&gt;
   fills their lungs.&lt;br /&gt;
   &lt;br /&gt;
   We must, and we will, continue to write our lives in honor of T&#039;rath, for our race&lt;br /&gt;
   eternally and for the existence of our precious and unique [[Voth]] itself.&lt;br /&gt;
      &lt;br /&gt;
   May our minds, bodies and souls be always nurtured, trained and informed to best serve&lt;br /&gt;
   the bigger tale of our kind.&lt;br /&gt;
      &lt;br /&gt;
   Onwards, in honor.&lt;br /&gt;
   Live well, to die well for T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   [[Kwajah]] of The Departed [[Fosa Shaok]], Oss. Kiv.&lt;br /&gt;
   (These final words were written and spoken aloud at the [[Badir&#039;zhe]] of the A&#039;Kwah-zhe -&lt;br /&gt;
   [[Sovereign State of Mimkazex]], [[Gir Makrox]], [[Idremia]], The [[Ijzala System]])&lt;br /&gt;
   Date: -in Fra&#039;axi, X----&#039;-x&#039;-x&#039;o--&#039;----&lt;br /&gt;
   Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
&lt;br /&gt;
== Section E: Values ==&lt;br /&gt;
 &lt;br /&gt;
   -      No single [[Jin]] is more important than the whole.&lt;br /&gt;
   --     The responsibility to maintain balance in community, self and ecosystem is imperative&lt;br /&gt;
       for our race&#039;s survival.&lt;br /&gt;
   ---    We will greet potential new allies with strength, honor and respect.&lt;br /&gt;
   --o    We will treat new environments with humility, curiosity and respect.&lt;br /&gt;
   -o     We will meet new experiences with determination, confidence and respect.&lt;br /&gt;
   o      Any developments that may affect the entire Jin race will be submitted to&lt;br /&gt;
          the board and presented at the regular quincyclical Command meeting on [[Voth-A&#039;Kwah]].&lt;br /&gt;
   o-     At the [[Kwajah]]&#039;s decree, every individual must observe [[T&#039;rath]]i principles, and must&lt;br /&gt;
          refine and nurture their body by attending their timetabled [[Ir-vothiam]] sessions at&lt;br /&gt;
          their section&#039;s [[janma]].&lt;br /&gt;
   o--    Every individual must also attend weekly [[in-o&#039;a]] meetings with an [[Ossuary]] or [[Kivatha]]&lt;br /&gt;
          to maintain the health and wellbeing of their mind and soul.&lt;br /&gt;
   o---   You will receive cyclical updates on your PHR (Protection Hierarchy Ranking). This&lt;br /&gt;
          is the mathematically generated figure that denotes your necessity within our&lt;br /&gt;
          society, and therefore determines the priority for the protection you may be entitled&lt;br /&gt;
          to in cases of critical emergency.&lt;br /&gt;
   -x     We will respect all memories with respect and without prejudice, excepting one. The&lt;br /&gt;
          memory of the [[GodKing]]&#039;s true name will never be documented or spoken again. To&lt;br /&gt;
          memorialize such an abomination is heresy and any individuals found to be doing so&lt;br /&gt;
          will face [[Ik&#039;shareh]] and disposal as a consequence. He does not deserve&lt;br /&gt;
          acknowledgement in our story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section A: Idremia - Our Home ==&lt;br /&gt;
    &lt;br /&gt;
   Our homeworld is a planet named [[Idremia]] in the system of [[Ijzala System|Izjala]]. Some refer to the whole star system of Ijzala as home, but the Jin people originate from Idremia itself. Below is a profile of our home.&lt;br /&gt;
   System:        Ijzala&lt;br /&gt;
   Star:          Ijzala&lt;br /&gt;
   Noteworthy bodies (in order of orbit around Ijzala):&lt;br /&gt;
   Shul&lt;br /&gt;
   Adak&#039;il&lt;br /&gt;
   Idremia (Capital planet of the Jin)&lt;br /&gt;
   Rane&lt;br /&gt;
   Drean&lt;br /&gt;
   Z&#039;lui&lt;br /&gt;
   Vuyonidi&lt;br /&gt;
   &lt;br /&gt;
   Planet:        Idremia&lt;br /&gt;
   Population:    2.5b (Prior to Ishvana genocide)&lt;br /&gt;
   Notable locations:&lt;br /&gt;
   [[Mimkazex]] (Capital and sovereign state)&lt;br /&gt;
   [[Gir Makrox]] (the northern hemisphere)&lt;br /&gt;
   [[Jux Ganroth]] (the southern hemisphere)&lt;br /&gt;
   Main Ports:&lt;br /&gt;
   [[Chokux T&#039;Aes]] (orbital)&lt;br /&gt;
   [[Chokux T&#039;Oth]] (oceanic)&lt;br /&gt;
   &lt;br /&gt;
   Primary Race:  Jin&lt;br /&gt;
   &lt;br /&gt;
   Climate:&lt;br /&gt;
   Tilted towards Ijzala, meaning that [[Gir Makrox]] is usually hot, with deserts and humid jungles, while [[Jux Ganroth]] ranges from temperate through to tundra. Therefore there are many cultures of Jin.&lt;br /&gt;
      &lt;br /&gt;
   Moons:&lt;br /&gt;
   Lulini, Lamex - Lulini rises before Ijzala sets, said to be a woman in love with Ijzala, who chases the brightness of the sun from dusk til&#039; dawn each night, never to catch her beloved. Lamex orbits closer to the planet, going&lt;br /&gt;
   around almost exactly twice in the same time it takes Lulini. He is said to be in love with Lulini, following in her wake, and they lie side by side on the horizon most mornings for 1-3 hours before dawn, as she accepts that she&lt;br /&gt;
   will not catch Ijzala and they sink below the horizon together leaving the heavens entirely dark in the period of night known as &#039;Khin-ihm&#039; - The quiet dark.&lt;br /&gt;
   &lt;br /&gt;
   Neighboring planets/races:&lt;br /&gt;
   The closest planet to Idremia is Rane, a rocky planet slightly larger than Ijzala, with a similar atmosphere and a lot of archaeological interest, due to the presence of incredibly ancient evidence of sentient life. The Jin&lt;br /&gt;
   started to inhabit and mine Rane upon first developing spaceflight, but much of it (at the time of departure) was protected due to its galactic significance. A small colony of Jin scientists resides there much of the time.&lt;br /&gt;
   Of the other planets only one, Drean, is inhabited. Its evolutionary development much younger than that of the Jin, it has a wealth of plant life, fish, birds and reptiles, though nothing mammalian has developed there. It also&lt;br /&gt;
   has a galactic preservation order, at time of departure, with a team of wardens who regulate exports for off-world farming of birds and fish from Drean, but no in-bound organic interference is permitted there.&lt;br /&gt;
   &lt;br /&gt;
   Government:&lt;br /&gt;
   At the time of the exodus the leader of the Jin was the Godking, but the next hereditary heir to be Kwajah of Gir Makrox - Fosa Shaok - planned the departure and took up the title of Kwajah of The Departed.&lt;br /&gt;
   &lt;br /&gt;
   Spaceflight:&lt;br /&gt;
   The Jin first left Idremia about 130,000 years ago.&lt;br /&gt;
   &lt;br /&gt;
   Historical enemies:&lt;br /&gt;
   The [[Ishvana]], and now the [[GodKing]].&lt;br /&gt;
   &lt;br /&gt;
   Time:&lt;br /&gt;
   The Jin time system is based on Idremic cycles - the time it takes for Idremia to complete one orbit around Ijzala - which equates almost exactly with three Galactic Standard months - 1/3 of a GS year.&lt;br /&gt;
   In each cycle there are fifty-five days - each day being one revolution of the planet - the days split into 25 hours with five segments each, the Idremian day equating to around 1.3 GS days and their hour equating to around 1.25&lt;br /&gt;
   GS hours (probably why Jin tend to have an innate sense of not having enough hours in the day, and the hours moving too quickly).&lt;br /&gt;
   They do, however, classify 5-year periods as grand-cycles, which is the unit by which they tend to measure longer periods of time, and probably the basis for their quinary numeric system.&lt;br /&gt;
      &lt;br /&gt;
   Numbers:&lt;br /&gt;
   The Idremian numeric system is based on - and o, where - = 1 and o = 5. Lines slashed through the &#039;o&#039; symbol signify multiples of 5, or an x with no &#039;o&#039; has come to mean ten. &#039;-&#039;s before an &#039;o&#039; or an &#039;x&#039; signify numbers below&lt;br /&gt;
   and after they signify above, e.g. -o = 4, o-- = 7, xo- = 16 etc. Larger numbers may be indicated by use of the uppercase X and O, with the &#039; symbol used to denote a separation of digits. For example, X----&#039;-x&#039;-x&#039;o--&#039;---- would&lt;br /&gt;
   translate into 14 9 9 7 4, the full integer translating as 149974.&lt;br /&gt;
   &lt;br /&gt;
   Language and Alphabet:&lt;br /&gt;
   The common language of Idremia is known as [[Makroxian Phonemic]], though there are hundreds of dialects and languages in use across the planet. All children on the planet are required by law to study Makroxian Phonemic,&lt;br /&gt;
   whatever their first language may be, to ensure successful communication throughout. The alphabet is simple and elegant, and comprises of 28 characters, usually ordered as follows in their general approximation to the phonemicc &lt;br /&gt;
   of galactic standard text: I E A Z O Y B C &#039; S X T R M V Q P L J H D W N K U G - F. The letter - indicates a glottal stop, while &#039; is used to show a seamless conjunction of sounds with a pseudo-syllable of its own.&lt;br /&gt;
   &lt;br /&gt;
   Currency:&lt;br /&gt;
   None. We had an advanced redistribution economy, with a strong emphasis on a standardised time-based currency governed in most countries.&lt;br /&gt;
      &lt;br /&gt;
   Religion:&lt;br /&gt;
   The Jin aboard the Fleet of the Departed observe strict religious structures whilst on board their vessels. This is for the safety and consistency of morale and spiritual wellbeing, and mandated to be imperative to the success&lt;br /&gt;
   of the Jin race. They turned to [[[T&#039;rath]]] where the so-called &#039;god&#039; king had failed them, both for the protection of their ascended kin and as penance for their prior tendency towards agnosticism, atheism and other beliefs&lt;br /&gt;
   that are now deemed heresy.&lt;br /&gt;
   &lt;br /&gt;
   Buildings:&lt;br /&gt;
   The Idremian style of architecture depends on the region, but generally quite tall, understated and elegant, with elongated skyscrapers and dark, slick colors like deep purples, dark blue, charcoal, black etc.&lt;br /&gt;
&lt;br /&gt;
== Section Z: Why are we Departed? ==&lt;br /&gt;
   &lt;br /&gt;
   On [[Idremia]] there was an elite military order. They were the best of the best - at flying,&lt;br /&gt;
   martial arts, diplomacy, stealth - and they were selected to be the [[Kwajah]]&#039;s protectors&lt;br /&gt;
   and the protectors of the realm. They were called The [[A&#039;Kwah-Zhe]] - The Knights of the&lt;br /&gt;
   Shroud. They were legendary in the [[Ijzala System]], trained to act as one organism, all&lt;br /&gt;
   masked with flowing black shrouds with a simple cutout to reveal only the deatheye. They&lt;br /&gt;
   used a mixture of kith energies and [[Ir-Vothiam]] discipline in such a way that they were&lt;br /&gt;
   said to be of one soul, and not only to share a soul with one another, but ultimately with&lt;br /&gt;
   the Kwajah, and many even believed them to be acting as the extended arms of T&#039;rath. The&lt;br /&gt;
   one soul was known simply as [[Voth]] - the origin of Ir-Vothiam.&lt;br /&gt;
   &lt;br /&gt;
   The order had millennia of renown, many generations of A&#039;Kwah taking up the mantles of&lt;br /&gt;
   their parents, to channel and respect Voth. In this way, they were said to be immortal.&lt;br /&gt;
   Then, the GodKing happened. At first they worked as they always had, doing his bidding and&lt;br /&gt;
   slaughtering thousands with blind faith and trust in their Voth, but this was not to last.&lt;br /&gt;
   &lt;br /&gt;
   The GodKing had allied with the Ishvana to seize ultimate power, murdering his own father&lt;br /&gt;
   to seize his hereditary right as the only heir in his line to become Kwajah. He then&lt;br /&gt;
   created a death religion around himself, perverting the traditional Jin relationship with&lt;br /&gt;
   death.&lt;br /&gt;
   &lt;br /&gt;
   Directed by the Ishvana, the GodKing began to slaughter hundreds of millions of people on&lt;br /&gt;
   Idremia.&lt;br /&gt;
   &lt;br /&gt;
   As you know, we adhere to the belief that death is merely the self piercing the veil&lt;br /&gt;
   between this plane of existence and another, and the Ishvana considered that our genocide&lt;br /&gt;
   might inform its search into transcendence.&lt;br /&gt;
   &lt;br /&gt;
   The genocide darkened the deatheyes of all who survived, leaving those who were left in&lt;br /&gt;
   constant pain and grief for their loved ones, whose honorable deaths were snatched away&lt;br /&gt;
   from them by this despotic puppet of the Ishvana. Worse yet were the fates of those not granted&lt;br /&gt;
   death, but without the glory of death exist in the Ishvana&#039;s consciousness. Only the final &lt;br /&gt;
   defeat of the Ishvana could bring about a good death for these tortured souls.&lt;br /&gt;
   &lt;br /&gt;
   The A&#039;Kwah-Zhe quickly found themselves losing their connection to the new Kwajah, and&lt;br /&gt;
   therefore they felt as though Voth itself was falling apart, all because of their &#039;great&#039;&lt;br /&gt;
   leader&lt;br /&gt;
   &lt;br /&gt;
   A meeting was called in the Badir&#039;zhe in Mimkazex ~accompanied by an image of a minaret-&lt;br /&gt;
   type building of dark arches and elongated lines~ in which they had been based for at&lt;br /&gt;
   least a thousand years, and they decided it was time to admit that Voth was broken.&lt;br /&gt;
   The A&#039;Kwah-Zhe plotted to assassinate the GodKing in his palace, and none were better&lt;br /&gt;
   suited to the task, but he was already too strong and they were almost eradicated in the&lt;br /&gt;
   attempt. Those who were left included the next heir to the Kwajah, a good and just man&lt;br /&gt;
   (who shared a grandfather with the GodKing) named Fosa Shaok, who agreed to take up his&lt;br /&gt;
   grandfather&#039;s mantle and lead the Jin as the new Kwajah.&lt;br /&gt;
      &lt;br /&gt;
   The A&#039;Kwah-Zhe gathered their families and swore an allegiance to one another to keep the&lt;br /&gt;
   scraps of the Voth bound between them, in their search across the stars for a new Voth, or&lt;br /&gt;
   a new soul to bind the Jin together. And still they remain, chasing Voth, Soulhunters.&lt;br /&gt;
   &lt;br /&gt;
   With stealth and courage, we have deemed it necessary to seize the three huge worldships&lt;br /&gt;
   constructed to carry the inhabitants of the once over-populated Idremia to new systems en&lt;br /&gt;
   masse, along with their fleet of accompanying warships.&lt;br /&gt;
   &lt;br /&gt;
   We sadly now use this fleet to flee the Ijzala system, forever.&lt;br /&gt;
&lt;br /&gt;
== Section O: The Fleet of The Departed ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Arks (Worldships)&lt;br /&gt;
   The world-fleet of the Jin is based around three worldships or &#039;arks&#039;. Our remaining population split into three to maximize chances of survival. Each worldship has a core environment which will generate a different resource for &lt;br /&gt;
   our people, imports and exports between the arks made on a cyclical basis via shuttle transfer. The captain of each worldship has full training on the running of the other two, to ensure contingency should we suffer a loss.&lt;br /&gt;
   &lt;br /&gt;
   &#039;&#039;&#039;[[Voth-A&#039;Kwah]]&#039;&#039;&#039; (The Soul Ark)&lt;br /&gt;
        Residential Capacity:         ~12million&lt;br /&gt;
        Environment:                  Marine&lt;br /&gt;
        Voth-A&#039;Kwah is based around an aquatic core to&lt;br /&gt;
        produce algae, fish, and other marine materials.&lt;br /&gt;
        Crew Focus:                   [[Eit-Vothiam]]&lt;br /&gt;
        All spiritual balance and wellbeing procedure is&lt;br /&gt;
        managed on Voth-A&#039;Kwah, as well as record-keeping&lt;br /&gt;
        on all medical, cultural and social issues.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Tuzali Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Xuon-A&#039;Kwah]]&#039;&#039;&#039; (The Blood Ark)&lt;br /&gt;
        Residential Capacity:         ~11.5million&lt;br /&gt;
        Environment:                  Hydroponic Arboretum&lt;br /&gt;
        Xuon-A&#039;Kwah is based around a hydroponic arboretum&lt;br /&gt;
        core to produce fruit, vegetables, wood, algae,&lt;br /&gt;
        game and other materials sourced from the forest.&lt;br /&gt;
        Crew Focus:                   [[Invoth]]&lt;br /&gt;
        All physical wellbeing procedure is managed on&lt;br /&gt;
        Xuon-A&#039;Kwah, including staff training, physical&lt;br /&gt;
        fitness, food management and healthcare.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Fosaik Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
        &#039;&#039;&#039;[[Athar-A&#039;Kwah]]&#039;&#039;&#039; (The Fire Ark)&lt;br /&gt;
        Residential Capacity:         ~9million&lt;br /&gt;
        Environment:                  Farming&lt;br /&gt;
        Athar-A&#039;Kwah is based around a farming core with&lt;br /&gt;
        pastures for up to 5 million livestock and space&lt;br /&gt;
        for arable crops to produce grain and meat as well&lt;br /&gt;
        as fuel and gasworks.&lt;br /&gt;
        Crew Focus:                   [[Exvoth]]&lt;br /&gt;
        All external and administrative affairs are&lt;br /&gt;
        overseen on Athar-A&#039;Kwah, including the management&lt;br /&gt;
        and recording of reconnaissance and research&lt;br /&gt;
        undertaken by all vessels. It is also where the&lt;br /&gt;
        [[Kwajah]] is based, though his three sons and&lt;br /&gt;
        hereditary heirs captain the three worldships,&lt;br /&gt;
        ensuring the line is as protected as possible.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Heshim Shaok]], Oss. Kiv.&lt;br /&gt;
        Kwajah at time of writing:    [[Fosa Shaok]]&lt;br /&gt;
   &lt;br /&gt;
   --: Supporting Vessels (Raft Ships)&lt;br /&gt;
   Our supporting ships associated with the worldships have come to be known as &#039;raft&#039; ships, for obvious reasons. We have a wide variety of ships in our supporting fleet, which upon departure are mostly stored on the three&lt;br /&gt;
   worldships in our docking bays and on the dreadnaught Gir&#039;eit, apart from our larger warships and cruisers, which will always be deployed to defend our moving world.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Gir&#039;eit]]&#039;&#039;&#039;&lt;br /&gt;
        This huge and almost impenetrable warship acts as&lt;br /&gt;
        a mobile hangar and dock for the smaller ships of&lt;br /&gt;
        the fleet, as well as housing the headquarters of&lt;br /&gt;
        our defensive operations and the A&#039;Kwah-Zhe.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Li&#039;gon]]&#039;&#039;&#039;&lt;br /&gt;
        Equipped with our strongest shields and defensive&lt;br /&gt;
        weapons, the Li&#039;gon is the first line of defence&lt;br /&gt;
        if encountering hostile forces. It is designed to&lt;br /&gt;
        hold back enemy fire while we engage the rest of&lt;br /&gt;
        the fleet. It flies independently of Gir&#039;eit so as&lt;br /&gt;
        to always be on-call.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Dao&#039;vaya]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Dao&#039;fei]]&#039;&#039;&#039;&lt;br /&gt;
        These tank-like ships are not easily maneuverable&lt;br /&gt;
        but incredibly strong in terms of both shields and&lt;br /&gt;
        weaponry. Built to be crewed by many pilots and&lt;br /&gt;
        fighters, these ships are circular in shape,&lt;br /&gt;
        meaning that they may change direction and angle&lt;br /&gt;
        of attack almost instantly. The captain acts as a&lt;br /&gt;
        conductor or director, switching controls to the&lt;br /&gt;
        different quadrants as necessary.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Huo&#039;zha]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Lulini]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Lamex]]&#039;&#039;&#039;&lt;br /&gt;
        Our formidable battle cruisers. More agile than&lt;br /&gt;
        Dao&#039;vaya and Dao&#039;fei these ships are nonetheless&lt;br /&gt;
        incredibly strong and work together as a [[jemhunz]]&lt;br /&gt;
        rounds up [[plok]]; the enzhi (twin) ships Lulini and&lt;br /&gt;
        Lamex steering enemy ships in formation into the&lt;br /&gt;
        ravaging jaws of Huo&#039;zha.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Muo&#039;voth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;tek]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zhe]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zha]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Muo&#039;huo]]&#039;&#039;&#039;&lt;br /&gt;
        We have a range of destroyers, five of each model&lt;br /&gt;
        in dock upon Gir&#039;eit at any time, numbering&lt;br /&gt;
        twenty-five in total. These warships can be&lt;br /&gt;
        piloted by any pilot on the defense squadron, and&lt;br /&gt;
        act as supporting ships to the larger and more&lt;br /&gt;
        specialist vessels, as well as in protection of&lt;br /&gt;
        the worldships and any other business.&lt;br /&gt;
   &lt;br /&gt;
   ---:Shuttles&lt;br /&gt;
   We have four cargo shuttles on each of the worldships which are used to transport Jin and resources between the world-ships on a strict flight-schedule to conserve fuel. There are also three smaller personal shuttles on each&lt;br /&gt;
   ark, which must be signed out by the ship&#039;s commanding officer or used in case of dire emergency only. In case of full ark evacuation, all available vessels must be used for emergency rescue of key people and resources that will&lt;br /&gt;
   enable the continuation of our species*.&lt;br /&gt;
   &lt;br /&gt;
   -o: Research/Reconnaisance Ships&lt;br /&gt;
   Each homeship has a research department with its own research and reconnaissance vessel installed with lab and storage facilities. These ships are converted from Idremian trade freighters and as such have minimal weaponry and&lt;br /&gt;
   larger defensive systems. Their usage is closely monitored by the R&amp;amp;R department and Control Center, and should only be deployed with a military escort ship.&lt;br /&gt;
   &lt;br /&gt;
   * See section Y-o &#039;Emergency Procedures:Ark Evacuation&#039; for full details.&lt;br /&gt;
&lt;br /&gt;
== Section Y: Emergency Procedures ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Attack&lt;br /&gt;
   Should any of our vessels come under attack, it is the responsibility of every person on&lt;br /&gt;
   the vessel to report to the nearest control point with as much detail as possible of the&lt;br /&gt;
   incident. Upon logging a report, every control point in every ship will display the report&lt;br /&gt;
   text and the command center will respond. If necessary, they will then lock down the&lt;br /&gt;
   vessel&#039;s security and safety systems and deploy/facilitate defense procedures.&lt;br /&gt;
   If the incident has already been reported on the control point, there is no need to file&lt;br /&gt;
   a report unless you can supply additional information not covered on the display.&lt;br /&gt;
   &lt;br /&gt;
   Once the report is made, you will travel immediately to the nearest muster point, where a&lt;br /&gt;
   command officer will register your presence and have responsibility for all further&lt;br /&gt;
   instructions and updates on the situation. &lt;br /&gt;
   &lt;br /&gt;
   Trained military personnel must declare their presence to the officer in charge, and may&lt;br /&gt;
   be required to assist with any or all duties required, regardless of their status.&lt;br /&gt;
   &lt;br /&gt;
   --: Security Breach&lt;br /&gt;
   In the event of a security breach, be it a physical invasion or a breach of information&lt;br /&gt;
   security, the affected section of the ship will be completely isolated from the rest of&lt;br /&gt;
   the vessel until clearance is granted for it to reopen. If you witness or become aware of&lt;br /&gt;
   such a breach, it is once again the responsibility of every person on the vessel to report&lt;br /&gt;
   to the nearest control point with as much detail as possible of the incident, but in this&lt;br /&gt;
   case the report will be transmitted via the encrypted zhe-o&#039;e system so as to minimize any&lt;br /&gt;
   civilian unrest or concern.&lt;br /&gt;
   &lt;br /&gt;
   ---:Wide-scale sickness&lt;br /&gt;
   All illness must be reported to your vessel or section&#039;s medics as soon as possible.&lt;br /&gt;
   Medics must report any confirmed cases to the Command Center immediately, no matter what&lt;br /&gt;
   time or day it may be. If the patient is unable to leave rest quarters, the quarters must&lt;br /&gt;
   be quarantined until results are confirmed or negated, a report must be sent and any tests&lt;br /&gt;
   necessary must be marked as urgent.&lt;br /&gt;
      &lt;br /&gt;
   Contagious disease is a very real threat to our populace due to our close proximity at all&lt;br /&gt;
   times and our atmospheric recycling systems, so failure to report could be cataclysmic to&lt;br /&gt;
   our race.&lt;br /&gt;
   &lt;br /&gt;
   Should a contagious disease break out on any vessel, that vessel will be quarantined for a&lt;br /&gt;
   minimum of one Idremic cycle or until all individuals and swabs return negative results.&lt;br /&gt;
    &lt;br /&gt;
   -o: Ark Evacuation&lt;br /&gt;
   In the event of a major shipwide crisis, any vessel may be evacuated at the command of its&lt;br /&gt;
   captain. In the case of smaller ships this is done in communication with the nearest&lt;br /&gt;
   worldship, which will send out rescue shuttles to retrieve evacuees.&lt;br /&gt;
   &lt;br /&gt;
   However, on a worldship scale it is imperative that this procedure is done efficiently and&lt;br /&gt;
   with standard protocol in place to best protect the Jin race.&lt;br /&gt;
   &lt;br /&gt;
   You will know that the evacuation protocol has been engaged by the distinctive siren that&lt;br /&gt;
   will sound in every location within the ship. This will be accompanied by emergency&lt;br /&gt;
   lighting, and a recorded message that will sound, directing you to move to the nearest&lt;br /&gt;
   muster point.&lt;br /&gt;
   &lt;br /&gt;
   Each muster point is located beside the nearest airlock, and can be found from anywhere in&lt;br /&gt;
   the ship by following the arrows on the floor, walls and ceiling, which will become&lt;br /&gt;
   illuminated should the procedure be underway.&lt;br /&gt;
   &lt;br /&gt;
   Once at the muster point, you are required to register your presence by scanning your hand&lt;br /&gt;
   on the control point before activating your own emergency voidsuit.&lt;br /&gt;
   &lt;br /&gt;
   If a life-shuttle is present, the officer in charge will assign places based on your&lt;br /&gt;
   personal rank within the Protection Heriarchy, and those who are presently the most&lt;br /&gt;
   integral to the survival of the Jin race must be given priority at point of rescue. Your&lt;br /&gt;
   PHR is non-negotiable.&lt;br /&gt;
   * See section A-.&lt;br /&gt;
   &lt;br /&gt;
   o:  Resource drought&lt;br /&gt;
   Should we face a resource drought, resources will be rationed and assigned at the&lt;br /&gt;
   discretion of the Command Center. During times of rationing, any individuals found to be&lt;br /&gt;
   hoarding or trading in rationed resources will be subject to disciplinary proceedings.&lt;br /&gt;
      &lt;br /&gt;
   Excess resources must be returned to the depot from which they came.&lt;br /&gt;
&lt;br /&gt;
== Section B: Journal Pages - A&#039;Kwah-Zhe Runok Shuan ==&lt;br /&gt;
    &lt;br /&gt;
   -&lt;br /&gt;
   The Huo&#039;zha is a lovely vessel, flies like a dream. Fit for a Soulhunter. I only hope that&lt;br /&gt;
   I may do half as good a job as my father. I wish that I were piloting, though I have taken&lt;br /&gt;
   the controls when the captain needs a break. I admit to feeling pangs of homesickness at&lt;br /&gt;
   times, though the feeling ebbs and flows, like all in life. The immensity of space outside&lt;br /&gt;
   the viewscreens does a small bit to make up for that feeling. As always, my true home was&lt;br /&gt;
   always in the stars.&lt;br /&gt;
   &lt;br /&gt;
   --&lt;br /&gt;
   I am learning to enjoy cooking with such a limited amount of ingredients. I find it a&lt;br /&gt;
   challenge. The crew does not appear to enjoy my attempts quite as much as I enjoy making&lt;br /&gt;
   them, however.&lt;br /&gt;
   &lt;br /&gt;
   ---&lt;br /&gt;
   I find myself facing anger and thoughts of revenge, directed towards the traitious Godking&lt;br /&gt;
   and the Ishvana scum. These feelings are not for a disciplined mind, but I am wary of&lt;br /&gt;
   speaking to a doctor about them. There is only one on board Huo&#039;zha, and my mental&lt;br /&gt;
   struggles seem to pale in comparison to other issues we are facing. I will channel the&lt;br /&gt;
   feelings into something more useful. Rigorous training, sparring... and perhaps a bit of&lt;br /&gt;
   cooking with some new ingredients? We found some odd vegetables on Planet X352A. They&lt;br /&gt;
   would make a tantalizing stew.&lt;br /&gt;
   &lt;br /&gt;
   -o&lt;br /&gt;
   The crew has decided on a new full-time cook, with the valid excuse that I am spread too&lt;br /&gt;
   thin already. Ah, well. I thought the stew was delicious, though the gastrointestinal&lt;br /&gt;
   distress was possibly not worth it.&lt;br /&gt;
   The new cook has a beautiful smile. We spent many hours speaking of T&#039;rath, philosophy,&lt;br /&gt;
   and the future of our race. Even a little bit about our own futures.&lt;br /&gt;
   &lt;br /&gt;
   o&lt;br /&gt;
   I admit, with some guilt, to feeling a sting of jealousy directed towards those who are&lt;br /&gt;
   flying in the Blood Ark. They retain a semblance of our former life that we do not.&lt;br /&gt;
   Nevertheless, I am eternally grateful to be trusted to man this beautiful ship. I know it&lt;br /&gt;
   is against the rules, but I carved my name somewhere secret, so that I might always&lt;br /&gt;
   remain, even after I join T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   o-&lt;br /&gt;
   I have lied. My true home was in Ijzala. Curse this endless night.&lt;br /&gt;
   &lt;br /&gt;
   o--&lt;br /&gt;
   We investigated another planet today. Not habitable, not even particularly hospitable, but&lt;br /&gt;
   it had the most gorgeous sunset. I spent most of the mission with Nuai. Everything that&lt;br /&gt;
   could go wrong did, but we spent most of the time laughing. It is easy around her. The&lt;br /&gt;
   sunset was perfect, but I kept looking back at her. Watching her eyes as she enjoyed it&lt;br /&gt;
   was better than watching the sunset itself.&lt;br /&gt;
   &lt;br /&gt;
   o---&lt;br /&gt;
   Despite it being against the rules, our science team determined that it would be&lt;br /&gt;
   ultimately harmless if I were to secretly keep a flower specimen. I have very tentative&lt;br /&gt;
   plans for its later use.&lt;br /&gt;
   &lt;br /&gt;
   --x&lt;br /&gt;
   We found mushrooms on the previously mentioned planet, and though their texture is&lt;br /&gt;
   dreadful, they are quite filling when Nuai stuffs them. We are attempting to grow our own&lt;br /&gt;
   aboard the ship, though our ability to do this is somewhat lacking. Alas.&lt;br /&gt;
   &lt;br /&gt;
   -x&lt;br /&gt;
   We were set upon by Ishvana forces today. We were able to protect the Ark, thankfully,&lt;br /&gt;
   though we lost the Li&#039;gon in the process. We were in the fray of battle, but... they&lt;br /&gt;
   appeared to be retreating, making what seemed to be a purposeful crash landing on an&lt;br /&gt;
   unidentified planet.&lt;br /&gt;
   &lt;br /&gt;
   The captain does not seem to believe, or at least want to speak of, their cowardice. He&lt;br /&gt;
   also finds it prudent to continue our journey and leave the Li&#039;gon to whatever fate awaits&lt;br /&gt;
   them. I disagree, but I am dutiful and so I will only express my doubts in this journal.&lt;br /&gt;
   Nuai&#039;s brother was on board. She remains strong, but her eyes are tired.&lt;br /&gt;
      &lt;br /&gt;
   If purposeful, may T&#039;rath judge them harshly.&lt;br /&gt;
   &lt;br /&gt;
   Whatever the case, perhaps our race will live on there, if this mission fails.&lt;br /&gt;
      &lt;br /&gt;
   x&lt;br /&gt;
   It feels as if we have been flying forever. I apologize for these entries being so&lt;br /&gt;
   sporadic. There is only so much to write about in this overgrown tomb. I could write about&lt;br /&gt;
   Nuai, if I could find the words to properly express my feelings.&lt;br /&gt;
   I plan on proposing when we have found a new home. The thought of both of those things&lt;br /&gt;
   keeps me going. I still have the flower, in stasis.&lt;br /&gt;
   &lt;br /&gt;
   x-&lt;br /&gt;
   The oxygen pumps are having some issues. Everyone is on edge, as repairing the issue is&lt;br /&gt;
   not a simple thing, particularly if we have to stop the entire fleet to do so.&lt;br /&gt;
   Some of the residents of this new sector have started to notice us. We have not been fired&lt;br /&gt;
   upon yet, but I suspect this luck will not last.&lt;br /&gt;
   &lt;br /&gt;
   x--&lt;br /&gt;
   The pumps have been fixed! It required a bit of spacer tape, but it should hold up until&lt;br /&gt;
   we are better able to do a full replacement.&lt;br /&gt;
   I have been learning the zitar in my spare time. I am no better at it than I am at cooking&lt;br /&gt;
   but Nuai likes my singing.&lt;br /&gt;
      &lt;br /&gt;
   x---&lt;br /&gt;
   Nuai is dead.&lt;br /&gt;
   There was a ship-wide sickness. It spread through the crew fast and mercilessly. We&lt;br /&gt;
   quarantined, but it was too late for many of us. We have airlocked the bodies, as is&lt;br /&gt;
   traditional.&lt;br /&gt;
      &lt;br /&gt;
   ...&lt;br /&gt;
   I am the cook again. I made the mushrooms just like she showed me, but they are not the&lt;br /&gt;
   same.&lt;br /&gt;
   &lt;br /&gt;
   x&#039;-o&lt;br /&gt;
   The Starmourn sector will be our new home. At least, it will be the home of the remaining&lt;br /&gt;
   Jin. I am not certain that I have a home left. Perhaps out in the stars with Nuai.&lt;br /&gt;
   There was fighting. There is always fighting. The Ark is damaged, but safe, for now, in a&lt;br /&gt;
   place known as Scatterhome. Our allies are strange, but they seem well-meaning. I believe&lt;br /&gt;
   our racial lineage will continue, though mine will not.&lt;br /&gt;
   &lt;br /&gt;
   I believe I have carried out this mission to the best of my ability.&lt;br /&gt;
   End mission log.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4888</id>
		<title>Handbook for the Recently Departed</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4888"/>
		<updated>2024-09-11T15:41:38Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: /* Title Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written in the ancient [[Jin]] language of &#039;[[Makroxian Phonemic]]&#039;, the &#039;&#039;&#039;Handbook for the Recently Departed&#039;&#039;&#039; is an incredibly valuable living record of the memories, values and governance of the [[Departed]] [[Jin]], containing the final traces of information available about their homeworld [[Idremia]] in the [[Ijzala System]].&lt;br /&gt;
&lt;br /&gt;
It contains a great number of references to pieces of language that are difficult to translate, as they are cultural names and notions. &lt;br /&gt;
&lt;br /&gt;
OOC Note - Despite being a rich and wonderful trove of lore, this book is also full of impossible inconsistencies and factual incongruencies. If followed correctly, the author is somewhere in the vicinity of 200 years old, despite the Jin having a natural lifespan of ~100 years (though they are often politely killed before passing of old age), a feat impossible without cloning, INR, wetwiring or rejuv technologies they did not possess. We would also need to believe that he only recorded 16 diary entries in 150~ years of blind interstellar wandering. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title Page ==&lt;br /&gt;
 &lt;br /&gt;
                         ~* Handbook for the Recently Departed *~&lt;br /&gt;
                         -A compact guide for space-dwelling Jin-&lt;br /&gt;
   &lt;br /&gt;
   Owner:      A&#039;Kwah-Zhe Runok Shuan&lt;br /&gt;
   Occupation: Chief Engineer&lt;br /&gt;
   Residence:  Huo&#039;zha&lt;br /&gt;
                                   Huo&#039;wo du A&#039;Kwah-Zhe&lt;br /&gt;
                                 Av ex&#039;vach e&#039;r in&#039;vach,&lt;br /&gt;
                                Av ex&#039;athar e&#039;r in&#039;athar,&lt;br /&gt;
                                 Em xuon, zha e&#039;r arehi,&lt;br /&gt;
              z&#039;k es-aek, huo&#039;zha e&#039;r li&#039;gon ir-voth&#039;a e&#039;r exvoth&#039;a ta-tek.&lt;br /&gt;
                          A&#039;Kwahjah, du Jin&#039;zha, xum l&#039;ik&#039;arehia&lt;br /&gt;
                                    L&#039;huo&#039;muo du Voth.&lt;br /&gt;
                                           ---&lt;br /&gt;
                                       Translation:&lt;br /&gt;
                                  The Soulhunters&#039; Oath&lt;br /&gt;
                                  In ice and hostility,&lt;br /&gt;
                                   in fire and passion,&lt;br /&gt;
                             with blood, strength and honor,&lt;br /&gt;
                       may starlight, discipline and sacred memory&lt;br /&gt;
                               our souls and bodies build.&lt;br /&gt;
                  By the Kwajah, for Jin kind, until my honorable death&lt;br /&gt;
              my protection is dedicated to the collective soul of the Jin.&lt;br /&gt;
&lt;br /&gt;
   Contents:&lt;br /&gt;
   &amp;lt;br&amp;gt;   I -    An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
   &amp;lt;br&amp;gt;   E -    Values&lt;br /&gt;
   &amp;lt;br&amp;gt;   A -    Our Homeworld&lt;br /&gt;
   &amp;lt;br&amp;gt;   Z -    Why we left&lt;br /&gt;
   &amp;lt;br&amp;gt;   O -    The Fleet of the Departed&lt;br /&gt;
   &amp;lt;br&amp;gt;   Y -    Emergency Procedures&lt;br /&gt;
   &amp;lt;br&amp;gt;   B -    Journal Pages&lt;br /&gt;
&lt;br /&gt;
== Section I: An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv. ==&lt;br /&gt;
 &lt;br /&gt;
   Whilst the outset of this voyage is new, unknown and often seemingly insurmountable to&lt;br /&gt;
   the surviving Jin race on this sunny but fresh wane day on the -in of Fra&#039;axi in the year&lt;br /&gt;
   X----&#039;-x&#039;-x&#039;o--&#039;---- [MST: GSN 149974], but as I write this preface I consider the&lt;br /&gt;
   generations of Jin who may yet be born aboard one of our worldships, and who may well live&lt;br /&gt;
   and die without ever feeling or breathing the fragrant air of [[Idremia]]. I think of the&lt;br /&gt;
   lives that will be lived without ever standing on the fertile soil of [[Jux Ganroth]]. The&lt;br /&gt;
   skin that will feel but will never let the the warm, clear violet tides of the [[Aes&#039;aeki Oth|Aes&#039;aeki]]&lt;br /&gt;
   [[Aes&#039;aeki Oth|Oth]] wash over the feet it contains. I grieve for the eyes of those who will never raise&lt;br /&gt;
   their faces to the sky as I do now, [[Lulini]] rising in the evening just in time to see our&lt;br /&gt;
   sun, [[Izjala System|Ijzala]], sink below the horizon leaving glinting colors like a sweet memory across the&lt;br /&gt;
   waves and the sky for the stars to collect.&lt;br /&gt;
   &lt;br /&gt;
   To many people reading this address, these things will be eternally alien, though these&lt;br /&gt;
   things belong to their souls. These things are the fabric of their very souls, indeed.&lt;br /&gt;
   However, magnificent as our home planet is, and as dearly we hold it in our Selves and all&lt;br /&gt;
   that we are, we must keep close in our minds the devastation that has befallen it in the&lt;br /&gt;
   dark days and years that have formed this path for our kind; events that have worked to&lt;br /&gt;
   light our shared soul&#039;s protection aflame and forced us to embark on a quest for our&lt;br /&gt;
   collective healing. A departure informed by the forced deaths of over 355 million Jin,&lt;br /&gt;
   whose ascension may stain our deatheyes indelibly and whose honor will stand in our hearts&lt;br /&gt;
   and serve [[T&#039;rath]] for ever more.&lt;br /&gt;
&lt;br /&gt;
   It does not serve well to ruminate on the past, for nostalgia is a dangerous fiction. We&lt;br /&gt;
   must hold it as a tower holds its foundation.&lt;br /&gt;
   It does not serve well to fear the future, or to fear death, for it will happen regardless.&lt;br /&gt;
   &lt;br /&gt;
   We must glance up at it from our present and use it only to steer our course now.&lt;br /&gt;
   Our exodus is one chapter written in the infinite page ahead, but we must keep ourselves&lt;br /&gt;
   focused and able to write the current line in order that the rest may follow.&lt;br /&gt;
      &lt;br /&gt;
   Our story is by no means finished, Voth-kin.&lt;br /&gt;
   The voyage that lies ahead is life-haul, and no doubt fraught with challenges and&lt;br /&gt;
   setbacks, scattered with hope and joy and glorious change. We must live with courage and&lt;br /&gt;
   respect for our kin so that our ancestors may keep living, and so our descendants may one&lt;br /&gt;
   day let a new ocean lap at their feet while a new sun warms their deatheye and a new air&lt;br /&gt;
   fills their lungs.&lt;br /&gt;
   &lt;br /&gt;
   We must, and we will, continue to write our lives in honor of T&#039;rath, for our race&lt;br /&gt;
   eternally and for the existence of our precious and unique [[Voth]] itself.&lt;br /&gt;
      &lt;br /&gt;
   May our minds, bodies and souls be always nurtured, trained and informed to best serve&lt;br /&gt;
   the bigger tale of our kind.&lt;br /&gt;
      &lt;br /&gt;
   Onwards, in honor.&lt;br /&gt;
   Live well, to die well for T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   [[Kwajah]] of The Departed [[Fosa Shaok]], Oss. Kiv.&lt;br /&gt;
   (These final words were written and spoken aloud at the [[Badir&#039;zhe]] of the A&#039;Kwah-zhe -&lt;br /&gt;
   [[Sovereign State of Mimkazex]], [[Gir Makrox]], [[Idremia]], The [[Ijzala System]])&lt;br /&gt;
   Date: -in Fra&#039;axi, X----&#039;-x&#039;-x&#039;o--&#039;----&lt;br /&gt;
   Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
&lt;br /&gt;
== Section E: Values ==&lt;br /&gt;
 &lt;br /&gt;
   -      No single [[Jin]] is more important than the whole.&lt;br /&gt;
   --     The responsibility to maintain balance in community, self and ecosystem is imperative&lt;br /&gt;
       for our race&#039;s survival.&lt;br /&gt;
   ---    We will greet potential new allies with strength, honor and respect.&lt;br /&gt;
   --o    We will treat new environments with humility, curiosity and respect.&lt;br /&gt;
   -o     We will meet new experiences with determination, confidence and respect.&lt;br /&gt;
   o      Any developments that may affect the entire Jin race will be submitted to&lt;br /&gt;
          the board and presented at the regular quincyclical Command meeting on [[Voth-A&#039;Kwah]].&lt;br /&gt;
   o-     At the [[Kwajah]]&#039;s decree, every individual must observe [[T&#039;rath]]i principles, and must&lt;br /&gt;
          refine and nurture their body by attending their timetabled [[Ir-vothiam]] sessions at&lt;br /&gt;
          their section&#039;s [[janma]].&lt;br /&gt;
   o--    Every individual must also attend weekly [[in-o&#039;a]] meetings with an [[Ossuary]] or [[Kivatha]]&lt;br /&gt;
          to maintain the health and wellbeing of their mind and soul.&lt;br /&gt;
   o---   You will receive cyclical updates on your PHR (Protection Hierarchy Ranking). This&lt;br /&gt;
          is the mathematically generated figure that denotes your necessity within our&lt;br /&gt;
          society, and therefore determines the priority for the protection you may be entitled&lt;br /&gt;
          to in cases of critical emergency.&lt;br /&gt;
   -x     We will respect all memories with respect and without prejudice, excepting one. The&lt;br /&gt;
          memory of the [[GodKing]]&#039;s true name will never be documented or spoken again. To&lt;br /&gt;
          memorialize such an abomination is heresy and any individuals found to be doing so&lt;br /&gt;
          will face [[Ik&#039;shareh]] and disposal as a consequence. He does not deserve&lt;br /&gt;
          acknowledgement in our story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section A: Idremia - Our Home ==&lt;br /&gt;
    &lt;br /&gt;
   Our homeworld is a planet named [[Idremia]] in the system of [[Ijzala System|Izjala]]. Some refer to the whole star system of Ijzala as home, but the Jin people originate from Idremia itself. Below is a profile of our home.&lt;br /&gt;
   System:        Ijzala&lt;br /&gt;
   Star:          Ijzala&lt;br /&gt;
   Noteworthy bodies (in order of orbit around Ijzala):&lt;br /&gt;
   Shul&lt;br /&gt;
   Adak&#039;il&lt;br /&gt;
   Idremia (Capital planet of the Jin)&lt;br /&gt;
   Rane&lt;br /&gt;
   Drean&lt;br /&gt;
   Z&#039;lui&lt;br /&gt;
   Vuyonidi&lt;br /&gt;
   &lt;br /&gt;
   Planet:        Idremia&lt;br /&gt;
   Population:    2.5b (Prior to Ishvana genocide)&lt;br /&gt;
   Notable locations:&lt;br /&gt;
   [[Mimkazex]] (Capital and sovereign state)&lt;br /&gt;
   [[Gir Makrox]] (the northern hemisphere)&lt;br /&gt;
   [[Jux Ganroth]] (the southern hemisphere)&lt;br /&gt;
   Main Ports:&lt;br /&gt;
   [[Chokux T&#039;Aes]] (orbital)&lt;br /&gt;
   [[Chokux T&#039;Oth]] (oceanic)&lt;br /&gt;
   &lt;br /&gt;
   Primary Race:  Jin&lt;br /&gt;
   &lt;br /&gt;
   Climate:&lt;br /&gt;
   Tilted towards Ijzala, meaning that [[Gir Makrox]] is usually hot, with deserts and humid jungles, while [[Jux Ganroth]] ranges from temperate through to tundra. Therefore there are many cultures of Jin.&lt;br /&gt;
      &lt;br /&gt;
   Moons:&lt;br /&gt;
   Lulini, Lamex - Lulini rises before Ijzala sets, said to be a woman in love with Ijzala, who chases the brightness of the sun from dusk til&#039; dawn each night, never to catch her beloved. Lamex orbits closer to the planet, going&lt;br /&gt;
   around almost exactly twice in the same time it takes Lulini. He is said to be in love with Lulini, following in her wake, and they lie side by side on the horizon most mornings for 1-3 hours before dawn, as she accepts that she&lt;br /&gt;
   will not catch Ijzala and they sink below the horizon together leaving the heavens entirely dark in the period of night known as &#039;Khin-ihm&#039; - The quiet dark.&lt;br /&gt;
   &lt;br /&gt;
   Neighboring planets/races:&lt;br /&gt;
   The closest planet to Idremia is Rane, a rocky planet slightly larger than Ijzala, with a similar atmosphere and a lot of archaeological interest, due to the presence of incredibly ancient evidence of sentient life. The Jin&lt;br /&gt;
   started to inhabit and mine Rane upon first developing spaceflight, but much of it (at the time of departure) was protected due to its galactic significance. A small colony of Jin scientists resides there much of the time.&lt;br /&gt;
   Of the other planets only one, Drean, is inhabited. Its evolutionary development much younger than that of the Jin, it has a wealth of plant life, fish, birds and reptiles, though nothing mammalian has developed there. It also&lt;br /&gt;
   has a galactic preservation order, at time of departure, with a team of wardens who regulate exports for off-world farming of birds and fish from Drean, but no in-bound organic interference is permitted there.&lt;br /&gt;
   &lt;br /&gt;
   Government:&lt;br /&gt;
   At the time of the exodus the leader of the Jin was the Godking, but the next hereditary heir to be Kwajah of Gir Makrox - Fosa Shaok - planned the departure and took up the title of Kwajah of The Departed.&lt;br /&gt;
   &lt;br /&gt;
   Spaceflight:&lt;br /&gt;
   The Jin first left Idremia about 130,000 years ago.&lt;br /&gt;
   &lt;br /&gt;
   Historical enemies:&lt;br /&gt;
   The [[Ishvana]], and now the [[GodKing]].&lt;br /&gt;
   &lt;br /&gt;
   Time:&lt;br /&gt;
   The Jin time system is based on Idremic cycles - the time it takes for Idremia to complete one orbit around Ijzala - which equates almost exactly with three Galactic Standard months - 1/3 of a GS year.&lt;br /&gt;
   In each cycle there are fifty-five days - each day being one revolution of the planet - the days split into 25 hours with five segments each, the Idremian day equating to around 1.3 GS days and their hour equating to around 1.25&lt;br /&gt;
   GS hours (probably why Jin tend to have an innate sense of not having enough hours in the day, and the hours moving too quickly).&lt;br /&gt;
   They do, however, classify 5-year periods as grand-cycles, which is the unit by which they tend to measure longer periods of time, and probably the basis for their quinary numeric system.&lt;br /&gt;
      &lt;br /&gt;
   Numbers:&lt;br /&gt;
   The Idremian numeric system is based on - and o, where - = 1 and o = 5. Lines slashed through the &#039;o&#039; symbol signify multiples of 5, or an x with no &#039;o&#039; has come to mean ten. &#039;-&#039;s before an &#039;o&#039; or an &#039;x&#039; signify numbers below&lt;br /&gt;
   and after they signify above, e.g. -o = 4, o-- = 7, xo- = 16 etc. Larger numbers may be indicated by use of the uppercase X and O, with the &#039; symbol used to denote a separation of digits. For example, X----&#039;-x&#039;-x&#039;o--&#039;---- would&lt;br /&gt;
   translate into 14 9 9 7 4, the full integer translating as 149974.&lt;br /&gt;
   &lt;br /&gt;
   Language and Alphabet:&lt;br /&gt;
   The common language of Idremia is known as [[Makroxian Phonemic]], though there are hundreds of dialects and languages in use across the planet. All children on the planet are required by law to study Makroxian Phonemic,&lt;br /&gt;
   whatever their first language may be, to ensure successful communication throughout. The alphabet is simple and elegant, and comprises of 28 characters, usually ordered as follows in their general approximation to the phonemicc &lt;br /&gt;
   of galactic standard text: I E A Z O Y B C &#039; S X T R M V Q P L J H D W N K U G - F. The letter - indicates a glottal stop, while &#039; is used to show a seamless conjunction of sounds with a pseudo-syllable of its own.&lt;br /&gt;
   &lt;br /&gt;
   Currency:&lt;br /&gt;
   None. We had an advanced redistribution economy, with a strong emphasis on a standardised time-based currency governed in most countries.&lt;br /&gt;
      &lt;br /&gt;
   Religion:&lt;br /&gt;
   The Jin aboard the Fleet of the Departed observe strict religious structures whilst on board their vessels. This is for the safety and consistency of morale and spiritual wellbeing, and mandated to be imperative to the success&lt;br /&gt;
   of the Jin race. They turned to [[[T&#039;rath]]] where the so-called &#039;god&#039; king had failed them, both for the protection of their ascended kin and as penance for their prior tendency towards agnosticism, atheism and other beliefs&lt;br /&gt;
   that are now deemed heresy.&lt;br /&gt;
   &lt;br /&gt;
   Buildings:&lt;br /&gt;
   The Idremian style of architecture depends on the region, but generally quite tall, understated and elegant, with elongated skyscrapers and dark, slick colors like deep purples, dark blue, charcoal, black etc.&lt;br /&gt;
&lt;br /&gt;
== Section Z: Why are we Departed? ==&lt;br /&gt;
   &lt;br /&gt;
   On [[Idremia]] there was an elite military order. They were the best of the best - at flying,&lt;br /&gt;
   martial arts, diplomacy, stealth - and they were selected to be the [[Kwajah]]&#039;s protectors&lt;br /&gt;
   and the protectors of the realm. They were called The [[A&#039;Kwah-Zhe]] - The Knights of the&lt;br /&gt;
   Shroud. They were legendary in the [[Ijzala System]], trained to act as one organism, all&lt;br /&gt;
   masked with flowing black shrouds with a simple cutout to reveal only the deatheye. They&lt;br /&gt;
   used a mixture of kith energies and [[Ir-Vothiam]] discipline in such a way that they were&lt;br /&gt;
   said to be of one soul, and not only to share a soul with one another, but ultimately with&lt;br /&gt;
   the Kwajah, and many even believed them to be acting as the extended arms of T&#039;rath. The&lt;br /&gt;
   one soul was known simply as [[Voth]] - the origin of Ir-Vothiam.&lt;br /&gt;
   &lt;br /&gt;
   The order had millennia of renown, many generations of A&#039;Kwah taking up the mantles of&lt;br /&gt;
   their parents, to channel and respect Voth. In this way, they were said to be immortal.&lt;br /&gt;
   Then, the GodKing happened. At first they worked as they always had, doing his bidding and&lt;br /&gt;
   slaughtering thousands with blind faith and trust in their Voth, but this was not to last.&lt;br /&gt;
   &lt;br /&gt;
   The GodKing had allied with the Ishvana to seize ultimate power, murdering his own father&lt;br /&gt;
   to seize his hereditary right as the only heir in his line to become Kwajah. He then&lt;br /&gt;
   created a death religion around himself, perverting the traditional Jin relationship with&lt;br /&gt;
   death.&lt;br /&gt;
   &lt;br /&gt;
   Directed by the Ishvana, the GodKing began to slaughter hundreds of millions of people on&lt;br /&gt;
   Idremia.&lt;br /&gt;
   &lt;br /&gt;
   As you know, we adhere to the belief that death is merely the self piercing the veil&lt;br /&gt;
   between this plane of existence and another, and the Ishvana considered that our genocide&lt;br /&gt;
   might inform its search into transcendence.&lt;br /&gt;
   &lt;br /&gt;
   The genocide darkened the deatheyes of all who survived, leaving those who were left in&lt;br /&gt;
   constant pain and grief for their loved ones, whose honorable deaths were snatched away&lt;br /&gt;
   from them by this despotic puppet of the Ishvana. Worse yet were the fates of those not gr&lt;br /&gt;
   &lt;br /&gt;
   The A&#039;Kwah-Zhe quickly found themselves losing their connection to the new Kwajah, and&lt;br /&gt;
   therefore they felt as though Voth itself was falling apart, all because of their &#039;great&#039;&lt;br /&gt;
   leader&lt;br /&gt;
   &lt;br /&gt;
   A meeting was called in the Badir&#039;zhe in Mimkazex ~accompanied by an image of a minaret-&lt;br /&gt;
   type building of dark arches and elongated lines~ in which they had been based for at&lt;br /&gt;
   least a thousand years, and they decided it was time to admit that Voth was broken.&lt;br /&gt;
   The A&#039;Kwah-Zhe plotted to assassinate the GodKing in his palace, and none were better&lt;br /&gt;
   suited to the task, but he was already too strong and they were almost eradicated in the&lt;br /&gt;
   attempt. Those who were left included the next heir to the Kwajah, a good and just man&lt;br /&gt;
   (who shared a grandfather with the GodKing) named Fosa Shaok, who agreed to take up his&lt;br /&gt;
   grandfather&#039;s mantle and lead the Jin as the new Kwajah.&lt;br /&gt;
      &lt;br /&gt;
   The A&#039;Kwah-Zhe gathered their families and swore an allegiance to one another to keep the&lt;br /&gt;
   scraps of the Voth bound between them, in their search across the stars for a new Voth, or&lt;br /&gt;
   a new soul to bind the Jin together. And still they remain, chasing Voth, Soulhunters.&lt;br /&gt;
   &lt;br /&gt;
   With stealth and courage, we have deemed it necessary to seize the three huge worldships&lt;br /&gt;
   constructed to carry the inhabitants of the once over-populated Idremia to new systems en&lt;br /&gt;
   masse, along with their fleet of accompanying warships.&lt;br /&gt;
   &lt;br /&gt;
   We sadly now use this fleet to flee the Ijzala system, forever.&lt;br /&gt;
&lt;br /&gt;
== Section O: The Fleet of The Departed ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Arks (Worldships)&lt;br /&gt;
   The world-fleet of the Jin is based around three worldships or &#039;arks&#039;. Our remaining population split into three to maximize chances of survival. Each worldship has a core environment which will generate a different resource for &lt;br /&gt;
   our people, imports and exports between the arks made on a cyclical basis via shuttle transfer. The captain of each worldship has full training on the running of the other two, to ensure contingency should we suffer a loss.&lt;br /&gt;
   &lt;br /&gt;
   &#039;&#039;&#039;[[Voth-A&#039;Kwah]]&#039;&#039;&#039; (The Soul Ark)&lt;br /&gt;
        Residential Capacity:         ~12million&lt;br /&gt;
        Environment:                  Marine&lt;br /&gt;
        Voth-A&#039;Kwah is based around an aquatic core to&lt;br /&gt;
        produce algae, fish, and other marine materials.&lt;br /&gt;
        Crew Focus:                   [[Eit-Vothiam]]&lt;br /&gt;
        All spiritual balance and wellbeing procedure is&lt;br /&gt;
        managed on Voth-A&#039;Kwah, as well as record-keeping&lt;br /&gt;
        on all medical, cultural and social issues.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Tuzali Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Xuon-A&#039;Kwah]]&#039;&#039;&#039; (The Blood Ark)&lt;br /&gt;
        Residential Capacity:         ~11.5million&lt;br /&gt;
        Environment:                  Hydroponic Arboretum&lt;br /&gt;
        Xuon-A&#039;Kwah is based around a hydroponic arboretum&lt;br /&gt;
        core to produce fruit, vegetables, wood, algae,&lt;br /&gt;
        game and other materials sourced from the forest.&lt;br /&gt;
        Crew Focus:                   [[Invoth]]&lt;br /&gt;
        All physical wellbeing procedure is managed on&lt;br /&gt;
        Xuon-A&#039;Kwah, including staff training, physical&lt;br /&gt;
        fitness, food management and healthcare.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Fosaik Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
        &#039;&#039;&#039;[[Athar-A&#039;Kwah]]&#039;&#039;&#039; (The Fire Ark)&lt;br /&gt;
        Residential Capacity:         ~9million&lt;br /&gt;
        Environment:                  Farming&lt;br /&gt;
        Athar-A&#039;Kwah is based around a farming core with&lt;br /&gt;
        pastures for up to 5 million livestock and space&lt;br /&gt;
        for arable crops to produce grain and meat as well&lt;br /&gt;
        as fuel and gasworks.&lt;br /&gt;
        Crew Focus:                   [[Exvoth]]&lt;br /&gt;
        All external and administrative affairs are&lt;br /&gt;
        overseen on Athar-A&#039;Kwah, including the management&lt;br /&gt;
        and recording of reconnaissance and research&lt;br /&gt;
        undertaken by all vessels. It is also where the&lt;br /&gt;
        [[Kwajah]] is based, though his three sons and&lt;br /&gt;
        hereditary heirs captain the three worldships,&lt;br /&gt;
        ensuring the line is as protected as possible.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Heshim Shaok]], Oss. Kiv.&lt;br /&gt;
        Kwajah at time of writing:    [[Fosa Shaok]]&lt;br /&gt;
   &lt;br /&gt;
   --: Supporting Vessels (Raft Ships)&lt;br /&gt;
   Our supporting ships associated with the worldships have come to be known as &#039;raft&#039; ships, for obvious reasons. We have a wide variety of ships in our supporting fleet, which upon departure are mostly stored on the three&lt;br /&gt;
   worldships in our docking bays and on the dreadnaught Gir&#039;eit, apart from our larger warships and cruisers, which will always be deployed to defend our moving world.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Gir&#039;eit]]&#039;&#039;&#039;&lt;br /&gt;
        This huge and almost impenetrable warship acts as&lt;br /&gt;
        a mobile hangar and dock for the smaller ships of&lt;br /&gt;
        the fleet, as well as housing the headquarters of&lt;br /&gt;
        our defensive operations and the A&#039;Kwah-Zhe.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Li&#039;gon]]&#039;&#039;&#039;&lt;br /&gt;
        Equipped with our strongest shields and defensive&lt;br /&gt;
        weapons, the Li&#039;gon is the first line of defence&lt;br /&gt;
        if encountering hostile forces. It is designed to&lt;br /&gt;
        hold back enemy fire while we engage the rest of&lt;br /&gt;
        the fleet. It flies independently of Gir&#039;eit so as&lt;br /&gt;
        to always be on-call.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Dao&#039;vaya]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Dao&#039;fei]]&#039;&#039;&#039;&lt;br /&gt;
        These tank-like ships are not easily maneuverable&lt;br /&gt;
        but incredibly strong in terms of both shields and&lt;br /&gt;
        weaponry. Built to be crewed by many pilots and&lt;br /&gt;
        fighters, these ships are circular in shape,&lt;br /&gt;
        meaning that they may change direction and angle&lt;br /&gt;
        of attack almost instantly. The captain acts as a&lt;br /&gt;
        conductor or director, switching controls to the&lt;br /&gt;
        different quadrants as necessary.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Huo&#039;zha]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Lulini]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Lamex]]&#039;&#039;&#039;&lt;br /&gt;
        Our formidable battle cruisers. More agile than&lt;br /&gt;
        Dao&#039;vaya and Dao&#039;fei these ships are nonetheless&lt;br /&gt;
        incredibly strong and work together as a [[jemhunz]]&lt;br /&gt;
        rounds up [[plok]]; the enzhi (twin) ships Lulini and&lt;br /&gt;
        Lamex steering enemy ships in formation into the&lt;br /&gt;
        ravaging jaws of Huo&#039;zha.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Muo&#039;voth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;tek]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zhe]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zha]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Muo&#039;huo]]&#039;&#039;&#039;&lt;br /&gt;
        We have a range of destroyers, five of each model&lt;br /&gt;
        in dock upon Gir&#039;eit at any time, numbering&lt;br /&gt;
        twenty-five in total. These warships can be&lt;br /&gt;
        piloted by any pilot on the defense squadron, and&lt;br /&gt;
        act as supporting ships to the larger and more&lt;br /&gt;
        specialist vessels, as well as in protection of&lt;br /&gt;
        the worldships and any other business.&lt;br /&gt;
   &lt;br /&gt;
   ---:Shuttles&lt;br /&gt;
   We have four cargo shuttles on each of the worldships which are used to transport Jin and resources between the world-ships on a strict flight-schedule to conserve fuel. There are also three smaller personal shuttles on each&lt;br /&gt;
   ark, which must be signed out by the ship&#039;s commanding officer or used in case of dire emergency only. In case of full ark evacuation, all available vessels must be used for emergency rescue of key people and resources that will&lt;br /&gt;
   enable the continuation of our species*.&lt;br /&gt;
   &lt;br /&gt;
   -o: Research/Reconnaisance Ships&lt;br /&gt;
   Each homeship has a research department with its own research and reconnaissance vessel installed with lab and storage facilities. These ships are converted from Idremian trade freighters and as such have minimal weaponry and&lt;br /&gt;
   larger defensive systems. Their usage is closely monitored by the R&amp;amp;R department and Control Center, and should only be deployed with a military escort ship.&lt;br /&gt;
   &lt;br /&gt;
   * See section Y-o &#039;Emergency Procedures:Ark Evacuation&#039; for full details.&lt;br /&gt;
&lt;br /&gt;
== Section Y: Emergency Procedures ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Attack&lt;br /&gt;
   Should any of our vessels come under attack, it is the responsibility of every person on&lt;br /&gt;
   the vessel to report to the nearest control point with as much detail as possible of the&lt;br /&gt;
   incident. Upon logging a report, every control point in every ship will display the report&lt;br /&gt;
   text and the command center will respond. If necessary, they will then lock down the&lt;br /&gt;
   vessel&#039;s security and safety systems and deploy/facilitate defense procedures.&lt;br /&gt;
   If the incident has already been reported on the control point, there is no need to file&lt;br /&gt;
   a report unless you can supply additional information not covered on the display.&lt;br /&gt;
   &lt;br /&gt;
   Once the report is made, you will travel immediately to the nearest muster point, where a&lt;br /&gt;
   command officer will register your presence and have responsibility for all further&lt;br /&gt;
   instructions and updates on the situation. &lt;br /&gt;
   &lt;br /&gt;
   Trained military personnel must declare their presence to the officer in charge, and may&lt;br /&gt;
   be required to assist with any or all duties required, regardless of their status.&lt;br /&gt;
   &lt;br /&gt;
   --: Security Breach&lt;br /&gt;
   In the event of a security breach, be it a physical invasion or a breach of information&lt;br /&gt;
   security, the affected section of the ship will be completely isolated from the rest of&lt;br /&gt;
   the vessel until clearance is granted for it to reopen. If you witness or become aware of&lt;br /&gt;
   such a breach, it is once again the responsibility of every person on the vessel to report&lt;br /&gt;
   to the nearest control point with as much detail as possible of the incident, but in this&lt;br /&gt;
   case the report will be transmitted via the encrypted zhe-o&#039;e system so as to minimize any&lt;br /&gt;
   civilian unrest or concern.&lt;br /&gt;
   &lt;br /&gt;
   ---:Wide-scale sickness&lt;br /&gt;
   All illness must be reported to your vessel or section&#039;s medics as soon as possible.&lt;br /&gt;
   Medics must report any confirmed cases to the Command Center immediately, no matter what&lt;br /&gt;
   time or day it may be. If the patient is unable to leave rest quarters, the quarters must&lt;br /&gt;
   be quarantined until results are confirmed or negated, a report must be sent and any tests&lt;br /&gt;
   necessary must be marked as urgent.&lt;br /&gt;
      &lt;br /&gt;
   Contagious disease is a very real threat to our populace due to our close proximity at all&lt;br /&gt;
   times and our atmospheric recycling systems, so failure to report could be cataclysmic to&lt;br /&gt;
   our race.&lt;br /&gt;
   &lt;br /&gt;
   Should a contagious disease break out on any vessel, that vessel will be quarantined for a&lt;br /&gt;
   minimum of one Idremic cycle or until all individuals and swabs return negative results.&lt;br /&gt;
    &lt;br /&gt;
   -o: Ark Evacuation&lt;br /&gt;
   In the event of a major shipwide crisis, any vessel may be evacuated at the command of its&lt;br /&gt;
   captain. In the case of smaller ships this is done in communication with the nearest&lt;br /&gt;
   worldship, which will send out rescue shuttles to retrieve evacuees.&lt;br /&gt;
   &lt;br /&gt;
   However, on a worldship scale it is imperative that this procedure is done efficiently and&lt;br /&gt;
   with standard protocol in place to best protect the Jin race.&lt;br /&gt;
   &lt;br /&gt;
   You will know that the evacuation protocol has been engaged by the distinctive siren that&lt;br /&gt;
   will sound in every location within the ship. This will be accompanied by emergency&lt;br /&gt;
   lighting, and a recorded message that will sound, directing you to move to the nearest&lt;br /&gt;
   muster point.&lt;br /&gt;
   &lt;br /&gt;
   Each muster point is located beside the nearest airlock, and can be found from anywhere in&lt;br /&gt;
   the ship by following the arrows on the floor, walls and ceiling, which will become&lt;br /&gt;
   illuminated should the procedure be underway.&lt;br /&gt;
   &lt;br /&gt;
   Once at the muster point, you are required to register your presence by scanning your hand&lt;br /&gt;
   on the control point before activating your own emergency voidsuit.&lt;br /&gt;
   &lt;br /&gt;
   If a life-shuttle is present, the officer in charge will assign places based on your&lt;br /&gt;
   personal rank within the Protection Heriarchy, and those who are presently the most&lt;br /&gt;
   integral to the survival of the Jin race must be given priority at point of rescue. Your&lt;br /&gt;
   PHR is non-negotiable.&lt;br /&gt;
   * See section A-.&lt;br /&gt;
   &lt;br /&gt;
   o:  Resource drought&lt;br /&gt;
   Should we face a resource drought, resources will be rationed and assigned at the&lt;br /&gt;
   discretion of the Command Center. During times of rationing, any individuals found to be&lt;br /&gt;
   hoarding or trading in rationed resources will be subject to disciplinary proceedings.&lt;br /&gt;
      &lt;br /&gt;
   Excess resources must be returned to the depot from which they came.&lt;br /&gt;
&lt;br /&gt;
== Section B: Journal Pages - A&#039;Kwah-Zhe Runok Shuan ==&lt;br /&gt;
    &lt;br /&gt;
   -&lt;br /&gt;
   The Huo&#039;zha is a lovely vessel, flies like a dream. Fit for a Soulhunter. I only hope that&lt;br /&gt;
   I may do half as good a job as my father. I wish that I were piloting, though I have taken&lt;br /&gt;
   the controls when the captain needs a break. I admit to feeling pangs of homesickness at&lt;br /&gt;
   times, though the feeling ebbs and flows, like all in life. The immensity of space outside&lt;br /&gt;
   the viewscreens does a small bit to make up for that feeling. As always, my true home was&lt;br /&gt;
   always in the stars.&lt;br /&gt;
   &lt;br /&gt;
   --&lt;br /&gt;
   I am learning to enjoy cooking with such a limited amount of ingredients. I find it a&lt;br /&gt;
   challenge. The crew does not appear to enjoy my attempts quite as much as I enjoy making&lt;br /&gt;
   them, however.&lt;br /&gt;
   &lt;br /&gt;
   ---&lt;br /&gt;
   I find myself facing anger and thoughts of revenge, directed towards the traitious Godking&lt;br /&gt;
   and the Ishvana scum. These feelings are not for a disciplined mind, but I am wary of&lt;br /&gt;
   speaking to a doctor about them. There is only one on board Huo&#039;zha, and my mental&lt;br /&gt;
   struggles seem to pale in comparison to other issues we are facing. I will channel the&lt;br /&gt;
   feelings into something more useful. Rigorous training, sparring... and perhaps a bit of&lt;br /&gt;
   cooking with some new ingredients? We found some odd vegetables on Planet X352A. They&lt;br /&gt;
   would make a tantalizing stew.&lt;br /&gt;
   &lt;br /&gt;
   -o&lt;br /&gt;
   The crew has decided on a new full-time cook, with the valid excuse that I am spread too&lt;br /&gt;
   thin already. Ah, well. I thought the stew was delicious, though the gastrointestinal&lt;br /&gt;
   distress was possibly not worth it.&lt;br /&gt;
   The new cook has a beautiful smile. We spent many hours speaking of T&#039;rath, philosophy,&lt;br /&gt;
   and the future of our race. Even a little bit about our own futures.&lt;br /&gt;
   &lt;br /&gt;
   o&lt;br /&gt;
   I admit, with some guilt, to feeling a sting of jealousy directed towards those who are&lt;br /&gt;
   flying in the Blood Ark. They retain a semblance of our former life that we do not.&lt;br /&gt;
   Nevertheless, I am eternally grateful to be trusted to man this beautiful ship. I know it&lt;br /&gt;
   is against the rules, but I carved my name somewhere secret, so that I might always&lt;br /&gt;
   remain, even after I join T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   o-&lt;br /&gt;
   I have lied. My true home was in Ijzala. Curse this endless night.&lt;br /&gt;
   &lt;br /&gt;
   o--&lt;br /&gt;
   We investigated another planet today. Not habitable, not even particularly hospitable, but&lt;br /&gt;
   it had the most gorgeous sunset. I spent most of the mission with Nuai. Everything that&lt;br /&gt;
   could go wrong did, but we spent most of the time laughing. It is easy around her. The&lt;br /&gt;
   sunset was perfect, but I kept looking back at her. Watching her eyes as she enjoyed it&lt;br /&gt;
   was better than watching the sunset itself.&lt;br /&gt;
   &lt;br /&gt;
   o---&lt;br /&gt;
   Despite it being against the rules, our science team determined that it would be&lt;br /&gt;
   ultimately harmless if I were to secretly keep a flower specimen. I have very tentative&lt;br /&gt;
   plans for its later use.&lt;br /&gt;
   &lt;br /&gt;
   --x&lt;br /&gt;
   We found mushrooms on the previously mentioned planet, and though their texture is&lt;br /&gt;
   dreadful, they are quite filling when Nuai stuffs them. We are attempting to grow our own&lt;br /&gt;
   aboard the ship, though our ability to do this is somewhat lacking. Alas.&lt;br /&gt;
   &lt;br /&gt;
   -x&lt;br /&gt;
   We were set upon by Ishvana forces today. We were able to protect the Ark, thankfully,&lt;br /&gt;
   though we lost the Li&#039;gon in the process. We were in the fray of battle, but... they&lt;br /&gt;
   appeared to be retreating, making what seemed to be a purposeful crash landing on an&lt;br /&gt;
   unidentified planet.&lt;br /&gt;
   &lt;br /&gt;
   The captain does not seem to believe, or at least want to speak of, their cowardice. He&lt;br /&gt;
   also finds it prudent to continue our journey and leave the Li&#039;gon to whatever fate awaits&lt;br /&gt;
   them. I disagree, but I am dutiful and so I will only express my doubts in this journal.&lt;br /&gt;
   Nuai&#039;s brother was on board. She remains strong, but her eyes are tired.&lt;br /&gt;
      &lt;br /&gt;
   If purposeful, may T&#039;rath judge them harshly.&lt;br /&gt;
   &lt;br /&gt;
   Whatever the case, perhaps our race will live on there, if this mission fails.&lt;br /&gt;
      &lt;br /&gt;
   x&lt;br /&gt;
   It feels as if we have been flying forever. I apologize for these entries being so&lt;br /&gt;
   sporadic. There is only so much to write about in this overgrown tomb. I could write about&lt;br /&gt;
   Nuai, if I could find the words to properly express my feelings.&lt;br /&gt;
   I plan on proposing when we have found a new home. The thought of both of those things&lt;br /&gt;
   keeps me going. I still have the flower, in stasis.&lt;br /&gt;
   &lt;br /&gt;
   x-&lt;br /&gt;
   The oxygen pumps are having some issues. Everyone is on edge, as repairing the issue is&lt;br /&gt;
   not a simple thing, particularly if we have to stop the entire fleet to do so.&lt;br /&gt;
   Some of the residents of this new sector have started to notice us. We have not been fired&lt;br /&gt;
   upon yet, but I suspect this luck will not last.&lt;br /&gt;
   &lt;br /&gt;
   x--&lt;br /&gt;
   The pumps have been fixed! It required a bit of spacer tape, but it should hold up until&lt;br /&gt;
   we are better able to do a full replacement.&lt;br /&gt;
   I have been learning the zitar in my spare time. I am no better at it than I am at cooking&lt;br /&gt;
   but Nuai likes my singing.&lt;br /&gt;
      &lt;br /&gt;
   x---&lt;br /&gt;
   Nuai is dead.&lt;br /&gt;
   There was a ship-wide sickness. It spread through the crew fast and mercilessly. We&lt;br /&gt;
   quarantined, but it was too late for many of us. We have airlocked the bodies, as is&lt;br /&gt;
   traditional.&lt;br /&gt;
      &lt;br /&gt;
   ...&lt;br /&gt;
   I am the cook again. I made the mushrooms just like she showed me, but they are not the&lt;br /&gt;
   same.&lt;br /&gt;
   &lt;br /&gt;
   x&#039;-o&lt;br /&gt;
   The Starmourn sector will be our new home. At least, it will be the home of the remaining&lt;br /&gt;
   Jin. I am not certain that I have a home left. Perhaps out in the stars with Nuai.&lt;br /&gt;
   There was fighting. There is always fighting. The Ark is damaged, but safe, for now, in a&lt;br /&gt;
   place known as Scatterhome. Our allies are strange, but they seem well-meaning. I believe&lt;br /&gt;
   our racial lineage will continue, though mine will not.&lt;br /&gt;
   &lt;br /&gt;
   I believe I have carried out this mission to the best of my ability.&lt;br /&gt;
   End mission log.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4887</id>
		<title>Handbook for the Recently Departed</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4887"/>
		<updated>2024-09-11T15:41:29Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: /* Title Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written in the ancient [[Jin]] language of &#039;[[Makroxian Phonemic]]&#039;, the &#039;&#039;&#039;Handbook for the Recently Departed&#039;&#039;&#039; is an incredibly valuable living record of the memories, values and governance of the [[Departed]] [[Jin]], containing the final traces of information available about their homeworld [[Idremia]] in the [[Ijzala System]].&lt;br /&gt;
&lt;br /&gt;
It contains a great number of references to pieces of language that are difficult to translate, as they are cultural names and notions. &lt;br /&gt;
&lt;br /&gt;
OOC Note - Despite being a rich and wonderful trove of lore, this book is also full of impossible inconsistencies and factual incongruencies. If followed correctly, the author is somewhere in the vicinity of 200 years old, despite the Jin having a natural lifespan of ~100 years (though they are often politely killed before passing of old age), a feat impossible without cloning, INR, wetwiring or rejuv technologies they did not possess. We would also need to believe that he only recorded 16 diary entries in 150~ years of blind interstellar wandering. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title Page ==&lt;br /&gt;
 &lt;br /&gt;
                         ~* Handbook for the Recently Departed *~&lt;br /&gt;
                         -A compact guide for space-dwelling Jin-&lt;br /&gt;
   Owner:      A&#039;Kwah-Zhe Runok Shuan&lt;br /&gt;
   Occupation: Chief Engineer&lt;br /&gt;
   Residence:  Huo&#039;zha&lt;br /&gt;
                                   Huo&#039;wo du A&#039;Kwah-Zhe&lt;br /&gt;
                                 Av ex&#039;vach e&#039;r in&#039;vach,&lt;br /&gt;
                                Av ex&#039;athar e&#039;r in&#039;athar,&lt;br /&gt;
                                 Em xuon, zha e&#039;r arehi,&lt;br /&gt;
              z&#039;k es-aek, huo&#039;zha e&#039;r li&#039;gon ir-voth&#039;a e&#039;r exvoth&#039;a ta-tek.&lt;br /&gt;
                          A&#039;Kwahjah, du Jin&#039;zha, xum l&#039;ik&#039;arehia&lt;br /&gt;
                                    L&#039;huo&#039;muo du Voth.&lt;br /&gt;
                                           ---&lt;br /&gt;
                                       Translation:&lt;br /&gt;
                                  The Soulhunters&#039; Oath&lt;br /&gt;
                                  In ice and hostility,&lt;br /&gt;
                                   in fire and passion,&lt;br /&gt;
                             with blood, strength and honor,&lt;br /&gt;
                       may starlight, discipline and sacred memory&lt;br /&gt;
                               our souls and bodies build.&lt;br /&gt;
                  By the Kwajah, for Jin kind, until my honorable death&lt;br /&gt;
              my protection is dedicated to the collective soul of the Jin.&lt;br /&gt;
&lt;br /&gt;
   Contents:&lt;br /&gt;
   &amp;lt;br&amp;gt;   I -    An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
   &amp;lt;br&amp;gt;   E -    Values&lt;br /&gt;
   &amp;lt;br&amp;gt;   A -    Our Homeworld&lt;br /&gt;
   &amp;lt;br&amp;gt;   Z -    Why we left&lt;br /&gt;
   &amp;lt;br&amp;gt;   O -    The Fleet of the Departed&lt;br /&gt;
   &amp;lt;br&amp;gt;   Y -    Emergency Procedures&lt;br /&gt;
   &amp;lt;br&amp;gt;   B -    Journal Pages&lt;br /&gt;
&lt;br /&gt;
== Section I: An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv. ==&lt;br /&gt;
 &lt;br /&gt;
   Whilst the outset of this voyage is new, unknown and often seemingly insurmountable to&lt;br /&gt;
   the surviving Jin race on this sunny but fresh wane day on the -in of Fra&#039;axi in the year&lt;br /&gt;
   X----&#039;-x&#039;-x&#039;o--&#039;---- [MST: GSN 149974], but as I write this preface I consider the&lt;br /&gt;
   generations of Jin who may yet be born aboard one of our worldships, and who may well live&lt;br /&gt;
   and die without ever feeling or breathing the fragrant air of [[Idremia]]. I think of the&lt;br /&gt;
   lives that will be lived without ever standing on the fertile soil of [[Jux Ganroth]]. The&lt;br /&gt;
   skin that will feel but will never let the the warm, clear violet tides of the [[Aes&#039;aeki Oth|Aes&#039;aeki]]&lt;br /&gt;
   [[Aes&#039;aeki Oth|Oth]] wash over the feet it contains. I grieve for the eyes of those who will never raise&lt;br /&gt;
   their faces to the sky as I do now, [[Lulini]] rising in the evening just in time to see our&lt;br /&gt;
   sun, [[Izjala System|Ijzala]], sink below the horizon leaving glinting colors like a sweet memory across the&lt;br /&gt;
   waves and the sky for the stars to collect.&lt;br /&gt;
   &lt;br /&gt;
   To many people reading this address, these things will be eternally alien, though these&lt;br /&gt;
   things belong to their souls. These things are the fabric of their very souls, indeed.&lt;br /&gt;
   However, magnificent as our home planet is, and as dearly we hold it in our Selves and all&lt;br /&gt;
   that we are, we must keep close in our minds the devastation that has befallen it in the&lt;br /&gt;
   dark days and years that have formed this path for our kind; events that have worked to&lt;br /&gt;
   light our shared soul&#039;s protection aflame and forced us to embark on a quest for our&lt;br /&gt;
   collective healing. A departure informed by the forced deaths of over 355 million Jin,&lt;br /&gt;
   whose ascension may stain our deatheyes indelibly and whose honor will stand in our hearts&lt;br /&gt;
   and serve [[T&#039;rath]] for ever more.&lt;br /&gt;
&lt;br /&gt;
   It does not serve well to ruminate on the past, for nostalgia is a dangerous fiction. We&lt;br /&gt;
   must hold it as a tower holds its foundation.&lt;br /&gt;
   It does not serve well to fear the future, or to fear death, for it will happen regardless.&lt;br /&gt;
   &lt;br /&gt;
   We must glance up at it from our present and use it only to steer our course now.&lt;br /&gt;
   Our exodus is one chapter written in the infinite page ahead, but we must keep ourselves&lt;br /&gt;
   focused and able to write the current line in order that the rest may follow.&lt;br /&gt;
      &lt;br /&gt;
   Our story is by no means finished, Voth-kin.&lt;br /&gt;
   The voyage that lies ahead is life-haul, and no doubt fraught with challenges and&lt;br /&gt;
   setbacks, scattered with hope and joy and glorious change. We must live with courage and&lt;br /&gt;
   respect for our kin so that our ancestors may keep living, and so our descendants may one&lt;br /&gt;
   day let a new ocean lap at their feet while a new sun warms their deatheye and a new air&lt;br /&gt;
   fills their lungs.&lt;br /&gt;
   &lt;br /&gt;
   We must, and we will, continue to write our lives in honor of T&#039;rath, for our race&lt;br /&gt;
   eternally and for the existence of our precious and unique [[Voth]] itself.&lt;br /&gt;
      &lt;br /&gt;
   May our minds, bodies and souls be always nurtured, trained and informed to best serve&lt;br /&gt;
   the bigger tale of our kind.&lt;br /&gt;
      &lt;br /&gt;
   Onwards, in honor.&lt;br /&gt;
   Live well, to die well for T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   [[Kwajah]] of The Departed [[Fosa Shaok]], Oss. Kiv.&lt;br /&gt;
   (These final words were written and spoken aloud at the [[Badir&#039;zhe]] of the A&#039;Kwah-zhe -&lt;br /&gt;
   [[Sovereign State of Mimkazex]], [[Gir Makrox]], [[Idremia]], The [[Ijzala System]])&lt;br /&gt;
   Date: -in Fra&#039;axi, X----&#039;-x&#039;-x&#039;o--&#039;----&lt;br /&gt;
   Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
&lt;br /&gt;
== Section E: Values ==&lt;br /&gt;
 &lt;br /&gt;
   -      No single [[Jin]] is more important than the whole.&lt;br /&gt;
   --     The responsibility to maintain balance in community, self and ecosystem is imperative&lt;br /&gt;
       for our race&#039;s survival.&lt;br /&gt;
   ---    We will greet potential new allies with strength, honor and respect.&lt;br /&gt;
   --o    We will treat new environments with humility, curiosity and respect.&lt;br /&gt;
   -o     We will meet new experiences with determination, confidence and respect.&lt;br /&gt;
   o      Any developments that may affect the entire Jin race will be submitted to&lt;br /&gt;
          the board and presented at the regular quincyclical Command meeting on [[Voth-A&#039;Kwah]].&lt;br /&gt;
   o-     At the [[Kwajah]]&#039;s decree, every individual must observe [[T&#039;rath]]i principles, and must&lt;br /&gt;
          refine and nurture their body by attending their timetabled [[Ir-vothiam]] sessions at&lt;br /&gt;
          their section&#039;s [[janma]].&lt;br /&gt;
   o--    Every individual must also attend weekly [[in-o&#039;a]] meetings with an [[Ossuary]] or [[Kivatha]]&lt;br /&gt;
          to maintain the health and wellbeing of their mind and soul.&lt;br /&gt;
   o---   You will receive cyclical updates on your PHR (Protection Hierarchy Ranking). This&lt;br /&gt;
          is the mathematically generated figure that denotes your necessity within our&lt;br /&gt;
          society, and therefore determines the priority for the protection you may be entitled&lt;br /&gt;
          to in cases of critical emergency.&lt;br /&gt;
   -x     We will respect all memories with respect and without prejudice, excepting one. The&lt;br /&gt;
          memory of the [[GodKing]]&#039;s true name will never be documented or spoken again. To&lt;br /&gt;
          memorialize such an abomination is heresy and any individuals found to be doing so&lt;br /&gt;
          will face [[Ik&#039;shareh]] and disposal as a consequence. He does not deserve&lt;br /&gt;
          acknowledgement in our story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section A: Idremia - Our Home ==&lt;br /&gt;
    &lt;br /&gt;
   Our homeworld is a planet named [[Idremia]] in the system of [[Ijzala System|Izjala]]. Some refer to the whole star system of Ijzala as home, but the Jin people originate from Idremia itself. Below is a profile of our home.&lt;br /&gt;
   System:        Ijzala&lt;br /&gt;
   Star:          Ijzala&lt;br /&gt;
   Noteworthy bodies (in order of orbit around Ijzala):&lt;br /&gt;
   Shul&lt;br /&gt;
   Adak&#039;il&lt;br /&gt;
   Idremia (Capital planet of the Jin)&lt;br /&gt;
   Rane&lt;br /&gt;
   Drean&lt;br /&gt;
   Z&#039;lui&lt;br /&gt;
   Vuyonidi&lt;br /&gt;
   &lt;br /&gt;
   Planet:        Idremia&lt;br /&gt;
   Population:    2.5b (Prior to Ishvana genocide)&lt;br /&gt;
   Notable locations:&lt;br /&gt;
   [[Mimkazex]] (Capital and sovereign state)&lt;br /&gt;
   [[Gir Makrox]] (the northern hemisphere)&lt;br /&gt;
   [[Jux Ganroth]] (the southern hemisphere)&lt;br /&gt;
   Main Ports:&lt;br /&gt;
   [[Chokux T&#039;Aes]] (orbital)&lt;br /&gt;
   [[Chokux T&#039;Oth]] (oceanic)&lt;br /&gt;
   &lt;br /&gt;
   Primary Race:  Jin&lt;br /&gt;
   &lt;br /&gt;
   Climate:&lt;br /&gt;
   Tilted towards Ijzala, meaning that [[Gir Makrox]] is usually hot, with deserts and humid jungles, while [[Jux Ganroth]] ranges from temperate through to tundra. Therefore there are many cultures of Jin.&lt;br /&gt;
      &lt;br /&gt;
   Moons:&lt;br /&gt;
   Lulini, Lamex - Lulini rises before Ijzala sets, said to be a woman in love with Ijzala, who chases the brightness of the sun from dusk til&#039; dawn each night, never to catch her beloved. Lamex orbits closer to the planet, going&lt;br /&gt;
   around almost exactly twice in the same time it takes Lulini. He is said to be in love with Lulini, following in her wake, and they lie side by side on the horizon most mornings for 1-3 hours before dawn, as she accepts that she&lt;br /&gt;
   will not catch Ijzala and they sink below the horizon together leaving the heavens entirely dark in the period of night known as &#039;Khin-ihm&#039; - The quiet dark.&lt;br /&gt;
   &lt;br /&gt;
   Neighboring planets/races:&lt;br /&gt;
   The closest planet to Idremia is Rane, a rocky planet slightly larger than Ijzala, with a similar atmosphere and a lot of archaeological interest, due to the presence of incredibly ancient evidence of sentient life. The Jin&lt;br /&gt;
   started to inhabit and mine Rane upon first developing spaceflight, but much of it (at the time of departure) was protected due to its galactic significance. A small colony of Jin scientists resides there much of the time.&lt;br /&gt;
   Of the other planets only one, Drean, is inhabited. Its evolutionary development much younger than that of the Jin, it has a wealth of plant life, fish, birds and reptiles, though nothing mammalian has developed there. It also&lt;br /&gt;
   has a galactic preservation order, at time of departure, with a team of wardens who regulate exports for off-world farming of birds and fish from Drean, but no in-bound organic interference is permitted there.&lt;br /&gt;
   &lt;br /&gt;
   Government:&lt;br /&gt;
   At the time of the exodus the leader of the Jin was the Godking, but the next hereditary heir to be Kwajah of Gir Makrox - Fosa Shaok - planned the departure and took up the title of Kwajah of The Departed.&lt;br /&gt;
   &lt;br /&gt;
   Spaceflight:&lt;br /&gt;
   The Jin first left Idremia about 130,000 years ago.&lt;br /&gt;
   &lt;br /&gt;
   Historical enemies:&lt;br /&gt;
   The [[Ishvana]], and now the [[GodKing]].&lt;br /&gt;
   &lt;br /&gt;
   Time:&lt;br /&gt;
   The Jin time system is based on Idremic cycles - the time it takes for Idremia to complete one orbit around Ijzala - which equates almost exactly with three Galactic Standard months - 1/3 of a GS year.&lt;br /&gt;
   In each cycle there are fifty-five days - each day being one revolution of the planet - the days split into 25 hours with five segments each, the Idremian day equating to around 1.3 GS days and their hour equating to around 1.25&lt;br /&gt;
   GS hours (probably why Jin tend to have an innate sense of not having enough hours in the day, and the hours moving too quickly).&lt;br /&gt;
   They do, however, classify 5-year periods as grand-cycles, which is the unit by which they tend to measure longer periods of time, and probably the basis for their quinary numeric system.&lt;br /&gt;
      &lt;br /&gt;
   Numbers:&lt;br /&gt;
   The Idremian numeric system is based on - and o, where - = 1 and o = 5. Lines slashed through the &#039;o&#039; symbol signify multiples of 5, or an x with no &#039;o&#039; has come to mean ten. &#039;-&#039;s before an &#039;o&#039; or an &#039;x&#039; signify numbers below&lt;br /&gt;
   and after they signify above, e.g. -o = 4, o-- = 7, xo- = 16 etc. Larger numbers may be indicated by use of the uppercase X and O, with the &#039; symbol used to denote a separation of digits. For example, X----&#039;-x&#039;-x&#039;o--&#039;---- would&lt;br /&gt;
   translate into 14 9 9 7 4, the full integer translating as 149974.&lt;br /&gt;
   &lt;br /&gt;
   Language and Alphabet:&lt;br /&gt;
   The common language of Idremia is known as [[Makroxian Phonemic]], though there are hundreds of dialects and languages in use across the planet. All children on the planet are required by law to study Makroxian Phonemic,&lt;br /&gt;
   whatever their first language may be, to ensure successful communication throughout. The alphabet is simple and elegant, and comprises of 28 characters, usually ordered as follows in their general approximation to the phonemicc &lt;br /&gt;
   of galactic standard text: I E A Z O Y B C &#039; S X T R M V Q P L J H D W N K U G - F. The letter - indicates a glottal stop, while &#039; is used to show a seamless conjunction of sounds with a pseudo-syllable of its own.&lt;br /&gt;
   &lt;br /&gt;
   Currency:&lt;br /&gt;
   None. We had an advanced redistribution economy, with a strong emphasis on a standardised time-based currency governed in most countries.&lt;br /&gt;
      &lt;br /&gt;
   Religion:&lt;br /&gt;
   The Jin aboard the Fleet of the Departed observe strict religious structures whilst on board their vessels. This is for the safety and consistency of morale and spiritual wellbeing, and mandated to be imperative to the success&lt;br /&gt;
   of the Jin race. They turned to [[[T&#039;rath]]] where the so-called &#039;god&#039; king had failed them, both for the protection of their ascended kin and as penance for their prior tendency towards agnosticism, atheism and other beliefs&lt;br /&gt;
   that are now deemed heresy.&lt;br /&gt;
   &lt;br /&gt;
   Buildings:&lt;br /&gt;
   The Idremian style of architecture depends on the region, but generally quite tall, understated and elegant, with elongated skyscrapers and dark, slick colors like deep purples, dark blue, charcoal, black etc.&lt;br /&gt;
&lt;br /&gt;
== Section Z: Why are we Departed? ==&lt;br /&gt;
   &lt;br /&gt;
   On [[Idremia]] there was an elite military order. They were the best of the best - at flying,&lt;br /&gt;
   martial arts, diplomacy, stealth - and they were selected to be the [[Kwajah]]&#039;s protectors&lt;br /&gt;
   and the protectors of the realm. They were called The [[A&#039;Kwah-Zhe]] - The Knights of the&lt;br /&gt;
   Shroud. They were legendary in the [[Ijzala System]], trained to act as one organism, all&lt;br /&gt;
   masked with flowing black shrouds with a simple cutout to reveal only the deatheye. They&lt;br /&gt;
   used a mixture of kith energies and [[Ir-Vothiam]] discipline in such a way that they were&lt;br /&gt;
   said to be of one soul, and not only to share a soul with one another, but ultimately with&lt;br /&gt;
   the Kwajah, and many even believed them to be acting as the extended arms of T&#039;rath. The&lt;br /&gt;
   one soul was known simply as [[Voth]] - the origin of Ir-Vothiam.&lt;br /&gt;
   &lt;br /&gt;
   The order had millennia of renown, many generations of A&#039;Kwah taking up the mantles of&lt;br /&gt;
   their parents, to channel and respect Voth. In this way, they were said to be immortal.&lt;br /&gt;
   Then, the GodKing happened. At first they worked as they always had, doing his bidding and&lt;br /&gt;
   slaughtering thousands with blind faith and trust in their Voth, but this was not to last.&lt;br /&gt;
   &lt;br /&gt;
   The GodKing had allied with the Ishvana to seize ultimate power, murdering his own father&lt;br /&gt;
   to seize his hereditary right as the only heir in his line to become Kwajah. He then&lt;br /&gt;
   created a death religion around himself, perverting the traditional Jin relationship with&lt;br /&gt;
   death.&lt;br /&gt;
   &lt;br /&gt;
   Directed by the Ishvana, the GodKing began to slaughter hundreds of millions of people on&lt;br /&gt;
   Idremia.&lt;br /&gt;
   &lt;br /&gt;
   As you know, we adhere to the belief that death is merely the self piercing the veil&lt;br /&gt;
   between this plane of existence and another, and the Ishvana considered that our genocide&lt;br /&gt;
   might inform its search into transcendence.&lt;br /&gt;
   &lt;br /&gt;
   The genocide darkened the deatheyes of all who survived, leaving those who were left in&lt;br /&gt;
   constant pain and grief for their loved ones, whose honorable deaths were snatched away&lt;br /&gt;
   from them by this despotic puppet of the Ishvana. Worse yet were the fates of those not gr&lt;br /&gt;
   &lt;br /&gt;
   The A&#039;Kwah-Zhe quickly found themselves losing their connection to the new Kwajah, and&lt;br /&gt;
   therefore they felt as though Voth itself was falling apart, all because of their &#039;great&#039;&lt;br /&gt;
   leader&lt;br /&gt;
   &lt;br /&gt;
   A meeting was called in the Badir&#039;zhe in Mimkazex ~accompanied by an image of a minaret-&lt;br /&gt;
   type building of dark arches and elongated lines~ in which they had been based for at&lt;br /&gt;
   least a thousand years, and they decided it was time to admit that Voth was broken.&lt;br /&gt;
   The A&#039;Kwah-Zhe plotted to assassinate the GodKing in his palace, and none were better&lt;br /&gt;
   suited to the task, but he was already too strong and they were almost eradicated in the&lt;br /&gt;
   attempt. Those who were left included the next heir to the Kwajah, a good and just man&lt;br /&gt;
   (who shared a grandfather with the GodKing) named Fosa Shaok, who agreed to take up his&lt;br /&gt;
   grandfather&#039;s mantle and lead the Jin as the new Kwajah.&lt;br /&gt;
      &lt;br /&gt;
   The A&#039;Kwah-Zhe gathered their families and swore an allegiance to one another to keep the&lt;br /&gt;
   scraps of the Voth bound between them, in their search across the stars for a new Voth, or&lt;br /&gt;
   a new soul to bind the Jin together. And still they remain, chasing Voth, Soulhunters.&lt;br /&gt;
   &lt;br /&gt;
   With stealth and courage, we have deemed it necessary to seize the three huge worldships&lt;br /&gt;
   constructed to carry the inhabitants of the once over-populated Idremia to new systems en&lt;br /&gt;
   masse, along with their fleet of accompanying warships.&lt;br /&gt;
   &lt;br /&gt;
   We sadly now use this fleet to flee the Ijzala system, forever.&lt;br /&gt;
&lt;br /&gt;
== Section O: The Fleet of The Departed ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Arks (Worldships)&lt;br /&gt;
   The world-fleet of the Jin is based around three worldships or &#039;arks&#039;. Our remaining population split into three to maximize chances of survival. Each worldship has a core environment which will generate a different resource for &lt;br /&gt;
   our people, imports and exports between the arks made on a cyclical basis via shuttle transfer. The captain of each worldship has full training on the running of the other two, to ensure contingency should we suffer a loss.&lt;br /&gt;
   &lt;br /&gt;
   &#039;&#039;&#039;[[Voth-A&#039;Kwah]]&#039;&#039;&#039; (The Soul Ark)&lt;br /&gt;
        Residential Capacity:         ~12million&lt;br /&gt;
        Environment:                  Marine&lt;br /&gt;
        Voth-A&#039;Kwah is based around an aquatic core to&lt;br /&gt;
        produce algae, fish, and other marine materials.&lt;br /&gt;
        Crew Focus:                   [[Eit-Vothiam]]&lt;br /&gt;
        All spiritual balance and wellbeing procedure is&lt;br /&gt;
        managed on Voth-A&#039;Kwah, as well as record-keeping&lt;br /&gt;
        on all medical, cultural and social issues.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Tuzali Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Xuon-A&#039;Kwah]]&#039;&#039;&#039; (The Blood Ark)&lt;br /&gt;
        Residential Capacity:         ~11.5million&lt;br /&gt;
        Environment:                  Hydroponic Arboretum&lt;br /&gt;
        Xuon-A&#039;Kwah is based around a hydroponic arboretum&lt;br /&gt;
        core to produce fruit, vegetables, wood, algae,&lt;br /&gt;
        game and other materials sourced from the forest.&lt;br /&gt;
        Crew Focus:                   [[Invoth]]&lt;br /&gt;
        All physical wellbeing procedure is managed on&lt;br /&gt;
        Xuon-A&#039;Kwah, including staff training, physical&lt;br /&gt;
        fitness, food management and healthcare.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Fosaik Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
        &#039;&#039;&#039;[[Athar-A&#039;Kwah]]&#039;&#039;&#039; (The Fire Ark)&lt;br /&gt;
        Residential Capacity:         ~9million&lt;br /&gt;
        Environment:                  Farming&lt;br /&gt;
        Athar-A&#039;Kwah is based around a farming core with&lt;br /&gt;
        pastures for up to 5 million livestock and space&lt;br /&gt;
        for arable crops to produce grain and meat as well&lt;br /&gt;
        as fuel and gasworks.&lt;br /&gt;
        Crew Focus:                   [[Exvoth]]&lt;br /&gt;
        All external and administrative affairs are&lt;br /&gt;
        overseen on Athar-A&#039;Kwah, including the management&lt;br /&gt;
        and recording of reconnaissance and research&lt;br /&gt;
        undertaken by all vessels. It is also where the&lt;br /&gt;
        [[Kwajah]] is based, though his three sons and&lt;br /&gt;
        hereditary heirs captain the three worldships,&lt;br /&gt;
        ensuring the line is as protected as possible.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Heshim Shaok]], Oss. Kiv.&lt;br /&gt;
        Kwajah at time of writing:    [[Fosa Shaok]]&lt;br /&gt;
   &lt;br /&gt;
   --: Supporting Vessels (Raft Ships)&lt;br /&gt;
   Our supporting ships associated with the worldships have come to be known as &#039;raft&#039; ships, for obvious reasons. We have a wide variety of ships in our supporting fleet, which upon departure are mostly stored on the three&lt;br /&gt;
   worldships in our docking bays and on the dreadnaught Gir&#039;eit, apart from our larger warships and cruisers, which will always be deployed to defend our moving world.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Gir&#039;eit]]&#039;&#039;&#039;&lt;br /&gt;
        This huge and almost impenetrable warship acts as&lt;br /&gt;
        a mobile hangar and dock for the smaller ships of&lt;br /&gt;
        the fleet, as well as housing the headquarters of&lt;br /&gt;
        our defensive operations and the A&#039;Kwah-Zhe.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Li&#039;gon]]&#039;&#039;&#039;&lt;br /&gt;
        Equipped with our strongest shields and defensive&lt;br /&gt;
        weapons, the Li&#039;gon is the first line of defence&lt;br /&gt;
        if encountering hostile forces. It is designed to&lt;br /&gt;
        hold back enemy fire while we engage the rest of&lt;br /&gt;
        the fleet. It flies independently of Gir&#039;eit so as&lt;br /&gt;
        to always be on-call.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Dao&#039;vaya]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Dao&#039;fei]]&#039;&#039;&#039;&lt;br /&gt;
        These tank-like ships are not easily maneuverable&lt;br /&gt;
        but incredibly strong in terms of both shields and&lt;br /&gt;
        weaponry. Built to be crewed by many pilots and&lt;br /&gt;
        fighters, these ships are circular in shape,&lt;br /&gt;
        meaning that they may change direction and angle&lt;br /&gt;
        of attack almost instantly. The captain acts as a&lt;br /&gt;
        conductor or director, switching controls to the&lt;br /&gt;
        different quadrants as necessary.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Huo&#039;zha]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Lulini]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Lamex]]&#039;&#039;&#039;&lt;br /&gt;
        Our formidable battle cruisers. More agile than&lt;br /&gt;
        Dao&#039;vaya and Dao&#039;fei these ships are nonetheless&lt;br /&gt;
        incredibly strong and work together as a [[jemhunz]]&lt;br /&gt;
        rounds up [[plok]]; the enzhi (twin) ships Lulini and&lt;br /&gt;
        Lamex steering enemy ships in formation into the&lt;br /&gt;
        ravaging jaws of Huo&#039;zha.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Muo&#039;voth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;tek]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zhe]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zha]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Muo&#039;huo]]&#039;&#039;&#039;&lt;br /&gt;
        We have a range of destroyers, five of each model&lt;br /&gt;
        in dock upon Gir&#039;eit at any time, numbering&lt;br /&gt;
        twenty-five in total. These warships can be&lt;br /&gt;
        piloted by any pilot on the defense squadron, and&lt;br /&gt;
        act as supporting ships to the larger and more&lt;br /&gt;
        specialist vessels, as well as in protection of&lt;br /&gt;
        the worldships and any other business.&lt;br /&gt;
   &lt;br /&gt;
   ---:Shuttles&lt;br /&gt;
   We have four cargo shuttles on each of the worldships which are used to transport Jin and resources between the world-ships on a strict flight-schedule to conserve fuel. There are also three smaller personal shuttles on each&lt;br /&gt;
   ark, which must be signed out by the ship&#039;s commanding officer or used in case of dire emergency only. In case of full ark evacuation, all available vessels must be used for emergency rescue of key people and resources that will&lt;br /&gt;
   enable the continuation of our species*.&lt;br /&gt;
   &lt;br /&gt;
   -o: Research/Reconnaisance Ships&lt;br /&gt;
   Each homeship has a research department with its own research and reconnaissance vessel installed with lab and storage facilities. These ships are converted from Idremian trade freighters and as such have minimal weaponry and&lt;br /&gt;
   larger defensive systems. Their usage is closely monitored by the R&amp;amp;R department and Control Center, and should only be deployed with a military escort ship.&lt;br /&gt;
   &lt;br /&gt;
   * See section Y-o &#039;Emergency Procedures:Ark Evacuation&#039; for full details.&lt;br /&gt;
&lt;br /&gt;
== Section Y: Emergency Procedures ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Attack&lt;br /&gt;
   Should any of our vessels come under attack, it is the responsibility of every person on&lt;br /&gt;
   the vessel to report to the nearest control point with as much detail as possible of the&lt;br /&gt;
   incident. Upon logging a report, every control point in every ship will display the report&lt;br /&gt;
   text and the command center will respond. If necessary, they will then lock down the&lt;br /&gt;
   vessel&#039;s security and safety systems and deploy/facilitate defense procedures.&lt;br /&gt;
   If the incident has already been reported on the control point, there is no need to file&lt;br /&gt;
   a report unless you can supply additional information not covered on the display.&lt;br /&gt;
   &lt;br /&gt;
   Once the report is made, you will travel immediately to the nearest muster point, where a&lt;br /&gt;
   command officer will register your presence and have responsibility for all further&lt;br /&gt;
   instructions and updates on the situation. &lt;br /&gt;
   &lt;br /&gt;
   Trained military personnel must declare their presence to the officer in charge, and may&lt;br /&gt;
   be required to assist with any or all duties required, regardless of their status.&lt;br /&gt;
   &lt;br /&gt;
   --: Security Breach&lt;br /&gt;
   In the event of a security breach, be it a physical invasion or a breach of information&lt;br /&gt;
   security, the affected section of the ship will be completely isolated from the rest of&lt;br /&gt;
   the vessel until clearance is granted for it to reopen. If you witness or become aware of&lt;br /&gt;
   such a breach, it is once again the responsibility of every person on the vessel to report&lt;br /&gt;
   to the nearest control point with as much detail as possible of the incident, but in this&lt;br /&gt;
   case the report will be transmitted via the encrypted zhe-o&#039;e system so as to minimize any&lt;br /&gt;
   civilian unrest or concern.&lt;br /&gt;
   &lt;br /&gt;
   ---:Wide-scale sickness&lt;br /&gt;
   All illness must be reported to your vessel or section&#039;s medics as soon as possible.&lt;br /&gt;
   Medics must report any confirmed cases to the Command Center immediately, no matter what&lt;br /&gt;
   time or day it may be. If the patient is unable to leave rest quarters, the quarters must&lt;br /&gt;
   be quarantined until results are confirmed or negated, a report must be sent and any tests&lt;br /&gt;
   necessary must be marked as urgent.&lt;br /&gt;
      &lt;br /&gt;
   Contagious disease is a very real threat to our populace due to our close proximity at all&lt;br /&gt;
   times and our atmospheric recycling systems, so failure to report could be cataclysmic to&lt;br /&gt;
   our race.&lt;br /&gt;
   &lt;br /&gt;
   Should a contagious disease break out on any vessel, that vessel will be quarantined for a&lt;br /&gt;
   minimum of one Idremic cycle or until all individuals and swabs return negative results.&lt;br /&gt;
    &lt;br /&gt;
   -o: Ark Evacuation&lt;br /&gt;
   In the event of a major shipwide crisis, any vessel may be evacuated at the command of its&lt;br /&gt;
   captain. In the case of smaller ships this is done in communication with the nearest&lt;br /&gt;
   worldship, which will send out rescue shuttles to retrieve evacuees.&lt;br /&gt;
   &lt;br /&gt;
   However, on a worldship scale it is imperative that this procedure is done efficiently and&lt;br /&gt;
   with standard protocol in place to best protect the Jin race.&lt;br /&gt;
   &lt;br /&gt;
   You will know that the evacuation protocol has been engaged by the distinctive siren that&lt;br /&gt;
   will sound in every location within the ship. This will be accompanied by emergency&lt;br /&gt;
   lighting, and a recorded message that will sound, directing you to move to the nearest&lt;br /&gt;
   muster point.&lt;br /&gt;
   &lt;br /&gt;
   Each muster point is located beside the nearest airlock, and can be found from anywhere in&lt;br /&gt;
   the ship by following the arrows on the floor, walls and ceiling, which will become&lt;br /&gt;
   illuminated should the procedure be underway.&lt;br /&gt;
   &lt;br /&gt;
   Once at the muster point, you are required to register your presence by scanning your hand&lt;br /&gt;
   on the control point before activating your own emergency voidsuit.&lt;br /&gt;
   &lt;br /&gt;
   If a life-shuttle is present, the officer in charge will assign places based on your&lt;br /&gt;
   personal rank within the Protection Heriarchy, and those who are presently the most&lt;br /&gt;
   integral to the survival of the Jin race must be given priority at point of rescue. Your&lt;br /&gt;
   PHR is non-negotiable.&lt;br /&gt;
   * See section A-.&lt;br /&gt;
   &lt;br /&gt;
   o:  Resource drought&lt;br /&gt;
   Should we face a resource drought, resources will be rationed and assigned at the&lt;br /&gt;
   discretion of the Command Center. During times of rationing, any individuals found to be&lt;br /&gt;
   hoarding or trading in rationed resources will be subject to disciplinary proceedings.&lt;br /&gt;
      &lt;br /&gt;
   Excess resources must be returned to the depot from which they came.&lt;br /&gt;
&lt;br /&gt;
== Section B: Journal Pages - A&#039;Kwah-Zhe Runok Shuan ==&lt;br /&gt;
    &lt;br /&gt;
   -&lt;br /&gt;
   The Huo&#039;zha is a lovely vessel, flies like a dream. Fit for a Soulhunter. I only hope that&lt;br /&gt;
   I may do half as good a job as my father. I wish that I were piloting, though I have taken&lt;br /&gt;
   the controls when the captain needs a break. I admit to feeling pangs of homesickness at&lt;br /&gt;
   times, though the feeling ebbs and flows, like all in life. The immensity of space outside&lt;br /&gt;
   the viewscreens does a small bit to make up for that feeling. As always, my true home was&lt;br /&gt;
   always in the stars.&lt;br /&gt;
   &lt;br /&gt;
   --&lt;br /&gt;
   I am learning to enjoy cooking with such a limited amount of ingredients. I find it a&lt;br /&gt;
   challenge. The crew does not appear to enjoy my attempts quite as much as I enjoy making&lt;br /&gt;
   them, however.&lt;br /&gt;
   &lt;br /&gt;
   ---&lt;br /&gt;
   I find myself facing anger and thoughts of revenge, directed towards the traitious Godking&lt;br /&gt;
   and the Ishvana scum. These feelings are not for a disciplined mind, but I am wary of&lt;br /&gt;
   speaking to a doctor about them. There is only one on board Huo&#039;zha, and my mental&lt;br /&gt;
   struggles seem to pale in comparison to other issues we are facing. I will channel the&lt;br /&gt;
   feelings into something more useful. Rigorous training, sparring... and perhaps a bit of&lt;br /&gt;
   cooking with some new ingredients? We found some odd vegetables on Planet X352A. They&lt;br /&gt;
   would make a tantalizing stew.&lt;br /&gt;
   &lt;br /&gt;
   -o&lt;br /&gt;
   The crew has decided on a new full-time cook, with the valid excuse that I am spread too&lt;br /&gt;
   thin already. Ah, well. I thought the stew was delicious, though the gastrointestinal&lt;br /&gt;
   distress was possibly not worth it.&lt;br /&gt;
   The new cook has a beautiful smile. We spent many hours speaking of T&#039;rath, philosophy,&lt;br /&gt;
   and the future of our race. Even a little bit about our own futures.&lt;br /&gt;
   &lt;br /&gt;
   o&lt;br /&gt;
   I admit, with some guilt, to feeling a sting of jealousy directed towards those who are&lt;br /&gt;
   flying in the Blood Ark. They retain a semblance of our former life that we do not.&lt;br /&gt;
   Nevertheless, I am eternally grateful to be trusted to man this beautiful ship. I know it&lt;br /&gt;
   is against the rules, but I carved my name somewhere secret, so that I might always&lt;br /&gt;
   remain, even after I join T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   o-&lt;br /&gt;
   I have lied. My true home was in Ijzala. Curse this endless night.&lt;br /&gt;
   &lt;br /&gt;
   o--&lt;br /&gt;
   We investigated another planet today. Not habitable, not even particularly hospitable, but&lt;br /&gt;
   it had the most gorgeous sunset. I spent most of the mission with Nuai. Everything that&lt;br /&gt;
   could go wrong did, but we spent most of the time laughing. It is easy around her. The&lt;br /&gt;
   sunset was perfect, but I kept looking back at her. Watching her eyes as she enjoyed it&lt;br /&gt;
   was better than watching the sunset itself.&lt;br /&gt;
   &lt;br /&gt;
   o---&lt;br /&gt;
   Despite it being against the rules, our science team determined that it would be&lt;br /&gt;
   ultimately harmless if I were to secretly keep a flower specimen. I have very tentative&lt;br /&gt;
   plans for its later use.&lt;br /&gt;
   &lt;br /&gt;
   --x&lt;br /&gt;
   We found mushrooms on the previously mentioned planet, and though their texture is&lt;br /&gt;
   dreadful, they are quite filling when Nuai stuffs them. We are attempting to grow our own&lt;br /&gt;
   aboard the ship, though our ability to do this is somewhat lacking. Alas.&lt;br /&gt;
   &lt;br /&gt;
   -x&lt;br /&gt;
   We were set upon by Ishvana forces today. We were able to protect the Ark, thankfully,&lt;br /&gt;
   though we lost the Li&#039;gon in the process. We were in the fray of battle, but... they&lt;br /&gt;
   appeared to be retreating, making what seemed to be a purposeful crash landing on an&lt;br /&gt;
   unidentified planet.&lt;br /&gt;
   &lt;br /&gt;
   The captain does not seem to believe, or at least want to speak of, their cowardice. He&lt;br /&gt;
   also finds it prudent to continue our journey and leave the Li&#039;gon to whatever fate awaits&lt;br /&gt;
   them. I disagree, but I am dutiful and so I will only express my doubts in this journal.&lt;br /&gt;
   Nuai&#039;s brother was on board. She remains strong, but her eyes are tired.&lt;br /&gt;
      &lt;br /&gt;
   If purposeful, may T&#039;rath judge them harshly.&lt;br /&gt;
   &lt;br /&gt;
   Whatever the case, perhaps our race will live on there, if this mission fails.&lt;br /&gt;
      &lt;br /&gt;
   x&lt;br /&gt;
   It feels as if we have been flying forever. I apologize for these entries being so&lt;br /&gt;
   sporadic. There is only so much to write about in this overgrown tomb. I could write about&lt;br /&gt;
   Nuai, if I could find the words to properly express my feelings.&lt;br /&gt;
   I plan on proposing when we have found a new home. The thought of both of those things&lt;br /&gt;
   keeps me going. I still have the flower, in stasis.&lt;br /&gt;
   &lt;br /&gt;
   x-&lt;br /&gt;
   The oxygen pumps are having some issues. Everyone is on edge, as repairing the issue is&lt;br /&gt;
   not a simple thing, particularly if we have to stop the entire fleet to do so.&lt;br /&gt;
   Some of the residents of this new sector have started to notice us. We have not been fired&lt;br /&gt;
   upon yet, but I suspect this luck will not last.&lt;br /&gt;
   &lt;br /&gt;
   x--&lt;br /&gt;
   The pumps have been fixed! It required a bit of spacer tape, but it should hold up until&lt;br /&gt;
   we are better able to do a full replacement.&lt;br /&gt;
   I have been learning the zitar in my spare time. I am no better at it than I am at cooking&lt;br /&gt;
   but Nuai likes my singing.&lt;br /&gt;
      &lt;br /&gt;
   x---&lt;br /&gt;
   Nuai is dead.&lt;br /&gt;
   There was a ship-wide sickness. It spread through the crew fast and mercilessly. We&lt;br /&gt;
   quarantined, but it was too late for many of us. We have airlocked the bodies, as is&lt;br /&gt;
   traditional.&lt;br /&gt;
      &lt;br /&gt;
   ...&lt;br /&gt;
   I am the cook again. I made the mushrooms just like she showed me, but they are not the&lt;br /&gt;
   same.&lt;br /&gt;
   &lt;br /&gt;
   x&#039;-o&lt;br /&gt;
   The Starmourn sector will be our new home. At least, it will be the home of the remaining&lt;br /&gt;
   Jin. I am not certain that I have a home left. Perhaps out in the stars with Nuai.&lt;br /&gt;
   There was fighting. There is always fighting. The Ark is damaged, but safe, for now, in a&lt;br /&gt;
   place known as Scatterhome. Our allies are strange, but they seem well-meaning. I believe&lt;br /&gt;
   our racial lineage will continue, though mine will not.&lt;br /&gt;
   &lt;br /&gt;
   I believe I have carried out this mission to the best of my ability.&lt;br /&gt;
   End mission log.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4886</id>
		<title>Handbook for the Recently Departed</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4886"/>
		<updated>2024-09-11T15:41:10Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written in the ancient [[Jin]] language of &#039;[[Makroxian Phonemic]]&#039;, the &#039;&#039;&#039;Handbook for the Recently Departed&#039;&#039;&#039; is an incredibly valuable living record of the memories, values and governance of the [[Departed]] [[Jin]], containing the final traces of information available about their homeworld [[Idremia]] in the [[Ijzala System]].&lt;br /&gt;
&lt;br /&gt;
It contains a great number of references to pieces of language that are difficult to translate, as they are cultural names and notions. &lt;br /&gt;
&lt;br /&gt;
OOC Note - Despite being a rich and wonderful trove of lore, this book is also full of impossible inconsistencies and factual incongruencies. If followed correctly, the author is somewhere in the vicinity of 200 years old, despite the Jin having a natural lifespan of ~100 years (though they are often politely killed before passing of old age), a feat impossible without cloning, INR, wetwiring or rejuv technologies they did not possess. We would also need to believe that he only recorded 16 diary entries in 150~ years of blind interstellar wandering. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title Page ==&lt;br /&gt;
 &lt;br /&gt;
                         ~* Handbook for the Recently Departed *~&lt;br /&gt;
                         -A compact guide for space-dwelling Jin-&lt;br /&gt;
Owner:      A&#039;Kwah-Zhe Runok Shuan&lt;br /&gt;
Occupation: Chief Engineer&lt;br /&gt;
Residence:  Huo&#039;zha&lt;br /&gt;
                                   Huo&#039;wo du A&#039;Kwah-Zhe&lt;br /&gt;
                                 Av ex&#039;vach e&#039;r in&#039;vach,&lt;br /&gt;
                                Av ex&#039;athar e&#039;r in&#039;athar,&lt;br /&gt;
                                 Em xuon, zha e&#039;r arehi,&lt;br /&gt;
              z&#039;k es-aek, huo&#039;zha e&#039;r li&#039;gon ir-voth&#039;a e&#039;r exvoth&#039;a ta-tek.&lt;br /&gt;
                          A&#039;Kwahjah, du Jin&#039;zha, xum l&#039;ik&#039;arehia&lt;br /&gt;
                                    L&#039;huo&#039;muo du Voth.&lt;br /&gt;
                                           ---&lt;br /&gt;
                                       Translation:&lt;br /&gt;
                                  The Soulhunters&#039; Oath&lt;br /&gt;
                                  In ice and hostility,&lt;br /&gt;
                                   in fire and passion,&lt;br /&gt;
                             with blood, strength and honor,&lt;br /&gt;
                       may starlight, discipline and sacred memory&lt;br /&gt;
                               our souls and bodies build.&lt;br /&gt;
                  By the Kwajah, for Jin kind, until my honorable death&lt;br /&gt;
              my protection is dedicated to the collective soul of the Jin.&lt;br /&gt;
&lt;br /&gt;
   Contents:&lt;br /&gt;
   &amp;lt;br&amp;gt;   I -    An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
   &amp;lt;br&amp;gt;   E -    Values&lt;br /&gt;
   &amp;lt;br&amp;gt;   A -    Our Homeworld&lt;br /&gt;
   &amp;lt;br&amp;gt;   Z -    Why we left&lt;br /&gt;
   &amp;lt;br&amp;gt;   O -    The Fleet of the Departed&lt;br /&gt;
   &amp;lt;br&amp;gt;   Y -    Emergency Procedures&lt;br /&gt;
   &amp;lt;br&amp;gt;   B -    Journal Pages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section I: An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv. ==&lt;br /&gt;
 &lt;br /&gt;
   Whilst the outset of this voyage is new, unknown and often seemingly insurmountable to&lt;br /&gt;
   the surviving Jin race on this sunny but fresh wane day on the -in of Fra&#039;axi in the year&lt;br /&gt;
   X----&#039;-x&#039;-x&#039;o--&#039;---- [MST: GSN 149974], but as I write this preface I consider the&lt;br /&gt;
   generations of Jin who may yet be born aboard one of our worldships, and who may well live&lt;br /&gt;
   and die without ever feeling or breathing the fragrant air of [[Idremia]]. I think of the&lt;br /&gt;
   lives that will be lived without ever standing on the fertile soil of [[Jux Ganroth]]. The&lt;br /&gt;
   skin that will feel but will never let the the warm, clear violet tides of the [[Aes&#039;aeki Oth|Aes&#039;aeki]]&lt;br /&gt;
   [[Aes&#039;aeki Oth|Oth]] wash over the feet it contains. I grieve for the eyes of those who will never raise&lt;br /&gt;
   their faces to the sky as I do now, [[Lulini]] rising in the evening just in time to see our&lt;br /&gt;
   sun, [[Izjala System|Ijzala]], sink below the horizon leaving glinting colors like a sweet memory across the&lt;br /&gt;
   waves and the sky for the stars to collect.&lt;br /&gt;
   &lt;br /&gt;
   To many people reading this address, these things will be eternally alien, though these&lt;br /&gt;
   things belong to their souls. These things are the fabric of their very souls, indeed.&lt;br /&gt;
   However, magnificent as our home planet is, and as dearly we hold it in our Selves and all&lt;br /&gt;
   that we are, we must keep close in our minds the devastation that has befallen it in the&lt;br /&gt;
   dark days and years that have formed this path for our kind; events that have worked to&lt;br /&gt;
   light our shared soul&#039;s protection aflame and forced us to embark on a quest for our&lt;br /&gt;
   collective healing. A departure informed by the forced deaths of over 355 million Jin,&lt;br /&gt;
   whose ascension may stain our deatheyes indelibly and whose honor will stand in our hearts&lt;br /&gt;
   and serve [[T&#039;rath]] for ever more.&lt;br /&gt;
&lt;br /&gt;
   It does not serve well to ruminate on the past, for nostalgia is a dangerous fiction. We&lt;br /&gt;
   must hold it as a tower holds its foundation.&lt;br /&gt;
   It does not serve well to fear the future, or to fear death, for it will happen regardless.&lt;br /&gt;
   &lt;br /&gt;
   We must glance up at it from our present and use it only to steer our course now.&lt;br /&gt;
   Our exodus is one chapter written in the infinite page ahead, but we must keep ourselves&lt;br /&gt;
   focused and able to write the current line in order that the rest may follow.&lt;br /&gt;
      &lt;br /&gt;
   Our story is by no means finished, Voth-kin.&lt;br /&gt;
   The voyage that lies ahead is life-haul, and no doubt fraught with challenges and&lt;br /&gt;
   setbacks, scattered with hope and joy and glorious change. We must live with courage and&lt;br /&gt;
   respect for our kin so that our ancestors may keep living, and so our descendants may one&lt;br /&gt;
   day let a new ocean lap at their feet while a new sun warms their deatheye and a new air&lt;br /&gt;
   fills their lungs.&lt;br /&gt;
   &lt;br /&gt;
   We must, and we will, continue to write our lives in honor of T&#039;rath, for our race&lt;br /&gt;
   eternally and for the existence of our precious and unique [[Voth]] itself.&lt;br /&gt;
      &lt;br /&gt;
   May our minds, bodies and souls be always nurtured, trained and informed to best serve&lt;br /&gt;
   the bigger tale of our kind.&lt;br /&gt;
      &lt;br /&gt;
   Onwards, in honor.&lt;br /&gt;
   Live well, to die well for T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   [[Kwajah]] of The Departed [[Fosa Shaok]], Oss. Kiv.&lt;br /&gt;
   (These final words were written and spoken aloud at the [[Badir&#039;zhe]] of the A&#039;Kwah-zhe -&lt;br /&gt;
   [[Sovereign State of Mimkazex]], [[Gir Makrox]], [[Idremia]], The [[Ijzala System]])&lt;br /&gt;
   Date: -in Fra&#039;axi, X----&#039;-x&#039;-x&#039;o--&#039;----&lt;br /&gt;
   Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
&lt;br /&gt;
== Section E: Values ==&lt;br /&gt;
 &lt;br /&gt;
   -      No single [[Jin]] is more important than the whole.&lt;br /&gt;
   --     The responsibility to maintain balance in community, self and ecosystem is imperative&lt;br /&gt;
       for our race&#039;s survival.&lt;br /&gt;
   ---    We will greet potential new allies with strength, honor and respect.&lt;br /&gt;
   --o    We will treat new environments with humility, curiosity and respect.&lt;br /&gt;
   -o     We will meet new experiences with determination, confidence and respect.&lt;br /&gt;
   o      Any developments that may affect the entire Jin race will be submitted to&lt;br /&gt;
          the board and presented at the regular quincyclical Command meeting on [[Voth-A&#039;Kwah]].&lt;br /&gt;
   o-     At the [[Kwajah]]&#039;s decree, every individual must observe [[T&#039;rath]]i principles, and must&lt;br /&gt;
          refine and nurture their body by attending their timetabled [[Ir-vothiam]] sessions at&lt;br /&gt;
          their section&#039;s [[janma]].&lt;br /&gt;
   o--    Every individual must also attend weekly [[in-o&#039;a]] meetings with an [[Ossuary]] or [[Kivatha]]&lt;br /&gt;
          to maintain the health and wellbeing of their mind and soul.&lt;br /&gt;
   o---   You will receive cyclical updates on your PHR (Protection Hierarchy Ranking). This&lt;br /&gt;
          is the mathematically generated figure that denotes your necessity within our&lt;br /&gt;
          society, and therefore determines the priority for the protection you may be entitled&lt;br /&gt;
          to in cases of critical emergency.&lt;br /&gt;
   -x     We will respect all memories with respect and without prejudice, excepting one. The&lt;br /&gt;
          memory of the [[GodKing]]&#039;s true name will never be documented or spoken again. To&lt;br /&gt;
          memorialize such an abomination is heresy and any individuals found to be doing so&lt;br /&gt;
          will face [[Ik&#039;shareh]] and disposal as a consequence. He does not deserve&lt;br /&gt;
          acknowledgement in our story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section A: Idremia - Our Home ==&lt;br /&gt;
    &lt;br /&gt;
   Our homeworld is a planet named [[Idremia]] in the system of [[Ijzala System|Izjala]]. Some refer to the whole star system of Ijzala as home, but the Jin people originate from Idremia itself. Below is a profile of our home.&lt;br /&gt;
   System:        Ijzala&lt;br /&gt;
   Star:          Ijzala&lt;br /&gt;
   Noteworthy bodies (in order of orbit around Ijzala):&lt;br /&gt;
   Shul&lt;br /&gt;
   Adak&#039;il&lt;br /&gt;
   Idremia (Capital planet of the Jin)&lt;br /&gt;
   Rane&lt;br /&gt;
   Drean&lt;br /&gt;
   Z&#039;lui&lt;br /&gt;
   Vuyonidi&lt;br /&gt;
   &lt;br /&gt;
   Planet:        Idremia&lt;br /&gt;
   Population:    2.5b (Prior to Ishvana genocide)&lt;br /&gt;
   Notable locations:&lt;br /&gt;
   [[Mimkazex]] (Capital and sovereign state)&lt;br /&gt;
   [[Gir Makrox]] (the northern hemisphere)&lt;br /&gt;
   [[Jux Ganroth]] (the southern hemisphere)&lt;br /&gt;
   Main Ports:&lt;br /&gt;
   [[Chokux T&#039;Aes]] (orbital)&lt;br /&gt;
   [[Chokux T&#039;Oth]] (oceanic)&lt;br /&gt;
   &lt;br /&gt;
   Primary Race:  Jin&lt;br /&gt;
   &lt;br /&gt;
   Climate:&lt;br /&gt;
   Tilted towards Ijzala, meaning that [[Gir Makrox]] is usually hot, with deserts and humid jungles, while [[Jux Ganroth]] ranges from temperate through to tundra. Therefore there are many cultures of Jin.&lt;br /&gt;
      &lt;br /&gt;
   Moons:&lt;br /&gt;
   Lulini, Lamex - Lulini rises before Ijzala sets, said to be a woman in love with Ijzala, who chases the brightness of the sun from dusk til&#039; dawn each night, never to catch her beloved. Lamex orbits closer to the planet, going&lt;br /&gt;
   around almost exactly twice in the same time it takes Lulini. He is said to be in love with Lulini, following in her wake, and they lie side by side on the horizon most mornings for 1-3 hours before dawn, as she accepts that she&lt;br /&gt;
   will not catch Ijzala and they sink below the horizon together leaving the heavens entirely dark in the period of night known as &#039;Khin-ihm&#039; - The quiet dark.&lt;br /&gt;
   &lt;br /&gt;
   Neighboring planets/races:&lt;br /&gt;
   The closest planet to Idremia is Rane, a rocky planet slightly larger than Ijzala, with a similar atmosphere and a lot of archaeological interest, due to the presence of incredibly ancient evidence of sentient life. The Jin&lt;br /&gt;
   started to inhabit and mine Rane upon first developing spaceflight, but much of it (at the time of departure) was protected due to its galactic significance. A small colony of Jin scientists resides there much of the time.&lt;br /&gt;
   Of the other planets only one, Drean, is inhabited. Its evolutionary development much younger than that of the Jin, it has a wealth of plant life, fish, birds and reptiles, though nothing mammalian has developed there. It also&lt;br /&gt;
   has a galactic preservation order, at time of departure, with a team of wardens who regulate exports for off-world farming of birds and fish from Drean, but no in-bound organic interference is permitted there.&lt;br /&gt;
   &lt;br /&gt;
   Government:&lt;br /&gt;
   At the time of the exodus the leader of the Jin was the Godking, but the next hereditary heir to be Kwajah of Gir Makrox - Fosa Shaok - planned the departure and took up the title of Kwajah of The Departed.&lt;br /&gt;
   &lt;br /&gt;
   Spaceflight:&lt;br /&gt;
   The Jin first left Idremia about 130,000 years ago.&lt;br /&gt;
   &lt;br /&gt;
   Historical enemies:&lt;br /&gt;
   The [[Ishvana]], and now the [[GodKing]].&lt;br /&gt;
   &lt;br /&gt;
   Time:&lt;br /&gt;
   The Jin time system is based on Idremic cycles - the time it takes for Idremia to complete one orbit around Ijzala - which equates almost exactly with three Galactic Standard months - 1/3 of a GS year.&lt;br /&gt;
   In each cycle there are fifty-five days - each day being one revolution of the planet - the days split into 25 hours with five segments each, the Idremian day equating to around 1.3 GS days and their hour equating to around 1.25&lt;br /&gt;
   GS hours (probably why Jin tend to have an innate sense of not having enough hours in the day, and the hours moving too quickly).&lt;br /&gt;
   They do, however, classify 5-year periods as grand-cycles, which is the unit by which they tend to measure longer periods of time, and probably the basis for their quinary numeric system.&lt;br /&gt;
      &lt;br /&gt;
   Numbers:&lt;br /&gt;
   The Idremian numeric system is based on - and o, where - = 1 and o = 5. Lines slashed through the &#039;o&#039; symbol signify multiples of 5, or an x with no &#039;o&#039; has come to mean ten. &#039;-&#039;s before an &#039;o&#039; or an &#039;x&#039; signify numbers below&lt;br /&gt;
   and after they signify above, e.g. -o = 4, o-- = 7, xo- = 16 etc. Larger numbers may be indicated by use of the uppercase X and O, with the &#039; symbol used to denote a separation of digits. For example, X----&#039;-x&#039;-x&#039;o--&#039;---- would&lt;br /&gt;
   translate into 14 9 9 7 4, the full integer translating as 149974.&lt;br /&gt;
   &lt;br /&gt;
   Language and Alphabet:&lt;br /&gt;
   The common language of Idremia is known as [[Makroxian Phonemic]], though there are hundreds of dialects and languages in use across the planet. All children on the planet are required by law to study Makroxian Phonemic,&lt;br /&gt;
   whatever their first language may be, to ensure successful communication throughout. The alphabet is simple and elegant, and comprises of 28 characters, usually ordered as follows in their general approximation to the phonemicc &lt;br /&gt;
   of galactic standard text: I E A Z O Y B C &#039; S X T R M V Q P L J H D W N K U G - F. The letter - indicates a glottal stop, while &#039; is used to show a seamless conjunction of sounds with a pseudo-syllable of its own.&lt;br /&gt;
   &lt;br /&gt;
   Currency:&lt;br /&gt;
   None. We had an advanced redistribution economy, with a strong emphasis on a standardised time-based currency governed in most countries.&lt;br /&gt;
      &lt;br /&gt;
   Religion:&lt;br /&gt;
   The Jin aboard the Fleet of the Departed observe strict religious structures whilst on board their vessels. This is for the safety and consistency of morale and spiritual wellbeing, and mandated to be imperative to the success&lt;br /&gt;
   of the Jin race. They turned to [[[T&#039;rath]]] where the so-called &#039;god&#039; king had failed them, both for the protection of their ascended kin and as penance for their prior tendency towards agnosticism, atheism and other beliefs&lt;br /&gt;
   that are now deemed heresy.&lt;br /&gt;
   &lt;br /&gt;
   Buildings:&lt;br /&gt;
   The Idremian style of architecture depends on the region, but generally quite tall, understated and elegant, with elongated skyscrapers and dark, slick colors like deep purples, dark blue, charcoal, black etc.&lt;br /&gt;
&lt;br /&gt;
== Section Z: Why are we Departed? ==&lt;br /&gt;
   &lt;br /&gt;
   On [[Idremia]] there was an elite military order. They were the best of the best - at flying,&lt;br /&gt;
   martial arts, diplomacy, stealth - and they were selected to be the [[Kwajah]]&#039;s protectors&lt;br /&gt;
   and the protectors of the realm. They were called The [[A&#039;Kwah-Zhe]] - The Knights of the&lt;br /&gt;
   Shroud. They were legendary in the [[Ijzala System]], trained to act as one organism, all&lt;br /&gt;
   masked with flowing black shrouds with a simple cutout to reveal only the deatheye. They&lt;br /&gt;
   used a mixture of kith energies and [[Ir-Vothiam]] discipline in such a way that they were&lt;br /&gt;
   said to be of one soul, and not only to share a soul with one another, but ultimately with&lt;br /&gt;
   the Kwajah, and many even believed them to be acting as the extended arms of T&#039;rath. The&lt;br /&gt;
   one soul was known simply as [[Voth]] - the origin of Ir-Vothiam.&lt;br /&gt;
   &lt;br /&gt;
   The order had millennia of renown, many generations of A&#039;Kwah taking up the mantles of&lt;br /&gt;
   their parents, to channel and respect Voth. In this way, they were said to be immortal.&lt;br /&gt;
   Then, the GodKing happened. At first they worked as they always had, doing his bidding and&lt;br /&gt;
   slaughtering thousands with blind faith and trust in their Voth, but this was not to last.&lt;br /&gt;
   &lt;br /&gt;
   The GodKing had allied with the Ishvana to seize ultimate power, murdering his own father&lt;br /&gt;
   to seize his hereditary right as the only heir in his line to become Kwajah. He then&lt;br /&gt;
   created a death religion around himself, perverting the traditional Jin relationship with&lt;br /&gt;
   death.&lt;br /&gt;
   &lt;br /&gt;
   Directed by the Ishvana, the GodKing began to slaughter hundreds of millions of people on&lt;br /&gt;
   Idremia.&lt;br /&gt;
   &lt;br /&gt;
   As you know, we adhere to the belief that death is merely the self piercing the veil&lt;br /&gt;
   between this plane of existence and another, and the Ishvana considered that our genocide&lt;br /&gt;
   might inform its search into transcendence.&lt;br /&gt;
   &lt;br /&gt;
   The genocide darkened the deatheyes of all who survived, leaving those who were left in&lt;br /&gt;
   constant pain and grief for their loved ones, whose honorable deaths were snatched away&lt;br /&gt;
   from them by this despotic puppet of the Ishvana. Worse yet were the fates of those not gr&lt;br /&gt;
   &lt;br /&gt;
   The A&#039;Kwah-Zhe quickly found themselves losing their connection to the new Kwajah, and&lt;br /&gt;
   therefore they felt as though Voth itself was falling apart, all because of their &#039;great&#039;&lt;br /&gt;
   leader&lt;br /&gt;
   &lt;br /&gt;
   A meeting was called in the Badir&#039;zhe in Mimkazex ~accompanied by an image of a minaret-&lt;br /&gt;
   type building of dark arches and elongated lines~ in which they had been based for at&lt;br /&gt;
   least a thousand years, and they decided it was time to admit that Voth was broken.&lt;br /&gt;
   The A&#039;Kwah-Zhe plotted to assassinate the GodKing in his palace, and none were better&lt;br /&gt;
   suited to the task, but he was already too strong and they were almost eradicated in the&lt;br /&gt;
   attempt. Those who were left included the next heir to the Kwajah, a good and just man&lt;br /&gt;
   (who shared a grandfather with the GodKing) named Fosa Shaok, who agreed to take up his&lt;br /&gt;
   grandfather&#039;s mantle and lead the Jin as the new Kwajah.&lt;br /&gt;
      &lt;br /&gt;
   The A&#039;Kwah-Zhe gathered their families and swore an allegiance to one another to keep the&lt;br /&gt;
   scraps of the Voth bound between them, in their search across the stars for a new Voth, or&lt;br /&gt;
   a new soul to bind the Jin together. And still they remain, chasing Voth, Soulhunters.&lt;br /&gt;
   &lt;br /&gt;
   With stealth and courage, we have deemed it necessary to seize the three huge worldships&lt;br /&gt;
   constructed to carry the inhabitants of the once over-populated Idremia to new systems en&lt;br /&gt;
   masse, along with their fleet of accompanying warships.&lt;br /&gt;
   &lt;br /&gt;
   We sadly now use this fleet to flee the Ijzala system, forever.&lt;br /&gt;
&lt;br /&gt;
== Section O: The Fleet of The Departed ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Arks (Worldships)&lt;br /&gt;
   The world-fleet of the Jin is based around three worldships or &#039;arks&#039;. Our remaining population split into three to maximize chances of survival. Each worldship has a core environment which will generate a different resource for &lt;br /&gt;
   our people, imports and exports between the arks made on a cyclical basis via shuttle transfer. The captain of each worldship has full training on the running of the other two, to ensure contingency should we suffer a loss.&lt;br /&gt;
   &lt;br /&gt;
   &#039;&#039;&#039;[[Voth-A&#039;Kwah]]&#039;&#039;&#039; (The Soul Ark)&lt;br /&gt;
        Residential Capacity:         ~12million&lt;br /&gt;
        Environment:                  Marine&lt;br /&gt;
        Voth-A&#039;Kwah is based around an aquatic core to&lt;br /&gt;
        produce algae, fish, and other marine materials.&lt;br /&gt;
        Crew Focus:                   [[Eit-Vothiam]]&lt;br /&gt;
        All spiritual balance and wellbeing procedure is&lt;br /&gt;
        managed on Voth-A&#039;Kwah, as well as record-keeping&lt;br /&gt;
        on all medical, cultural and social issues.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Tuzali Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Xuon-A&#039;Kwah]]&#039;&#039;&#039; (The Blood Ark)&lt;br /&gt;
        Residential Capacity:         ~11.5million&lt;br /&gt;
        Environment:                  Hydroponic Arboretum&lt;br /&gt;
        Xuon-A&#039;Kwah is based around a hydroponic arboretum&lt;br /&gt;
        core to produce fruit, vegetables, wood, algae,&lt;br /&gt;
        game and other materials sourced from the forest.&lt;br /&gt;
        Crew Focus:                   [[Invoth]]&lt;br /&gt;
        All physical wellbeing procedure is managed on&lt;br /&gt;
        Xuon-A&#039;Kwah, including staff training, physical&lt;br /&gt;
        fitness, food management and healthcare.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Fosaik Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
        &#039;&#039;&#039;[[Athar-A&#039;Kwah]]&#039;&#039;&#039; (The Fire Ark)&lt;br /&gt;
        Residential Capacity:         ~9million&lt;br /&gt;
        Environment:                  Farming&lt;br /&gt;
        Athar-A&#039;Kwah is based around a farming core with&lt;br /&gt;
        pastures for up to 5 million livestock and space&lt;br /&gt;
        for arable crops to produce grain and meat as well&lt;br /&gt;
        as fuel and gasworks.&lt;br /&gt;
        Crew Focus:                   [[Exvoth]]&lt;br /&gt;
        All external and administrative affairs are&lt;br /&gt;
        overseen on Athar-A&#039;Kwah, including the management&lt;br /&gt;
        and recording of reconnaissance and research&lt;br /&gt;
        undertaken by all vessels. It is also where the&lt;br /&gt;
        [[Kwajah]] is based, though his three sons and&lt;br /&gt;
        hereditary heirs captain the three worldships,&lt;br /&gt;
        ensuring the line is as protected as possible.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Heshim Shaok]], Oss. Kiv.&lt;br /&gt;
        Kwajah at time of writing:    [[Fosa Shaok]]&lt;br /&gt;
   &lt;br /&gt;
   --: Supporting Vessels (Raft Ships)&lt;br /&gt;
   Our supporting ships associated with the worldships have come to be known as &#039;raft&#039; ships, for obvious reasons. We have a wide variety of ships in our supporting fleet, which upon departure are mostly stored on the three&lt;br /&gt;
   worldships in our docking bays and on the dreadnaught Gir&#039;eit, apart from our larger warships and cruisers, which will always be deployed to defend our moving world.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Gir&#039;eit]]&#039;&#039;&#039;&lt;br /&gt;
        This huge and almost impenetrable warship acts as&lt;br /&gt;
        a mobile hangar and dock for the smaller ships of&lt;br /&gt;
        the fleet, as well as housing the headquarters of&lt;br /&gt;
        our defensive operations and the A&#039;Kwah-Zhe.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Li&#039;gon]]&#039;&#039;&#039;&lt;br /&gt;
        Equipped with our strongest shields and defensive&lt;br /&gt;
        weapons, the Li&#039;gon is the first line of defence&lt;br /&gt;
        if encountering hostile forces. It is designed to&lt;br /&gt;
        hold back enemy fire while we engage the rest of&lt;br /&gt;
        the fleet. It flies independently of Gir&#039;eit so as&lt;br /&gt;
        to always be on-call.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Dao&#039;vaya]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Dao&#039;fei]]&#039;&#039;&#039;&lt;br /&gt;
        These tank-like ships are not easily maneuverable&lt;br /&gt;
        but incredibly strong in terms of both shields and&lt;br /&gt;
        weaponry. Built to be crewed by many pilots and&lt;br /&gt;
        fighters, these ships are circular in shape,&lt;br /&gt;
        meaning that they may change direction and angle&lt;br /&gt;
        of attack almost instantly. The captain acts as a&lt;br /&gt;
        conductor or director, switching controls to the&lt;br /&gt;
        different quadrants as necessary.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Huo&#039;zha]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Lulini]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Lamex]]&#039;&#039;&#039;&lt;br /&gt;
        Our formidable battle cruisers. More agile than&lt;br /&gt;
        Dao&#039;vaya and Dao&#039;fei these ships are nonetheless&lt;br /&gt;
        incredibly strong and work together as a [[jemhunz]]&lt;br /&gt;
        rounds up [[plok]]; the enzhi (twin) ships Lulini and&lt;br /&gt;
        Lamex steering enemy ships in formation into the&lt;br /&gt;
        ravaging jaws of Huo&#039;zha.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Muo&#039;voth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;tek]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zhe]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zha]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Muo&#039;huo]]&#039;&#039;&#039;&lt;br /&gt;
        We have a range of destroyers, five of each model&lt;br /&gt;
        in dock upon Gir&#039;eit at any time, numbering&lt;br /&gt;
        twenty-five in total. These warships can be&lt;br /&gt;
        piloted by any pilot on the defense squadron, and&lt;br /&gt;
        act as supporting ships to the larger and more&lt;br /&gt;
        specialist vessels, as well as in protection of&lt;br /&gt;
        the worldships and any other business.&lt;br /&gt;
   &lt;br /&gt;
   ---:Shuttles&lt;br /&gt;
   We have four cargo shuttles on each of the worldships which are used to transport Jin and resources between the world-ships on a strict flight-schedule to conserve fuel. There are also three smaller personal shuttles on each&lt;br /&gt;
   ark, which must be signed out by the ship&#039;s commanding officer or used in case of dire emergency only. In case of full ark evacuation, all available vessels must be used for emergency rescue of key people and resources that will&lt;br /&gt;
   enable the continuation of our species*.&lt;br /&gt;
   &lt;br /&gt;
   -o: Research/Reconnaisance Ships&lt;br /&gt;
   Each homeship has a research department with its own research and reconnaissance vessel installed with lab and storage facilities. These ships are converted from Idremian trade freighters and as such have minimal weaponry and&lt;br /&gt;
   larger defensive systems. Their usage is closely monitored by the R&amp;amp;R department and Control Center, and should only be deployed with a military escort ship.&lt;br /&gt;
   &lt;br /&gt;
   * See section Y-o &#039;Emergency Procedures:Ark Evacuation&#039; for full details.&lt;br /&gt;
&lt;br /&gt;
== Section Y: Emergency Procedures ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Attack&lt;br /&gt;
   Should any of our vessels come under attack, it is the responsibility of every person on&lt;br /&gt;
   the vessel to report to the nearest control point with as much detail as possible of the&lt;br /&gt;
   incident. Upon logging a report, every control point in every ship will display the report&lt;br /&gt;
   text and the command center will respond. If necessary, they will then lock down the&lt;br /&gt;
   vessel&#039;s security and safety systems and deploy/facilitate defense procedures.&lt;br /&gt;
   If the incident has already been reported on the control point, there is no need to file&lt;br /&gt;
   a report unless you can supply additional information not covered on the display.&lt;br /&gt;
   &lt;br /&gt;
   Once the report is made, you will travel immediately to the nearest muster point, where a&lt;br /&gt;
   command officer will register your presence and have responsibility for all further&lt;br /&gt;
   instructions and updates on the situation. &lt;br /&gt;
   &lt;br /&gt;
   Trained military personnel must declare their presence to the officer in charge, and may&lt;br /&gt;
   be required to assist with any or all duties required, regardless of their status.&lt;br /&gt;
   &lt;br /&gt;
   --: Security Breach&lt;br /&gt;
   In the event of a security breach, be it a physical invasion or a breach of information&lt;br /&gt;
   security, the affected section of the ship will be completely isolated from the rest of&lt;br /&gt;
   the vessel until clearance is granted for it to reopen. If you witness or become aware of&lt;br /&gt;
   such a breach, it is once again the responsibility of every person on the vessel to report&lt;br /&gt;
   to the nearest control point with as much detail as possible of the incident, but in this&lt;br /&gt;
   case the report will be transmitted via the encrypted zhe-o&#039;e system so as to minimize any&lt;br /&gt;
   civilian unrest or concern.&lt;br /&gt;
   &lt;br /&gt;
   ---:Wide-scale sickness&lt;br /&gt;
   All illness must be reported to your vessel or section&#039;s medics as soon as possible.&lt;br /&gt;
   Medics must report any confirmed cases to the Command Center immediately, no matter what&lt;br /&gt;
   time or day it may be. If the patient is unable to leave rest quarters, the quarters must&lt;br /&gt;
   be quarantined until results are confirmed or negated, a report must be sent and any tests&lt;br /&gt;
   necessary must be marked as urgent.&lt;br /&gt;
      &lt;br /&gt;
   Contagious disease is a very real threat to our populace due to our close proximity at all&lt;br /&gt;
   times and our atmospheric recycling systems, so failure to report could be cataclysmic to&lt;br /&gt;
   our race.&lt;br /&gt;
   &lt;br /&gt;
   Should a contagious disease break out on any vessel, that vessel will be quarantined for a&lt;br /&gt;
   minimum of one Idremic cycle or until all individuals and swabs return negative results.&lt;br /&gt;
    &lt;br /&gt;
   -o: Ark Evacuation&lt;br /&gt;
   In the event of a major shipwide crisis, any vessel may be evacuated at the command of its&lt;br /&gt;
   captain. In the case of smaller ships this is done in communication with the nearest&lt;br /&gt;
   worldship, which will send out rescue shuttles to retrieve evacuees.&lt;br /&gt;
   &lt;br /&gt;
   However, on a worldship scale it is imperative that this procedure is done efficiently and&lt;br /&gt;
   with standard protocol in place to best protect the Jin race.&lt;br /&gt;
   &lt;br /&gt;
   You will know that the evacuation protocol has been engaged by the distinctive siren that&lt;br /&gt;
   will sound in every location within the ship. This will be accompanied by emergency&lt;br /&gt;
   lighting, and a recorded message that will sound, directing you to move to the nearest&lt;br /&gt;
   muster point.&lt;br /&gt;
   &lt;br /&gt;
   Each muster point is located beside the nearest airlock, and can be found from anywhere in&lt;br /&gt;
   the ship by following the arrows on the floor, walls and ceiling, which will become&lt;br /&gt;
   illuminated should the procedure be underway.&lt;br /&gt;
   &lt;br /&gt;
   Once at the muster point, you are required to register your presence by scanning your hand&lt;br /&gt;
   on the control point before activating your own emergency voidsuit.&lt;br /&gt;
   &lt;br /&gt;
   If a life-shuttle is present, the officer in charge will assign places based on your&lt;br /&gt;
   personal rank within the Protection Heriarchy, and those who are presently the most&lt;br /&gt;
   integral to the survival of the Jin race must be given priority at point of rescue. Your&lt;br /&gt;
   PHR is non-negotiable.&lt;br /&gt;
   * See section A-.&lt;br /&gt;
   &lt;br /&gt;
   o:  Resource drought&lt;br /&gt;
   Should we face a resource drought, resources will be rationed and assigned at the&lt;br /&gt;
   discretion of the Command Center. During times of rationing, any individuals found to be&lt;br /&gt;
   hoarding or trading in rationed resources will be subject to disciplinary proceedings.&lt;br /&gt;
      &lt;br /&gt;
   Excess resources must be returned to the depot from which they came.&lt;br /&gt;
&lt;br /&gt;
== Section B: Journal Pages - A&#039;Kwah-Zhe Runok Shuan ==&lt;br /&gt;
    &lt;br /&gt;
   -&lt;br /&gt;
   The Huo&#039;zha is a lovely vessel, flies like a dream. Fit for a Soulhunter. I only hope that&lt;br /&gt;
   I may do half as good a job as my father. I wish that I were piloting, though I have taken&lt;br /&gt;
   the controls when the captain needs a break. I admit to feeling pangs of homesickness at&lt;br /&gt;
   times, though the feeling ebbs and flows, like all in life. The immensity of space outside&lt;br /&gt;
   the viewscreens does a small bit to make up for that feeling. As always, my true home was&lt;br /&gt;
   always in the stars.&lt;br /&gt;
   &lt;br /&gt;
   --&lt;br /&gt;
   I am learning to enjoy cooking with such a limited amount of ingredients. I find it a&lt;br /&gt;
   challenge. The crew does not appear to enjoy my attempts quite as much as I enjoy making&lt;br /&gt;
   them, however.&lt;br /&gt;
   &lt;br /&gt;
   ---&lt;br /&gt;
   I find myself facing anger and thoughts of revenge, directed towards the traitious Godking&lt;br /&gt;
   and the Ishvana scum. These feelings are not for a disciplined mind, but I am wary of&lt;br /&gt;
   speaking to a doctor about them. There is only one on board Huo&#039;zha, and my mental&lt;br /&gt;
   struggles seem to pale in comparison to other issues we are facing. I will channel the&lt;br /&gt;
   feelings into something more useful. Rigorous training, sparring... and perhaps a bit of&lt;br /&gt;
   cooking with some new ingredients? We found some odd vegetables on Planet X352A. They&lt;br /&gt;
   would make a tantalizing stew.&lt;br /&gt;
   &lt;br /&gt;
   -o&lt;br /&gt;
   The crew has decided on a new full-time cook, with the valid excuse that I am spread too&lt;br /&gt;
   thin already. Ah, well. I thought the stew was delicious, though the gastrointestinal&lt;br /&gt;
   distress was possibly not worth it.&lt;br /&gt;
   The new cook has a beautiful smile. We spent many hours speaking of T&#039;rath, philosophy,&lt;br /&gt;
   and the future of our race. Even a little bit about our own futures.&lt;br /&gt;
   &lt;br /&gt;
   o&lt;br /&gt;
   I admit, with some guilt, to feeling a sting of jealousy directed towards those who are&lt;br /&gt;
   flying in the Blood Ark. They retain a semblance of our former life that we do not.&lt;br /&gt;
   Nevertheless, I am eternally grateful to be trusted to man this beautiful ship. I know it&lt;br /&gt;
   is against the rules, but I carved my name somewhere secret, so that I might always&lt;br /&gt;
   remain, even after I join T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   o-&lt;br /&gt;
   I have lied. My true home was in Ijzala. Curse this endless night.&lt;br /&gt;
   &lt;br /&gt;
   o--&lt;br /&gt;
   We investigated another planet today. Not habitable, not even particularly hospitable, but&lt;br /&gt;
   it had the most gorgeous sunset. I spent most of the mission with Nuai. Everything that&lt;br /&gt;
   could go wrong did, but we spent most of the time laughing. It is easy around her. The&lt;br /&gt;
   sunset was perfect, but I kept looking back at her. Watching her eyes as she enjoyed it&lt;br /&gt;
   was better than watching the sunset itself.&lt;br /&gt;
   &lt;br /&gt;
   o---&lt;br /&gt;
   Despite it being against the rules, our science team determined that it would be&lt;br /&gt;
   ultimately harmless if I were to secretly keep a flower specimen. I have very tentative&lt;br /&gt;
   plans for its later use.&lt;br /&gt;
   &lt;br /&gt;
   --x&lt;br /&gt;
   We found mushrooms on the previously mentioned planet, and though their texture is&lt;br /&gt;
   dreadful, they are quite filling when Nuai stuffs them. We are attempting to grow our own&lt;br /&gt;
   aboard the ship, though our ability to do this is somewhat lacking. Alas.&lt;br /&gt;
   &lt;br /&gt;
   -x&lt;br /&gt;
   We were set upon by Ishvana forces today. We were able to protect the Ark, thankfully,&lt;br /&gt;
   though we lost the Li&#039;gon in the process. We were in the fray of battle, but... they&lt;br /&gt;
   appeared to be retreating, making what seemed to be a purposeful crash landing on an&lt;br /&gt;
   unidentified planet.&lt;br /&gt;
   &lt;br /&gt;
   The captain does not seem to believe, or at least want to speak of, their cowardice. He&lt;br /&gt;
   also finds it prudent to continue our journey and leave the Li&#039;gon to whatever fate awaits&lt;br /&gt;
   them. I disagree, but I am dutiful and so I will only express my doubts in this journal.&lt;br /&gt;
   Nuai&#039;s brother was on board. She remains strong, but her eyes are tired.&lt;br /&gt;
      &lt;br /&gt;
   If purposeful, may T&#039;rath judge them harshly.&lt;br /&gt;
   &lt;br /&gt;
   Whatever the case, perhaps our race will live on there, if this mission fails.&lt;br /&gt;
      &lt;br /&gt;
   x&lt;br /&gt;
   It feels as if we have been flying forever. I apologize for these entries being so&lt;br /&gt;
   sporadic. There is only so much to write about in this overgrown tomb. I could write about&lt;br /&gt;
   Nuai, if I could find the words to properly express my feelings.&lt;br /&gt;
   I plan on proposing when we have found a new home. The thought of both of those things&lt;br /&gt;
   keeps me going. I still have the flower, in stasis.&lt;br /&gt;
   &lt;br /&gt;
   x-&lt;br /&gt;
   The oxygen pumps are having some issues. Everyone is on edge, as repairing the issue is&lt;br /&gt;
   not a simple thing, particularly if we have to stop the entire fleet to do so.&lt;br /&gt;
   Some of the residents of this new sector have started to notice us. We have not been fired&lt;br /&gt;
   upon yet, but I suspect this luck will not last.&lt;br /&gt;
   &lt;br /&gt;
   x--&lt;br /&gt;
   The pumps have been fixed! It required a bit of spacer tape, but it should hold up until&lt;br /&gt;
   we are better able to do a full replacement.&lt;br /&gt;
   I have been learning the zitar in my spare time. I am no better at it than I am at cooking&lt;br /&gt;
   but Nuai likes my singing.&lt;br /&gt;
      &lt;br /&gt;
   x---&lt;br /&gt;
   Nuai is dead.&lt;br /&gt;
   There was a ship-wide sickness. It spread through the crew fast and mercilessly. We&lt;br /&gt;
   quarantined, but it was too late for many of us. We have airlocked the bodies, as is&lt;br /&gt;
   traditional.&lt;br /&gt;
      &lt;br /&gt;
   ...&lt;br /&gt;
   I am the cook again. I made the mushrooms just like she showed me, but they are not the&lt;br /&gt;
   same.&lt;br /&gt;
   &lt;br /&gt;
   x&#039;-o&lt;br /&gt;
   The Starmourn sector will be our new home. At least, it will be the home of the remaining&lt;br /&gt;
   Jin. I am not certain that I have a home left. Perhaps out in the stars with Nuai.&lt;br /&gt;
   There was fighting. There is always fighting. The Ark is damaged, but safe, for now, in a&lt;br /&gt;
   place known as Scatterhome. Our allies are strange, but they seem well-meaning. I believe&lt;br /&gt;
   our racial lineage will continue, though mine will not.&lt;br /&gt;
   &lt;br /&gt;
   I believe I have carried out this mission to the best of my ability.&lt;br /&gt;
   End mission log.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4885</id>
		<title>Handbook for the Recently Departed</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4885"/>
		<updated>2024-09-11T15:39:35Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written in the ancient [[Jin]] language of &#039;[[Makroxian Phonemic]]&#039;, the &#039;&#039;&#039;Handbook for the Recently Departed&#039;&#039;&#039; is an incredibly valuable living record of the memories, values and governance of the [[Departed]] [[Jin]], containing the final traces of information available about their homeworld [[Idremia]] in the [[Ijzala System]].&lt;br /&gt;
&lt;br /&gt;
It contains a great number of references to pieces of language that are difficult to translate, as they are cultural names and notions. &lt;br /&gt;
&lt;br /&gt;
OOC Note - Despite being a rich and wonderful trove of lore, this book is also full of impossible inconsistencies and factual incongruencies. If followed correctly, the author is somewhere in the vicinity of 200 years old, despite the Jin having a natural lifespan of ~100 years (though they are often politely killed before passing of old age), and only recorded 16 diary entries in 150~ years of blind interstellar wandering. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title Page ==&lt;br /&gt;
 &lt;br /&gt;
                         ~* Handbook for the Recently Departed *~&lt;br /&gt;
                         -A compact guide for space-dwelling Jin-&lt;br /&gt;
Owner:      A&#039;Kwah-Zhe Runok Shuan&lt;br /&gt;
Occupation: Chief Engineer&lt;br /&gt;
Residence:  Huo&#039;zha&lt;br /&gt;
                                   Huo&#039;wo du A&#039;Kwah-Zhe&lt;br /&gt;
                                 Av ex&#039;vach e&#039;r in&#039;vach,&lt;br /&gt;
                                Av ex&#039;athar e&#039;r in&#039;athar,&lt;br /&gt;
                                 Em xuon, zha e&#039;r arehi,&lt;br /&gt;
              z&#039;k es-aek, huo&#039;zha e&#039;r li&#039;gon ir-voth&#039;a e&#039;r exvoth&#039;a ta-tek.&lt;br /&gt;
                          A&#039;Kwahjah, du Jin&#039;zha, xum l&#039;ik&#039;arehia&lt;br /&gt;
                                    L&#039;huo&#039;muo du Voth.&lt;br /&gt;
                                           ---&lt;br /&gt;
                                       Translation:&lt;br /&gt;
                                  The Soulhunters&#039; Oath&lt;br /&gt;
                                  In ice and hostility,&lt;br /&gt;
                                   in fire and passion,&lt;br /&gt;
                             with blood, strength and honor,&lt;br /&gt;
                       may starlight, discipline and sacred memory&lt;br /&gt;
                               our souls and bodies build.&lt;br /&gt;
                  By the Kwajah, for Jin kind, until my honorable death&lt;br /&gt;
              my protection is dedicated to the collective soul of the Jin.&lt;br /&gt;
&lt;br /&gt;
   Contents:&lt;br /&gt;
   &amp;lt;br&amp;gt;   I -    An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
   &amp;lt;br&amp;gt;   E -    Values&lt;br /&gt;
   &amp;lt;br&amp;gt;   A -    Our Homeworld&lt;br /&gt;
   &amp;lt;br&amp;gt;   Z -    Why we left&lt;br /&gt;
   &amp;lt;br&amp;gt;   O -    The Fleet of the Departed&lt;br /&gt;
   &amp;lt;br&amp;gt;   Y -    Emergency Procedures&lt;br /&gt;
   &amp;lt;br&amp;gt;   B -    Journal Pages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section I: An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv. ==&lt;br /&gt;
 &lt;br /&gt;
   Whilst the outset of this voyage is new, unknown and often seemingly insurmountable to&lt;br /&gt;
   the surviving Jin race on this sunny but fresh wane day on the -in of Fra&#039;axi in the year&lt;br /&gt;
   X----&#039;-x&#039;-x&#039;o--&#039;---- [MST: GSN 149974], but as I write this preface I consider the&lt;br /&gt;
   generations of Jin who may yet be born aboard one of our worldships, and who may well live&lt;br /&gt;
   and die without ever feeling or breathing the fragrant air of [[Idremia]]. I think of the&lt;br /&gt;
   lives that will be lived without ever standing on the fertile soil of [[Jux Ganroth]]. The&lt;br /&gt;
   skin that will feel but will never let the the warm, clear violet tides of the [[Aes&#039;aeki Oth|Aes&#039;aeki]]&lt;br /&gt;
   [[Aes&#039;aeki Oth|Oth]] wash over the feet it contains. I grieve for the eyes of those who will never raise&lt;br /&gt;
   their faces to the sky as I do now, [[Lulini]] rising in the evening just in time to see our&lt;br /&gt;
   sun, [[Izjala System|Ijzala]], sink below the horizon leaving glinting colors like a sweet memory across the&lt;br /&gt;
   waves and the sky for the stars to collect.&lt;br /&gt;
   &lt;br /&gt;
   To many people reading this address, these things will be eternally alien, though these&lt;br /&gt;
   things belong to their souls. These things are the fabric of their very souls, indeed.&lt;br /&gt;
   However, magnificent as our home planet is, and as dearly we hold it in our Selves and all&lt;br /&gt;
   that we are, we must keep close in our minds the devastation that has befallen it in the&lt;br /&gt;
   dark days and years that have formed this path for our kind; events that have worked to&lt;br /&gt;
   light our shared soul&#039;s protection aflame and forced us to embark on a quest for our&lt;br /&gt;
   collective healing. A departure informed by the forced deaths of over 355 million Jin,&lt;br /&gt;
   whose ascension may stain our deatheyes indelibly and whose honor will stand in our hearts&lt;br /&gt;
   and serve [[T&#039;rath]] for ever more.&lt;br /&gt;
&lt;br /&gt;
   It does not serve well to ruminate on the past, for nostalgia is a dangerous fiction. We&lt;br /&gt;
   must hold it as a tower holds its foundation.&lt;br /&gt;
   It does not serve well to fear the future, or to fear death, for it will happen regardless.&lt;br /&gt;
   &lt;br /&gt;
   We must glance up at it from our present and use it only to steer our course now.&lt;br /&gt;
   Our exodus is one chapter written in the infinite page ahead, but we must keep ourselves&lt;br /&gt;
   focused and able to write the current line in order that the rest may follow.&lt;br /&gt;
      &lt;br /&gt;
   Our story is by no means finished, Voth-kin.&lt;br /&gt;
   The voyage that lies ahead is life-haul, and no doubt fraught with challenges and&lt;br /&gt;
   setbacks, scattered with hope and joy and glorious change. We must live with courage and&lt;br /&gt;
   respect for our kin so that our ancestors may keep living, and so our descendants may one&lt;br /&gt;
   day let a new ocean lap at their feet while a new sun warms their deatheye and a new air&lt;br /&gt;
   fills their lungs.&lt;br /&gt;
   &lt;br /&gt;
   We must, and we will, continue to write our lives in honor of T&#039;rath, for our race&lt;br /&gt;
   eternally and for the existence of our precious and unique [[Voth]] itself.&lt;br /&gt;
      &lt;br /&gt;
   May our minds, bodies and souls be always nurtured, trained and informed to best serve&lt;br /&gt;
   the bigger tale of our kind.&lt;br /&gt;
      &lt;br /&gt;
   Onwards, in honor.&lt;br /&gt;
   Live well, to die well for T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   [[Kwajah]] of The Departed [[Fosa Shaok]], Oss. Kiv.&lt;br /&gt;
   (These final words were written and spoken aloud at the [[Badir&#039;zhe]] of the A&#039;Kwah-zhe -&lt;br /&gt;
   [[Sovereign State of Mimkazex]], [[Gir Makrox]], [[Idremia]], The [[Ijzala System]])&lt;br /&gt;
   Date: -in Fra&#039;axi, X----&#039;-x&#039;-x&#039;o--&#039;----&lt;br /&gt;
   Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
&lt;br /&gt;
== Section E: Values ==&lt;br /&gt;
 &lt;br /&gt;
   -      No single [[Jin]] is more important than the whole.&lt;br /&gt;
   --     The responsibility to maintain balance in community, self and ecosystem is imperative&lt;br /&gt;
       for our race&#039;s survival.&lt;br /&gt;
   ---    We will greet potential new allies with strength, honor and respect.&lt;br /&gt;
   --o    We will treat new environments with humility, curiosity and respect.&lt;br /&gt;
   -o     We will meet new experiences with determination, confidence and respect.&lt;br /&gt;
   o      Any developments that may affect the entire Jin race will be submitted to&lt;br /&gt;
          the board and presented at the regular quincyclical Command meeting on [[Voth-A&#039;Kwah]].&lt;br /&gt;
   o-     At the [[Kwajah]]&#039;s decree, every individual must observe [[T&#039;rath]]i principles, and must&lt;br /&gt;
          refine and nurture their body by attending their timetabled [[Ir-vothiam]] sessions at&lt;br /&gt;
          their section&#039;s [[janma]].&lt;br /&gt;
   o--    Every individual must also attend weekly [[in-o&#039;a]] meetings with an [[Ossuary]] or [[Kivatha]]&lt;br /&gt;
          to maintain the health and wellbeing of their mind and soul.&lt;br /&gt;
   o---   You will receive cyclical updates on your PHR (Protection Hierarchy Ranking). This&lt;br /&gt;
          is the mathematically generated figure that denotes your necessity within our&lt;br /&gt;
          society, and therefore determines the priority for the protection you may be entitled&lt;br /&gt;
          to in cases of critical emergency.&lt;br /&gt;
   -x     We will respect all memories with respect and without prejudice, excepting one. The&lt;br /&gt;
          memory of the [[GodKing]]&#039;s true name will never be documented or spoken again. To&lt;br /&gt;
          memorialize such an abomination is heresy and any individuals found to be doing so&lt;br /&gt;
          will face [[Ik&#039;shareh]] and disposal as a consequence. He does not deserve&lt;br /&gt;
          acknowledgement in our story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section A: Idremia - Our Home ==&lt;br /&gt;
    &lt;br /&gt;
   Our homeworld is a planet named [[Idremia]] in the system of [[Ijzala System|Izjala]]. Some refer to the whole star system of Ijzala as home, but the Jin people originate from Idremia itself. Below is a profile of our home.&lt;br /&gt;
   System:        Ijzala&lt;br /&gt;
   Star:          Ijzala&lt;br /&gt;
   Noteworthy bodies (in order of orbit around Ijzala):&lt;br /&gt;
   Shul&lt;br /&gt;
   Adak&#039;il&lt;br /&gt;
   Idremia (Capital planet of the Jin)&lt;br /&gt;
   Rane&lt;br /&gt;
   Drean&lt;br /&gt;
   Z&#039;lui&lt;br /&gt;
   Vuyonidi&lt;br /&gt;
   &lt;br /&gt;
   Planet:        Idremia&lt;br /&gt;
   Population:    2.5b (Prior to Ishvana genocide)&lt;br /&gt;
   Notable locations:&lt;br /&gt;
   [[Mimkazex]] (Capital and sovereign state)&lt;br /&gt;
   [[Gir Makrox]] (the northern hemisphere)&lt;br /&gt;
   [[Jux Ganroth]] (the southern hemisphere)&lt;br /&gt;
   Main Ports:&lt;br /&gt;
   [[Chokux T&#039;Aes]] (orbital)&lt;br /&gt;
   [[Chokux T&#039;Oth]] (oceanic)&lt;br /&gt;
   &lt;br /&gt;
   Primary Race:  Jin&lt;br /&gt;
   &lt;br /&gt;
   Climate:&lt;br /&gt;
   Tilted towards Ijzala, meaning that [[Gir Makrox]] is usually hot, with deserts and humid jungles, while [[Jux Ganroth]] ranges from temperate through to tundra. Therefore there are many cultures of Jin.&lt;br /&gt;
      &lt;br /&gt;
   Moons:&lt;br /&gt;
   Lulini, Lamex - Lulini rises before Ijzala sets, said to be a woman in love with Ijzala, who chases the brightness of the sun from dusk til&#039; dawn each night, never to catch her beloved. Lamex orbits closer to the planet, going&lt;br /&gt;
   around almost exactly twice in the same time it takes Lulini. He is said to be in love with Lulini, following in her wake, and they lie side by side on the horizon most mornings for 1-3 hours before dawn, as she accepts that she&lt;br /&gt;
   will not catch Ijzala and they sink below the horizon together leaving the heavens entirely dark in the period of night known as &#039;Khin-ihm&#039; - The quiet dark.&lt;br /&gt;
   &lt;br /&gt;
   Neighboring planets/races:&lt;br /&gt;
   The closest planet to Idremia is Rane, a rocky planet slightly larger than Ijzala, with a similar atmosphere and a lot of archaeological interest, due to the presence of incredibly ancient evidence of sentient life. The Jin&lt;br /&gt;
   started to inhabit and mine Rane upon first developing spaceflight, but much of it (at the time of departure) was protected due to its galactic significance. A small colony of Jin scientists resides there much of the time.&lt;br /&gt;
   Of the other planets only one, Drean, is inhabited. Its evolutionary development much younger than that of the Jin, it has a wealth of plant life, fish, birds and reptiles, though nothing mammalian has developed there. It also&lt;br /&gt;
   has a galactic preservation order, at time of departure, with a team of wardens who regulate exports for off-world farming of birds and fish from Drean, but no in-bound organic interference is permitted there.&lt;br /&gt;
   &lt;br /&gt;
   Government:&lt;br /&gt;
   At the time of the exodus the leader of the Jin was the Godking, but the next hereditary heir to be Kwajah of Gir Makrox - Fosa Shaok - planned the departure and took up the title of Kwajah of The Departed.&lt;br /&gt;
   &lt;br /&gt;
   Spaceflight:&lt;br /&gt;
   The Jin first left Idremia about 130,000 years ago.&lt;br /&gt;
   &lt;br /&gt;
   Historical enemies:&lt;br /&gt;
   The [[Ishvana]], and now the [[GodKing]].&lt;br /&gt;
   &lt;br /&gt;
   Time:&lt;br /&gt;
   The Jin time system is based on Idremic cycles - the time it takes for Idremia to complete one orbit around Ijzala - which equates almost exactly with three Galactic Standard months - 1/3 of a GS year.&lt;br /&gt;
   In each cycle there are fifty-five days - each day being one revolution of the planet - the days split into 25 hours with five segments each, the Idremian day equating to around 1.3 GS days and their hour equating to around 1.25&lt;br /&gt;
   GS hours (probably why Jin tend to have an innate sense of not having enough hours in the day, and the hours moving too quickly).&lt;br /&gt;
   They do, however, classify 5-year periods as grand-cycles, which is the unit by which they tend to measure longer periods of time, and probably the basis for their quinary numeric system.&lt;br /&gt;
      &lt;br /&gt;
   Numbers:&lt;br /&gt;
   The Idremian numeric system is based on - and o, where - = 1 and o = 5. Lines slashed through the &#039;o&#039; symbol signify multiples of 5, or an x with no &#039;o&#039; has come to mean ten. &#039;-&#039;s before an &#039;o&#039; or an &#039;x&#039; signify numbers below&lt;br /&gt;
   and after they signify above, e.g. -o = 4, o-- = 7, xo- = 16 etc. Larger numbers may be indicated by use of the uppercase X and O, with the &#039; symbol used to denote a separation of digits. For example, X----&#039;-x&#039;-x&#039;o--&#039;---- would&lt;br /&gt;
   translate into 14 9 9 7 4, the full integer translating as 149974.&lt;br /&gt;
   &lt;br /&gt;
   Language and Alphabet:&lt;br /&gt;
   The common language of Idremia is known as [[Makroxian Phonemic]], though there are hundreds of dialects and languages in use across the planet. All children on the planet are required by law to study Makroxian Phonemic,&lt;br /&gt;
   whatever their first language may be, to ensure successful communication throughout. The alphabet is simple and elegant, and comprises of 28 characters, usually ordered as follows in their general approximation to the phonemicc &lt;br /&gt;
   of galactic standard text: I E A Z O Y B C &#039; S X T R M V Q P L J H D W N K U G - F. The letter - indicates a glottal stop, while &#039; is used to show a seamless conjunction of sounds with a pseudo-syllable of its own.&lt;br /&gt;
   &lt;br /&gt;
   Currency:&lt;br /&gt;
   None. We had an advanced redistribution economy, with a strong emphasis on a standardised time-based currency governed in most countries.&lt;br /&gt;
      &lt;br /&gt;
   Religion:&lt;br /&gt;
   The Jin aboard the Fleet of the Departed observe strict religious structures whilst on board their vessels. This is for the safety and consistency of morale and spiritual wellbeing, and mandated to be imperative to the success&lt;br /&gt;
   of the Jin race. They turned to [[[T&#039;rath]]] where the so-called &#039;god&#039; king had failed them, both for the protection of their ascended kin and as penance for their prior tendency towards agnosticism, atheism and other beliefs&lt;br /&gt;
   that are now deemed heresy.&lt;br /&gt;
   &lt;br /&gt;
   Buildings:&lt;br /&gt;
   The Idremian style of architecture depends on the region, but generally quite tall, understated and elegant, with elongated skyscrapers and dark, slick colors like deep purples, dark blue, charcoal, black etc.&lt;br /&gt;
&lt;br /&gt;
== Section Z: Why are we Departed? ==&lt;br /&gt;
   &lt;br /&gt;
   On [[Idremia]] there was an elite military order. They were the best of the best - at flying,&lt;br /&gt;
   martial arts, diplomacy, stealth - and they were selected to be the [[Kwajah]]&#039;s protectors&lt;br /&gt;
   and the protectors of the realm. They were called The [[A&#039;Kwah-Zhe]] - The Knights of the&lt;br /&gt;
   Shroud. They were legendary in the [[Ijzala System]], trained to act as one organism, all&lt;br /&gt;
   masked with flowing black shrouds with a simple cutout to reveal only the deatheye. They&lt;br /&gt;
   used a mixture of kith energies and [[Ir-Vothiam]] discipline in such a way that they were&lt;br /&gt;
   said to be of one soul, and not only to share a soul with one another, but ultimately with&lt;br /&gt;
   the Kwajah, and many even believed them to be acting as the extended arms of T&#039;rath. The&lt;br /&gt;
   one soul was known simply as [[Voth]] - the origin of Ir-Vothiam.&lt;br /&gt;
   &lt;br /&gt;
   The order had millennia of renown, many generations of A&#039;Kwah taking up the mantles of&lt;br /&gt;
   their parents, to channel and respect Voth. In this way, they were said to be immortal.&lt;br /&gt;
   Then, the GodKing happened. At first they worked as they always had, doing his bidding and&lt;br /&gt;
   slaughtering thousands with blind faith and trust in their Voth, but this was not to last.&lt;br /&gt;
   &lt;br /&gt;
   The GodKing had allied with the Ishvana to seize ultimate power, murdering his own father&lt;br /&gt;
   to seize his hereditary right as the only heir in his line to become Kwajah. He then&lt;br /&gt;
   created a death religion around himself, perverting the traditional Jin relationship with&lt;br /&gt;
   death.&lt;br /&gt;
   &lt;br /&gt;
   Directed by the Ishvana, the GodKing began to slaughter hundreds of millions of people on&lt;br /&gt;
   Idremia.&lt;br /&gt;
   &lt;br /&gt;
   As you know, we adhere to the belief that death is merely the self piercing the veil&lt;br /&gt;
   between this plane of existence and another, and the Ishvana considered that our genocide&lt;br /&gt;
   might inform its search into transcendence.&lt;br /&gt;
   &lt;br /&gt;
   The genocide darkened the deatheyes of all who survived, leaving those who were left in&lt;br /&gt;
   constant pain and grief for their loved ones, whose honorable deaths were snatched away&lt;br /&gt;
   from them by this despotic puppet of the Ishvana. Worse yet were the fates of those not gr&lt;br /&gt;
   &lt;br /&gt;
   The A&#039;Kwah-Zhe quickly found themselves losing their connection to the new Kwajah, and&lt;br /&gt;
   therefore they felt as though Voth itself was falling apart, all because of their &#039;great&#039;&lt;br /&gt;
   leader&lt;br /&gt;
   &lt;br /&gt;
   A meeting was called in the Badir&#039;zhe in Mimkazex ~accompanied by an image of a minaret-&lt;br /&gt;
   type building of dark arches and elongated lines~ in which they had been based for at&lt;br /&gt;
   least a thousand years, and they decided it was time to admit that Voth was broken.&lt;br /&gt;
   The A&#039;Kwah-Zhe plotted to assassinate the GodKing in his palace, and none were better&lt;br /&gt;
   suited to the task, but he was already too strong and they were almost eradicated in the&lt;br /&gt;
   attempt. Those who were left included the next heir to the Kwajah, a good and just man&lt;br /&gt;
   (who shared a grandfather with the GodKing) named Fosa Shaok, who agreed to take up his&lt;br /&gt;
   grandfather&#039;s mantle and lead the Jin as the new Kwajah.&lt;br /&gt;
      &lt;br /&gt;
   The A&#039;Kwah-Zhe gathered their families and swore an allegiance to one another to keep the&lt;br /&gt;
   scraps of the Voth bound between them, in their search across the stars for a new Voth, or&lt;br /&gt;
   a new soul to bind the Jin together. And still they remain, chasing Voth, Soulhunters.&lt;br /&gt;
   &lt;br /&gt;
   With stealth and courage, we have deemed it necessary to seize the three huge worldships&lt;br /&gt;
   constructed to carry the inhabitants of the once over-populated Idremia to new systems en&lt;br /&gt;
   masse, along with their fleet of accompanying warships.&lt;br /&gt;
   &lt;br /&gt;
   We sadly now use this fleet to flee the Ijzala system, forever.&lt;br /&gt;
&lt;br /&gt;
== Section O: The Fleet of The Departed ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Arks (Worldships)&lt;br /&gt;
   The world-fleet of the Jin is based around three worldships or &#039;arks&#039;. Our remaining population split into three to maximize chances of survival. Each worldship has a core environment which will generate a different resource for &lt;br /&gt;
   our people, imports and exports between the arks made on a cyclical basis via shuttle transfer. The captain of each worldship has full training on the running of the other two, to ensure contingency should we suffer a loss.&lt;br /&gt;
   &lt;br /&gt;
   &#039;&#039;&#039;[[Voth-A&#039;Kwah]]&#039;&#039;&#039; (The Soul Ark)&lt;br /&gt;
        Residential Capacity:         ~12million&lt;br /&gt;
        Environment:                  Marine&lt;br /&gt;
        Voth-A&#039;Kwah is based around an aquatic core to&lt;br /&gt;
        produce algae, fish, and other marine materials.&lt;br /&gt;
        Crew Focus:                   [[Eit-Vothiam]]&lt;br /&gt;
        All spiritual balance and wellbeing procedure is&lt;br /&gt;
        managed on Voth-A&#039;Kwah, as well as record-keeping&lt;br /&gt;
        on all medical, cultural and social issues.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Tuzali Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Xuon-A&#039;Kwah]]&#039;&#039;&#039; (The Blood Ark)&lt;br /&gt;
        Residential Capacity:         ~11.5million&lt;br /&gt;
        Environment:                  Hydroponic Arboretum&lt;br /&gt;
        Xuon-A&#039;Kwah is based around a hydroponic arboretum&lt;br /&gt;
        core to produce fruit, vegetables, wood, algae,&lt;br /&gt;
        game and other materials sourced from the forest.&lt;br /&gt;
        Crew Focus:                   [[Invoth]]&lt;br /&gt;
        All physical wellbeing procedure is managed on&lt;br /&gt;
        Xuon-A&#039;Kwah, including staff training, physical&lt;br /&gt;
        fitness, food management and healthcare.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Fosaik Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
        &#039;&#039;&#039;[[Athar-A&#039;Kwah]]&#039;&#039;&#039; (The Fire Ark)&lt;br /&gt;
        Residential Capacity:         ~9million&lt;br /&gt;
        Environment:                  Farming&lt;br /&gt;
        Athar-A&#039;Kwah is based around a farming core with&lt;br /&gt;
        pastures for up to 5 million livestock and space&lt;br /&gt;
        for arable crops to produce grain and meat as well&lt;br /&gt;
        as fuel and gasworks.&lt;br /&gt;
        Crew Focus:                   [[Exvoth]]&lt;br /&gt;
        All external and administrative affairs are&lt;br /&gt;
        overseen on Athar-A&#039;Kwah, including the management&lt;br /&gt;
        and recording of reconnaissance and research&lt;br /&gt;
        undertaken by all vessels. It is also where the&lt;br /&gt;
        [[Kwajah]] is based, though his three sons and&lt;br /&gt;
        hereditary heirs captain the three worldships,&lt;br /&gt;
        ensuring the line is as protected as possible.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Heshim Shaok]], Oss. Kiv.&lt;br /&gt;
        Kwajah at time of writing:    [[Fosa Shaok]]&lt;br /&gt;
   &lt;br /&gt;
   --: Supporting Vessels (Raft Ships)&lt;br /&gt;
   Our supporting ships associated with the worldships have come to be known as &#039;raft&#039; ships, for obvious reasons. We have a wide variety of ships in our supporting fleet, which upon departure are mostly stored on the three&lt;br /&gt;
   worldships in our docking bays and on the dreadnaught Gir&#039;eit, apart from our larger warships and cruisers, which will always be deployed to defend our moving world.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Gir&#039;eit]]&#039;&#039;&#039;&lt;br /&gt;
        This huge and almost impenetrable warship acts as&lt;br /&gt;
        a mobile hangar and dock for the smaller ships of&lt;br /&gt;
        the fleet, as well as housing the headquarters of&lt;br /&gt;
        our defensive operations and the A&#039;Kwah-Zhe.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Li&#039;gon]]&#039;&#039;&#039;&lt;br /&gt;
        Equipped with our strongest shields and defensive&lt;br /&gt;
        weapons, the Li&#039;gon is the first line of defence&lt;br /&gt;
        if encountering hostile forces. It is designed to&lt;br /&gt;
        hold back enemy fire while we engage the rest of&lt;br /&gt;
        the fleet. It flies independently of Gir&#039;eit so as&lt;br /&gt;
        to always be on-call.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Dao&#039;vaya]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Dao&#039;fei]]&#039;&#039;&#039;&lt;br /&gt;
        These tank-like ships are not easily maneuverable&lt;br /&gt;
        but incredibly strong in terms of both shields and&lt;br /&gt;
        weaponry. Built to be crewed by many pilots and&lt;br /&gt;
        fighters, these ships are circular in shape,&lt;br /&gt;
        meaning that they may change direction and angle&lt;br /&gt;
        of attack almost instantly. The captain acts as a&lt;br /&gt;
        conductor or director, switching controls to the&lt;br /&gt;
        different quadrants as necessary.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Huo&#039;zha]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Lulini]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Lamex]]&#039;&#039;&#039;&lt;br /&gt;
        Our formidable battle cruisers. More agile than&lt;br /&gt;
        Dao&#039;vaya and Dao&#039;fei these ships are nonetheless&lt;br /&gt;
        incredibly strong and work together as a [[jemhunz]]&lt;br /&gt;
        rounds up [[plok]]; the enzhi (twin) ships Lulini and&lt;br /&gt;
        Lamex steering enemy ships in formation into the&lt;br /&gt;
        ravaging jaws of Huo&#039;zha.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Muo&#039;voth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;tek]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zhe]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zha]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Muo&#039;huo]]&#039;&#039;&#039;&lt;br /&gt;
        We have a range of destroyers, five of each model&lt;br /&gt;
        in dock upon Gir&#039;eit at any time, numbering&lt;br /&gt;
        twenty-five in total. These warships can be&lt;br /&gt;
        piloted by any pilot on the defense squadron, and&lt;br /&gt;
        act as supporting ships to the larger and more&lt;br /&gt;
        specialist vessels, as well as in protection of&lt;br /&gt;
        the worldships and any other business.&lt;br /&gt;
   &lt;br /&gt;
   ---:Shuttles&lt;br /&gt;
   We have four cargo shuttles on each of the worldships which are used to transport Jin and resources between the world-ships on a strict flight-schedule to conserve fuel. There are also three smaller personal shuttles on each&lt;br /&gt;
   ark, which must be signed out by the ship&#039;s commanding officer or used in case of dire emergency only. In case of full ark evacuation, all available vessels must be used for emergency rescue of key people and resources that will&lt;br /&gt;
   enable the continuation of our species*.&lt;br /&gt;
   &lt;br /&gt;
   -o: Research/Reconnaisance Ships&lt;br /&gt;
   Each homeship has a research department with its own research and reconnaissance vessel installed with lab and storage facilities. These ships are converted from Idremian trade freighters and as such have minimal weaponry and&lt;br /&gt;
   larger defensive systems. Their usage is closely monitored by the R&amp;amp;R department and Control Center, and should only be deployed with a military escort ship.&lt;br /&gt;
   &lt;br /&gt;
   * See section Y-o &#039;Emergency Procedures:Ark Evacuation&#039; for full details.&lt;br /&gt;
&lt;br /&gt;
== Section Y: Emergency Procedures ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Attack&lt;br /&gt;
   Should any of our vessels come under attack, it is the responsibility of every person on&lt;br /&gt;
   the vessel to report to the nearest control point with as much detail as possible of the&lt;br /&gt;
   incident. Upon logging a report, every control point in every ship will display the report&lt;br /&gt;
   text and the command center will respond. If necessary, they will then lock down the&lt;br /&gt;
   vessel&#039;s security and safety systems and deploy/facilitate defense procedures.&lt;br /&gt;
   If the incident has already been reported on the control point, there is no need to file&lt;br /&gt;
   a report unless you can supply additional information not covered on the display.&lt;br /&gt;
   &lt;br /&gt;
   Once the report is made, you will travel immediately to the nearest muster point, where a&lt;br /&gt;
   command officer will register your presence and have responsibility for all further&lt;br /&gt;
   instructions and updates on the situation. &lt;br /&gt;
   &lt;br /&gt;
   Trained military personnel must declare their presence to the officer in charge, and may&lt;br /&gt;
   be required to assist with any or all duties required, regardless of their status.&lt;br /&gt;
   &lt;br /&gt;
   --: Security Breach&lt;br /&gt;
   In the event of a security breach, be it a physical invasion or a breach of information&lt;br /&gt;
   security, the affected section of the ship will be completely isolated from the rest of&lt;br /&gt;
   the vessel until clearance is granted for it to reopen. If you witness or become aware of&lt;br /&gt;
   such a breach, it is once again the responsibility of every person on the vessel to report&lt;br /&gt;
   to the nearest control point with as much detail as possible of the incident, but in this&lt;br /&gt;
   case the report will be transmitted via the encrypted zhe-o&#039;e system so as to minimize any&lt;br /&gt;
   civilian unrest or concern.&lt;br /&gt;
   &lt;br /&gt;
   ---:Wide-scale sickness&lt;br /&gt;
   All illness must be reported to your vessel or section&#039;s medics as soon as possible.&lt;br /&gt;
   Medics must report any confirmed cases to the Command Center immediately, no matter what&lt;br /&gt;
   time or day it may be. If the patient is unable to leave rest quarters, the quarters must&lt;br /&gt;
   be quarantined until results are confirmed or negated, a report must be sent and any tests&lt;br /&gt;
   necessary must be marked as urgent.&lt;br /&gt;
      &lt;br /&gt;
   Contagious disease is a very real threat to our populace due to our close proximity at all&lt;br /&gt;
   times and our atmospheric recycling systems, so failure to report could be cataclysmic to&lt;br /&gt;
   our race.&lt;br /&gt;
   &lt;br /&gt;
   Should a contagious disease break out on any vessel, that vessel will be quarantined for a&lt;br /&gt;
   minimum of one Idremic cycle or until all individuals and swabs return negative results.&lt;br /&gt;
    &lt;br /&gt;
   -o: Ark Evacuation&lt;br /&gt;
   In the event of a major shipwide crisis, any vessel may be evacuated at the command of its&lt;br /&gt;
   captain. In the case of smaller ships this is done in communication with the nearest&lt;br /&gt;
   worldship, which will send out rescue shuttles to retrieve evacuees.&lt;br /&gt;
   &lt;br /&gt;
   However, on a worldship scale it is imperative that this procedure is done efficiently and&lt;br /&gt;
   with standard protocol in place to best protect the Jin race.&lt;br /&gt;
   &lt;br /&gt;
   You will know that the evacuation protocol has been engaged by the distinctive siren that&lt;br /&gt;
   will sound in every location within the ship. This will be accompanied by emergency&lt;br /&gt;
   lighting, and a recorded message that will sound, directing you to move to the nearest&lt;br /&gt;
   muster point.&lt;br /&gt;
   &lt;br /&gt;
   Each muster point is located beside the nearest airlock, and can be found from anywhere in&lt;br /&gt;
   the ship by following the arrows on the floor, walls and ceiling, which will become&lt;br /&gt;
   illuminated should the procedure be underway.&lt;br /&gt;
   &lt;br /&gt;
   Once at the muster point, you are required to register your presence by scanning your hand&lt;br /&gt;
   on the control point before activating your own emergency voidsuit.&lt;br /&gt;
   &lt;br /&gt;
   If a life-shuttle is present, the officer in charge will assign places based on your&lt;br /&gt;
   personal rank within the Protection Heriarchy, and those who are presently the most&lt;br /&gt;
   integral to the survival of the Jin race must be given priority at point of rescue. Your&lt;br /&gt;
   PHR is non-negotiable.&lt;br /&gt;
   * See section A-.&lt;br /&gt;
   &lt;br /&gt;
   o:  Resource drought&lt;br /&gt;
   Should we face a resource drought, resources will be rationed and assigned at the&lt;br /&gt;
   discretion of the Command Center. During times of rationing, any individuals found to be&lt;br /&gt;
   hoarding or trading in rationed resources will be subject to disciplinary proceedings.&lt;br /&gt;
      &lt;br /&gt;
   Excess resources must be returned to the depot from which they came.&lt;br /&gt;
&lt;br /&gt;
== Section B: Journal Pages - A&#039;Kwah-Zhe Runok Shuan ==&lt;br /&gt;
    &lt;br /&gt;
   -&lt;br /&gt;
   The Huo&#039;zha is a lovely vessel, flies like a dream. Fit for a Soulhunter. I only hope that&lt;br /&gt;
   I may do half as good a job as my father. I wish that I were piloting, though I have taken&lt;br /&gt;
   the controls when the captain needs a break. I admit to feeling pangs of homesickness at&lt;br /&gt;
   times, though the feeling ebbs and flows, like all in life. The immensity of space outside&lt;br /&gt;
   the viewscreens does a small bit to make up for that feeling. As always, my true home was&lt;br /&gt;
   always in the stars.&lt;br /&gt;
   &lt;br /&gt;
   --&lt;br /&gt;
   I am learning to enjoy cooking with such a limited amount of ingredients. I find it a&lt;br /&gt;
   challenge. The crew does not appear to enjoy my attempts quite as much as I enjoy making&lt;br /&gt;
   them, however.&lt;br /&gt;
   &lt;br /&gt;
   ---&lt;br /&gt;
   I find myself facing anger and thoughts of revenge, directed towards the traitious Godking&lt;br /&gt;
   and the Ishvana scum. These feelings are not for a disciplined mind, but I am wary of&lt;br /&gt;
   speaking to a doctor about them. There is only one on board Huo&#039;zha, and my mental&lt;br /&gt;
   struggles seem to pale in comparison to other issues we are facing. I will channel the&lt;br /&gt;
   feelings into something more useful. Rigorous training, sparring... and perhaps a bit of&lt;br /&gt;
   cooking with some new ingredients? We found some odd vegetables on Planet X352A. They&lt;br /&gt;
   would make a tantalizing stew.&lt;br /&gt;
   &lt;br /&gt;
   -o&lt;br /&gt;
   The crew has decided on a new full-time cook, with the valid excuse that I am spread too&lt;br /&gt;
   thin already. Ah, well. I thought the stew was delicious, though the gastrointestinal&lt;br /&gt;
   distress was possibly not worth it.&lt;br /&gt;
   The new cook has a beautiful smile. We spent many hours speaking of T&#039;rath, philosophy,&lt;br /&gt;
   and the future of our race. Even a little bit about our own futures.&lt;br /&gt;
   &lt;br /&gt;
   o&lt;br /&gt;
   I admit, with some guilt, to feeling a sting of jealousy directed towards those who are&lt;br /&gt;
   flying in the Blood Ark. They retain a semblance of our former life that we do not.&lt;br /&gt;
   Nevertheless, I am eternally grateful to be trusted to man this beautiful ship. I know it&lt;br /&gt;
   is against the rules, but I carved my name somewhere secret, so that I might always&lt;br /&gt;
   remain, even after I join T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   o-&lt;br /&gt;
   I have lied. My true home was in Ijzala. Curse this endless night.&lt;br /&gt;
   &lt;br /&gt;
   o--&lt;br /&gt;
   We investigated another planet today. Not habitable, not even particularly hospitable, but&lt;br /&gt;
   it had the most gorgeous sunset. I spent most of the mission with Nuai. Everything that&lt;br /&gt;
   could go wrong did, but we spent most of the time laughing. It is easy around her. The&lt;br /&gt;
   sunset was perfect, but I kept looking back at her. Watching her eyes as she enjoyed it&lt;br /&gt;
   was better than watching the sunset itself.&lt;br /&gt;
   &lt;br /&gt;
   o---&lt;br /&gt;
   Despite it being against the rules, our science team determined that it would be&lt;br /&gt;
   ultimately harmless if I were to secretly keep a flower specimen. I have very tentative&lt;br /&gt;
   plans for its later use.&lt;br /&gt;
   &lt;br /&gt;
   --x&lt;br /&gt;
   We found mushrooms on the previously mentioned planet, and though their texture is&lt;br /&gt;
   dreadful, they are quite filling when Nuai stuffs them. We are attempting to grow our own&lt;br /&gt;
   aboard the ship, though our ability to do this is somewhat lacking. Alas.&lt;br /&gt;
   &lt;br /&gt;
   -x&lt;br /&gt;
   We were set upon by Ishvana forces today. We were able to protect the Ark, thankfully,&lt;br /&gt;
   though we lost the Li&#039;gon in the process. We were in the fray of battle, but... they&lt;br /&gt;
   appeared to be retreating, making what seemed to be a purposeful crash landing on an&lt;br /&gt;
   unidentified planet.&lt;br /&gt;
   &lt;br /&gt;
   The captain does not seem to believe, or at least want to speak of, their cowardice. He&lt;br /&gt;
   also finds it prudent to continue our journey and leave the Li&#039;gon to whatever fate awaits&lt;br /&gt;
   them. I disagree, but I am dutiful and so I will only express my doubts in this journal.&lt;br /&gt;
   Nuai&#039;s brother was on board. She remains strong, but her eyes are tired.&lt;br /&gt;
      &lt;br /&gt;
   If purposeful, may T&#039;rath judge them harshly.&lt;br /&gt;
   &lt;br /&gt;
   Whatever the case, perhaps our race will live on there, if this mission fails.&lt;br /&gt;
      &lt;br /&gt;
   x&lt;br /&gt;
   It feels as if we have been flying forever. I apologize for these entries being so&lt;br /&gt;
   sporadic. There is only so much to write about in this overgrown tomb. I could write about&lt;br /&gt;
   Nuai, if I could find the words to properly express my feelings.&lt;br /&gt;
   I plan on proposing when we have found a new home. The thought of both of those things&lt;br /&gt;
   keeps me going. I still have the flower, in stasis.&lt;br /&gt;
   &lt;br /&gt;
   x-&lt;br /&gt;
   The oxygen pumps are having some issues. Everyone is on edge, as repairing the issue is&lt;br /&gt;
   not a simple thing, particularly if we have to stop the entire fleet to do so.&lt;br /&gt;
   Some of the residents of this new sector have started to notice us. We have not been fired&lt;br /&gt;
   upon yet, but I suspect this luck will not last.&lt;br /&gt;
   &lt;br /&gt;
   x--&lt;br /&gt;
   The pumps have been fixed! It required a bit of spacer tape, but it should hold up until&lt;br /&gt;
   we are better able to do a full replacement.&lt;br /&gt;
   I have been learning the zitar in my spare time. I am no better at it than I am at cooking&lt;br /&gt;
   but Nuai likes my singing.&lt;br /&gt;
      &lt;br /&gt;
   x---&lt;br /&gt;
   Nuai is dead.&lt;br /&gt;
   There was a ship-wide sickness. It spread through the crew fast and mercilessly. We&lt;br /&gt;
   quarantined, but it was too late for many of us. We have airlocked the bodies, as is&lt;br /&gt;
   traditional.&lt;br /&gt;
      &lt;br /&gt;
   ...&lt;br /&gt;
   I am the cook again. I made the mushrooms just like she showed me, but they are not the&lt;br /&gt;
   same.&lt;br /&gt;
   &lt;br /&gt;
   x&#039;-o&lt;br /&gt;
   The Starmourn sector will be our new home. At least, it will be the home of the remaining&lt;br /&gt;
   Jin. I am not certain that I have a home left. Perhaps out in the stars with Nuai.&lt;br /&gt;
   There was fighting. There is always fighting. The Ark is damaged, but safe, for now, in a&lt;br /&gt;
   place known as Scatterhome. Our allies are strange, but they seem well-meaning. I believe&lt;br /&gt;
   our racial lineage will continue, though mine will not.&lt;br /&gt;
   &lt;br /&gt;
   I believe I have carried out this mission to the best of my ability.&lt;br /&gt;
   End mission log.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4884</id>
		<title>Handbook for the Recently Departed</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Handbook_for_the_Recently_Departed&amp;diff=4884"/>
		<updated>2024-09-11T15:38:41Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;Written in the ancient Jin language of &amp;#039;Makroxian Phonemic&amp;#039;, the &amp;#039;&amp;#039;&amp;#039;Handbook for the Recently Departed&amp;#039;&amp;#039;&amp;#039; is an incredibly valuable living record of the memories, valu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written in the ancient [[Jin]] language of &#039;[[Makroxian Phonemic]]&#039;, the &#039;&#039;&#039;Handbook for the Recently Departed&#039;&#039;&#039; is an incredibly valuable living record of the memories, values and governance of the [[Departed]] [[Jin]], containing the final traces of information available about their homeworld [[Idremia]] in the [[Ijzala System]].&lt;br /&gt;
&lt;br /&gt;
It contains a great number of references to pieces of language that are difficult to translate, as they are cultural names and notions. &lt;br /&gt;
&lt;br /&gt;
OOC Note - Despite being a rich and wonderful trove of lore, this book is also full of impossible inconsistencies and factual incongruencies. If followed correctly, the author is somewhere in the vicinity of 200 years old, despite the Jin having a natural lifespan of 70-100 years (though they are often politely killed before passing of old age), and only recorded 16 diary entries in 150~ years of blind interstellar wandering. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title Page ==&lt;br /&gt;
 &lt;br /&gt;
                         ~* Handbook for the Recently Departed *~&lt;br /&gt;
                         -A compact guide for space-dwelling Jin-&lt;br /&gt;
Owner:      A&#039;Kwah-Zhe Runok Shuan&lt;br /&gt;
Occupation: Chief Engineer&lt;br /&gt;
Residence:  Huo&#039;zha&lt;br /&gt;
                                   Huo&#039;wo du A&#039;Kwah-Zhe&lt;br /&gt;
                                 Av ex&#039;vach e&#039;r in&#039;vach,&lt;br /&gt;
                                Av ex&#039;athar e&#039;r in&#039;athar,&lt;br /&gt;
                                 Em xuon, zha e&#039;r arehi,&lt;br /&gt;
              z&#039;k es-aek, huo&#039;zha e&#039;r li&#039;gon ir-voth&#039;a e&#039;r exvoth&#039;a ta-tek.&lt;br /&gt;
                          A&#039;Kwahjah, du Jin&#039;zha, xum l&#039;ik&#039;arehia&lt;br /&gt;
                                    L&#039;huo&#039;muo du Voth.&lt;br /&gt;
                                           ---&lt;br /&gt;
                                       Translation:&lt;br /&gt;
                                  The Soulhunters&#039; Oath&lt;br /&gt;
                                  In ice and hostility,&lt;br /&gt;
                                   in fire and passion,&lt;br /&gt;
                             with blood, strength and honor,&lt;br /&gt;
                       may starlight, discipline and sacred memory&lt;br /&gt;
                               our souls and bodies build.&lt;br /&gt;
                  By the Kwajah, for Jin kind, until my honorable death&lt;br /&gt;
              my protection is dedicated to the collective soul of the Jin.&lt;br /&gt;
&lt;br /&gt;
   Contents:&lt;br /&gt;
   &amp;lt;br&amp;gt;   I -    An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
   &amp;lt;br&amp;gt;   E -    Values&lt;br /&gt;
   &amp;lt;br&amp;gt;   A -    Our Homeworld&lt;br /&gt;
   &amp;lt;br&amp;gt;   Z -    Why we left&lt;br /&gt;
   &amp;lt;br&amp;gt;   O -    The Fleet of the Departed&lt;br /&gt;
   &amp;lt;br&amp;gt;   Y -    Emergency Procedures&lt;br /&gt;
   &amp;lt;br&amp;gt;   B -    Journal Pages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section I: An Introduction by Kwajah of The Departed Fosa Shaok, Oss. Kiv. ==&lt;br /&gt;
 &lt;br /&gt;
   Whilst the outset of this voyage is new, unknown and often seemingly insurmountable to&lt;br /&gt;
   the surviving Jin race on this sunny but fresh wane day on the -in of Fra&#039;axi in the year&lt;br /&gt;
   X----&#039;-x&#039;-x&#039;o--&#039;---- [MST: GSN 149974], but as I write this preface I consider the&lt;br /&gt;
   generations of Jin who may yet be born aboard one of our worldships, and who may well live&lt;br /&gt;
   and die without ever feeling or breathing the fragrant air of [[Idremia]]. I think of the&lt;br /&gt;
   lives that will be lived without ever standing on the fertile soil of [[Jux Ganroth]]. The&lt;br /&gt;
   skin that will feel but will never let the the warm, clear violet tides of the [[Aes&#039;aeki Oth|Aes&#039;aeki]]&lt;br /&gt;
   [[Aes&#039;aeki Oth|Oth]] wash over the feet it contains. I grieve for the eyes of those who will never raise&lt;br /&gt;
   their faces to the sky as I do now, [[Lulini]] rising in the evening just in time to see our&lt;br /&gt;
   sun, [[Izjala System|Ijzala]], sink below the horizon leaving glinting colors like a sweet memory across the&lt;br /&gt;
   waves and the sky for the stars to collect.&lt;br /&gt;
   &lt;br /&gt;
   To many people reading this address, these things will be eternally alien, though these&lt;br /&gt;
   things belong to their souls. These things are the fabric of their very souls, indeed.&lt;br /&gt;
   However, magnificent as our home planet is, and as dearly we hold it in our Selves and all&lt;br /&gt;
   that we are, we must keep close in our minds the devastation that has befallen it in the&lt;br /&gt;
   dark days and years that have formed this path for our kind; events that have worked to&lt;br /&gt;
   light our shared soul&#039;s protection aflame and forced us to embark on a quest for our&lt;br /&gt;
   collective healing. A departure informed by the forced deaths of over 355 million Jin,&lt;br /&gt;
   whose ascension may stain our deatheyes indelibly and whose honor will stand in our hearts&lt;br /&gt;
   and serve [[T&#039;rath]] for ever more.&lt;br /&gt;
&lt;br /&gt;
   It does not serve well to ruminate on the past, for nostalgia is a dangerous fiction. We&lt;br /&gt;
   must hold it as a tower holds its foundation.&lt;br /&gt;
   It does not serve well to fear the future, or to fear death, for it will happen regardless.&lt;br /&gt;
   &lt;br /&gt;
   We must glance up at it from our present and use it only to steer our course now.&lt;br /&gt;
   Our exodus is one chapter written in the infinite page ahead, but we must keep ourselves&lt;br /&gt;
   focused and able to write the current line in order that the rest may follow.&lt;br /&gt;
      &lt;br /&gt;
   Our story is by no means finished, Voth-kin.&lt;br /&gt;
   The voyage that lies ahead is life-haul, and no doubt fraught with challenges and&lt;br /&gt;
   setbacks, scattered with hope and joy and glorious change. We must live with courage and&lt;br /&gt;
   respect for our kin so that our ancestors may keep living, and so our descendants may one&lt;br /&gt;
   day let a new ocean lap at their feet while a new sun warms their deatheye and a new air&lt;br /&gt;
   fills their lungs.&lt;br /&gt;
   &lt;br /&gt;
   We must, and we will, continue to write our lives in honor of T&#039;rath, for our race&lt;br /&gt;
   eternally and for the existence of our precious and unique [[Voth]] itself.&lt;br /&gt;
      &lt;br /&gt;
   May our minds, bodies and souls be always nurtured, trained and informed to best serve&lt;br /&gt;
   the bigger tale of our kind.&lt;br /&gt;
      &lt;br /&gt;
   Onwards, in honor.&lt;br /&gt;
   Live well, to die well for T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   [[Kwajah]] of The Departed [[Fosa Shaok]], Oss. Kiv.&lt;br /&gt;
   (These final words were written and spoken aloud at the [[Badir&#039;zhe]] of the A&#039;Kwah-zhe -&lt;br /&gt;
   [[Sovereign State of Mimkazex]], [[Gir Makrox]], [[Idremia]], The [[Ijzala System]])&lt;br /&gt;
   Date: -in Fra&#039;axi, X----&#039;-x&#039;-x&#039;o--&#039;----&lt;br /&gt;
   Kwajah of The Departed Fosa Shaok, Oss. Kiv.&lt;br /&gt;
&lt;br /&gt;
== Section E: Values ==&lt;br /&gt;
 &lt;br /&gt;
   -      No single [[Jin]] is more important than the whole.&lt;br /&gt;
   --     The responsibility to maintain balance in community, self and ecosystem is imperative&lt;br /&gt;
       for our race&#039;s survival.&lt;br /&gt;
   ---    We will greet potential new allies with strength, honor and respect.&lt;br /&gt;
   --o    We will treat new environments with humility, curiosity and respect.&lt;br /&gt;
   -o     We will meet new experiences with determination, confidence and respect.&lt;br /&gt;
   o      Any developments that may affect the entire Jin race will be submitted to&lt;br /&gt;
          the board and presented at the regular quincyclical Command meeting on [[Voth-A&#039;Kwah]].&lt;br /&gt;
   o-     At the [[Kwajah]]&#039;s decree, every individual must observe [[T&#039;rath]]i principles, and must&lt;br /&gt;
          refine and nurture their body by attending their timetabled [[Ir-vothiam]] sessions at&lt;br /&gt;
          their section&#039;s [[janma]].&lt;br /&gt;
   o--    Every individual must also attend weekly [[in-o&#039;a]] meetings with an [[Ossuary]] or [[Kivatha]]&lt;br /&gt;
          to maintain the health and wellbeing of their mind and soul.&lt;br /&gt;
   o---   You will receive cyclical updates on your PHR (Protection Hierarchy Ranking). This&lt;br /&gt;
          is the mathematically generated figure that denotes your necessity within our&lt;br /&gt;
          society, and therefore determines the priority for the protection you may be entitled&lt;br /&gt;
          to in cases of critical emergency.&lt;br /&gt;
   -x     We will respect all memories with respect and without prejudice, excepting one. The&lt;br /&gt;
          memory of the [[GodKing]]&#039;s true name will never be documented or spoken again. To&lt;br /&gt;
          memorialize such an abomination is heresy and any individuals found to be doing so&lt;br /&gt;
          will face [[Ik&#039;shareh]] and disposal as a consequence. He does not deserve&lt;br /&gt;
          acknowledgement in our story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Section A: Idremia - Our Home ==&lt;br /&gt;
    &lt;br /&gt;
   Our homeworld is a planet named [[Idremia]] in the system of [[Ijzala System|Izjala]]. Some refer to the whole star system of Ijzala as home, but the Jin people originate from Idremia itself. Below is a profile of our home.&lt;br /&gt;
   System:        Ijzala&lt;br /&gt;
   Star:          Ijzala&lt;br /&gt;
   Noteworthy bodies (in order of orbit around Ijzala):&lt;br /&gt;
   Shul&lt;br /&gt;
   Adak&#039;il&lt;br /&gt;
   Idremia (Capital planet of the Jin)&lt;br /&gt;
   Rane&lt;br /&gt;
   Drean&lt;br /&gt;
   Z&#039;lui&lt;br /&gt;
   Vuyonidi&lt;br /&gt;
   &lt;br /&gt;
   Planet:        Idremia&lt;br /&gt;
   Population:    2.5b (Prior to Ishvana genocide)&lt;br /&gt;
   Notable locations:&lt;br /&gt;
   [[Mimkazex]] (Capital and sovereign state)&lt;br /&gt;
   [[Gir Makrox]] (the northern hemisphere)&lt;br /&gt;
   [[Jux Ganroth]] (the southern hemisphere)&lt;br /&gt;
   Main Ports:&lt;br /&gt;
   [[Chokux T&#039;Aes]] (orbital)&lt;br /&gt;
   [[Chokux T&#039;Oth]] (oceanic)&lt;br /&gt;
   &lt;br /&gt;
   Primary Race:  Jin&lt;br /&gt;
   &lt;br /&gt;
   Climate:&lt;br /&gt;
   Tilted towards Ijzala, meaning that [[Gir Makrox]] is usually hot, with deserts and humid jungles, while [[Jux Ganroth]] ranges from temperate through to tundra. Therefore there are many cultures of Jin.&lt;br /&gt;
      &lt;br /&gt;
   Moons:&lt;br /&gt;
   Lulini, Lamex - Lulini rises before Ijzala sets, said to be a woman in love with Ijzala, who chases the brightness of the sun from dusk til&#039; dawn each night, never to catch her beloved. Lamex orbits closer to the planet, going&lt;br /&gt;
   around almost exactly twice in the same time it takes Lulini. He is said to be in love with Lulini, following in her wake, and they lie side by side on the horizon most mornings for 1-3 hours before dawn, as she accepts that she&lt;br /&gt;
   will not catch Ijzala and they sink below the horizon together leaving the heavens entirely dark in the period of night known as &#039;Khin-ihm&#039; - The quiet dark.&lt;br /&gt;
   &lt;br /&gt;
   Neighboring planets/races:&lt;br /&gt;
   The closest planet to Idremia is Rane, a rocky planet slightly larger than Ijzala, with a similar atmosphere and a lot of archaeological interest, due to the presence of incredibly ancient evidence of sentient life. The Jin&lt;br /&gt;
   started to inhabit and mine Rane upon first developing spaceflight, but much of it (at the time of departure) was protected due to its galactic significance. A small colony of Jin scientists resides there much of the time.&lt;br /&gt;
   Of the other planets only one, Drean, is inhabited. Its evolutionary development much younger than that of the Jin, it has a wealth of plant life, fish, birds and reptiles, though nothing mammalian has developed there. It also&lt;br /&gt;
   has a galactic preservation order, at time of departure, with a team of wardens who regulate exports for off-world farming of birds and fish from Drean, but no in-bound organic interference is permitted there.&lt;br /&gt;
   &lt;br /&gt;
   Government:&lt;br /&gt;
   At the time of the exodus the leader of the Jin was the Godking, but the next hereditary heir to be Kwajah of Gir Makrox - Fosa Shaok - planned the departure and took up the title of Kwajah of The Departed.&lt;br /&gt;
   &lt;br /&gt;
   Spaceflight:&lt;br /&gt;
   The Jin first left Idremia about 130,000 years ago.&lt;br /&gt;
   &lt;br /&gt;
   Historical enemies:&lt;br /&gt;
   The [[Ishvana]], and now the [[GodKing]].&lt;br /&gt;
   &lt;br /&gt;
   Time:&lt;br /&gt;
   The Jin time system is based on Idremic cycles - the time it takes for Idremia to complete one orbit around Ijzala - which equates almost exactly with three Galactic Standard months - 1/3 of a GS year.&lt;br /&gt;
   In each cycle there are fifty-five days - each day being one revolution of the planet - the days split into 25 hours with five segments each, the Idremian day equating to around 1.3 GS days and their hour equating to around 1.25&lt;br /&gt;
   GS hours (probably why Jin tend to have an innate sense of not having enough hours in the day, and the hours moving too quickly).&lt;br /&gt;
   They do, however, classify 5-year periods as grand-cycles, which is the unit by which they tend to measure longer periods of time, and probably the basis for their quinary numeric system.&lt;br /&gt;
      &lt;br /&gt;
   Numbers:&lt;br /&gt;
   The Idremian numeric system is based on - and o, where - = 1 and o = 5. Lines slashed through the &#039;o&#039; symbol signify multiples of 5, or an x with no &#039;o&#039; has come to mean ten. &#039;-&#039;s before an &#039;o&#039; or an &#039;x&#039; signify numbers below&lt;br /&gt;
   and after they signify above, e.g. -o = 4, o-- = 7, xo- = 16 etc. Larger numbers may be indicated by use of the uppercase X and O, with the &#039; symbol used to denote a separation of digits. For example, X----&#039;-x&#039;-x&#039;o--&#039;---- would&lt;br /&gt;
   translate into 14 9 9 7 4, the full integer translating as 149974.&lt;br /&gt;
   &lt;br /&gt;
   Language and Alphabet:&lt;br /&gt;
   The common language of Idremia is known as [[Makroxian Phonemic]], though there are hundreds of dialects and languages in use across the planet. All children on the planet are required by law to study Makroxian Phonemic,&lt;br /&gt;
   whatever their first language may be, to ensure successful communication throughout. The alphabet is simple and elegant, and comprises of 28 characters, usually ordered as follows in their general approximation to the phonemicc &lt;br /&gt;
   of galactic standard text: I E A Z O Y B C &#039; S X T R M V Q P L J H D W N K U G - F. The letter - indicates a glottal stop, while &#039; is used to show a seamless conjunction of sounds with a pseudo-syllable of its own.&lt;br /&gt;
   &lt;br /&gt;
   Currency:&lt;br /&gt;
   None. We had an advanced redistribution economy, with a strong emphasis on a standardised time-based currency governed in most countries.&lt;br /&gt;
      &lt;br /&gt;
   Religion:&lt;br /&gt;
   The Jin aboard the Fleet of the Departed observe strict religious structures whilst on board their vessels. This is for the safety and consistency of morale and spiritual wellbeing, and mandated to be imperative to the success&lt;br /&gt;
   of the Jin race. They turned to [[[T&#039;rath]]] where the so-called &#039;god&#039; king had failed them, both for the protection of their ascended kin and as penance for their prior tendency towards agnosticism, atheism and other beliefs&lt;br /&gt;
   that are now deemed heresy.&lt;br /&gt;
   &lt;br /&gt;
   Buildings:&lt;br /&gt;
   The Idremian style of architecture depends on the region, but generally quite tall, understated and elegant, with elongated skyscrapers and dark, slick colors like deep purples, dark blue, charcoal, black etc.&lt;br /&gt;
&lt;br /&gt;
== Section Z: Why are we Departed? ==&lt;br /&gt;
   &lt;br /&gt;
   On [[Idremia]] there was an elite military order. They were the best of the best - at flying,&lt;br /&gt;
   martial arts, diplomacy, stealth - and they were selected to be the [[Kwajah]]&#039;s protectors&lt;br /&gt;
   and the protectors of the realm. They were called The [[A&#039;Kwah-Zhe]] - The Knights of the&lt;br /&gt;
   Shroud. They were legendary in the [[Ijzala System]], trained to act as one organism, all&lt;br /&gt;
   masked with flowing black shrouds with a simple cutout to reveal only the deatheye. They&lt;br /&gt;
   used a mixture of kith energies and [[Ir-Vothiam]] discipline in such a way that they were&lt;br /&gt;
   said to be of one soul, and not only to share a soul with one another, but ultimately with&lt;br /&gt;
   the Kwajah, and many even believed them to be acting as the extended arms of T&#039;rath. The&lt;br /&gt;
   one soul was known simply as [[Voth]] - the origin of Ir-Vothiam.&lt;br /&gt;
   &lt;br /&gt;
   The order had millennia of renown, many generations of A&#039;Kwah taking up the mantles of&lt;br /&gt;
   their parents, to channel and respect Voth. In this way, they were said to be immortal.&lt;br /&gt;
   Then, the GodKing happened. At first they worked as they always had, doing his bidding and&lt;br /&gt;
   slaughtering thousands with blind faith and trust in their Voth, but this was not to last.&lt;br /&gt;
   &lt;br /&gt;
   The GodKing had allied with the Ishvana to seize ultimate power, murdering his own father&lt;br /&gt;
   to seize his hereditary right as the only heir in his line to become Kwajah. He then&lt;br /&gt;
   created a death religion around himself, perverting the traditional Jin relationship with&lt;br /&gt;
   death.&lt;br /&gt;
   &lt;br /&gt;
   Directed by the Ishvana, the GodKing began to slaughter hundreds of millions of people on&lt;br /&gt;
   Idremia.&lt;br /&gt;
   &lt;br /&gt;
   As you know, we adhere to the belief that death is merely the self piercing the veil&lt;br /&gt;
   between this plane of existence and another, and the Ishvana considered that our genocide&lt;br /&gt;
   might inform its search into transcendence.&lt;br /&gt;
   &lt;br /&gt;
   The genocide darkened the deatheyes of all who survived, leaving those who were left in&lt;br /&gt;
   constant pain and grief for their loved ones, whose honorable deaths were snatched away&lt;br /&gt;
   from them by this despotic puppet of the Ishvana. Worse yet were the fates of those not gr&lt;br /&gt;
   &lt;br /&gt;
   The A&#039;Kwah-Zhe quickly found themselves losing their connection to the new Kwajah, and&lt;br /&gt;
   therefore they felt as though Voth itself was falling apart, all because of their &#039;great&#039;&lt;br /&gt;
   leader&lt;br /&gt;
   &lt;br /&gt;
   A meeting was called in the Badir&#039;zhe in Mimkazex ~accompanied by an image of a minaret-&lt;br /&gt;
   type building of dark arches and elongated lines~ in which they had been based for at&lt;br /&gt;
   least a thousand years, and they decided it was time to admit that Voth was broken.&lt;br /&gt;
   The A&#039;Kwah-Zhe plotted to assassinate the GodKing in his palace, and none were better&lt;br /&gt;
   suited to the task, but he was already too strong and they were almost eradicated in the&lt;br /&gt;
   attempt. Those who were left included the next heir to the Kwajah, a good and just man&lt;br /&gt;
   (who shared a grandfather with the GodKing) named Fosa Shaok, who agreed to take up his&lt;br /&gt;
   grandfather&#039;s mantle and lead the Jin as the new Kwajah.&lt;br /&gt;
      &lt;br /&gt;
   The A&#039;Kwah-Zhe gathered their families and swore an allegiance to one another to keep the&lt;br /&gt;
   scraps of the Voth bound between them, in their search across the stars for a new Voth, or&lt;br /&gt;
   a new soul to bind the Jin together. And still they remain, chasing Voth, Soulhunters.&lt;br /&gt;
   &lt;br /&gt;
   With stealth and courage, we have deemed it necessary to seize the three huge worldships&lt;br /&gt;
   constructed to carry the inhabitants of the once over-populated Idremia to new systems en&lt;br /&gt;
   masse, along with their fleet of accompanying warships.&lt;br /&gt;
   &lt;br /&gt;
   We sadly now use this fleet to flee the Ijzala system, forever.&lt;br /&gt;
&lt;br /&gt;
== Section O: The Fleet of The Departed ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Arks (Worldships)&lt;br /&gt;
   The world-fleet of the Jin is based around three worldships or &#039;arks&#039;. Our remaining population split into three to maximize chances of survival. Each worldship has a core environment which will generate a different resource for &lt;br /&gt;
   our people, imports and exports between the arks made on a cyclical basis via shuttle transfer. The captain of each worldship has full training on the running of the other two, to ensure contingency should we suffer a loss.&lt;br /&gt;
   &lt;br /&gt;
   &#039;&#039;&#039;[[Voth-A&#039;Kwah]]&#039;&#039;&#039; (The Soul Ark)&lt;br /&gt;
        Residential Capacity:         ~12million&lt;br /&gt;
        Environment:                  Marine&lt;br /&gt;
        Voth-A&#039;Kwah is based around an aquatic core to&lt;br /&gt;
        produce algae, fish, and other marine materials.&lt;br /&gt;
        Crew Focus:                   [[Eit-Vothiam]]&lt;br /&gt;
        All spiritual balance and wellbeing procedure is&lt;br /&gt;
        managed on Voth-A&#039;Kwah, as well as record-keeping&lt;br /&gt;
        on all medical, cultural and social issues.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Tuzali Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Xuon-A&#039;Kwah]]&#039;&#039;&#039; (The Blood Ark)&lt;br /&gt;
        Residential Capacity:         ~11.5million&lt;br /&gt;
        Environment:                  Hydroponic Arboretum&lt;br /&gt;
        Xuon-A&#039;Kwah is based around a hydroponic arboretum&lt;br /&gt;
        core to produce fruit, vegetables, wood, algae,&lt;br /&gt;
        game and other materials sourced from the forest.&lt;br /&gt;
        Crew Focus:                   [[Invoth]]&lt;br /&gt;
        All physical wellbeing procedure is managed on&lt;br /&gt;
        Xuon-A&#039;Kwah, including staff training, physical&lt;br /&gt;
        fitness, food management and healthcare.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Fosaik Shaok]], Oss. Kiv.&lt;br /&gt;
   &lt;br /&gt;
        &#039;&#039;&#039;[[Athar-A&#039;Kwah]]&#039;&#039;&#039; (The Fire Ark)&lt;br /&gt;
        Residential Capacity:         ~9million&lt;br /&gt;
        Environment:                  Farming&lt;br /&gt;
        Athar-A&#039;Kwah is based around a farming core with&lt;br /&gt;
        pastures for up to 5 million livestock and space&lt;br /&gt;
        for arable crops to produce grain and meat as well&lt;br /&gt;
        as fuel and gasworks.&lt;br /&gt;
        Crew Focus:                   [[Exvoth]]&lt;br /&gt;
        All external and administrative affairs are&lt;br /&gt;
        overseen on Athar-A&#039;Kwah, including the management&lt;br /&gt;
        and recording of reconnaissance and research&lt;br /&gt;
        undertaken by all vessels. It is also where the&lt;br /&gt;
        [[Kwajah]] is based, though his three sons and&lt;br /&gt;
        hereditary heirs captain the three worldships,&lt;br /&gt;
        ensuring the line is as protected as possible.&lt;br /&gt;
        Captain:            A&#039;Kwah-Zhe [[Heshim Shaok]], Oss. Kiv.&lt;br /&gt;
        Kwajah at time of writing:    [[Fosa Shaok]]&lt;br /&gt;
   &lt;br /&gt;
   --: Supporting Vessels (Raft Ships)&lt;br /&gt;
   Our supporting ships associated with the worldships have come to be known as &#039;raft&#039; ships, for obvious reasons. We have a wide variety of ships in our supporting fleet, which upon departure are mostly stored on the three&lt;br /&gt;
   worldships in our docking bays and on the dreadnaught Gir&#039;eit, apart from our larger warships and cruisers, which will always be deployed to defend our moving world.&lt;br /&gt;
   &lt;br /&gt;
     &#039;&#039;&#039;[[Gir&#039;eit]]&#039;&#039;&#039;&lt;br /&gt;
        This huge and almost impenetrable warship acts as&lt;br /&gt;
        a mobile hangar and dock for the smaller ships of&lt;br /&gt;
        the fleet, as well as housing the headquarters of&lt;br /&gt;
        our defensive operations and the A&#039;Kwah-Zhe.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Li&#039;gon]]&#039;&#039;&#039;&lt;br /&gt;
        Equipped with our strongest shields and defensive&lt;br /&gt;
        weapons, the Li&#039;gon is the first line of defence&lt;br /&gt;
        if encountering hostile forces. It is designed to&lt;br /&gt;
        hold back enemy fire while we engage the rest of&lt;br /&gt;
        the fleet. It flies independently of Gir&#039;eit so as&lt;br /&gt;
        to always be on-call.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Dao&#039;vaya]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Dao&#039;fei]]&#039;&#039;&#039;&lt;br /&gt;
        These tank-like ships are not easily maneuverable&lt;br /&gt;
        but incredibly strong in terms of both shields and&lt;br /&gt;
        weaponry. Built to be crewed by many pilots and&lt;br /&gt;
        fighters, these ships are circular in shape,&lt;br /&gt;
        meaning that they may change direction and angle&lt;br /&gt;
        of attack almost instantly. The captain acts as a&lt;br /&gt;
        conductor or director, switching controls to the&lt;br /&gt;
        different quadrants as necessary.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Huo&#039;zha]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Lulini]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Lamex]]&#039;&#039;&#039;&lt;br /&gt;
        Our formidable battle cruisers. More agile than&lt;br /&gt;
        Dao&#039;vaya and Dao&#039;fei these ships are nonetheless&lt;br /&gt;
        incredibly strong and work together as a [[jemhunz]]&lt;br /&gt;
        rounds up [[plok]]; the enzhi (twin) ships Lulini and&lt;br /&gt;
        Lamex steering enemy ships in formation into the&lt;br /&gt;
        ravaging jaws of Huo&#039;zha.&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;[[Muo&#039;voth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;tek]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zhe]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Muo&#039;zha]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Muo&#039;huo]]&#039;&#039;&#039;&lt;br /&gt;
        We have a range of destroyers, five of each model&lt;br /&gt;
        in dock upon Gir&#039;eit at any time, numbering&lt;br /&gt;
        twenty-five in total. These warships can be&lt;br /&gt;
        piloted by any pilot on the defense squadron, and&lt;br /&gt;
        act as supporting ships to the larger and more&lt;br /&gt;
        specialist vessels, as well as in protection of&lt;br /&gt;
        the worldships and any other business.&lt;br /&gt;
   &lt;br /&gt;
   ---:Shuttles&lt;br /&gt;
   We have four cargo shuttles on each of the worldships which are used to transport Jin and resources between the world-ships on a strict flight-schedule to conserve fuel. There are also three smaller personal shuttles on each&lt;br /&gt;
   ark, which must be signed out by the ship&#039;s commanding officer or used in case of dire emergency only. In case of full ark evacuation, all available vessels must be used for emergency rescue of key people and resources that will&lt;br /&gt;
   enable the continuation of our species*.&lt;br /&gt;
   &lt;br /&gt;
   -o: Research/Reconnaisance Ships&lt;br /&gt;
   Each homeship has a research department with its own research and reconnaissance vessel installed with lab and storage facilities. These ships are converted from Idremian trade freighters and as such have minimal weaponry and&lt;br /&gt;
   larger defensive systems. Their usage is closely monitored by the R&amp;amp;R department and Control Center, and should only be deployed with a military escort ship.&lt;br /&gt;
   &lt;br /&gt;
   * See section Y-o &#039;Emergency Procedures:Ark Evacuation&#039; for full details.&lt;br /&gt;
&lt;br /&gt;
== Section Y: Emergency Procedures ==&lt;br /&gt;
    &lt;br /&gt;
   -:  Attack&lt;br /&gt;
   Should any of our vessels come under attack, it is the responsibility of every person on&lt;br /&gt;
   the vessel to report to the nearest control point with as much detail as possible of the&lt;br /&gt;
   incident. Upon logging a report, every control point in every ship will display the report&lt;br /&gt;
   text and the command center will respond. If necessary, they will then lock down the&lt;br /&gt;
   vessel&#039;s security and safety systems and deploy/facilitate defense procedures.&lt;br /&gt;
   If the incident has already been reported on the control point, there is no need to file&lt;br /&gt;
   a report unless you can supply additional information not covered on the display.&lt;br /&gt;
   &lt;br /&gt;
   Once the report is made, you will travel immediately to the nearest muster point, where a&lt;br /&gt;
   command officer will register your presence and have responsibility for all further&lt;br /&gt;
   instructions and updates on the situation. &lt;br /&gt;
   &lt;br /&gt;
   Trained military personnel must declare their presence to the officer in charge, and may&lt;br /&gt;
   be required to assist with any or all duties required, regardless of their status.&lt;br /&gt;
   &lt;br /&gt;
   --: Security Breach&lt;br /&gt;
   In the event of a security breach, be it a physical invasion or a breach of information&lt;br /&gt;
   security, the affected section of the ship will be completely isolated from the rest of&lt;br /&gt;
   the vessel until clearance is granted for it to reopen. If you witness or become aware of&lt;br /&gt;
   such a breach, it is once again the responsibility of every person on the vessel to report&lt;br /&gt;
   to the nearest control point with as much detail as possible of the incident, but in this&lt;br /&gt;
   case the report will be transmitted via the encrypted zhe-o&#039;e system so as to minimize any&lt;br /&gt;
   civilian unrest or concern.&lt;br /&gt;
   &lt;br /&gt;
   ---:Wide-scale sickness&lt;br /&gt;
   All illness must be reported to your vessel or section&#039;s medics as soon as possible.&lt;br /&gt;
   Medics must report any confirmed cases to the Command Center immediately, no matter what&lt;br /&gt;
   time or day it may be. If the patient is unable to leave rest quarters, the quarters must&lt;br /&gt;
   be quarantined until results are confirmed or negated, a report must be sent and any tests&lt;br /&gt;
   necessary must be marked as urgent.&lt;br /&gt;
      &lt;br /&gt;
   Contagious disease is a very real threat to our populace due to our close proximity at all&lt;br /&gt;
   times and our atmospheric recycling systems, so failure to report could be cataclysmic to&lt;br /&gt;
   our race.&lt;br /&gt;
   &lt;br /&gt;
   Should a contagious disease break out on any vessel, that vessel will be quarantined for a&lt;br /&gt;
   minimum of one Idremic cycle or until all individuals and swabs return negative results.&lt;br /&gt;
    &lt;br /&gt;
   -o: Ark Evacuation&lt;br /&gt;
   In the event of a major shipwide crisis, any vessel may be evacuated at the command of its&lt;br /&gt;
   captain. In the case of smaller ships this is done in communication with the nearest&lt;br /&gt;
   worldship, which will send out rescue shuttles to retrieve evacuees.&lt;br /&gt;
   &lt;br /&gt;
   However, on a worldship scale it is imperative that this procedure is done efficiently and&lt;br /&gt;
   with standard protocol in place to best protect the Jin race.&lt;br /&gt;
   &lt;br /&gt;
   You will know that the evacuation protocol has been engaged by the distinctive siren that&lt;br /&gt;
   will sound in every location within the ship. This will be accompanied by emergency&lt;br /&gt;
   lighting, and a recorded message that will sound, directing you to move to the nearest&lt;br /&gt;
   muster point.&lt;br /&gt;
   &lt;br /&gt;
   Each muster point is located beside the nearest airlock, and can be found from anywhere in&lt;br /&gt;
   the ship by following the arrows on the floor, walls and ceiling, which will become&lt;br /&gt;
   illuminated should the procedure be underway.&lt;br /&gt;
   &lt;br /&gt;
   Once at the muster point, you are required to register your presence by scanning your hand&lt;br /&gt;
   on the control point before activating your own emergency voidsuit.&lt;br /&gt;
   &lt;br /&gt;
   If a life-shuttle is present, the officer in charge will assign places based on your&lt;br /&gt;
   personal rank within the Protection Heriarchy, and those who are presently the most&lt;br /&gt;
   integral to the survival of the Jin race must be given priority at point of rescue. Your&lt;br /&gt;
   PHR is non-negotiable.&lt;br /&gt;
   * See section A-.&lt;br /&gt;
   &lt;br /&gt;
   o:  Resource drought&lt;br /&gt;
   Should we face a resource drought, resources will be rationed and assigned at the&lt;br /&gt;
   discretion of the Command Center. During times of rationing, any individuals found to be&lt;br /&gt;
   hoarding or trading in rationed resources will be subject to disciplinary proceedings.&lt;br /&gt;
      &lt;br /&gt;
   Excess resources must be returned to the depot from which they came.&lt;br /&gt;
&lt;br /&gt;
== Section B: Journal Pages - A&#039;Kwah-Zhe Runok Shuan ==&lt;br /&gt;
    &lt;br /&gt;
   -&lt;br /&gt;
   The Huo&#039;zha is a lovely vessel, flies like a dream. Fit for a Soulhunter. I only hope that&lt;br /&gt;
   I may do half as good a job as my father. I wish that I were piloting, though I have taken&lt;br /&gt;
   the controls when the captain needs a break. I admit to feeling pangs of homesickness at&lt;br /&gt;
   times, though the feeling ebbs and flows, like all in life. The immensity of space outside&lt;br /&gt;
   the viewscreens does a small bit to make up for that feeling. As always, my true home was&lt;br /&gt;
   always in the stars.&lt;br /&gt;
   &lt;br /&gt;
   --&lt;br /&gt;
   I am learning to enjoy cooking with such a limited amount of ingredients. I find it a&lt;br /&gt;
   challenge. The crew does not appear to enjoy my attempts quite as much as I enjoy making&lt;br /&gt;
   them, however.&lt;br /&gt;
   &lt;br /&gt;
   ---&lt;br /&gt;
   I find myself facing anger and thoughts of revenge, directed towards the traitious Godking&lt;br /&gt;
   and the Ishvana scum. These feelings are not for a disciplined mind, but I am wary of&lt;br /&gt;
   speaking to a doctor about them. There is only one on board Huo&#039;zha, and my mental&lt;br /&gt;
   struggles seem to pale in comparison to other issues we are facing. I will channel the&lt;br /&gt;
   feelings into something more useful. Rigorous training, sparring... and perhaps a bit of&lt;br /&gt;
   cooking with some new ingredients? We found some odd vegetables on Planet X352A. They&lt;br /&gt;
   would make a tantalizing stew.&lt;br /&gt;
   &lt;br /&gt;
   -o&lt;br /&gt;
   The crew has decided on a new full-time cook, with the valid excuse that I am spread too&lt;br /&gt;
   thin already. Ah, well. I thought the stew was delicious, though the gastrointestinal&lt;br /&gt;
   distress was possibly not worth it.&lt;br /&gt;
   The new cook has a beautiful smile. We spent many hours speaking of T&#039;rath, philosophy,&lt;br /&gt;
   and the future of our race. Even a little bit about our own futures.&lt;br /&gt;
   &lt;br /&gt;
   o&lt;br /&gt;
   I admit, with some guilt, to feeling a sting of jealousy directed towards those who are&lt;br /&gt;
   flying in the Blood Ark. They retain a semblance of our former life that we do not.&lt;br /&gt;
   Nevertheless, I am eternally grateful to be trusted to man this beautiful ship. I know it&lt;br /&gt;
   is against the rules, but I carved my name somewhere secret, so that I might always&lt;br /&gt;
   remain, even after I join T&#039;rath.&lt;br /&gt;
   &lt;br /&gt;
   o-&lt;br /&gt;
   I have lied. My true home was in Ijzala. Curse this endless night.&lt;br /&gt;
   &lt;br /&gt;
   o--&lt;br /&gt;
   We investigated another planet today. Not habitable, not even particularly hospitable, but&lt;br /&gt;
   it had the most gorgeous sunset. I spent most of the mission with Nuai. Everything that&lt;br /&gt;
   could go wrong did, but we spent most of the time laughing. It is easy around her. The&lt;br /&gt;
   sunset was perfect, but I kept looking back at her. Watching her eyes as she enjoyed it&lt;br /&gt;
   was better than watching the sunset itself.&lt;br /&gt;
   &lt;br /&gt;
   o---&lt;br /&gt;
   Despite it being against the rules, our science team determined that it would be&lt;br /&gt;
   ultimately harmless if I were to secretly keep a flower specimen. I have very tentative&lt;br /&gt;
   plans for its later use.&lt;br /&gt;
   &lt;br /&gt;
   --x&lt;br /&gt;
   We found mushrooms on the previously mentioned planet, and though their texture is&lt;br /&gt;
   dreadful, they are quite filling when Nuai stuffs them. We are attempting to grow our own&lt;br /&gt;
   aboard the ship, though our ability to do this is somewhat lacking. Alas.&lt;br /&gt;
   &lt;br /&gt;
   -x&lt;br /&gt;
   We were set upon by Ishvana forces today. We were able to protect the Ark, thankfully,&lt;br /&gt;
   though we lost the Li&#039;gon in the process. We were in the fray of battle, but... they&lt;br /&gt;
   appeared to be retreating, making what seemed to be a purposeful crash landing on an&lt;br /&gt;
   unidentified planet.&lt;br /&gt;
   &lt;br /&gt;
   The captain does not seem to believe, or at least want to speak of, their cowardice. He&lt;br /&gt;
   also finds it prudent to continue our journey and leave the Li&#039;gon to whatever fate awaits&lt;br /&gt;
   them. I disagree, but I am dutiful and so I will only express my doubts in this journal.&lt;br /&gt;
   Nuai&#039;s brother was on board. She remains strong, but her eyes are tired.&lt;br /&gt;
      &lt;br /&gt;
   If purposeful, may T&#039;rath judge them harshly.&lt;br /&gt;
   &lt;br /&gt;
   Whatever the case, perhaps our race will live on there, if this mission fails.&lt;br /&gt;
      &lt;br /&gt;
   x&lt;br /&gt;
   It feels as if we have been flying forever. I apologize for these entries being so&lt;br /&gt;
   sporadic. There is only so much to write about in this overgrown tomb. I could write about&lt;br /&gt;
   Nuai, if I could find the words to properly express my feelings.&lt;br /&gt;
   I plan on proposing when we have found a new home. The thought of both of those things&lt;br /&gt;
   keeps me going. I still have the flower, in stasis.&lt;br /&gt;
   &lt;br /&gt;
   x-&lt;br /&gt;
   The oxygen pumps are having some issues. Everyone is on edge, as repairing the issue is&lt;br /&gt;
   not a simple thing, particularly if we have to stop the entire fleet to do so.&lt;br /&gt;
   Some of the residents of this new sector have started to notice us. We have not been fired&lt;br /&gt;
   upon yet, but I suspect this luck will not last.&lt;br /&gt;
   &lt;br /&gt;
   x--&lt;br /&gt;
   The pumps have been fixed! It required a bit of spacer tape, but it should hold up until&lt;br /&gt;
   we are better able to do a full replacement.&lt;br /&gt;
   I have been learning the zitar in my spare time. I am no better at it than I am at cooking&lt;br /&gt;
   but Nuai likes my singing.&lt;br /&gt;
      &lt;br /&gt;
   x---&lt;br /&gt;
   Nuai is dead.&lt;br /&gt;
   There was a ship-wide sickness. It spread through the crew fast and mercilessly. We&lt;br /&gt;
   quarantined, but it was too late for many of us. We have airlocked the bodies, as is&lt;br /&gt;
   traditional.&lt;br /&gt;
      &lt;br /&gt;
   ...&lt;br /&gt;
   I am the cook again. I made the mushrooms just like she showed me, but they are not the&lt;br /&gt;
   same.&lt;br /&gt;
   &lt;br /&gt;
   x&#039;-o&lt;br /&gt;
   The Starmourn sector will be our new home. At least, it will be the home of the remaining&lt;br /&gt;
   Jin. I am not certain that I have a home left. Perhaps out in the stars with Nuai.&lt;br /&gt;
   There was fighting. There is always fighting. The Ark is damaged, but safe, for now, in a&lt;br /&gt;
   place known as Scatterhome. Our allies are strange, but they seem well-meaning. I believe&lt;br /&gt;
   our racial lineage will continue, though mine will not.&lt;br /&gt;
   &lt;br /&gt;
   I believe I have carried out this mission to the best of my ability.&lt;br /&gt;
   End mission log.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=A_Welcome_Guide_to_Tradeskills&amp;diff=4873</id>
		<title>A Welcome Guide to Tradeskills</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=A_Welcome_Guide_to_Tradeskills&amp;diff=4873"/>
		<updated>2024-09-04T15:37:29Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;Hello there!  We&amp;#039;re so happy to see you&amp;#039;re interested in how the crafting tradeskills work for Starmourn.  Once your character reaches MIL 10, yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there!&lt;br /&gt;
&lt;br /&gt;
We&#039;re so happy to see you&#039;re interested in how the crafting [[:Category:Tradeskills|tradeskill]]s work for Starmourn.&lt;br /&gt;
&lt;br /&gt;
Once your character reaches [[MIL]] 10, you&#039;re welcome to select any one trade skill to take on for free! After the first one you select, each subsequent tradeskill will cost you an additional 200 credits to unlock.&lt;br /&gt;
Starmourn is a 100% Free to Play game, with no capacity to purchase premium currency - you can accumulate credits via the DAILYCREDITS system, which rewards participation in the game (especially consistent participation).  &lt;br /&gt;
&lt;br /&gt;
You can do this via the TRADESKILL syntax; TRADESKILL SELECT &amp;lt;choice&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many different &#039;patterns&#039; in Starmourn, which are types of items that players can create and customise through the DESIGN system.&lt;br /&gt;
&lt;br /&gt;
Each tradeskill is a skill that requires training to unlock its full potential - you can LEARN # LESSONS FROM &amp;lt;tutor&amp;gt; to progress through the ranks of your skill, gaining access to new patterns as you go. We&#039;ve listed all the patterns available in each trade, along with the lesson investment for each and plenty of other helpful notes in the table below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tradeskill || Resource Page&lt;br /&gt;
|-&lt;br /&gt;
| [[Art]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuisine]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fashion]] || [[OOC Fabrics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnishing]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixology]] ||&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Having selected a tradeskill, you&#039;ll gain access to the DESIGN syntax. Be aware - submitting a design for approval (a necessary step before you&#039;re able to craft it!) will cost 5000 marks.&lt;br /&gt;
&lt;br /&gt;
By using DESIGN NEW &amp;lt;pattern ID&amp;gt; you&#039;ll create a new blank design record for the item you&#039;ve chosen.&lt;br /&gt;
While using the noun of the item you&#039;re after will work some of the time, it&#039;s more reliable to use the exact pattern number, which can be found either in the table above, or in-game using DESIGN TYPES &amp;lt;tradeskill&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You create design #5076 for a shortcake.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you have the design number (5076 in this example), you can DESIGN SHOW 5076 to view the blank record.&lt;br /&gt;
Here, we can see a variety of fields, which we&#039;ll interact with using DESIGN SET # &amp;lt;field&amp;gt; &amp;lt;text&amp;gt; .&lt;br /&gt;
Most designs will require similar fields;&lt;br /&gt;
&lt;br /&gt;
*APPEARANCE - &#039;&#039;a very short description used to reference the item&#039;&#039; - Marra hands &amp;lt;appearance&amp;gt; to Argus.&lt;br /&gt;
*DROPPED - &#039;&#039;how the item looks when left in the room&#039;&#039; - A stale shortcake has been left here.&lt;br /&gt;
*EXAMINED - &#039;&#039;the extended description of the item when examined&#039;&#039; - This should be at least a sentence or two describing the item in detail. Starmourn trends towards brevity compared to other IREs, but follow your heart - we have a Review system for a reason!&lt;br /&gt;
*PLURAL - &#039;&#039;how the game should refer to more than one of these&#039;&#039; - Assume this line starts with a number (16 stale shortcakes, 2 fresh fish, 5 &amp;quot;Jungle Flowers&amp;quot; promotional holoposters)&lt;br /&gt;
&lt;br /&gt;
Other trades might have additional fields;&lt;br /&gt;
&lt;br /&gt;
Cuisine&lt;br /&gt;
*EAT_FIRST - &#039;&#039;the message you see when you eat the food&#039;&#039; - You eat the shortcake and it is really yum even though it is stale.&lt;br /&gt;
*EAT_THIRD - &#039;&#039;the message someone else sees when you eat the food&#039;&#039; - Marra eat a stale shortcake, and doesn&#039;t even notice a little pocket lint stuck to one side.&lt;br /&gt;
*TASTE - &#039;&#039;a short message given to someone who is tasting the food&#039;&#039; - By default, this line starts with the appearance of the food (X tastes like sour milk)&lt;br /&gt;
*SMELL - &#039;&#039;a short message given to someone who is smelling the food&#039;&#039; - By default, this line starts with the appearance of the food (X smells well past its expiration date)&lt;br /&gt;
&lt;br /&gt;
Mixology&lt;br /&gt;
*DRINK_FIRST - &#039;&#039;the message you see when you drink the drink&#039;&#039; - Muddled citrus seeps into good vodka, making every sip of this cocktail taste like a party.&lt;br /&gt;
*DRINK_THIRD - &#039;&#039;the message someone else sees when you drink the drink&#039;&#039; - Marra swirls some vodka through muddled citrus as she sips on a cocktail.&lt;br /&gt;
*TASTE - &#039;&#039;a short message given to someone who is tasting the drink&#039;&#039; - By default, this line starts with the appearance of the drink (X tastes like fruity and alcoholic)&lt;br /&gt;
*SMELL - &#039;&#039;a short message given to someone who is smelling the drink&#039;&#039; - By default, this line starts with the appearance of the food (X smells so strongly of citrus, it&#039;s like snorting orange juice.)&lt;br /&gt;
&lt;br /&gt;
Fashion/Jewelry&lt;br /&gt;
*WEAR_FIRST - &#039;&#039;the message you see when you wear the item&#039;&#039; - You tug on some blue pants, one leg at a time.&lt;br /&gt;
*WEAR_THIRD - &#039;&#039;the message someone else sees when you wear the item&#039;&#039; - Marra tugs on some blue pants, one leg at a time.&lt;br /&gt;
*REMOVE_FIRST - &#039;&#039;the message you see when you remove the worn item&#039;&#039; - With a flurry of buttons and zips, you shuck off some blue pants.&lt;br /&gt;
*REMOVE_THIRD - &#039;&#039;the message someone else sees when you remove the item&#039;&#039; - After struggling with its buttons, Marra shucks off some blue pants.&lt;br /&gt;
&lt;br /&gt;
Art/Furnishing (depending on the pattern)&lt;br /&gt;
*OPEN_FIRST - &#039;&#039;the message you see when you open the item&#039;&#039; - With some effort, you yank the drawer of the desk open.&lt;br /&gt;
*OPEN_THIRD - &#039;&#039;the message someone else sees when you open the item&#039;&#039;  - With some effort, Marra yanks the drawer of the desk open.&lt;br /&gt;
*CLOSE_FIRST - &#039;&#039;the message you see when you close the item&#039;&#039; - With a satisfying click, you snap your yellow briefcase shut.&lt;br /&gt;
*CLOSE_THIRD - &#039;&#039;the message someone else sees when you close the item&#039;&#039; - Marra snaps her briefcase shut with a satisfying click.&lt;br /&gt;
*PUT_INSIDE_FIRST - &#039;&#039;the message you see when you put something inside the item&#039;&#039; - You delicately place a stale shortcake inside a funerary urn, interring it for later use.&lt;br /&gt;
*PUT_INSIDE_THIRD - &#039;&#039;the message someone else sees when you put something inside the item&#039;&#039; - With tremendous care, Marra places a stale shortcake inside a funerary urn.&lt;br /&gt;
*SIT_FIRST - &#039;&#039;the message you see when you sit on the item&#039;&#039; - You crouch down to take a seat on a tiny pink stool.&lt;br /&gt;
*SIT_THIRD - &#039;&#039;the message someone else sees when you sit on the item&#039;&#039; - Marra crouches down to take a seat on a tiny pink stool.&lt;br /&gt;
*STAND_FIRST - &#039;&#039;the message you see when you stand up from being seated on the item&#039;&#039; - Slapping your knees, you rise from a tiny pink stool.&lt;br /&gt;
*STAND_THIRD - &#039;&#039;the message someone else sees when you sit on the item&#039;&#039; - Slapping her knees, Marra rises from a tiny pink stool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design #5076&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Status Unsubmitted          Type Shortcake             Designation Private&lt;br /&gt;
&amp;lt;br&amp;gt;Pattern    159&lt;br /&gt;
&amp;lt;br&amp;gt;Appearance &lt;br /&gt;
&amp;lt;br&amp;gt;Dropped    &lt;br /&gt;
&amp;lt;br&amp;gt;Examined   &lt;br /&gt;
&amp;lt;br&amp;gt;Plural   creamy shortcakes&lt;br /&gt;
&amp;lt;br&amp;gt;Value    2&lt;br /&gt;
&amp;lt;br&amp;gt;Calories     385&lt;br /&gt;
&amp;lt;br&amp;gt;Eat_first    &lt;br /&gt;
&amp;lt;br&amp;gt;Eat_third    &lt;br /&gt;
&amp;lt;br&amp;gt;Smell        &lt;br /&gt;
&amp;lt;br&amp;gt;Taste   &lt;br /&gt;
&lt;br /&gt;
Using DESIGN # SET &amp;lt;field&amp;gt;, we&#039;ll fill in all the fields listed above.&lt;br /&gt;
Once we&#039;ve set all of the fields the way we want the item to use, we DESIGN SUBMIT #. Remember, this costs 5000 marks. &lt;br /&gt;
&lt;br /&gt;
While the design is under review, it will appear on your DESIGN LIST as &#039;SUBMITTED&#039;. &lt;br /&gt;
During this time, the volunteer admin team might make slight changes to your design to resolve typos; you&#039;ll receive a message listing the changes if this is the case, which you can accept with DESIGN ACCEPT #, or make edits to the design as normal. If the volunteers feel that more drastic changes are necessary, the design will be rejected and you&#039;ll receive a message with the reasoning for the rejection - please feel free to resubmit as soon as you&#039;ve resolved the problem!&lt;br /&gt;
&lt;br /&gt;
Once your design is approved, you can view your DESIGN LIST to see your designs, DESIGN SHOW # to view the design.&lt;br /&gt;
&lt;br /&gt;
DESIGN CRAFT # to make your own customised design a reality!&lt;br /&gt;
A Mixologist will need some form of brewing container for this - typically a still or a mixology laboratory.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Paperweight&amp;diff=4872</id>
		<title>Paperweight</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Paperweight&amp;diff=4872"/>
		<updated>2024-08-28T15:28:33Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paperweight is a planet in the [[Razor&#039;s Rift]] system, home to the native [[Belaul]] - an avian race with thick plumage and deep downy underfeathers, as well as strong wings and legs that are not quite powerful enough to lift their relatively bulky bodies into the inclement weather for long enough to grand them sustained flight. &lt;br /&gt;
&lt;br /&gt;
In the year 212, a settlement of outcasts known as the [[Twice-Departed]], a collection of Jin who have embraced the Good Life over the Jin cultural norm of Death as [[T&#039;rath]]&#039;s honorable embrace into the Void, crash landed in their ship, the [[Li&#039;gon]], and triggered a major greenhouse collapse. The planet is now known for its icy tundra, home to creatures such as the [[ulven]], [[b&#039;goru]], [[pinniluna]] and more who thrive in the cold climate. &lt;br /&gt;
&lt;br /&gt;
The Belaul settlement of [[Yr&#039;sh&#039;eya]] near the refuge of the Li&#039;Gon is known as the Hearth of Many Stars. The core residence of the Paperweight Belaul community, many Belaul dwell inside the enormous ancient belfir tree, which they consider to be a living spirit named [[Mymaeir]].&lt;br /&gt;
&lt;br /&gt;
Beware the frost salamander caves to the southeast and the Belaul ravaged by Tundra Madness in the caves to the northwest as you explore, though you may also take up [[Fishing]] in this small portion of the Sector - a common pastime for Jin and Belaul alike. Also, enjoy the beautiful scenes of the [[Aes-Uulvi_Dao|aurora]] (the northern lights of Paperweight) as the [[ulven]] prowl back to their dens for their evening slumber. &lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Paperweight&amp;diff=4871</id>
		<title>Paperweight</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Paperweight&amp;diff=4871"/>
		<updated>2024-08-28T15:24:10Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paperweight is a planet in the [[Razor&#039;s Rift]] system, home to the native [[Belaul]] - an avian race with thick plumage and deep downy underfeathers, as well as strong wings and legs that are not quite powerful enough to lift their relatively bulky bodies into the inclement weather for long enough to grand them sustained flight. &lt;br /&gt;
&lt;br /&gt;
In the year 212, a settlement of outcasts known as the [[Twice-Departed]], a collection of Jin who have embraced the Good Life over the Jin cultural norm of Death as T&#039;rath&#039;s honorable embrace into the Void, crash landed in their ship, the [[Li&#039;gon]], and triggered a major greenhouse collapse. The planet is now known for its icy tundra, home to creatures such as the [[ulven]], [[b&#039;goru]], [[pinniluna]] and more who thrive in the cold climate. &lt;br /&gt;
&lt;br /&gt;
The Belaul settlement of [[Yr&#039;sh&#039;eya]] near the refuge of the Li&#039;Gon is known as the Hearth of Many Stars. The core residence of the Paperweight Belaul community, many Belaul dwell inside the enormous ancient belfir tree, which they consider to be a living spirit named [[Mymaeir]].&lt;br /&gt;
&lt;br /&gt;
Beware the frost salamander caves to the southeast and the Belaul ravaged by Tundra Madness in the caves to the northwest as you explore, though you may also take up [[Fishing]] in this small portion of the Sector - a common pastime for Jin and Belaul alike. Also, enjoy the beautiful scenes of the [[Aes-Uulvi_Dao|aurora]] (the northern lights of Paperweight) as the [[ulven]] prowl back to their dens for their evening slumber. &lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Paperweight&amp;diff=4870</id>
		<title>Paperweight</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Paperweight&amp;diff=4870"/>
		<updated>2024-08-28T15:23:43Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paperweight is a planet in the [[Razor&#039;s Rift]] system, home to the native [[Belaul]] - an avian race with thick plumage and deep downy underfeathers, as well as strong wings and legs that are not quite powerful enough to lift their relatively bulky bodies into the inclement weather for long enough to grand them sustained flight. &lt;br /&gt;
&lt;br /&gt;
In the year 212, a settlement of outcasts known as the [[Twice-Departed]], a collection of Jin who have embraced the Good Life over the Jin cultural norm of Death as T&#039;rath&#039;s honorable embrace into the Void, crash landed in their ship, the [[Li&#039;gon]], and triggered a major greenhouse collapse. The planet is now known for its icy tundra, home to creatures such as the [[ulven]], [[b&#039;goru]], [[pinnaluna]] and more who thrive in the cold climate. &lt;br /&gt;
&lt;br /&gt;
The Belaul settlement of [[Yr&#039;sh&#039;eya]] near the refuge of the Li&#039;Gon is known as the Hearth of Many Stars. The core residence of the Paperweight Belaul community, many Belaul dwell inside the enormous ancient belfir tree, which they consider to be a living spirit named [[Mymaeir]].&lt;br /&gt;
&lt;br /&gt;
Beware the frost salamander caves to the southeast and the Belaul ravaged by Tundra Madness in the caves to the northwest as you explore, though you may also take up [[Fishing]] in this small portion of the Sector - a common pastime for Jin and Belaul alike. Also, enjoy the beautiful scenes of the [[Aes-Uulvi_Dao|aurora]] (the northern lights of Paperweight) as the [[ulven]] prowl back to their dens for their evening slumber. &lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Paperweight&amp;diff=4869</id>
		<title>Paperweight</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Paperweight&amp;diff=4869"/>
		<updated>2024-08-28T15:21:20Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paperweight is a planet in the [[Razor&#039;s Rift]] system, home to the native [[Belaul]] - an avian race with thick plumage and deep downy underfeathers, as well as strong wings and legs that are not quite powerful enough to lift their relatively bulky bodies into the inclement weather for long enough to grand them sustained flight. &lt;br /&gt;
&lt;br /&gt;
In the year 212, a settlement of outcasts known as the [[Twice-Departed]], a collection of Jin who have embraced the Good Life over the Jin cultural norm of Death as T&#039;rath&#039;s honorable embrace into the Void, crash landed in their ship, the [[Li&#039;gon]], and triggered a major greenhouse collapse. The planet is now known for its icy tundra, home to creatures such as the ulven, b&#039;goru, pinnaluna and more who thrive in the cold climate. &lt;br /&gt;
&lt;br /&gt;
The Belaul settlement of [[Yr&#039;sh&#039;eya]] near the refuge of the Li&#039;Gon is known as the Hearth of Many Stars. The core residence of the Paperweight Belaul community, many Belaul dwell inside the enormous ancient belfir tree, which they consider to be a living spirit named [[Mymaeir]].&lt;br /&gt;
&lt;br /&gt;
Beware the frost salamander caves to the southeast and the Belaul ravaged by Tundra Madness in the caves to the northwest as you explore, though you may also take up Fishing in this small portion of the Sector - A common pastime for Jin and Belaul alike. Also, enjoy the beautiful scenes of the aurora (the northern lights of Paperweight) as the ulven prowl back to their dens for their evening slumber. &lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Category:Belauls&amp;diff=4868</id>
		<title>Category:Belauls</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Category:Belauls&amp;diff=4868"/>
		<updated>2024-08-28T15:21:01Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;This page is a hub for articles that are relevant to the Belaul race.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a hub for articles that are relevant to the Belaul race.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Arrine&amp;diff=4867</id>
		<title>Arrine</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Arrine&amp;diff=4867"/>
		<updated>2024-08-28T15:20:17Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A vulnerable groundcover plant native to [[Paperweight]], the &#039;&#039;&#039;arrine&#039;&#039;&#039; is a form of clover that was once found in sparse woodlands but has since become almost impossible to find outside of the [[Belaul]] settlements such as [[Yr&#039;sh&#039;eya]] that grow them as food crops. Sprouting from a colony of small bulbs, arrine fields put down a long network of thin white roots that make them difficult to completely eradicate once established, before growing long tendrils of meaty green leaves that reach horizontally as far as the plant is able to spread them. &lt;br /&gt;
&lt;br /&gt;
When flowering, the arrine bulb will grow spears of cerise-colored flowers, who disperse pollen onto gentle winds or passing animals in the hopes that they will find its way to any one of several reproductive nodes along the leaf stems. Once pollinated, the node will form a new bulb, setting down new roots and spreading new growth further than its parent could reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrine&#039;&#039;&#039; is used for its soft and tender leaves, which are valued for their sweet and herbaceous flavor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[category:Plants]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Aulnuts&amp;diff=4866</id>
		<title>Aulnuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Aulnuts&amp;diff=4866"/>
		<updated>2024-08-28T15:19:43Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aulnuts are round, coarse-shelled nuts that grow from the epiphytic [[fledgevine]]. Once shelled, the foot of the seed is visible as a smooth, dark nib that resembles a beak, giving the nut the spurious appearance of an [[snow aul|aul]]&#039;s head, perhaps inspiring the [[Twice-Departed]] [[Jin]] who named them. &lt;br /&gt;
&lt;br /&gt;
Though it has a bitter flavor at first, the taste sweetens to some degree as the nut is chewed, and cooking can further reduce its astringency. Overall the taste is earthy with a hint of vanilla. &lt;br /&gt;
&lt;br /&gt;
When powdered aulnuts are steeped in water and strained, the resulting liquid is a fair substitute for dairy milk, which is at a premium on Paperweight, and can be cultured to form [[kwefyr]], a yogurt-like drink. &lt;br /&gt;
&lt;br /&gt;
[[Category:food and Beverage]]&lt;br /&gt;
[[Category:plants]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Paperweight]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Belaul&amp;diff=4865</id>
		<title>Belaul</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Belaul&amp;diff=4865"/>
		<updated>2024-08-28T15:19:36Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Race_infobox&lt;br /&gt;
|racename=Belaul&lt;br /&gt;
|leader=None&lt;br /&gt;
|system=[[Razor&#039;s Rift]]&lt;br /&gt;
|homeworld=[[Paperweight]]&lt;br /&gt;
|capital=[[Yr&#039;sh&#039;eya]]&lt;br /&gt;
|allies=[[Twice-Departed]]&lt;br /&gt;
|enemies=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Morphology and Physiology==&lt;br /&gt;
A hardy race of avian bipeds native to [[Paperweight]], with four-taloned hands and feet, sharply curved beaks and wide-spanning wings that adorn their shoulder blades, with feathers longer and thicker than those that cover the rest of their bodies. A top layer of glossy, waterproof feathers cover downy, soft feathers underneath, all of which vary in color between phenotypes, from black through to white, gingery colors, blonde and brown and even a pale blue coloring that tends to only be found in entirely tundra dwelling individuals, who tend to live in underground burrows or caves rather than the trees favored by the more populous tribes. The skin on their thickly muscled arms and calves is generally pure black. They have large eyes adapted to a world of almost-permanent twilight, which are usually golden-brown or orange, though green tones appear infrequently as well. On average their height range is shorter than most species, with many standing taller than an Elgan, or roughly equivalent to a Human, with some significant variation in more isolated populations.&lt;br /&gt;
&lt;br /&gt;
They have adapted to live in a tundra, and so have thick plumage and deep downy underfeathers, as well as strong wings and legs that are not quite powerful enough to lift their relatively bulky bodies into the inclement weather for long enough to grand them sustained flight. They are generally long-lived, living up to around 250 years old. They can eat anything, but are naturally carnivores, and are excellent at fishing, which they often do by cutting holes in the ice. They can swim very well, and are able to avoid immediate hypothermia thanks to the insulation provided by their waterproof feathers, but seldom do so due to the risks and extreme discomfort posed by their frosty climate. They are omnivores, who need a lot of high-protein foods, for which they prefer meat and fish, and with which they supplement fruits, vegetables, fungi and other herbs, including crops of [[fichi beans]], [[tanata root]], [[arrine]], [[fallu sedge]], [[chikurri]], and a variety of herbs and leaves from the forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height ranges:&#039;&#039;&#039; 75cm - 200cm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age ranges:&#039;&#039;&#039; 16-250&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally at home in the rolling meadows, wooded foothills and sparse forests of the cool and temperate [[Paperweight]] of yesteryear, a slow creep towards an Ice Age was beginning to cause ecological and social changes across the many nomadic Belaul tribes, recorded with modern telemetry as early as 212 A.E. following the crash of the [[Li&#039;Gon]]. As the climate continued to shift, resource shortages and an increased need for shelter, food and warmth led the roaming tribes to found permanent settlements in the most protected locations, typically in mountain caves, hill burrows, within the woodland realms of the belfir forests, or for those lucky enough, within the greatest millennia-old belfir giants. It is thought that many matters of technological, cultural and historical importance to the Belaul were lost in this decades-long dark age as their societies restructured.&lt;br /&gt;
&lt;br /&gt;
==Reproduction and Development== &lt;br /&gt;
After mating, a female Belaul will lay several eggs, which are typically cared for at home within a nest of soft furs and leaves, or given over to the communal creche for centralised egg-care services. After hatching, the chicks are reared within the creche by experienced Belaul irrespective of gender identity, who care for the young Belaul by keeping them warm and fed, playing with them, telling them stories, and providing them with the beginnings of an education.&lt;br /&gt;
&lt;br /&gt;
After the chick begins to lose its infant down and gain its flight feathers as it nears 20 years of age, they will typically join society as an adult and find a satisfying niche to fill, or cultivate a mentorship with a more experienced adult in a field that appeals to them - the most popular fields are the traditions of hunting, herblore and ecology.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Belaul are a thoughtful, calm and perceptive race, of very intelligent and highly intuitive people, who have adapted to the sudden and nigh-apocalyptic climate change with grace, choosing to come together to guarantee care for all individuals, including the environment in which they live. Large-scale industries are absent from Paperweight&#039;s Belaul population, who see little good in diverting a great deal of time and resources into securing a surplus, particularly if it will do harm to the land form which it is taken - as a result, the Belaul tend to be highly ecologically conscious, taking active roles in land management and conservation.&lt;br /&gt;
&lt;br /&gt;
They tend to mate for life, forming strong connections of trust and care for a chosen partner. Their society is matriarchal, with egg-laying women granted a special place of protection in the shelter of their Nests, and this deep respect for women means that they are often more readily favored in the otherwise meritocratic selection of tribal chiefs. These chiefs, called Wings, are chosen for their strength and endurance, and their wisdom and foresight respectively, becoming the Wing of Leading Wisdom and the Wing of Guiding Strength. Neither is considered to be better or more important than the other; both are seen as necessary for survival in the harsh and endless winter. As a whole, they are incredibly protective of the weaker or more marginalised members of their community, which acts like a large extended family, typically extending that welcome to travelling Belaul of other tribes.&lt;br /&gt;
&lt;br /&gt;
Forming a close connection to the natural world as a necessary means of survival and a source of truth, Belaul have a rather animistic perspective in which the spirits of the animals and plants are personified in aggregate, and have profound understanding of the world, which wise Belaul must reflect on and practice. Many Belaul will dedicate themselves to a particular spirit like a patron, immersing themselves in the experience of the animal in order to better understand its teachings, before ultimately moving onto another spirit, or returning to the mundane demands of the Nest. Other spirits exist as well, though the increasing levels of abstraction tend to make the lessons these teach more complicated and less personal, including the Deep Water, the Forest, the Mountain, and perhaps most importantly, the Hearth, which is the spiritual center of their community.&lt;br /&gt;
&lt;br /&gt;
The settlement of [[Yr&#039;sh&#039;eya]] near the refuge of the [[Li&#039;Gon]] is known as the Hearth of Many Stars, and they dwell inside an enormous ancient belfir tree, which they consider to be a living spirit named [[Mymaeir]].&lt;br /&gt;
&lt;br /&gt;
They are seldom gifted with kith affinities and few Nests maintain kithlore traditions with which to teach new users, who are typically left to cultivate their own gifts as a result. They are surprisingly technologically advanced, which is often overlooked because of their seemingly organic way of life - they just believe in respecting nature and only doing what is necessary. Their advanced technology is limited to what is needful, but can go toe to toe with modern space-age tech found across the sector, with their specialty lying in wireless energy transmission, optics and glassworking, solar power and small-scale terraforming. &lt;br /&gt;
&lt;br /&gt;
They enjoy music, and have a complicated tonal language which they incorporate into songs and storytelling, and they enjoy a variety of low-tech arts and crafts, including rudimentary holograms, wood- and stone-carving, bone and ivory scrimshaw, dye-making, weaving and textiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Younger Races]]&lt;br /&gt;
[[Category:Player Races]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Chikurree&amp;diff=4864</id>
		<title>Chikurree</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Chikurree&amp;diff=4864"/>
		<updated>2024-08-28T15:19:26Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brewed from the [[chikurri]] plant by the [[Belaul]] of [[Paperweight]], &#039;&#039;&#039;chikurree&#039;&#039;&#039; is a gently caffeinated beverage served hot or cold to give a person some extra pep in their step. It has a strong and earthy taste without any bitterness, with a subtle floral undertone. &lt;br /&gt;
&lt;br /&gt;
[[category:Food and Beverage]]&lt;br /&gt;
[[Category:Belauls]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Chikurri&amp;diff=4863</id>
		<title>Chikurri</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Chikurri&amp;diff=4863"/>
		<updated>2024-08-28T15:19:18Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A critically-endangered wetlands plant native to [[Paperweight]], the &#039;&#039;&#039;chikurri&#039;&#039;&#039; has a long and red-skinned fleshy root pockmarked with deeply recessed seed pots, large and velvety green leaves that curl into a protective sphere, growing more pale and more crisp as the chlorophyll sees less use inside the center of the plant. Botanical assistance is needed to remove the seeds from the root and replant them in soft, wet soils, as the conditions required for its growth are no longer found across the majority of the planet, restricting this plant to domestic greenhouses.&lt;br /&gt;
&lt;br /&gt;
The root is often sliced and used as a tasty and peppery snack, while its leaves are dried and boiled to make a tea-like brew that is also called &#039;&#039;&#039;chikurri&#039;&#039;&#039;, whose caffeine-rich brew is said to be earthy and floral, with none of the bitterness found in [[karaffee]], the sector&#039;s favorite caffeinated beverage of choice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[category:Plants]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Fallu_sedge&amp;diff=4862</id>
		<title>Fallu sedge</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Fallu_sedge&amp;diff=4862"/>
		<updated>2024-08-28T15:19:11Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sturdy grass species found in the lowlands of [[Paperweight]], &#039;&#039;&#039;fallu sedge&#039;&#039;&#039; is rarely found in the wild these days, with most &#039;wild&#039; fallu simply being scattered by the wind from a settlement that grows it as a textile crop. It grows in tall and dense stands of rigid, waxy-skinned reddish-brown leaves, with woody brown roots that help to keep it lodged safely in the soil even in the face of harsh winds. When flowering, the &#039;&#039;&#039;fallu sedge&#039;&#039;&#039; throws up fibrous and fleecy white seed pods that tangle and snarl in the wind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fallu sedge&#039;&#039;&#039; is collected as a useful source of thatch, and is milled to make a pale pink flour used to make sticky dough. In a pinch, fallu flour can be used as a weak water soluble binding agent, and is used sparingly in the manufacture of incense and resins, glazes, and fragrant powders. While it can be eaten, even raw, its texture and bland taste make it a rather dissatisfying source of nutrition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[category:Plants]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Fichi_beans&amp;diff=4861</id>
		<title>Fichi beans</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Fichi_beans&amp;diff=4861"/>
		<updated>2024-08-28T15:18:26Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A frost-resistance legume native to [[Paperweight]] and grown in [[Yr&#039;sh&#039;eya]], the &#039;&#039;&#039;fichi bean&#039;&#039;&#039; is a fibrous vine that sprouts hard brown shells filled with leathery vermillion beans. Fichi beans can be prepared in a variety of ways, though all of them begin with boiling the bean to make it less tough. After that, it can be mashed, fried, milled into flour, or smoked and seasoned to make a fast substitute for jerky.&lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[category:Plants]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Hocavi&amp;diff=4860</id>
		<title>Hocavi</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Hocavi&amp;diff=4860"/>
		<updated>2024-08-28T15:18:15Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A territorial predator of the ice sheets that frost the surface of [[Paperweight]]&#039;s [[Lake Ulula]], the hocavi is an enormously fat creature with four large, clawed flippers, tough and coarse gray skin, and a powerful horn of twisted ivory which it uses to puncture the ice in ambush or to surface for air. When threatened, they grunt loudly to challenge the offending creature, aggressively fighting for survival and for territory.&lt;br /&gt;
&lt;br /&gt;
[[Belaul]] hunters extract oil from their blubber to light fires or to polish their weapons and armor, and use the remaining fat to prepare [[hoctucc]], a staple food for anyone likely to be caught out in the snowfields for long. &lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Paperweight]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Hoctucc&amp;diff=4859</id>
		<title>Hoctucc</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Hoctucc&amp;diff=4859"/>
		<updated>2024-08-28T15:18:07Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used by [[belaul]] hunters as a long-lived source of fat and protein, hoctucc is prepared after a length of [[hocavi]] fat has been at least partially drained of oil. The soft white fat is scored and salted while still remaining attached to the hide, sometimes stuffed with herbs, berries or sauces, and either kept solid at easily-accessible freezing temperatures. &lt;br /&gt;
&lt;br /&gt;
Other styles advance that traditional method of preparation, including rolling the fat in flour and crisping the sides, pressing it down into more easily-storable patties, or being laid out on a hot stone skin-side down and fried until the fat softens, and then using the wet fat as a rich base for a stew or soup.&lt;br /&gt;
&lt;br /&gt;
Other varieties of hoctucc exist in [[belaul]] culture, such as [[pinniluna]] fat pinnitucc. [[Zhubeast|Zhutucc]] has made an appearance amongst the [[Twice-Departed]], though the trend has not caught on across the wider sector.&lt;br /&gt;
&lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Paperweight]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Horine_krill&amp;diff=4858</id>
		<title>Horine krill</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Horine_krill&amp;diff=4858"/>
		<updated>2024-08-28T15:17:58Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considered to be a pest by [[Belaul]] fishers who risk the ice sheets, &#039;&#039;&#039;horine krill&#039;&#039;&#039; are a euryhaline species of crustacean very similar to shrimp which can be found in the freshwater shallows of [[Lake Ulula]] on [[Paperweight]]. &lt;br /&gt;
&lt;br /&gt;
They scavenge for the scraps of food left behind by predators and often gather in cavernous burrows (called harbors) that they dig in the undersides of floating ice. They are able to extract salts from their diet or from urine passed by semi-aquatic animals such as [[hocavi]], excreting it within their burrows as a pale green cloud of brine that soon fills their harbors.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the use of burrowing and brining weakens the ice and forms structural faults that can be lethal to even the most prepared of hunters, leading wise [[Belaul]] to dispose of their waste in forests rather than near water sources.&lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Ku%27ati&amp;diff=4857</id>
		<title>Ku&#039;ati</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Ku%27ati&amp;diff=4857"/>
		<updated>2024-08-28T15:17:24Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful semi-aquatic predator of the ice sheets of [[Lake Ulala]] on the planet [[Paperweight]], the &#039;&#039;&#039;ku&#039;ati&#039;&#039;&#039; is a great social feline that grows up to two meters long, with four clawed and webbed paws, dense white and silver fur, and a fat paddle-like tail which it uses to swim speedily through the water to hunt. The &#039;&#039;&#039;ku&#039;ati&#039;&#039;&#039; has nictating eyelids that allow it to see clearly underwater without risk to its eyes, and four very long and almost prehensile furry whiskers which it seems to use as secondary sensory organs. Despite their position at the top of the food chain, &#039;&#039;&#039;ku&#039;ati&#039;&#039;&#039; are considered to be harmless when treated with respect. They are social creatures who treat terrestrial creatures as friends or games as long as they are not threatened, and enjoy wrestling, chasing and showing affection even with alien species. &lt;br /&gt;
&lt;br /&gt;
[[Belaul]] fisherfolk work with &#039;&#039;&#039;ku&#039;ati&#039;&#039;&#039; to herd fish into nets, earning their assistance, protection and companionship by sharing the catch with them. &#039;&#039;&#039;Ku&#039;ati&#039;&#039;&#039; fur is prized among the tribes for its beauty and its cultural significance, representing innocence, longevity and community, and as such, the hunting of these joyful giants is viewed with no small amount of contempt by Belaul settlements.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Paperweight]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Lake_Ulula&amp;diff=4856</id>
		<title>Lake Ulula</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Lake_Ulula&amp;diff=4856"/>
		<updated>2024-08-28T15:17:17Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lake Ulula is a large frozen freshwater lake on the surface of [[Paperweight]]. A Jin settlement of the [[Twice-Departed]] enjoys their isolation on its shores, in the wreck of the [[Li&#039;gon]].&lt;br /&gt;
It is home to a variety of aquatic and semiaquatic species, including the [[hocavi]], the [[ku&#039;ati]] and [[horine krill]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Jin]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Niniku&amp;diff=4855</id>
		<title>Niniku</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Niniku&amp;diff=4855"/>
		<updated>2024-08-28T15:17:06Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A flowering plant native to [[Paperweight]], the &#039;&#039;&#039;niniku flower&#039;&#039;&#039; would be extinct if not for the care of [[Belaul]] herbalists, who maintain the only living specimens of this pre-Ice Age species inside their greenhouses. The niniku grow from small bulbs that lay dormant until springtime, when they shoot up a pair of thorny stems crowned in matching flowers. Deep violet streaked with magenta, with a bright yellow stamen at the center, the heavy flowers are almost too heavy for the stems, which bend and bounce in the breeze. &lt;br /&gt;
&lt;br /&gt;
Oral tradition personifies this flower as inseparable siblings, sometimes twins, and the happiness they bring one another. &lt;br /&gt;
&lt;br /&gt;
[[category:Plants]]&lt;br /&gt;
[[category:culture]]&lt;br /&gt;
[[Category:Belauls]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nivlen_berries&amp;diff=4854</id>
		<title>Nivlen berries</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nivlen_berries&amp;diff=4854"/>
		<updated>2024-08-28T15:16:57Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Though only six nivlen berries grow from a single [[nivlen spears|nivlen spear]], the fungal colonies are wide-spread enough that they are not uncommon sights for [[Paperweight]] herbalists, who collect the bright orange berries for their sweet flavor and the ameliorating effect they are reputed to have on headaches and stomachaches. &lt;br /&gt;
&lt;br /&gt;
The berries themselves are full of a sickly-sweet oil and a gooey filling of sandy spores, and while they can be enjoyed as a snack on their own, they are also used in [[belaul]] cooking as a somewhat expensive seasoning.&lt;br /&gt;
&lt;br /&gt;
[[category:Plants]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Paperweight]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Razor%27s_Rift&amp;diff=4853</id>
		<title>Razor&#039;s Rift</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Razor%27s_Rift&amp;diff=4853"/>
		<updated>2024-08-28T15:16:49Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Razor&#039;s Rift System&lt;br /&gt;
|-&lt;br /&gt;
|Star:&lt;br /&gt;
|Aphotic I and Aphotic II (white dwarves)&lt;br /&gt;
|-&lt;br /&gt;
|Noteworthy Bodies: &lt;br /&gt;
|[[Paperweight]] (Planet)&lt;br /&gt;
|}   &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Razor&#039;s Rift&#039;&#039;&#039; is a star system located in the RA Quadrant serviced by [[Razor&#039;s Rift Station]]. The innocuously named planet [[Paperweight]], homeworld of the [[Belaul]], orbits the twin suns Aphotic I and II here. Some time ago, the [[Jin]] ship [[Li&#039;Gon]] crashed into Paperweight, containing the people that have come to be known as the [[Twice-Departed]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets and Systems]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Jin]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Razor%27s_Rift_Station&amp;diff=4852</id>
		<title>Razor&#039;s Rift Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Razor%27s_Rift_Station&amp;diff=4852"/>
		<updated>2024-08-28T15:16:40Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Razor&#039;s Rift Station&#039;&#039;&#039; is a space station located in [[Razor&#039;s Rift]], which maintains an orbit over [[Paperweight]], the homeworld of the [[Belaul]] race and the current location of the [[Jin]] [[Twice-Departed]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Jin]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Tanata_root&amp;diff=4851</id>
		<title>Tanata root</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Tanata_root&amp;diff=4851"/>
		<updated>2024-08-28T15:16:30Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A hardy groundcover plant native to the hills of [[Paperweight]], &#039;&#039;&#039;tanata roots&#039;&#039;&#039; are gnarled and ugly-looking tendrils of woody roots that tangle through any soil soft enough to sink its tendrils into, capped with sail-like fans of leaf structures that are dark and dusky red in color, varying from maroon to burgundy to mauve on a single plant. They can be very difficult to find in the wild, and would be at risk of extinction if not favored by the [[Belaul]] as a food  crop - under the soil, the roots swell into starchy, purple-skinned tubers full of carbohydrates.&lt;br /&gt;
&lt;br /&gt;
The milky sap of the &#039;&#039;&#039;tanata root&#039;&#039;&#039; can be used to make creams or ointments, and is often combined with gelatin to make glue. Once boiled however, the yellow flesh of the root is said to be fluffy and almost creamy, turning a snowy white when it is cooked to completion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Paperweight]]&lt;br /&gt;
[[Category:Belauls]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;br /&gt;
[[category:Plants]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Niniku&amp;diff=4850</id>
		<title>Niniku</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Niniku&amp;diff=4850"/>
		<updated>2024-08-28T15:15:24Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;A flowering plant native to Paperweight, the &amp;#039;&amp;#039;&amp;#039;niniku flower&amp;#039;&amp;#039;&amp;#039; would be extinct if not for the care of Belaul herbalists, who maintain the only living specimens of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A flowering plant native to [[Paperweight]], the &#039;&#039;&#039;niniku flower&#039;&#039;&#039; would be extinct if not for the care of [[Belaul]] herbalists, who maintain the only living specimens of this pre-Ice Age species inside their greenhouses. The niniku grow from small bulbs that lay dormant until springtime, when they shoot up a pair of thorny stems crowned in matching flowers. Deep violet streaked with magenta, with a bright yellow stamen at the center, the heavy flowers are almost too heavy for the stems, which bend and bounce in the breeze. &lt;br /&gt;
&lt;br /&gt;
Oral tradition personifies this flower as inseparable siblings, sometimes twins, and the happiness they bring one another. &lt;br /&gt;
&lt;br /&gt;
[[category:Plants]]&lt;br /&gt;
[[category:culture]]&lt;br /&gt;
[[category:Belaul]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Chikurree&amp;diff=4849</id>
		<title>Chikurree</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Chikurree&amp;diff=4849"/>
		<updated>2024-08-28T14:56:56Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;Brewed from the chikurri plant by the Belaul of Paperweight, &amp;#039;&amp;#039;&amp;#039;chikurree&amp;#039;&amp;#039;&amp;#039; is a gently caffeinated beverage served hot or cold to give a person some extra pep in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brewed from the [[chikurri]] plant by the [[Belaul]] of [[Paperweight]], &#039;&#039;&#039;chikurree&#039;&#039;&#039; is a gently caffeinated beverage served hot or cold to give a person some extra pep in their step. It has a strong and earthy taste without any bitterness, with a subtle floral undertone. &lt;br /&gt;
&lt;br /&gt;
[[category:Food and Beverage]]&lt;br /&gt;
[[category:Belaul]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Snapjaw&amp;diff=4848</id>
		<title>Snapjaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Snapjaw&amp;diff=4848"/>
		<updated>2024-08-28T14:33:46Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;An endangered carnivorous plant native to the Saksar Jungles of Hororeon, the  &amp;#039;&amp;#039;&amp;#039;snapjaw&amp;#039;&amp;#039;&amp;#039; grows in dense thickets in poor soils, using its bladed leaves to ward lar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An endangered carnivorous plant native to the [[Saksar Jungle]]s of [[Hororeon]], the  &#039;&#039;&#039;snapjaw&#039;&#039;&#039; grows in dense thickets in poor soils, using its bladed leaves to ward large animals away from its specialized flowers. Each flower consists of a twin pair of spires; each spire is a tall and vibrantly colored, with a smooth flat on one side, and two rows of needle-sharp fangs on the other, which locks neatly into place when both spires meet. Inside the rows of teeth, the flower secretes sticky and aromatic nectar to draw prey into its jaws, and this nectar tends to become less concentrated (and more watery) when the plant has not fed in some time. If an animal climbs into its jaws to feast on the nectar, it snaps shut with some force killing or trapping the hapless victim and remaining shut until it has been dissolved. &lt;br /&gt;
&lt;br /&gt;
The combination of this seeming &#039;salivation&#039;, the apparent fangs, and the plant&#039;s carnivorous diet gave rise to a variety of traditions and trends throughout history that have seen the plant reduced in number sufficiently as to be considered critically endangered. &lt;br /&gt;
&lt;br /&gt;
Players Syzygy and [[Lord Commander]] Picram were the first to discover what may be the last remaining snapjaw thicket in recent memory. &lt;br /&gt;
&lt;br /&gt;
[[category:Plants]]&lt;br /&gt;
[[category:Ry&#039;nari]]&lt;br /&gt;
[[Category:Song Dominion]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nogg&amp;diff=4847</id>
		<title>Nogg</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nogg&amp;diff=4847"/>
		<updated>2024-08-28T13:58:50Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Nogg&amp;#039;&amp;#039;&amp;#039; is a drink that comes from a Tukkav culinary tradition, in which eggs, milk, and cream were mixed with sweet herbs and milled nuts to create a hearty and calori...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nogg&#039;&#039;&#039; is a drink that comes from a [[Tukkav]] culinary tradition, in which eggs, milk, and cream were mixed with sweet herbs and milled nuts to create a hearty and calorie-dense drink. Nogg can be served hot or cool, and can be supplemented with alcohol to extend its potable lifespan (usually a lapteth whiskey or something imported and spiced is used). This sweet drink is always a hit during the Tukkav holiday of [[Winterflame]], seeing tremendous amounts of interest that typically evaporates once the season has concluded.&lt;br /&gt;
&lt;br /&gt;
[[category:Tukkav]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Korchakh&amp;diff=4846</id>
		<title>Korchakh</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Korchakh&amp;diff=4846"/>
		<updated>2024-08-28T13:45:13Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Korchakh&#039;&#039;&#039; is a hard liquor created by the [[Ry&#039;nari]] of [[Hororeon]] seasoned with peat moss, fresh herbs, and some kind of blood or hemolymph depending on the distillery. In the past, it was considered crude or insulting to add blood to the spirit any earlier than the moment the drink was poured, but in exchange for convenience, modern korchakh producers simply mark the &#039;Slaughter Date&#039; and keep their batches small enough to move quickly. Some brands, including the most well-known variety, Ostarian Korchakh, go so far as to include a freshly-killed animal in every cask; usually that&#039;s something simple like a prepared trilobite, but special runs have been known for their more grisly inclusions, including the 684AE Speak No Evil run featuring a [[pijak]] head in every keg, and the 329 Centennial which contained body parts from captured [[W&#039;hoorn]] raiders.&lt;br /&gt;
&lt;br /&gt;
[[category:Ry&#039;nari]]&lt;br /&gt;
[[category:Culture]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Korchakh&amp;diff=4845</id>
		<title>Korchakh</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Korchakh&amp;diff=4845"/>
		<updated>2024-08-28T13:43:58Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Korchakh&#039;&#039;&#039; is a hard liquor created by the [[Ry&#039;nari]] of [[Hororeon]] seasoned with peat moss, fresh herbs, and some kind of blood or hemolymph depending on the distillery. In the past, it was considered crude or insulting to add blood to the spirit any earlier than the moment the drink was poured, but in exchange for convenience, modern korchakh producers simply mark the &#039;Slaughter Date&#039; and keep their batches small enough to move quickly. Some brands, including the most well-known variety, Ostarian Korchakh, go so far as to include a freshly-killed animal in every cask; usually that&#039;s something simple like a prepared trilobite, but special runs have been known for their more grisly inclusions, including the 684AE Speak No Evil run featuring a pijak head in every keg, and the 329 Centennial which contained body parts from captured W&#039;hoorn raiders.&lt;br /&gt;
&lt;br /&gt;
[[category:Ry&#039;nari]]&lt;br /&gt;
[[category:Culture]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Korchakh&amp;diff=4844</id>
		<title>Korchakh</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Korchakh&amp;diff=4844"/>
		<updated>2024-08-28T13:43:07Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Korchakh&amp;#039;&amp;#039;&amp;#039; is a hard liquor created by the Ry&amp;#039;nari of Hororeon seasoned with peat moss, fresh herbs, and some kind of blood or hemolymph depending on the distiller...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Korchakh&#039;&#039;&#039; is a hard liquor created by the [[Ry&#039;nari]] of [[Hororeon]] seasoned with peat moss, fresh herbs, and some kind of blood or hemolymph depending on the distillery. In the past, it was considered crude or insulting to add blood to the spirit any earlier than the moment the drink was poured, but in exchange for convenience, modern korchakh producers simply mark the &#039;Slaughter Date&#039; and keep their batches small enough to move quickly. Some brands, including the most well-known variety, Ostarian Korchakh, go so far as to include a freshly-killed animal in every cask; usually that&#039;s something simple like a prepared trilobite, but special runs have been known for their more grisly inclusions, including the 684AE Speak No Evil run featuring a pijak head in every keg, and the 300 Centennial which contained body parts from captured W&#039;hoorn raiders.&lt;br /&gt;
&lt;br /&gt;
[[category:Ry&#039;nari]]&lt;br /&gt;
[[category:Culture]]&lt;br /&gt;
[[Category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Hypersquare&amp;diff=4843</id>
		<title>Hypersquare</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Hypersquare&amp;diff=4843"/>
		<updated>2024-08-28T13:37:42Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A classic spacer food of murky origins, the humble &#039;&#039;&#039;hypersquare&#039;&#039;&#039; is a dense cube of nutrients that is made to be easy to store, prepare and eat on the go. While modern advances make a dependence on these once-utilitarian conveniences a thing of the past, the sheer convenience and capacity for mass-production of these highly customizable processed meals has helped it to survive the test of time. Today, culinarians have reimagined them as bite-sized amuse-bouches, granting the hypersquare a place on any table, from the corporate cafeteria to the urban takeaway kiosk, to military mess hall and the white-clothed tables of high society.&lt;br /&gt;
&lt;br /&gt;
[[category:Food and Beverage]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nutrisilt&amp;diff=4842</id>
		<title>Nutrisilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nutrisilt&amp;diff=4842"/>
		<updated>2024-08-28T13:02:25Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Decheeran]] foodstuff that is considered to be rather dangerous for other species to imbibe (a fact which the [[Bushraki]] find endlessly amusing). Consisting of dirt, sand, clay, silt and all sorts of other natural and synthetic fertilizer to help sustain a botanical body. Due to the unique biology and their remarkably sensitive sense of smell, the skill and practice that goes into separating a compostable mug from an artisanal blend is significant, and the discerning consumer often develops strong opinions and preferences comparable to the tea- and [[karaffee]]-snobs so prevalent throughout the sector.&lt;br /&gt;
&lt;br /&gt;
[[category:Food and Beverage]]&lt;br /&gt;
[[Category:Decheerans]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nutrisilt&amp;diff=4841</id>
		<title>Nutrisilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nutrisilt&amp;diff=4841"/>
		<updated>2024-08-28T13:02:11Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Decheeran]] foodstuff that is considered to be rather dangerous for other species to imbibe (a fact which the Bushraki find endlessly amusing). Consisting of dirt, sand, clay, silt and all sorts of other natural and synthetic fertilizer to help sustain a botanical body. Due to the unique biology and their remarkably sensitive sense of smell, the skill and practice that goes into separating a compostable mug from an artisanal blend is significant, and the discerning consumer often develops strong opinions and preferences comparable to the tea- and [[karaffee]]-snobs so prevalent throughout the sector.&lt;br /&gt;
&lt;br /&gt;
[[category:Food and Beverage]]&lt;br /&gt;
[[Category:Decheerans]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Nutrisilt&amp;diff=4840</id>
		<title>Nutrisilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Nutrisilt&amp;diff=4840"/>
		<updated>2024-08-28T13:02:02Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;A Decheeran foodstuff that is considered to be rather dangerous for other species to imbibe (a fact which the Bushraki find endlessly amusing). Consisting of dirt, sand, c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Decheeran]] foodstuff that is considered to be rather dangerous for other species to imbibe (a fact which the Bushraki find endlessly amusing). Consisting of dirt, sand, clay, silt and all sorts of other natural and synthetic fertilizer to help sustain a botanical body. Due to the unique biology and their remarkably sensitive sense of smell, the skill and practice that goes into separating a compostable mug from an artisanal blend is significant, and the discerning consumer often develops strong opinions and preferences comparable to the tea- and [[karaffee]]-snobs so prevalent throughout the sector.&lt;br /&gt;
&lt;br /&gt;
[[category:Food and Beverage]]&lt;br /&gt;
[[Category:Decheeran]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Mixology&amp;diff=4839</id>
		<title>Mixology</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Mixology&amp;diff=4839"/>
		<updated>2024-08-28T12:52:43Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mixology&#039;&#039;&#039; is a [[:Category:Tradeskills|tradeskill]] which is used to create various cocktails and beverages. Like other design tradeskills, Mixology costs 200 credits to unlock, and 5,000 marks to submit a design. For the price of 15,000 marks, it is possible to set the priority of a design to urgent.&lt;br /&gt;
&lt;br /&gt;
Some of its patterns are alcoholic, and one (spikedoil) even gives damage!&lt;br /&gt;
&lt;br /&gt;
===Abilities in Mixology ===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Sodajerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | The tastiest, most carbonated kind of jerk that there is!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 90 Lessons &lt;br /&gt;
&lt;br /&gt;
You&#039;ve learned the basics of infusing non-alcoholic beverages with carbon dioxide, allowing you to mix sodas, colas, and seltzers. To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Barista&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Everything the caffeine touches is your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 180 Lessons &lt;br /&gt;
&lt;br /&gt;
You are an expert at crafting hot, caffeinated beverages. A must for all spacers - especially if you add a shot of something else! To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Juicemaker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Squeezing the flavor out of everything you can get.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 500 Lessons &lt;br /&gt;
&lt;br /&gt;
If you can squeeze it, you can juice it. You&#039;ve mastered the art of creating beverages out of fruits, veggies, and who knows what else! To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Farmhand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | If an animal made it, you&#039;ll figure out how to drink it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 440 Lessons &lt;br /&gt;
&lt;br /&gt;
Making beverages out of milk, honey, and other animal byproducts is the place where you live. To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Brewer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Hops, malts, yeast, fermentation - you&#039;re an expert in all of it.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 580 Lessons &lt;br /&gt;
&lt;br /&gt;
You know so much about beer and fermentation you could start your own brewery! To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Vinter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | The refined art of crafting wines and spirits is your domain.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 720 Lessons &lt;br /&gt;
&lt;br /&gt;
After much study, you&#039;ve learned the ins and outs of fermenting wines, spirits, and other refined alcoholic beverages. To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Mixologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Putting it all together in a cocktail of flavor.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 900 Lessons &lt;br /&gt;
&lt;br /&gt;
No mixed drinks are too complex for you! Create the hottest cocktails and coolest beverage blends in the galaxy. To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! Pattern | !! Name !! Skill !! BaseCost !! Available !! Alcholic?&lt;br /&gt;
|-&lt;br /&gt;
| 341 || [[Lapteth Beer|lapteth]] || brewer || 75 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 342 || hooch || brewer || 34 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 343 || [[izugima]] || brewer || 88 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 344 || beer || brewer || 75 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 345 || cider || brewer || 75 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 346 || [[synkaf]] || barista || 30 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 347 || [[karaffee]] || barista || 44 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 348 || tea || barista || 30 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 349 || [[teqzal]] || mixologist || 150 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 350 || [[poivirn]] || mixologist || 130 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 351 || [[grishki]] || mixologist || 130 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 352 || daiquiri || mixologist || 130 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 353 || cocktail || mixologist || 120 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 354 || proteinshake || juicemaker || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 355 || juice || juicemaker || 40 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 356 || slush || juicemaker || 45 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 357 || boozeslush || juicemaker || 90 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 358 || [[vuu]]honey || farmhand || 80 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 359 || milk || farmhand || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 360 || milkshake || farmhand || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 361 || soda || sodajerk || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 362 || cola || sodajerk || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 363 || infusedwater || sodajerk || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 364 || seltzer || sodajerk || 60 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 365 || vodka || vinter || 140 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 366 || whiskey || vinter || 140 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 367 || cordial || vinter || 160 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 368 || spirits || vinter || 150 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 369 || rum || vinter || 120 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 370 || [[rootwine]] || vinter || 100 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 371 || bubbly || vinter || 130 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 372 || wine || vinter || 100 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 373 || sangria || mixologist || 110 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 374 || spikedtea || barista || 80 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 375 || spiked[[karaffee]] || barista || 80 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 376 || spiked[[synkaf]] || barista || 80 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 377 || smoothie || juicemaker || 65 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 454 || spikedoil || mixologist || 100 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 455 || kombucha || brewer || 30 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 456 || [[kefir]] || farmhand || 45 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 462 || broth || farmhand || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 470 || latte || barista || 47 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 634 || homebrew || brewer || 100 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 635 || squash || sodajerk || 40 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 636 || pop || sodajerk || 75 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 637 || toddy || mixologist || 200 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 638 || [[nutrisilt]] || juicemaker || 120 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 639 || tonic || sodajerk || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 640 || crush || juicemaker || 65 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 641 || punch || mixologist || 120 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 642 || moonshine || brewer || 150 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 643 || [[graf]] || brewer || 120 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 644 || nectar || mixologist || 150 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 656 || slushie || juicemaker || 45 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 657 || boozeslushie || juicemaker || 90 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 785 || water || sodajerk || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 786 || [[korchakh]] || vinter || 200 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 796 || mead || vinter || 150 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 801 || cocoa || barista || 100 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 802 || spikedcocoa || barista || 200 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 817 || grog || brewer || 115 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 819 || hardkombucha || brewer || 135 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 821 || stout || brewer || 250 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 862 || syrup || juicemaker || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 881 || [[nogg]] || farmhand || 16 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 882 || spiked[[nogg]] || brewer || 40 || Yes || Alcoholic&lt;br /&gt;
&lt;br /&gt;
[[category:food_and_Beverage]]&lt;br /&gt;
[[category:tradeskills]]&lt;br /&gt;
[[category:culture]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Mixology&amp;diff=4838</id>
		<title>Mixology</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Mixology&amp;diff=4838"/>
		<updated>2024-08-28T12:52:12Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mixology&#039;&#039;&#039; is a [[:Category:Tradeskills|tradeskill]] which is used to create various cocktails and beverages. Like other design tradeskills, Mixology costs 200 credits to unlock, and 5,000 marks to submit a design. For the price of 15,000 marks, it is possible to set the priority of a design to urgent.&lt;br /&gt;
&lt;br /&gt;
Some of its patterns are alcoholic, and one (spikedoil) even gives damage!&lt;br /&gt;
&lt;br /&gt;
===Abilities in Mixology ===&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=2 cellspacing=2&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=#A5C8A5 | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Sodajerk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | The tastiest, most carbonated kind of jerk that there is!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 90 Lessons &lt;br /&gt;
&lt;br /&gt;
You&#039;ve learned the basics of infusing non-alcoholic beverages with carbon dioxide, allowing you to mix sodas, colas, and seltzers. To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Barista&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Everything the caffeine touches is your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 180 Lessons &lt;br /&gt;
&lt;br /&gt;
You are an expert at crafting hot, caffeinated beverages. A must for all spacers - especially if you add a shot of something else! To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Juicemaker&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Squeezing the flavor out of everything you can get.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 500 Lessons &lt;br /&gt;
&lt;br /&gt;
If you can squeeze it, you can juice it. You&#039;ve mastered the art of creating beverages out of fruits, veggies, and who knows what else! To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Farmhand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | If an animal made it, you&#039;ll figure out how to drink it.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 440 Lessons &lt;br /&gt;
&lt;br /&gt;
Making beverages out of milk, honey, and other animal byproducts is the place where you live. To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Brewer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Hops, malts, yeast, fermentation - you&#039;re an expert in all of it.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 580 Lessons &lt;br /&gt;
&lt;br /&gt;
You know so much about beer and fermentation you could start your own brewery! To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Vinter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | The refined art of crafting wines and spirits is your domain.  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 720 Lessons &lt;br /&gt;
&lt;br /&gt;
After much study, you&#039;ve learned the ins and outs of fermenting wines, spirits, and other refined alcoholic beverages. To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | &#039;&#039;&#039;Mixologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#4C924C; color:#ffffff;&amp;quot; | Putting it all together in a cocktail of flavor.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 bgcolor=#A5C8A5 |&lt;br /&gt;
: &#039;&#039;&#039;Command:&#039;&#039;&#039; MIXOLOGY&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Lessons:&#039;&#039;&#039; 900 Lessons &lt;br /&gt;
&lt;br /&gt;
No mixed drinks are too complex for you! Create the hottest cocktails and coolest beverage blends in the galaxy. To view the patterns you can prepare using DESIGN LIST MIXOLOGY.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! Pattern | !! Name !! Skill !! BaseCost !! Available !! Alcholic?&lt;br /&gt;
|-&lt;br /&gt;
| 341 || [[Lapteth Beer|lapteth]] || brewer || 75 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 342 || hooch || brewer || 34 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 343 || [[izugima] || brewer || 88 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 344 || beer || brewer || 75 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 345 || cider || brewer || 75 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 346 || [[synkaf]] || barista || 30 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 347 || [[karaffee]] || barista || 44 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 348 || tea || barista || 30 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 349 || [[teqzal]] || mixologist || 150 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 350 || [[poivirn]] || mixologist || 130 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 351 || [[grishki]] || mixologist || 130 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 352 || daiquiri || mixologist || 130 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 353 || cocktail || mixologist || 120 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 354 || proteinshake || juicemaker || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 355 || juice || juicemaker || 40 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 356 || slush || juicemaker || 45 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 357 || boozeslush || juicemaker || 90 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 358 || [[vuu]]honey || farmhand || 80 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 359 || milk || farmhand || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 360 || milkshake || farmhand || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 361 || soda || sodajerk || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 362 || cola || sodajerk || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 363 || infusedwater || sodajerk || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 364 || seltzer || sodajerk || 60 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 365 || vodka || vinter || 140 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 366 || whiskey || vinter || 140 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 367 || cordial || vinter || 160 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 368 || spirits || vinter || 150 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 369 || rum || vinter || 120 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 370 || [[rootwine]] || vinter || 100 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 371 || bubbly || vinter || 130 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 372 || wine || vinter || 100 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 373 || sangria || mixologist || 110 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 374 || spikedtea || barista || 80 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 375 || spiked[[karaffee]] || barista || 80 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 376 || spiked[[synkaf]] || barista || 80 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 377 || smoothie || juicemaker || 65 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 454 || spikedoil || mixologist || 100 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 455 || kombucha || brewer || 30 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 456 || [[kefir]] || farmhand || 45 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 462 || broth || farmhand || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 470 || latte || barista || 47 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 634 || homebrew || brewer || 100 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 635 || squash || sodajerk || 40 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 636 || pop || sodajerk || 75 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 637 || toddy || mixologist || 200 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 638 || [[nutrisilt]] || juicemaker || 120 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 639 || tonic || sodajerk || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 640 || crush || juicemaker || 65 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 641 || punch || mixologist || 120 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 642 || moonshine || brewer || 150 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 643 || [[graf]] || brewer || 120 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 644 || nectar || mixologist || 150 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 656 || slushie || juicemaker || 45 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 657 || boozeslushie || juicemaker || 90 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 785 || water || sodajerk || 50 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 786 || [[korchakh]] || vinter || 200 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 796 || mead || vinter || 150 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 801 || cocoa || barista || 100 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 802 || spikedcocoa || barista || 200 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 817 || grog || brewer || 115 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 819 || hardkombucha || brewer || 135 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 821 || stout || brewer || 250 || Yes || Alcoholic&lt;br /&gt;
|-&lt;br /&gt;
| 862 || syrup || juicemaker || 60 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 881 || [[nogg]] || farmhand || 16 || Yes || Non-Alchoholic&lt;br /&gt;
|-&lt;br /&gt;
| 882 || spiked[[nogg]] || brewer || 40 || Yes || Alcoholic&lt;br /&gt;
&lt;br /&gt;
[[category:food_and_Beverage]]&lt;br /&gt;
[[category:tradeskills]]&lt;br /&gt;
[[category:culture]]&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
	<entry>
		<id>https://wiki.starmourn.com/index.php?title=Winglace&amp;diff=4837</id>
		<title>Winglace</title>
		<link rel="alternate" type="text/html" href="https://wiki.starmourn.com/index.php?title=Winglace&amp;diff=4837"/>
		<updated>2024-08-28T12:49:14Z</updated>

		<summary type="html">&lt;p&gt;Afesotinuilar: Created page with &amp;quot;A type of Jewelry worn by winged species, a &amp;#039;&amp;#039;&amp;#039;winglace&amp;#039;&amp;#039;&amp;#039; is similar to a necklace, but worn on a wing. A winglace can hang over the wings, across the shoulders between t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A type of [[Jewelry]] worn by winged species, a &#039;&#039;&#039;winglace&#039;&#039;&#039; is similar to a necklace, but worn on a wing. A winglace can hang over the wings, across the shoulders between them, or between each wing from the high arch.&lt;/div&gt;</summary>
		<author><name>Afesotinuilar</name></author>
	</entry>
</feed>